13 KiB
13 KiB
1 | ignore | code_post_gfx |
---|---|---|
2 | ignore | common |
3 | col_map_sp | maps/scoutsniper.d3dbsp |
4 | rawfile | maps/scoutsniper.gsc |
5 | rawfile | maps/scoutsniper_code.gsc |
6 | rawfile | maps/_stealth_anims.gsc |
7 | rawfile | maps/createart/scoutsniper_art.gsc |
8 | rawfile | maps/scoutsniper_fx.gsc |
9 | rawfile | maps/createfx/scoutsniper_fx.gsc |
10 | rawfile | maps/scoutsniper_anim.gsc |
11 | rawfile | animscripts/dog_init.gsc |
12 | rawfile | maps/_stinger.gsc |
13 | rawfile | maps/scoutsniper_amb.gsc |
14 | rawfile | animscripts/dog_combat.gsc |
15 | rawfile | animscripts/dog_stop.gsc |
16 | rawfile | animscripts/dog_death.gsc |
17 | rawfile | animscripts/dog_pain.gsc |
18 | rawfile | animscripts/dog_move.gsc |
19 | rawfile | animscripts/dog_scripted.gsc |
20 | rawfile | animscripts/dog_flashed.gsc |
21 | xanim | bm21_passenger_idle |
22 | xanim | bm21_passenger_climbout |
23 | xanim | bm21_driver_idle |
24 | xanim | bm21_driver_climbout |
25 | xanim | bm21_guy4_climbout |
26 | xanim | bm21_guy8_climbout |
27 | xanim | bm21_guy_climbout_landing |
28 | xanim | bm21_guy7_climbout |
29 | xanim | bm21_guy6_climbout |
30 | xanim | bm21_guy5_climbout |
31 | xanim | bm21_guy3_climbout |
32 | xanim | bm21_guy2_climbout |
33 | xanim | bm21_guy1_climbout |
34 | xanim | bm21_guy8_idle |
35 | xanim | bm21_guy7_idle |
36 | xanim | bm21_guy6_idle |
37 | xanim | bm21_guy5_idle |
38 | xanim | bm21_guy4_idle |
39 | xanim | bm21_guy3_idle |
40 | xanim | bm21_guy2_idle |
41 | xanim | bm21_guy1_idle |
42 | xanim | humvee_passenger_in_r |
43 | xanim | humvee_passenger_in_l |
44 | xanim | humvee_driver_climb_in |
45 | xanim | uaz_passenger_idle_drive |
46 | xanim | uaz_passenger_exit_into_run |
47 | xanim | uaz_passenger_enter_from_huntedrun |
48 | xanim | uaz_driver_idle_drive |
49 | xanim | uaz_driver_exit_into_run |
50 | xanim | uaz_driver_enter_from_huntedrun |
51 | xanim | bmp_idle_4 |
52 | xanim | bmp_idle_3 |
53 | xanim | bmp_idle_2 |
54 | xanim | bmp_idle_1 |
55 | xanim | bmp_exit_4 |
56 | xanim | bmp_exit_3 |
57 | xanim | bmp_exit_2 |
58 | xanim | bmp_exit_1 |
59 | xanim | fastrope_fall |
60 | xanim | bh_8_drop |
61 | xanim | bh_8_idle |
62 | xanim | bh_7_drop |
63 | xanim | bh_7_idle |
64 | xanim | bh_6_drop |
65 | xanim | bh_6_idle |
66 | xanim | bh_5_drop |
67 | xanim | bh_5_idle |
68 | xanim | bh_4_drop |
69 | xanim | bh_4_idle |
70 | xanim | bh_2_drop |
71 | xanim | bh_2_idle |
72 | xanim | bh_1_drop |
73 | xanim | bh_1_idle |
74 | xanim | parabolic_leaning_guy_smoking_twitch |
75 | xanim | parabolic_leaning_guy_smoking_idle |
76 | xanim | parabolic_guard_sleeper_react |
77 | xanim | parabolic_guard_sleeper_idle |
78 | xanim | melee_l_defend |
79 | xanim | melee_l_attack |
80 | xanim | melee_b_defend |
81 | xanim | melee_b_attack |
82 | xanim | scout_sniper_balcony_death |
83 | xanim | scout_sniper_ladder_slide |
84 | xanim | scout_sniper_price_prone_opening |
85 | xanim | scout_sniper_bodydump_guy2 |
86 | xanim | scout_sniper_bodydump_guy1 |
87 | xanim | scout_sniper_bodydump_deadguy_throw2 |
88 | xanim | scout_sniper_bodydump_deadguy_throw1 |
89 | xanim | hunted_pronehide_2_stand_v1 |
90 | xanim | hunted_pronehide_idle_v1 |
91 | xanim | hunted_dive_2_pronehide_v1 |
92 | xanim | hunted_open_barndoor_stop |
93 | xanim | hunted_open_barndoor |
94 | xanim | combatwalk_f_spin |
95 | xanim | stand_exposed_wave_target_spotted |
96 | xanim | stand_exposed_wave_on_me_v2 |
97 | xanim | stand_exposed_wave_on_me |
98 | xanim | stand_exposed_wave_move_up |
99 | xanim | stand_exposed_wave_move_out |
100 | xanim | stand_exposed_wave_halt_v2 |
101 | xanim | stand_exposed_wave_halt |
102 | xanim | stand_exposed_wave_go |
103 | xanim | stand_exposed_wave_down |
104 | xanim | cornerstndr_alert_signal_stopstay_down |
105 | xanim | cornerstndr_alert_signal_on_me |
106 | xanim | cornerstndr_alert_signal_move_out |
107 | xanim | cornerstndr_alert_signal_enemy_spotted |
108 | xanim | cqb_stand_signal_stop |
109 | xanim | cqb_stand_signal_move_up |
110 | xanim | cqb_stand_signal_move_out |
111 | xanim | cqb_stand_wave_on_me |
112 | xanim | doorkick_2_cqbwalk |
113 | xanim | exposed_idle_twitch_v4 |
114 | xanim | exposed_idle_twitch |
115 | xanim | exposed_idle_reacta |
116 | xanim | exposed_idle_reactb |
117 | xanim | ai_attacked_german_shepherd_05_death_a |
118 | xanim | ai_attacked_german_shepherd_04_getup_a |
119 | xanim | ai_attacked_german_shepherd_04_middle_a |
120 | xanim | ai_attacked_german_shepherd_03_shoot_a |
121 | xanim | ai_attacked_german_shepherd_03_push_a |
122 | xanim | ai_attacked_german_shepherd_02_getup_a |
123 | xanim | ai_attacked_german_shepherd_02_idle_a |
124 | xanim | ai_attacked_german_shepherd_01_start_a |
125 | xanim | combat_jog |
126 | xanim | patrol_jog_360 |
127 | xanim | patrol_jog |
128 | xanim | patrol_bored_patrolwalk_twitch |
129 | xanim | patrol_bored_patrolwalk |
130 | xanim | patrol_boredwalk_lookcycle_b |
131 | xanim | patrol_boredwalk_lookcycle_a |
132 | xanim | patrol_boredrun_find |
133 | xanim | patrol_boredjog_find |
134 | xanim | patrol_boredwalk_find |
135 | xanim | patrol_bored_react_look_retreat |
136 | xanim | patrol_bored_react_look_advance |
137 | xanim | patrol_bored_react_walkstop_short |
138 | xanim | patrol_bored_react_walkstop |
139 | xanim | patrol_bored_react_look_v2 |
140 | xanim | patrol_bored_react_look_v1 |
141 | xanim | patrol_bored_2_walk_180turn |
142 | xanim | patrol_bored_2_walk |
143 | xanim | patrol_bored_twitch_stretch |
144 | xanim | patrol_bored_twitch_checkphone |
145 | xanim | patrol_bored_twitch_bug |
146 | xanim | patrol_bored_idle_cellphone |
147 | xanim | patrol_bored_idle_smoke |
148 | xanim | patrol_bored_idle |
149 | xanim | patrol_bored_walk_2_bored |
150 | xanim | helicopter_pilot2_twitch_radio |
151 | xanim | helicopter_pilot2_twitch_lookoutside |
152 | xanim | helicopter_pilot2_twitch_clickpannel |
153 | xanim | helicopter_pilot2_idle |
154 | xanim | helicopter_pilot1_twitch_lookoutside |
155 | xanim | helicopter_pilot1_twitch_lookback |
156 | xanim | helicopter_pilot1_twitch_clickpannel |
157 | xanim | helicopter_pilot1_idle |
158 | xanim | bh_rope_drop_ri |
159 | xanim | bh_rope_idle_ri |
160 | xanim | bh_rope_drop_le |
161 | xanim | bh_rope_idle_le |
162 | xanim | uaz_passenger_exit_into_run_door |
163 | xanim | uaz_passenger_enter_from_huntedrun_door |
164 | xanim | uaz_driver_exit_into_run_door |
165 | xanim | uaz_driver_enter_from_huntedrun_door |
166 | xanim | uaz_driving_idle_backward |
167 | xanim | uaz_driving_idle_forward |
168 | xanim | bm21_guy_climbout_truckdoor |
169 | xanim | bm21_driver_climbout_door |
170 | xanim | bm21_passenger_climbout_door |
171 | xanim | bm21_driving_idle_backward |
172 | xanim | bm21_driving_idle_forward |
173 | xanim | bmp_movement_backwards |
174 | xanim | bmp_movement |
175 | xanim | bmp_doors_open |
176 | xanim | bh_rotors |
177 | xanim | bh_idle |
178 | xanim | german_shepherd_wakeup_fast |
179 | xanim | german_shepherd_wakeup_slow |
180 | xanim | german_shepherd_sleeping |
181 | xanim | german_shepherd_eating |
182 | xanim | german_shepherd_player_neck_miss |
183 | xanim | german_shepherd_player_neck_snap |
184 | xanim | german_shepherd_walk |
185 | xanim | german_shepherd_traverse_up_80 |
186 | xanim | german_shepherd_traverse_up_40 |
187 | xanim | german_shepherd_traverse_down_40 |
188 | xanim | german_shepherd_attack_player_miss_turnl |
189 | xanim | german_shepherd_attack_player_miss_turnr |
190 | xanim | german_shepherd_attack_ai_05_kill_a |
191 | xanim | german_shepherd_attack_ai_04_middle_a |
192 | xanim | german_shepherd_attack_ai_03_shot_a |
193 | xanim | german_shepherd_attack_ai_03_pushed_a |
194 | xanim | german_shepherd_attack_ai_02_idle_a |
195 | xanim | german_shepherd_attack_ai_01_start_a |
196 | xanim | german_shepherd_run_flashbang |
197 | xanim | german_shepherd_run_stop |
198 | xanim | german_shepherd_run_pain |
199 | xanim | german_shepherd_run_jump_window_40 |
200 | xanim | german_shepherd_run_jump_40 |
201 | xanim | german_shepherd_run_attack |
202 | xanim | german_shepherd_attack_player_miss |
203 | xanim | german_shepherd_run_lean_r |
204 | xanim | german_shepherd_run_lean_l |
205 | xanim | german_shepherd_run |
206 | xanim | german_shepherd_run_start |
207 | xanim | german_shepherd_attackidle_growl |
208 | xanim | german_shepherd_attackidle_bark |
209 | xanim | german_shepherd_attackidle |
210 | xanim | german_shepherd_idle |
211 | xanim | german_shepherd_death_front |
212 | xanim | german_shepherd_attack_player_late |
213 | xanim | german_shepherd_attack_player |
214 | xanim | german_shepherd_attack_look_up |
215 | xanim | german_shepherd_look_up |
216 | xanim | german_shepherd_attack_look_left |
217 | xanim | german_shepherd_look_left |
218 | xanim | german_shepherd_attack_look_right |
219 | xanim | german_shepherd_look_right |
220 | xanim | german_shepherd_attack_look_down |
221 | xanim | german_shepherd_look_down |
222 | xanim | bh_player_drop |
223 | xanim | bh_player_idle |
224 | rawfile | animtrees/script_model.atr |
225 | xanim | parabolic_guard_sleeper_react_chair |
226 | fx | explosions/large_vehicle_explosion |
227 | xanim | player_view_dog_knockdown_neck_miss |
228 | xanim | player_view_dog_knockdown_neck_snap |
229 | xanim | player_view_dog_knockdown_saved |
230 | xanim | player_view_dog_knockdown_late |
231 | xanim | player_view_dog_knockdown |
232 | xmodel | vehicle_bmp_woodland |
233 | weapon | sp/bmp_turret |
234 | xmodel | vehicle_mi24p_hind_woodland |
235 | weapon | sp/hind_turret |
236 | weapon | sp/stinger |
237 | xmodel | vehicle_bm21_mobile_bed |
238 | xmodel | vehicle_bm21_bed_under_destructible |
239 | xmodel | vehicle_bm21_cover_under_destructible |
240 | xmodel | rope_test_ri |
241 | xmodel | rope_test |
242 | xmodel | vehicle_bm21_mobile_bed_dstry |
243 | xmodel | vehicle_bm21_glass_f |
244 | xmodel | vehicle_bm21_glass_f_dam |
245 | xmodel | vehicle_bm21_glass_b |
246 | xmodel | vehicle_bm21_glass_b_dam |
247 | xmodel | vehicle_bm21_glass_lf |
248 | xmodel | vehicle_bm21_glass_lf_dam |
249 | xmodel | vehicle_bm21_glass_rf |
250 | xmodel | vehicle_bm21_glass_rf_dam |
251 | xmodel | vehicle_bm21_wheel_lf |
252 | xmodel | vehicle_bm21_wheel_rf |
253 | xmodel | vehicle_uaz_light_dsr |
254 | xmodel | vehicle_uaz_glass_f |
255 | xmodel | vehicle_uaz_glass_f_dam |
256 | xmodel | vehicle_uaz_glass_lf |
257 | xmodel | vehicle_uaz_glass_lf_dam |
258 | xmodel | vehicle_uaz_glass_rf |
259 | xmodel | vehicle_uaz_glass_rf_dam |
260 | xmodel | vehicle_uaz_glass_lb |
261 | xmodel | vehicle_uaz_glass_lb_dam |
262 | xmodel | vehicle_uaz_glass_rb |
263 | xmodel | vehicle_uaz_glass_rb_dam |
264 | xmodel | vehicle_uaz_wheel_lf |
265 | xmodel | vehicle_uaz_wheel_rf |
266 | xmodel | vehicle_uaz_door_lf |
267 | xmodel | vehicle_uaz_door_rf |
268 | xmodel | vehicle_uaz_door_lb |
269 | xmodel | vehicle_uaz_door_rb |
270 | xmodel | vehicle_uaz_light_lf |
271 | xmodel | vehicle_uaz_light_lf_dam |
272 | xmodel | vehicle_uaz_light_rf |
273 | xmodel | vehicle_uaz_light_rf_dam |
274 | xmodel | vehicle_uaz_mirror_l |
275 | xmodel | vehicle_uaz_mirror_r |
276 | xmodel | vehicle_uaz_fabric_dsr |
277 | xmodel | vehicle_uaz_fabric_glass_b |
278 | xmodel | vehicle_uaz_fabric_glass_b_dam |
279 | xmodel | vehicle_bmp_woodland_dsty |
280 | xmodel | vehicle_bmp_machine_gun |
281 | weapon | sp/bmp_turret2 |
282 | weapon | sp/m14_scoped_silencer |
283 | xmodel | viewhands_marine_sniper |
284 | xmodel | vehicle_bus_glass_fl |
285 | xmodel | vehicle_bus_glass_fl_dest |
286 | xmodel | vehicle_bus_glass_fr |
287 | xmodel | vehicle_bus_glass_fr_dest |
288 | xmodel | vehicle_bus_glass_driver |
289 | xmodel | vehicle_bus_glass_driver_dest |
290 | xmodel | vehicle_bus_glass_back |
291 | xmodel | vehicle_bus_glass_back_dest |
292 | xmodel | vehicle_bus_glass_side |
293 | xmodel | vehicle_bus_glass_side_dest |
294 | xmodel | vehicle_small_wagon_blue_destroyed |
295 | xmodel | vehicle_small_wagon_blue_hood |
296 | xmodel | vehicle_small_wagon_blue_hood_dam |
297 | xmodel | vehicle_small_wagon_blue_door_lf |
298 | xmodel | vehicle_small_wagon_blue_door_rf |
299 | xmodel | vehicle_small_wagon_glass_f |
300 | xmodel | vehicle_small_wagon_glass_f_dam |
301 | xmodel | vehicle_small_wagon_glass_b |
302 | xmodel | vehicle_small_wagon_glass_b_dam |
303 | xmodel | vehicle_small_wagon_glass_lf |
304 | xmodel | vehicle_small_wagon_glass_lf_dam |
305 | xmodel | vehicle_small_wagon_glass_rf |
306 | xmodel | vehicle_small_wagon_glass_rf_dam |
307 | xmodel | vehicle_small_wagon_glass_lb |
308 | xmodel | vehicle_small_wagon_glass_lb_dam |
309 | xmodel | vehicle_small_wagon_glass_rb |
310 | xmodel | vehicle_small_wagon_glass_rb_dam |
311 | xmodel | vehicle_small_wagon_blue_light_lf |
312 | xmodel | vehicle_small_wagon_blue_light_lf_dam |
313 | xmodel | vehicle_small_wagon_blue_light_rf |
314 | xmodel | vehicle_small_wagon_blue_light_rf_dam |
315 | xmodel | vehicle_small_wagon_blue_light_lb |
316 | xmodel | vehicle_small_wagon_blue_light_lb_dam |
317 | xmodel | vehicle_small_wagon_blue_light_rb |
318 | xmodel | vehicle_small_wagon_blue_light_rb_dam |
319 | xmodel | vehicle_small_wagon_blue_bumper_f |
320 | xmodel | vehicle_small_wagon_blue_bumper_b |
321 | xmodel | vehicle_small_wagon_blue_mirror_l |
322 | xmodel | vehicle_small_wagon_blue_mirror_r |
323 | weapon | sp/rpg_player |
324 | xmodel | viewhands_player_marines |
325 | material | hud_dog_melee |
326 | xmodel | com_folding_chair |
327 | xmodel | com_cellphone_off |
328 | xmodel | prop_price_cigar |
329 | rawfile | shock/radiation_low.shock |
330 | rawfile | shock/radiation_med.shock |
331 | weapon | sp/hind_ffar |
332 | xmodel | vehicle_bm21_mobile_cover |
333 | fx | fire/fire_smoke_trail_l |
334 | fx | explosions/aerial_explosion |
335 | fx | explosions/helicopter_explosion_hind_woodland |
336 | fx | misc/aircraft_light_cockpit_red |
337 | fx | misc/aircraft_light_white_blink |
338 | fx | misc/aircraft_light_wingtip_green |
339 | fx | misc/aircraft_light_wingtip_red |
340 | fx | fire/firelp_med_pm |
341 | fx | explosions/small_vehicle_explosion |
342 | fx | misc/lighthaze |
343 | fx | misc/car_headlight_bm21 |
344 | fx | misc/car_parkinglight_bm21 |
345 | fx | misc/car_taillight_bm21 |
346 | fx | props/car_glass_large |
347 | fx | smoke/car_damage_whitesmoke |
348 | fx | smoke/car_damage_blacksmoke |
349 | fx | smoke/car_damage_blacksmoke_fire |
350 | fx | props/car_glass_headlight |
351 | fx | explosions/vehicle_explosion_bmp |
352 | fx | dust/dust_wind_leaves_chernobyl |
353 | fx | smoke/thin_black_smoke_m |
354 | fx | dust/dust_ceiling_ash_large |
355 | fx | dust/light_shaft_dust_med |
356 | fx | dust/room_dust_200 |
357 | fx | misc/leaves_fall_gentlewind |
358 | fx | dust/dust_spiral_runner |
359 | fx | misc/bird |
360 | fx | misc/bird_takeoff |
361 | fx | impacts/water_splash_bodydump |
362 | fx | misc/flares_cobra |
363 | fx | impacts/barrel_leak |
364 | fx | shellejects/clip_m14 |
365 | fx | shellejects/clip_ak47 |
366 | fx | shellejects/clip_g36 |
367 | fx | shellejects/clip_dragunov |
368 | fx | shellejects/clip_g3 |
369 | fx | props/car_glass_brakelight |
370 | fx | fire/cigar_glow_far |
371 | fx | fire/cigar_glow_puff |
372 | fx | smoke/cigarsmoke_puff_far |
373 | fx | impacts/deathfx_dogbite |
374 | rawfile | shock/radiation_high.shock |
375 | material | compass_map_scoutsniper |
376 | localize | scoutsniper |
377 | xanim | german_shepherd_run_start_180_l |
378 | xanim | german_shepherd_run_start_180_r |
379 | xanim | german_shepherd_run_start_l |
380 | xanim | german_shepherd_run_start_r |
381 | xanim | void_loop |
382 | fx | dust/light_shaft_dust_large |
383 | fx | dust/room_dust_100 |
384 | fx | explosions/church_roof_explosion |
385 | fx | impacts/barrel_drain |
386 | fx | impacts/deathfx_bloodpool_view |
387 | fx | misc/aircraft_light_cockpit_blue |
388 | fx | misc/aircraft_light_red_blink |
389 | fx | smoke/cigarsmoke_exhale_far |
390 | fx | smoke/thin_black_smoke_l |
391 | rawfile | rumble/stinger_lock_rumble |
392 | rawfile | rumble/stinger_lock_rumble_h.rmb |
393 | rawfile | rumble/stinger_lock_rumble_l.rmb |
394 | ui_map | maps/scoutsniper.csv |
395 | xmodel | com_tv2_d |
396 | xmodel | com_tv2 |
397 | xmodel | com_tv1_testpattern |
398 | xmodel | com_tv2_testpattern |
399 | fx | explosions/tv_explosion |