Commit graph

82 commits

Author SHA1 Message Date
DerpedCrusader
0db37c396f
Tomp+M1a1 (#24) 2023-01-15 19:38:02 -05:00
ScatterBox
17cab80e3f
Fix Kar Scope loading crash (#23) 2023-01-15 19:20:12 -05:00
Steam Deck User
9d1b4bacd0 COMMON/SOURCE: Add new Perk Bottle textures 2023-01-14 21:43:30 -05:00
Steam Deck User
9af318011c COMMON: Add external textures for most remaining weapons 2023-01-14 13:44:30 -05:00
DerpedCrusader
205ee40455
o7 (#22) 2023-01-13 14:16:43 -05:00
Steam Deck User
861119e980 COMMON: Added more weapon textures 2023-01-12 21:18:44 -05:00
Steam Deck User
d59ccb4c53 Merge branch 'main' of https://github.com/nzp-team/assets 2023-01-12 16:05:00 -05:00
Steam Deck User
621930272b Delete garbage macOS files 2023-01-12 16:04:21 -05:00
DerpedCrusader
af6a1cec16
STG-44-Update (#21) 2023-01-11 13:37:29 -05:00
Steam Deck User
fc5b430706 COMMON: Add some external weapon textures 2023-01-11 09:40:43 -05:00
DerpedCrusader
315447d30e
fixing normals for MP5k world model (#19)
fixing normals
2023-01-03 19:33:54 -05:00
DerpedCrusader
33414845f0
First Addition of the MP5K (#17)
corrected the name of the firing sound, corrected model, and updated blend file

also correction of the chalk
2023-01-02 11:16:17 -05:00
DerpedCrusader
6e02f9c9c7
Fix Afterburner (#15) 2022-12-30 00:29:42 -05:00
DerpedCrusader
9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
Steam Deck User
8af4298134 Remove old ones, too. 2022-12-27 21:45:37 -05:00
Steam Deck User
6fb8c04c3f Restore old Zombie path names 2022-12-27 21:42:16 -05:00
Ian
3056f90c59 Oops! Use PCX instead of TGA 2022-12-21 14:32:47 -05:00
Ian
9d5f896d92 Move external zombie skins to common/models/ai 2022-12-21 14:28:58 -05:00
DerpedCrusader
bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader
49eac7a7b7
updated stg fix (#11)
fixed the world model for stg
2022-12-20 16:44:27 -05:00
DerpedCrusader
4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader
2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
moto
3ef4813985 Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
moto
881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian
471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
unknown
08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown
a0f06f271a Added external mbox texture 2022-04-06 23:04:06 -04:00
unknown
f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown
96175182cb External texture tidying 2022-04-06 00:33:40 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00