Don't spatialize sounds with no attenuation

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cypress 2023-11-30 12:30:37 -05:00 committed by GitHub
parent 7976734bd4
commit a51908607e
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@ -388,8 +388,9 @@ void SND_Spatialize(channel_t *ch)
vec3_t source_vec;
sfx_t *snd;
// anything coming from the view entity will always be full volume
if (ch->entnum == cl.viewentity)
// anything coming from the view entity will always be full volume
// cypress -- added full volume for no attenuation.
if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
{
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;