Commit graph

9 commits

Author SHA1 Message Date
cypress
4c8d0b556d Move Spatialization LUT to snd_dma 2024-08-31 21:52:22 -07:00
cypress
cf58eaa876 Inverse Square Sound Attenuation 2024-08-31 18:14:51 -07:00
cypress
a51908607e
Don't spatialize sounds with no attenuation 2023-11-30 12:30:37 -05:00
cypress
cfbf7f5098 Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
Steam Deck User
68590119ac Stop forcefully precaching ambient sounds 2023-03-29 00:02:19 -04:00
Steam Deck User
0bfbc51838 Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
Steam Deck User
2fbd7303d3 Fix 1000 Sound, remove old sound.cpp 2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00