cod4-sdk/zone_source/scoutsniper.csv

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2008-01-19 00:00:00 +00:00
ignore,code_post_gfx
ignore,common
col_map_sp,maps/scoutsniper.d3dbsp
rawfile,maps/scoutsniper.gsc
rawfile,maps/scoutsniper_code.gsc
rawfile,maps/_stealth_anims.gsc
rawfile,maps/createart/scoutsniper_art.gsc
rawfile,maps/scoutsniper_fx.gsc
rawfile,maps/createfx/scoutsniper_fx.gsc
rawfile,maps/scoutsniper_anim.gsc
rawfile,animscripts/dog_init.gsc
rawfile,maps/_stinger.gsc
rawfile,maps/scoutsniper_amb.gsc
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_flashed.gsc
xanim,bm21_passenger_idle
xanim,bm21_passenger_climbout
xanim,bm21_driver_idle
xanim,bm21_driver_climbout
xanim,bm21_guy4_climbout
xanim,bm21_guy8_climbout
xanim,bm21_guy_climbout_landing
xanim,bm21_guy7_climbout
xanim,bm21_guy6_climbout
xanim,bm21_guy5_climbout
xanim,bm21_guy3_climbout
xanim,bm21_guy2_climbout
xanim,bm21_guy1_climbout
xanim,bm21_guy8_idle
xanim,bm21_guy7_idle
xanim,bm21_guy6_idle
xanim,bm21_guy5_idle
xanim,bm21_guy4_idle
xanim,bm21_guy3_idle
xanim,bm21_guy2_idle
xanim,bm21_guy1_idle
xanim,humvee_passenger_in_r
xanim,humvee_passenger_in_l
xanim,humvee_driver_climb_in
xanim,uaz_passenger_idle_drive
xanim,uaz_passenger_exit_into_run
xanim,uaz_passenger_enter_from_huntedrun
xanim,uaz_driver_idle_drive
xanim,uaz_driver_exit_into_run
xanim,uaz_driver_enter_from_huntedrun
xanim,bmp_idle_4
xanim,bmp_idle_3
xanim,bmp_idle_2
xanim,bmp_idle_1
xanim,bmp_exit_4
xanim,bmp_exit_3
xanim,bmp_exit_2
xanim,bmp_exit_1
xanim,fastrope_fall
xanim,bh_8_drop
xanim,bh_8_idle
xanim,bh_7_drop
xanim,bh_7_idle
xanim,bh_6_drop
xanim,bh_6_idle
xanim,bh_5_drop
xanim,bh_5_idle
xanim,bh_4_drop
xanim,bh_4_idle
xanim,bh_2_drop
xanim,bh_2_idle
xanim,bh_1_drop
xanim,bh_1_idle
xanim,parabolic_leaning_guy_smoking_twitch
xanim,parabolic_leaning_guy_smoking_idle
xanim,parabolic_guard_sleeper_react
xanim,parabolic_guard_sleeper_idle
xanim,melee_l_defend
xanim,melee_l_attack
xanim,melee_b_defend
xanim,melee_b_attack
xanim,scout_sniper_balcony_death
xanim,scout_sniper_ladder_slide
xanim,scout_sniper_price_prone_opening
xanim,scout_sniper_bodydump_guy2
xanim,scout_sniper_bodydump_guy1
xanim,scout_sniper_bodydump_deadguy_throw2
xanim,scout_sniper_bodydump_deadguy_throw1
xanim,hunted_pronehide_2_stand_v1
xanim,hunted_pronehide_idle_v1
xanim,hunted_dive_2_pronehide_v1
xanim,hunted_open_barndoor_stop
xanim,hunted_open_barndoor
xanim,combatwalk_f_spin
xanim,stand_exposed_wave_target_spotted
xanim,stand_exposed_wave_on_me_v2
xanim,stand_exposed_wave_on_me
xanim,stand_exposed_wave_move_up
xanim,stand_exposed_wave_move_out
xanim,stand_exposed_wave_halt_v2
xanim,stand_exposed_wave_halt
xanim,stand_exposed_wave_go
xanim,stand_exposed_wave_down
xanim,cornerstndr_alert_signal_stopstay_down
xanim,cornerstndr_alert_signal_on_me
xanim,cornerstndr_alert_signal_move_out
xanim,cornerstndr_alert_signal_enemy_spotted
xanim,cqb_stand_signal_stop
xanim,cqb_stand_signal_move_up
xanim,cqb_stand_signal_move_out
xanim,cqb_stand_wave_on_me
xanim,doorkick_2_cqbwalk
xanim,exposed_idle_twitch_v4
xanim,exposed_idle_twitch
xanim,exposed_idle_reacta
xanim,exposed_idle_reactb
xanim,ai_attacked_german_shepherd_05_death_a
xanim,ai_attacked_german_shepherd_04_getup_a
xanim,ai_attacked_german_shepherd_04_middle_a
xanim,ai_attacked_german_shepherd_03_shoot_a
xanim,ai_attacked_german_shepherd_03_push_a
xanim,ai_attacked_german_shepherd_02_getup_a
xanim,ai_attacked_german_shepherd_02_idle_a
xanim,ai_attacked_german_shepherd_01_start_a
xanim,combat_jog
xanim,patrol_jog_360
xanim,patrol_jog
xanim,patrol_bored_patrolwalk_twitch
xanim,patrol_bored_patrolwalk
xanim,patrol_boredwalk_lookcycle_b
xanim,patrol_boredwalk_lookcycle_a
xanim,patrol_boredrun_find
xanim,patrol_boredjog_find
xanim,patrol_boredwalk_find
xanim,patrol_bored_react_look_retreat
xanim,patrol_bored_react_look_advance
xanim,patrol_bored_react_walkstop_short
xanim,patrol_bored_react_walkstop
xanim,patrol_bored_react_look_v2
xanim,patrol_bored_react_look_v1
xanim,patrol_bored_2_walk_180turn
xanim,patrol_bored_2_walk
xanim,patrol_bored_twitch_stretch
xanim,patrol_bored_twitch_checkphone
xanim,patrol_bored_twitch_bug
xanim,patrol_bored_idle_cellphone
xanim,patrol_bored_idle_smoke
xanim,patrol_bored_idle
xanim,patrol_bored_walk_2_bored
xanim,helicopter_pilot2_twitch_radio
xanim,helicopter_pilot2_twitch_lookoutside
xanim,helicopter_pilot2_twitch_clickpannel
xanim,helicopter_pilot2_idle
xanim,helicopter_pilot1_twitch_lookoutside
xanim,helicopter_pilot1_twitch_lookback
xanim,helicopter_pilot1_twitch_clickpannel
xanim,helicopter_pilot1_idle
xanim,bh_rope_drop_ri
xanim,bh_rope_idle_ri
xanim,bh_rope_drop_le
xanim,bh_rope_idle_le
xanim,uaz_passenger_exit_into_run_door
xanim,uaz_passenger_enter_from_huntedrun_door
xanim,uaz_driver_exit_into_run_door
xanim,uaz_driver_enter_from_huntedrun_door
xanim,uaz_driving_idle_backward
xanim,uaz_driving_idle_forward
xanim,bm21_guy_climbout_truckdoor
xanim,bm21_driver_climbout_door
xanim,bm21_passenger_climbout_door
xanim,bm21_driving_idle_backward
xanim,bm21_driving_idle_forward
xanim,bmp_movement_backwards
xanim,bmp_movement
xanim,bmp_doors_open
xanim,bh_rotors
xanim,bh_idle
xanim,german_shepherd_wakeup_fast
xanim,german_shepherd_wakeup_slow
xanim,german_shepherd_sleeping
xanim,german_shepherd_eating
xanim,german_shepherd_player_neck_miss
xanim,german_shepherd_player_neck_snap
xanim,german_shepherd_walk
xanim,german_shepherd_traverse_up_80
xanim,german_shepherd_traverse_up_40
xanim,german_shepherd_traverse_down_40
xanim,german_shepherd_attack_player_miss_turnl
xanim,german_shepherd_attack_player_miss_turnr
xanim,german_shepherd_attack_ai_05_kill_a
xanim,german_shepherd_attack_ai_04_middle_a
xanim,german_shepherd_attack_ai_03_shot_a
xanim,german_shepherd_attack_ai_03_pushed_a
xanim,german_shepherd_attack_ai_02_idle_a
xanim,german_shepherd_attack_ai_01_start_a
xanim,german_shepherd_run_flashbang
xanim,german_shepherd_run_stop
xanim,german_shepherd_run_pain
xanim,german_shepherd_run_jump_window_40
xanim,german_shepherd_run_jump_40
xanim,german_shepherd_run_attack
xanim,german_shepherd_attack_player_miss
xanim,german_shepherd_run_lean_r
xanim,german_shepherd_run_lean_l
xanim,german_shepherd_run
xanim,german_shepherd_run_start
xanim,german_shepherd_attackidle_growl
xanim,german_shepherd_attackidle_bark
xanim,german_shepherd_attackidle
xanim,german_shepherd_idle
xanim,german_shepherd_death_front
xanim,german_shepherd_attack_player_late
xanim,german_shepherd_attack_player
xanim,german_shepherd_attack_look_up
xanim,german_shepherd_look_up
xanim,german_shepherd_attack_look_left
xanim,german_shepherd_look_left
xanim,german_shepherd_attack_look_right
xanim,german_shepherd_look_right
xanim,german_shepherd_attack_look_down
xanim,german_shepherd_look_down
xanim,bh_player_drop
xanim,bh_player_idle
rawfile,animtrees/script_model.atr
xanim,parabolic_guard_sleeper_react_chair
fx,explosions/large_vehicle_explosion
xanim,player_view_dog_knockdown_neck_miss
xanim,player_view_dog_knockdown_neck_snap
xanim,player_view_dog_knockdown_saved
xanim,player_view_dog_knockdown_late
xanim,player_view_dog_knockdown
xmodel,vehicle_bmp_woodland
weapon,sp/bmp_turret
xmodel,vehicle_mi24p_hind_woodland
weapon,sp/hind_turret
weapon,sp/stinger
xmodel,vehicle_bm21_mobile_bed
xmodel,vehicle_bm21_bed_under_destructible
xmodel,vehicle_bm21_cover_under_destructible
xmodel,rope_test_ri
xmodel,rope_test
xmodel,vehicle_bm21_mobile_bed_dstry
xmodel,vehicle_bm21_glass_f
xmodel,vehicle_bm21_glass_f_dam
xmodel,vehicle_bm21_glass_b
xmodel,vehicle_bm21_glass_b_dam
xmodel,vehicle_bm21_glass_lf
xmodel,vehicle_bm21_glass_lf_dam
xmodel,vehicle_bm21_glass_rf
xmodel,vehicle_bm21_glass_rf_dam
xmodel,vehicle_bm21_wheel_lf
xmodel,vehicle_bm21_wheel_rf
xmodel,vehicle_uaz_light_dsr
xmodel,vehicle_uaz_glass_f
xmodel,vehicle_uaz_glass_f_dam
xmodel,vehicle_uaz_glass_lf
xmodel,vehicle_uaz_glass_lf_dam
xmodel,vehicle_uaz_glass_rf
xmodel,vehicle_uaz_glass_rf_dam
xmodel,vehicle_uaz_glass_lb
xmodel,vehicle_uaz_glass_lb_dam
xmodel,vehicle_uaz_glass_rb
xmodel,vehicle_uaz_glass_rb_dam
xmodel,vehicle_uaz_wheel_lf
xmodel,vehicle_uaz_wheel_rf
xmodel,vehicle_uaz_door_lf
xmodel,vehicle_uaz_door_rf
xmodel,vehicle_uaz_door_lb
xmodel,vehicle_uaz_door_rb
xmodel,vehicle_uaz_light_lf
xmodel,vehicle_uaz_light_lf_dam
xmodel,vehicle_uaz_light_rf
xmodel,vehicle_uaz_light_rf_dam
xmodel,vehicle_uaz_mirror_l
xmodel,vehicle_uaz_mirror_r
xmodel,vehicle_uaz_fabric_dsr
xmodel,vehicle_uaz_fabric_glass_b
xmodel,vehicle_uaz_fabric_glass_b_dam
xmodel,vehicle_bmp_woodland_dsty
xmodel,vehicle_bmp_machine_gun
weapon,sp/bmp_turret2
weapon,sp/m14_scoped_silencer
xmodel,viewhands_marine_sniper
xmodel,vehicle_bus_glass_fl
xmodel,vehicle_bus_glass_fl_dest
xmodel,vehicle_bus_glass_fr
xmodel,vehicle_bus_glass_fr_dest
xmodel,vehicle_bus_glass_driver
xmodel,vehicle_bus_glass_driver_dest
xmodel,vehicle_bus_glass_back
xmodel,vehicle_bus_glass_back_dest
xmodel,vehicle_bus_glass_side
xmodel,vehicle_bus_glass_side_dest
xmodel,vehicle_small_wagon_blue_destroyed
xmodel,vehicle_small_wagon_blue_hood
xmodel,vehicle_small_wagon_blue_hood_dam
xmodel,vehicle_small_wagon_blue_door_lf
xmodel,vehicle_small_wagon_blue_door_rf
xmodel,vehicle_small_wagon_glass_f
xmodel,vehicle_small_wagon_glass_f_dam
xmodel,vehicle_small_wagon_glass_b
xmodel,vehicle_small_wagon_glass_b_dam
xmodel,vehicle_small_wagon_glass_lf
xmodel,vehicle_small_wagon_glass_lf_dam
xmodel,vehicle_small_wagon_glass_rf
xmodel,vehicle_small_wagon_glass_rf_dam
xmodel,vehicle_small_wagon_glass_lb
xmodel,vehicle_small_wagon_glass_lb_dam
xmodel,vehicle_small_wagon_glass_rb
xmodel,vehicle_small_wagon_glass_rb_dam
xmodel,vehicle_small_wagon_blue_light_lf
xmodel,vehicle_small_wagon_blue_light_lf_dam
xmodel,vehicle_small_wagon_blue_light_rf
xmodel,vehicle_small_wagon_blue_light_rf_dam
xmodel,vehicle_small_wagon_blue_light_lb
xmodel,vehicle_small_wagon_blue_light_lb_dam
xmodel,vehicle_small_wagon_blue_light_rb
xmodel,vehicle_small_wagon_blue_light_rb_dam
xmodel,vehicle_small_wagon_blue_bumper_f
xmodel,vehicle_small_wagon_blue_bumper_b
xmodel,vehicle_small_wagon_blue_mirror_l
xmodel,vehicle_small_wagon_blue_mirror_r
weapon,sp/rpg_player
xmodel,viewhands_player_marines
material,hud_dog_melee
sound,common,scoutsniper,!all_sp
sound,generic,scoutsniper,!all_sp
sound,requests,scoutsniper,!all_sp
sound,ru_battlechatter,scoutsniper,all_sp
sound,us_battlechatter,scoutsniper,all_sp
sound,voiceovers,scoutsniper,!all_sp
xmodel,com_folding_chair
xmodel,com_cellphone_off
xmodel,prop_price_cigar
rawfile,shock/radiation_low.shock
rawfile,shock/radiation_med.shock
weapon,sp/hind_ffar
xmodel,vehicle_bm21_mobile_cover
fx,fire/fire_smoke_trail_l
fx,explosions/aerial_explosion
fx,explosions/helicopter_explosion_hind_woodland
fx,misc/aircraft_light_cockpit_red
fx,misc/aircraft_light_white_blink
fx,misc/aircraft_light_wingtip_green
fx,misc/aircraft_light_wingtip_red
fx,fire/firelp_med_pm
fx,explosions/small_vehicle_explosion
fx,misc/lighthaze
fx,misc/car_headlight_bm21
fx,misc/car_parkinglight_bm21
fx,misc/car_taillight_bm21
fx,props/car_glass_large
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_headlight
fx,explosions/vehicle_explosion_bmp
fx,dust/dust_wind_leaves_chernobyl
fx,smoke/thin_black_smoke_m
fx,dust/dust_ceiling_ash_large
fx,dust/light_shaft_dust_med
fx,dust/room_dust_200
fx,misc/leaves_fall_gentlewind
fx,dust/dust_spiral_runner
fx,misc/bird
fx,misc/bird_takeoff
fx,impacts/water_splash_bodydump
fx,misc/flares_cobra
fx,impacts/barrel_leak
fx,shellejects/clip_m14
fx,shellejects/clip_ak47
fx,shellejects/clip_g36
fx,shellejects/clip_dragunov
fx,shellejects/clip_g3
fx,props/car_glass_brakelight
fx,fire/cigar_glow_far
fx,fire/cigar_glow_puff
fx,smoke/cigarsmoke_puff_far
fx,impacts/deathfx_dogbite
rawfile,shock/radiation_high.shock
material,compass_map_scoutsniper
localize,scoutsniper
xanim,german_shepherd_run_start_180_l
xanim,german_shepherd_run_start_180_r
xanim,german_shepherd_run_start_l
xanim,german_shepherd_run_start_r
xanim,void_loop
fx,dust/light_shaft_dust_large
fx,dust/room_dust_100
fx,explosions/church_roof_explosion
fx,impacts/barrel_drain
fx,impacts/deathfx_bloodpool_view
fx,misc/aircraft_light_cockpit_blue
fx,misc/aircraft_light_red_blink
fx,smoke/cigarsmoke_exhale_far
fx,smoke/thin_black_smoke_l
rawfile,rumble/stinger_lock_rumble
rawfile,rumble/stinger_lock_rumble_h.rmb
rawfile,rumble/stinger_lock_rumble_l.rmb
ui_map,maps/scoutsniper.csv
xmodel,com_tv2_d
xmodel,com_tv2
xmodel,com_tv1_testpattern
xmodel,com_tv2_testpattern
fx,explosions/tv_explosion