Commit graph

176 commits

Author SHA1 Message Date
Shpuld Shpuldson
8c44c5b1ea fix uploading to vram 2023-09-22 21:21:45 +03:00
Shpuld Shpuldson
1536a48ff0 fix memory leak 2023-09-22 20:55:25 +03:00
Shpuld Shpuldson
876c28b366 remove vram alloc, doesn't work for some reason, it's fast enough anyway 2023-09-22 09:14:52 +03:00
Shpuld Shpuldson
bd1b011139 why not use vram too for clut4 2023-09-22 08:38:03 +03:00
Shpuld Shpuldson
eab5ddd082 Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code 2023-09-22 08:26:11 +03:00
Shpuld Shpuldson
b2c43cbe5a add a median cut implementation for converting wad3 8bpp textures to 4bpp 2023-09-21 23:13:06 +03:00
Shpuld Shpuldson
070e651d7d change print back to dprint 2023-09-17 21:42:44 +03:00
Shpuld Shpuldson
2088176fd9 Even faster waypoint selection for player/zombies 2023-09-17 21:27:30 +03:00
Shpuld Shpuldson
ce6d32162a refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones 2023-09-17 19:16:13 +03:00
cypress
08edc7512a
Merge pull request #23 from shpuld/feat/optimize-wp-picking-in-pathfinding 2023-09-17 05:58:06 -04:00
cypress
cdbb3d1f53
Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving 2023-09-17 05:57:19 -04:00
Shpuld Shpuldson
d7009bcaa0 reorder code in waypoint picking in pathfinding 2023-09-17 11:49:38 +03:00
Shpuld Shpuldson
876dc2702e disable alpha test before blending lightmaps for surfaces that need alpha test 2023-09-17 09:56:12 +03:00
Shpuld Shpuldson
c782d49c77 port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
Shpuld Shpuldson
c708da2fb9 fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so 2023-09-12 08:28:06 +03:00
Shpuld Shpuldson
c38aa2d90e avoid unnecessary frustum checks in world leaves 2023-09-11 20:59:48 +03:00
cypress
cfbf7f5098 Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
cypress
debcddf2cc
Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm
Fix: revert changes to vfpu clipping asm, it was too good to be true
2023-09-11 10:38:34 -04:00
Shpuld Shpuldson
de61f956c4 revert changes to vfpu clipping asm, it was too good to be true 2023-09-10 09:58:28 +03:00
Shpuld Shpuldson
938e7272a4 double the interpolation disabling distance 2023-09-10 09:56:04 +03:00
Shpuld Shpuldson
ecc81105f8 Use vertex morphs for interpolated alias mdl 2023-09-10 09:46:25 +03:00
cypress
a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson
ad36351717 Merge branch 'main' into feat/render-static-brush-models-with-world 2023-09-09 13:57:51 +03:00
Shpuld Shpuldson
b909e5d8ee render static brush models with world 2023-09-09 13:49:38 +03:00
cypress
4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking 2023-09-07 15:09:08 -04:00
Shpuld Shpuldson
168d5a7871 make clipping checking prevent clipping more aggressively 2023-09-06 08:37:28 +03:00
cypress
c44adc7dba Fix bolt.mdl path 2023-09-05 20:21:30 -04:00
cypress
56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong 2023-09-05 15:30:26 -04:00
Shpuld Shpuldson
cd7234877e fix mistake with i supposed to be j 2023-09-05 22:24:30 +03:00
Shpuld Shpuldson
d9e7fe2f4c port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
Shpuld Shpuldson
1636b50e3b Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
4c01fa58cc draw static alias mdl straight from commands buffer 2023-09-02 11:15:10 +03:00
cypress
a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts 2023-09-01 15:56:22 -04:00
Shpuld Shpuldson
24d2b9c493 remove the extra getmemory, whoops 2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172 port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
cypress
815ee48123
Mystery Box Useprint says Weapon Name 2023-08-29 11:43:55 -04:00
cypress
0d03c7c289
Even more. 2023-08-29 10:18:04 -04:00
cypress
0fdf7383b5
Increase runaway execution count 2023-08-29 10:14:37 -04:00
Ian
85dce28921 shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
Ian
1ce07676cf Further increase hunk size on PSP-1000 2023-08-28 13:48:59 -04:00
Ian
8c52efee31 Resample large textures on PSP-1000 2023-08-27 15:48:32 -04:00
Ian
77d27fa949 Use v_papskin.pcx for PaP'd weapons on PSP 1000 2023-08-27 15:34:02 -04:00
Ian
2c84da2295 Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom 2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0 Add cl_crosshair_debug and fix crosshair offset 2023-07-19 23:39:20 -04:00
cypress
7332872ef4 Protect allocating skins for perk bottles of machines not in map 2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins 2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie! 2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild 2023-07-06 11:33:25 -04:00
Steam Deck User
946cb5708e Add new Nacht der Untoten description 2023-03-31 23:00:01 -04:00