DerpedCrusader
0db37c396f
Tomp+M1a1 ( #24 )
2023-01-15 19:38:02 -05:00
ScatterBox
17cab80e3f
Fix Kar Scope loading crash ( #23 )
2023-01-15 19:20:12 -05:00
Steam Deck User
9d1b4bacd0
COMMON/SOURCE: Add new Perk Bottle textures
2023-01-14 21:43:30 -05:00
Steam Deck User
9af318011c
COMMON: Add external textures for most remaining weapons
2023-01-14 13:44:30 -05:00
DerpedCrusader
205ee40455
o7 ( #22 )
2023-01-13 14:16:43 -05:00
Steam Deck User
861119e980
COMMON: Added more weapon textures
2023-01-12 21:18:44 -05:00
Steam Deck User
d59ccb4c53
Merge branch 'main' of https://github.com/nzp-team/assets
2023-01-12 16:05:00 -05:00
Steam Deck User
621930272b
Delete garbage macOS files
2023-01-12 16:04:21 -05:00
DerpedCrusader
af6a1cec16
STG-44-Update ( #21 )
2023-01-11 13:37:29 -05:00
Steam Deck User
fc5b430706
COMMON: Add some external weapon textures
2023-01-11 09:40:43 -05:00
DerpedCrusader
315447d30e
fixing normals for MP5k world model ( #19 )
...
fixing normals
2023-01-03 19:33:54 -05:00
DerpedCrusader
33414845f0
First Addition of the MP5K ( #17 )
...
corrected the name of the firing sound, corrected model, and updated blend file
also correction of the chalk
2023-01-02 11:16:17 -05:00
DerpedCrusader
6e02f9c9c7
Fix Afterburner ( #15 )
2022-12-30 00:29:42 -05:00
DerpedCrusader
9ea766f1c2
MP40 Update ( #13 )
2022-12-29 23:40:05 -05:00
Steam Deck User
8af4298134
Remove old ones, too.
2022-12-27 21:45:37 -05:00
Steam Deck User
6fb8c04c3f
Restore old Zombie path names
2022-12-27 21:42:16 -05:00
Ian
3056f90c59
Oops! Use PCX instead of TGA
2022-12-21 14:32:47 -05:00
Ian
9d5f896d92
Move external zombie skins to common/models/ai
2022-12-21 14:28:58 -05:00
DerpedCrusader
bd0dbb48a7
New Gewehr model + Sources ( #12 )
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adds in a new gewehr model as well as the source files for them
probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader
49eac7a7b7
updated stg fix ( #11 )
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fixed the world model for stg
2022-12-20 16:44:27 -05:00
DerpedCrusader
4e84500045
Raygun model Update ( #9 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
* New M1 Garand remodel
new viewmodel for the garand, along with the source files
* Update to the Raygun
this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader
2973973853
M1 Garand Model ( #8 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
* New M1 Garand remodel
new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model ( #7 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
moto
3ef4813985
Use an even number + glQuake compatible null.spr
2022-07-08 18:12:09 -04:00
moto
881ad2bb30
Add FTE alpha transparency shader, use new sprite namescheme
2022-05-09 15:58:18 -04:00
Ian
471a34b8ff
Fix HL Power Switch alignment
2022-05-07 16:53:10 -04:00
unknown
08086d1b00
Power Switch and Electro-Shock rescale
2022-04-23 23:38:50 -04:00
unknown
a0f06f271a
Added external mbox texture
2022-04-06 23:04:06 -04:00
unknown
f81aecd1d5
Add Revised Perk Models
2022-04-06 14:26:14 -04:00
unknown
96175182cb
External texture tidying
2022-04-06 00:33:40 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh ( #1 )
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* adding some sources I had laying around
ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot
* Fixing file structure, mesh texture paths, and adding Mp5k asset files
undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
78f0abe577
Initial commit
2022-02-08 13:58:09 -05:00