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Don't spatialize sounds with no attenuation
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1 changed files with 3 additions and 2 deletions
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@ -388,8 +388,9 @@ void SND_Spatialize(channel_t *ch)
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vec3_t source_vec;
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sfx_t *snd;
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// anything coming from the view entity will always be full volume
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if (ch->entnum == cl.viewentity)
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// anything coming from the view entity will always be full volume
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// cypress -- added full volume for no attenuation.
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if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
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{
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ch->leftvol = ch->master_vol;
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ch->rightvol = ch->master_vol;
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