406 lines
13 KiB
Text
406 lines
13 KiB
Text
|
ignore,code_post_gfx
|
||
|
ignore,common
|
||
|
col_map_sp,maps/scoutsniper.d3dbsp
|
||
|
rawfile,maps/scoutsniper.gsc
|
||
|
rawfile,maps/scoutsniper_code.gsc
|
||
|
rawfile,maps/_stealth_anims.gsc
|
||
|
rawfile,maps/createart/scoutsniper_art.gsc
|
||
|
rawfile,maps/scoutsniper_fx.gsc
|
||
|
rawfile,maps/createfx/scoutsniper_fx.gsc
|
||
|
rawfile,maps/scoutsniper_anim.gsc
|
||
|
rawfile,animscripts/dog_init.gsc
|
||
|
rawfile,maps/_stinger.gsc
|
||
|
rawfile,maps/scoutsniper_amb.gsc
|
||
|
rawfile,animscripts/dog_combat.gsc
|
||
|
rawfile,animscripts/dog_stop.gsc
|
||
|
rawfile,animscripts/dog_death.gsc
|
||
|
rawfile,animscripts/dog_pain.gsc
|
||
|
rawfile,animscripts/dog_move.gsc
|
||
|
rawfile,animscripts/dog_scripted.gsc
|
||
|
rawfile,animscripts/dog_flashed.gsc
|
||
|
xanim,bm21_passenger_idle
|
||
|
xanim,bm21_passenger_climbout
|
||
|
xanim,bm21_driver_idle
|
||
|
xanim,bm21_driver_climbout
|
||
|
xanim,bm21_guy4_climbout
|
||
|
xanim,bm21_guy8_climbout
|
||
|
xanim,bm21_guy_climbout_landing
|
||
|
xanim,bm21_guy7_climbout
|
||
|
xanim,bm21_guy6_climbout
|
||
|
xanim,bm21_guy5_climbout
|
||
|
xanim,bm21_guy3_climbout
|
||
|
xanim,bm21_guy2_climbout
|
||
|
xanim,bm21_guy1_climbout
|
||
|
xanim,bm21_guy8_idle
|
||
|
xanim,bm21_guy7_idle
|
||
|
xanim,bm21_guy6_idle
|
||
|
xanim,bm21_guy5_idle
|
||
|
xanim,bm21_guy4_idle
|
||
|
xanim,bm21_guy3_idle
|
||
|
xanim,bm21_guy2_idle
|
||
|
xanim,bm21_guy1_idle
|
||
|
xanim,humvee_passenger_in_r
|
||
|
xanim,humvee_passenger_in_l
|
||
|
xanim,humvee_driver_climb_in
|
||
|
xanim,uaz_passenger_idle_drive
|
||
|
xanim,uaz_passenger_exit_into_run
|
||
|
xanim,uaz_passenger_enter_from_huntedrun
|
||
|
xanim,uaz_driver_idle_drive
|
||
|
xanim,uaz_driver_exit_into_run
|
||
|
xanim,uaz_driver_enter_from_huntedrun
|
||
|
xanim,bmp_idle_4
|
||
|
xanim,bmp_idle_3
|
||
|
xanim,bmp_idle_2
|
||
|
xanim,bmp_idle_1
|
||
|
xanim,bmp_exit_4
|
||
|
xanim,bmp_exit_3
|
||
|
xanim,bmp_exit_2
|
||
|
xanim,bmp_exit_1
|
||
|
xanim,fastrope_fall
|
||
|
xanim,bh_8_drop
|
||
|
xanim,bh_8_idle
|
||
|
xanim,bh_7_drop
|
||
|
xanim,bh_7_idle
|
||
|
xanim,bh_6_drop
|
||
|
xanim,bh_6_idle
|
||
|
xanim,bh_5_drop
|
||
|
xanim,bh_5_idle
|
||
|
xanim,bh_4_drop
|
||
|
xanim,bh_4_idle
|
||
|
xanim,bh_2_drop
|
||
|
xanim,bh_2_idle
|
||
|
xanim,bh_1_drop
|
||
|
xanim,bh_1_idle
|
||
|
xanim,parabolic_leaning_guy_smoking_twitch
|
||
|
xanim,parabolic_leaning_guy_smoking_idle
|
||
|
xanim,parabolic_guard_sleeper_react
|
||
|
xanim,parabolic_guard_sleeper_idle
|
||
|
xanim,melee_l_defend
|
||
|
xanim,melee_l_attack
|
||
|
xanim,melee_b_defend
|
||
|
xanim,melee_b_attack
|
||
|
xanim,scout_sniper_balcony_death
|
||
|
xanim,scout_sniper_ladder_slide
|
||
|
xanim,scout_sniper_price_prone_opening
|
||
|
xanim,scout_sniper_bodydump_guy2
|
||
|
xanim,scout_sniper_bodydump_guy1
|
||
|
xanim,scout_sniper_bodydump_deadguy_throw2
|
||
|
xanim,scout_sniper_bodydump_deadguy_throw1
|
||
|
xanim,hunted_pronehide_2_stand_v1
|
||
|
xanim,hunted_pronehide_idle_v1
|
||
|
xanim,hunted_dive_2_pronehide_v1
|
||
|
xanim,hunted_open_barndoor_stop
|
||
|
xanim,hunted_open_barndoor
|
||
|
xanim,combatwalk_f_spin
|
||
|
xanim,stand_exposed_wave_target_spotted
|
||
|
xanim,stand_exposed_wave_on_me_v2
|
||
|
xanim,stand_exposed_wave_on_me
|
||
|
xanim,stand_exposed_wave_move_up
|
||
|
xanim,stand_exposed_wave_move_out
|
||
|
xanim,stand_exposed_wave_halt_v2
|
||
|
xanim,stand_exposed_wave_halt
|
||
|
xanim,stand_exposed_wave_go
|
||
|
xanim,stand_exposed_wave_down
|
||
|
xanim,cornerstndr_alert_signal_stopstay_down
|
||
|
xanim,cornerstndr_alert_signal_on_me
|
||
|
xanim,cornerstndr_alert_signal_move_out
|
||
|
xanim,cornerstndr_alert_signal_enemy_spotted
|
||
|
xanim,cqb_stand_signal_stop
|
||
|
xanim,cqb_stand_signal_move_up
|
||
|
xanim,cqb_stand_signal_move_out
|
||
|
xanim,cqb_stand_wave_on_me
|
||
|
xanim,doorkick_2_cqbwalk
|
||
|
xanim,exposed_idle_twitch_v4
|
||
|
xanim,exposed_idle_twitch
|
||
|
xanim,exposed_idle_reacta
|
||
|
xanim,exposed_idle_reactb
|
||
|
xanim,ai_attacked_german_shepherd_05_death_a
|
||
|
xanim,ai_attacked_german_shepherd_04_getup_a
|
||
|
xanim,ai_attacked_german_shepherd_04_middle_a
|
||
|
xanim,ai_attacked_german_shepherd_03_shoot_a
|
||
|
xanim,ai_attacked_german_shepherd_03_push_a
|
||
|
xanim,ai_attacked_german_shepherd_02_getup_a
|
||
|
xanim,ai_attacked_german_shepherd_02_idle_a
|
||
|
xanim,ai_attacked_german_shepherd_01_start_a
|
||
|
xanim,combat_jog
|
||
|
xanim,patrol_jog_360
|
||
|
xanim,patrol_jog
|
||
|
xanim,patrol_bored_patrolwalk_twitch
|
||
|
xanim,patrol_bored_patrolwalk
|
||
|
xanim,patrol_boredwalk_lookcycle_b
|
||
|
xanim,patrol_boredwalk_lookcycle_a
|
||
|
xanim,patrol_boredrun_find
|
||
|
xanim,patrol_boredjog_find
|
||
|
xanim,patrol_boredwalk_find
|
||
|
xanim,patrol_bored_react_look_retreat
|
||
|
xanim,patrol_bored_react_look_advance
|
||
|
xanim,patrol_bored_react_walkstop_short
|
||
|
xanim,patrol_bored_react_walkstop
|
||
|
xanim,patrol_bored_react_look_v2
|
||
|
xanim,patrol_bored_react_look_v1
|
||
|
xanim,patrol_bored_2_walk_180turn
|
||
|
xanim,patrol_bored_2_walk
|
||
|
xanim,patrol_bored_twitch_stretch
|
||
|
xanim,patrol_bored_twitch_checkphone
|
||
|
xanim,patrol_bored_twitch_bug
|
||
|
xanim,patrol_bored_idle_cellphone
|
||
|
xanim,patrol_bored_idle_smoke
|
||
|
xanim,patrol_bored_idle
|
||
|
xanim,patrol_bored_walk_2_bored
|
||
|
xanim,helicopter_pilot2_twitch_radio
|
||
|
xanim,helicopter_pilot2_twitch_lookoutside
|
||
|
xanim,helicopter_pilot2_twitch_clickpannel
|
||
|
xanim,helicopter_pilot2_idle
|
||
|
xanim,helicopter_pilot1_twitch_lookoutside
|
||
|
xanim,helicopter_pilot1_twitch_lookback
|
||
|
xanim,helicopter_pilot1_twitch_clickpannel
|
||
|
xanim,helicopter_pilot1_idle
|
||
|
xanim,bh_rope_drop_ri
|
||
|
xanim,bh_rope_idle_ri
|
||
|
xanim,bh_rope_drop_le
|
||
|
xanim,bh_rope_idle_le
|
||
|
xanim,uaz_passenger_exit_into_run_door
|
||
|
xanim,uaz_passenger_enter_from_huntedrun_door
|
||
|
xanim,uaz_driver_exit_into_run_door
|
||
|
xanim,uaz_driver_enter_from_huntedrun_door
|
||
|
xanim,uaz_driving_idle_backward
|
||
|
xanim,uaz_driving_idle_forward
|
||
|
xanim,bm21_guy_climbout_truckdoor
|
||
|
xanim,bm21_driver_climbout_door
|
||
|
xanim,bm21_passenger_climbout_door
|
||
|
xanim,bm21_driving_idle_backward
|
||
|
xanim,bm21_driving_idle_forward
|
||
|
xanim,bmp_movement_backwards
|
||
|
xanim,bmp_movement
|
||
|
xanim,bmp_doors_open
|
||
|
xanim,bh_rotors
|
||
|
xanim,bh_idle
|
||
|
xanim,german_shepherd_wakeup_fast
|
||
|
xanim,german_shepherd_wakeup_slow
|
||
|
xanim,german_shepherd_sleeping
|
||
|
xanim,german_shepherd_eating
|
||
|
xanim,german_shepherd_player_neck_miss
|
||
|
xanim,german_shepherd_player_neck_snap
|
||
|
xanim,german_shepherd_walk
|
||
|
xanim,german_shepherd_traverse_up_80
|
||
|
xanim,german_shepherd_traverse_up_40
|
||
|
xanim,german_shepherd_traverse_down_40
|
||
|
xanim,german_shepherd_attack_player_miss_turnl
|
||
|
xanim,german_shepherd_attack_player_miss_turnr
|
||
|
xanim,german_shepherd_attack_ai_05_kill_a
|
||
|
xanim,german_shepherd_attack_ai_04_middle_a
|
||
|
xanim,german_shepherd_attack_ai_03_shot_a
|
||
|
xanim,german_shepherd_attack_ai_03_pushed_a
|
||
|
xanim,german_shepherd_attack_ai_02_idle_a
|
||
|
xanim,german_shepherd_attack_ai_01_start_a
|
||
|
xanim,german_shepherd_run_flashbang
|
||
|
xanim,german_shepherd_run_stop
|
||
|
xanim,german_shepherd_run_pain
|
||
|
xanim,german_shepherd_run_jump_window_40
|
||
|
xanim,german_shepherd_run_jump_40
|
||
|
xanim,german_shepherd_run_attack
|
||
|
xanim,german_shepherd_attack_player_miss
|
||
|
xanim,german_shepherd_run_lean_r
|
||
|
xanim,german_shepherd_run_lean_l
|
||
|
xanim,german_shepherd_run
|
||
|
xanim,german_shepherd_run_start
|
||
|
xanim,german_shepherd_attackidle_growl
|
||
|
xanim,german_shepherd_attackidle_bark
|
||
|
xanim,german_shepherd_attackidle
|
||
|
xanim,german_shepherd_idle
|
||
|
xanim,german_shepherd_death_front
|
||
|
xanim,german_shepherd_attack_player_late
|
||
|
xanim,german_shepherd_attack_player
|
||
|
xanim,german_shepherd_attack_look_up
|
||
|
xanim,german_shepherd_look_up
|
||
|
xanim,german_shepherd_attack_look_left
|
||
|
xanim,german_shepherd_look_left
|
||
|
xanim,german_shepherd_attack_look_right
|
||
|
xanim,german_shepherd_look_right
|
||
|
xanim,german_shepherd_attack_look_down
|
||
|
xanim,german_shepherd_look_down
|
||
|
xanim,bh_player_drop
|
||
|
xanim,bh_player_idle
|
||
|
rawfile,animtrees/script_model.atr
|
||
|
xanim,parabolic_guard_sleeper_react_chair
|
||
|
fx,explosions/large_vehicle_explosion
|
||
|
xanim,player_view_dog_knockdown_neck_miss
|
||
|
xanim,player_view_dog_knockdown_neck_snap
|
||
|
xanim,player_view_dog_knockdown_saved
|
||
|
xanim,player_view_dog_knockdown_late
|
||
|
xanim,player_view_dog_knockdown
|
||
|
xmodel,vehicle_bmp_woodland
|
||
|
weapon,sp/bmp_turret
|
||
|
xmodel,vehicle_mi24p_hind_woodland
|
||
|
weapon,sp/hind_turret
|
||
|
weapon,sp/stinger
|
||
|
xmodel,vehicle_bm21_mobile_bed
|
||
|
xmodel,vehicle_bm21_bed_under_destructible
|
||
|
xmodel,vehicle_bm21_cover_under_destructible
|
||
|
xmodel,rope_test_ri
|
||
|
xmodel,rope_test
|
||
|
xmodel,vehicle_bm21_mobile_bed_dstry
|
||
|
xmodel,vehicle_bm21_glass_f
|
||
|
xmodel,vehicle_bm21_glass_f_dam
|
||
|
xmodel,vehicle_bm21_glass_b
|
||
|
xmodel,vehicle_bm21_glass_b_dam
|
||
|
xmodel,vehicle_bm21_glass_lf
|
||
|
xmodel,vehicle_bm21_glass_lf_dam
|
||
|
xmodel,vehicle_bm21_glass_rf
|
||
|
xmodel,vehicle_bm21_glass_rf_dam
|
||
|
xmodel,vehicle_bm21_wheel_lf
|
||
|
xmodel,vehicle_bm21_wheel_rf
|
||
|
xmodel,vehicle_uaz_light_dsr
|
||
|
xmodel,vehicle_uaz_glass_f
|
||
|
xmodel,vehicle_uaz_glass_f_dam
|
||
|
xmodel,vehicle_uaz_glass_lf
|
||
|
xmodel,vehicle_uaz_glass_lf_dam
|
||
|
xmodel,vehicle_uaz_glass_rf
|
||
|
xmodel,vehicle_uaz_glass_rf_dam
|
||
|
xmodel,vehicle_uaz_glass_lb
|
||
|
xmodel,vehicle_uaz_glass_lb_dam
|
||
|
xmodel,vehicle_uaz_glass_rb
|
||
|
xmodel,vehicle_uaz_glass_rb_dam
|
||
|
xmodel,vehicle_uaz_wheel_lf
|
||
|
xmodel,vehicle_uaz_wheel_rf
|
||
|
xmodel,vehicle_uaz_door_lf
|
||
|
xmodel,vehicle_uaz_door_rf
|
||
|
xmodel,vehicle_uaz_door_lb
|
||
|
xmodel,vehicle_uaz_door_rb
|
||
|
xmodel,vehicle_uaz_light_lf
|
||
|
xmodel,vehicle_uaz_light_lf_dam
|
||
|
xmodel,vehicle_uaz_light_rf
|
||
|
xmodel,vehicle_uaz_light_rf_dam
|
||
|
xmodel,vehicle_uaz_mirror_l
|
||
|
xmodel,vehicle_uaz_mirror_r
|
||
|
xmodel,vehicle_uaz_fabric_dsr
|
||
|
xmodel,vehicle_uaz_fabric_glass_b
|
||
|
xmodel,vehicle_uaz_fabric_glass_b_dam
|
||
|
xmodel,vehicle_bmp_woodland_dsty
|
||
|
xmodel,vehicle_bmp_machine_gun
|
||
|
weapon,sp/bmp_turret2
|
||
|
weapon,sp/m14_scoped_silencer
|
||
|
xmodel,viewhands_marine_sniper
|
||
|
xmodel,vehicle_bus_glass_fl
|
||
|
xmodel,vehicle_bus_glass_fl_dest
|
||
|
xmodel,vehicle_bus_glass_fr
|
||
|
xmodel,vehicle_bus_glass_fr_dest
|
||
|
xmodel,vehicle_bus_glass_driver
|
||
|
xmodel,vehicle_bus_glass_driver_dest
|
||
|
xmodel,vehicle_bus_glass_back
|
||
|
xmodel,vehicle_bus_glass_back_dest
|
||
|
xmodel,vehicle_bus_glass_side
|
||
|
xmodel,vehicle_bus_glass_side_dest
|
||
|
xmodel,vehicle_small_wagon_blue_destroyed
|
||
|
xmodel,vehicle_small_wagon_blue_hood
|
||
|
xmodel,vehicle_small_wagon_blue_hood_dam
|
||
|
xmodel,vehicle_small_wagon_blue_door_lf
|
||
|
xmodel,vehicle_small_wagon_blue_door_rf
|
||
|
xmodel,vehicle_small_wagon_glass_f
|
||
|
xmodel,vehicle_small_wagon_glass_f_dam
|
||
|
xmodel,vehicle_small_wagon_glass_b
|
||
|
xmodel,vehicle_small_wagon_glass_b_dam
|
||
|
xmodel,vehicle_small_wagon_glass_lf
|
||
|
xmodel,vehicle_small_wagon_glass_lf_dam
|
||
|
xmodel,vehicle_small_wagon_glass_rf
|
||
|
xmodel,vehicle_small_wagon_glass_rf_dam
|
||
|
xmodel,vehicle_small_wagon_glass_lb
|
||
|
xmodel,vehicle_small_wagon_glass_lb_dam
|
||
|
xmodel,vehicle_small_wagon_glass_rb
|
||
|
xmodel,vehicle_small_wagon_glass_rb_dam
|
||
|
xmodel,vehicle_small_wagon_blue_light_lf
|
||
|
xmodel,vehicle_small_wagon_blue_light_lf_dam
|
||
|
xmodel,vehicle_small_wagon_blue_light_rf
|
||
|
xmodel,vehicle_small_wagon_blue_light_rf_dam
|
||
|
xmodel,vehicle_small_wagon_blue_light_lb
|
||
|
xmodel,vehicle_small_wagon_blue_light_lb_dam
|
||
|
xmodel,vehicle_small_wagon_blue_light_rb
|
||
|
xmodel,vehicle_small_wagon_blue_light_rb_dam
|
||
|
xmodel,vehicle_small_wagon_blue_bumper_f
|
||
|
xmodel,vehicle_small_wagon_blue_bumper_b
|
||
|
xmodel,vehicle_small_wagon_blue_mirror_l
|
||
|
xmodel,vehicle_small_wagon_blue_mirror_r
|
||
|
weapon,sp/rpg_player
|
||
|
xmodel,viewhands_player_marines
|
||
|
material,hud_dog_melee
|
||
|
sound,common,scoutsniper,!all_sp
|
||
|
sound,generic,scoutsniper,!all_sp
|
||
|
sound,requests,scoutsniper,!all_sp
|
||
|
sound,ru_battlechatter,scoutsniper,all_sp
|
||
|
sound,us_battlechatter,scoutsniper,all_sp
|
||
|
sound,voiceovers,scoutsniper,!all_sp
|
||
|
xmodel,com_folding_chair
|
||
|
xmodel,com_cellphone_off
|
||
|
xmodel,prop_price_cigar
|
||
|
rawfile,shock/radiation_low.shock
|
||
|
rawfile,shock/radiation_med.shock
|
||
|
weapon,sp/hind_ffar
|
||
|
xmodel,vehicle_bm21_mobile_cover
|
||
|
fx,fire/fire_smoke_trail_l
|
||
|
fx,explosions/aerial_explosion
|
||
|
fx,explosions/helicopter_explosion_hind_woodland
|
||
|
fx,misc/aircraft_light_cockpit_red
|
||
|
fx,misc/aircraft_light_white_blink
|
||
|
fx,misc/aircraft_light_wingtip_green
|
||
|
fx,misc/aircraft_light_wingtip_red
|
||
|
fx,fire/firelp_med_pm
|
||
|
fx,explosions/small_vehicle_explosion
|
||
|
fx,misc/lighthaze
|
||
|
fx,misc/car_headlight_bm21
|
||
|
fx,misc/car_parkinglight_bm21
|
||
|
fx,misc/car_taillight_bm21
|
||
|
fx,props/car_glass_large
|
||
|
fx,smoke/car_damage_whitesmoke
|
||
|
fx,smoke/car_damage_blacksmoke
|
||
|
fx,smoke/car_damage_blacksmoke_fire
|
||
|
fx,props/car_glass_headlight
|
||
|
fx,explosions/vehicle_explosion_bmp
|
||
|
fx,dust/dust_wind_leaves_chernobyl
|
||
|
fx,smoke/thin_black_smoke_m
|
||
|
fx,dust/dust_ceiling_ash_large
|
||
|
fx,dust/light_shaft_dust_med
|
||
|
fx,dust/room_dust_200
|
||
|
fx,misc/leaves_fall_gentlewind
|
||
|
fx,dust/dust_spiral_runner
|
||
|
fx,misc/bird
|
||
|
fx,misc/bird_takeoff
|
||
|
fx,impacts/water_splash_bodydump
|
||
|
fx,misc/flares_cobra
|
||
|
fx,impacts/barrel_leak
|
||
|
fx,shellejects/clip_m14
|
||
|
fx,shellejects/clip_ak47
|
||
|
fx,shellejects/clip_g36
|
||
|
fx,shellejects/clip_dragunov
|
||
|
fx,shellejects/clip_g3
|
||
|
fx,props/car_glass_brakelight
|
||
|
fx,fire/cigar_glow_far
|
||
|
fx,fire/cigar_glow_puff
|
||
|
fx,smoke/cigarsmoke_puff_far
|
||
|
fx,impacts/deathfx_dogbite
|
||
|
rawfile,shock/radiation_high.shock
|
||
|
material,compass_map_scoutsniper
|
||
|
localize,scoutsniper
|
||
|
xanim,german_shepherd_run_start_180_l
|
||
|
xanim,german_shepherd_run_start_180_r
|
||
|
xanim,german_shepherd_run_start_l
|
||
|
xanim,german_shepherd_run_start_r
|
||
|
xanim,void_loop
|
||
|
fx,dust/light_shaft_dust_large
|
||
|
fx,dust/room_dust_100
|
||
|
fx,explosions/church_roof_explosion
|
||
|
fx,impacts/barrel_drain
|
||
|
fx,impacts/deathfx_bloodpool_view
|
||
|
fx,misc/aircraft_light_cockpit_blue
|
||
|
fx,misc/aircraft_light_red_blink
|
||
|
fx,smoke/cigarsmoke_exhale_far
|
||
|
fx,smoke/thin_black_smoke_l
|
||
|
rawfile,rumble/stinger_lock_rumble
|
||
|
rawfile,rumble/stinger_lock_rumble_h.rmb
|
||
|
rawfile,rumble/stinger_lock_rumble_l.rmb
|
||
|
ui_map,maps/scoutsniper.csv
|
||
|
xmodel,com_tv2_d
|
||
|
xmodel,com_tv2
|
||
|
xmodel,com_tv1_testpattern
|
||
|
xmodel,com_tv2_testpattern
|
||
|
fx,explosions/tv_explosion
|