Commit graph

165 commits

Author SHA1 Message Date
cypress
cdbb3d1f53
Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving 2023-09-17 05:57:19 -04:00
Shpuld Shpuldson
876dc2702e disable alpha test before blending lightmaps for surfaces that need alpha test 2023-09-17 09:56:12 +03:00
Shpuld Shpuldson
c782d49c77 port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
Shpuld Shpuldson
c708da2fb9 fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so 2023-09-12 08:28:06 +03:00
Shpuld Shpuldson
c38aa2d90e avoid unnecessary frustum checks in world leaves 2023-09-11 20:59:48 +03:00
cypress
cfbf7f5098 Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
cypress
debcddf2cc
Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm
Fix: revert changes to vfpu clipping asm, it was too good to be true
2023-09-11 10:38:34 -04:00
Shpuld Shpuldson
de61f956c4 revert changes to vfpu clipping asm, it was too good to be true 2023-09-10 09:58:28 +03:00
Shpuld Shpuldson
938e7272a4 double the interpolation disabling distance 2023-09-10 09:56:04 +03:00
Shpuld Shpuldson
ecc81105f8 Use vertex morphs for interpolated alias mdl 2023-09-10 09:46:25 +03:00
cypress
a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson
ad36351717 Merge branch 'main' into feat/render-static-brush-models-with-world 2023-09-09 13:57:51 +03:00
Shpuld Shpuldson
b909e5d8ee render static brush models with world 2023-09-09 13:49:38 +03:00
cypress
4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking 2023-09-07 15:09:08 -04:00
Shpuld Shpuldson
168d5a7871 make clipping checking prevent clipping more aggressively 2023-09-06 08:37:28 +03:00
cypress
c44adc7dba Fix bolt.mdl path 2023-09-05 20:21:30 -04:00
cypress
56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong 2023-09-05 15:30:26 -04:00
Shpuld Shpuldson
cd7234877e fix mistake with i supposed to be j 2023-09-05 22:24:30 +03:00
Shpuld Shpuldson
d9e7fe2f4c port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
Shpuld Shpuldson
1636b50e3b Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
4c01fa58cc draw static alias mdl straight from commands buffer 2023-09-02 11:15:10 +03:00
cypress
a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts 2023-09-01 15:56:22 -04:00
Shpuld Shpuldson
24d2b9c493 remove the extra getmemory, whoops 2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172 port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
cypress
815ee48123
Mystery Box Useprint says Weapon Name 2023-08-29 11:43:55 -04:00
cypress
0d03c7c289
Even more. 2023-08-29 10:18:04 -04:00
cypress
0fdf7383b5
Increase runaway execution count 2023-08-29 10:14:37 -04:00
Ian
85dce28921 shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
Ian
1ce07676cf Further increase hunk size on PSP-1000 2023-08-28 13:48:59 -04:00
Ian
8c52efee31 Resample large textures on PSP-1000 2023-08-27 15:48:32 -04:00
Ian
77d27fa949 Use v_papskin.pcx for PaP'd weapons on PSP 1000 2023-08-27 15:34:02 -04:00
Ian
2c84da2295 Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom 2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0 Add cl_crosshair_debug and fix crosshair offset 2023-07-19 23:39:20 -04:00
cypress
7332872ef4 Protect allocating skins for perk bottles of machines not in map 2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins 2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie! 2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild 2023-07-06 11:33:25 -04:00
Steam Deck User
946cb5708e Add new Nacht der Untoten description 2023-03-31 23:00:01 -04:00
Steam Deck User
3fe3086cc8 Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05 Lower Zone allocation to default (50kB) 2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac Stop forcefully precaching ambient sounds 2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful 2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9 More accurate manipulation of Crosshair values 2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a Implement r_viewmodel_fov 2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224 Swap position of Bouncing Betties and Grenades on the HUD 2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312 Increase PSP 1000 HUNK size to 11mB 2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5 Use Shorts instead of Bytes for modelindex 2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc() 2023-03-27 13:07:48 -04:00