2.8 KiB
2.8 KiB
1 | ignore,code_post_gfx |
---|---|
2 | ignore,common |
3 | col_map_sp,maps/village_assault_sandbox.d3dbsp |
4 | sound,common,village_assault_sandbox,!all_sp |
5 | sound,generic,village_assault_sandbox,!all_sp |
6 | sound,voiceovers,village_assault_sandbox,!all_sp |
7 | sound,requests,village_assault_sandbox,!all_sp |
8 | sound,ru_battlechatter,village_assault,all_sp |
9 | sound,uk_battlechatter,village_assault,all_sp |
10 | weapon,sp/m4_grenadier |
11 | weapon,sp/mp5 |
12 | weapon,sp/m203_m4 |
13 | weapon,sp/c4 |
14 | weapon,sp/claymore |
15 | weapon,sp/cobra_air_support |
16 | weapon,sp/hind_turret |
17 | weapon,sp/mi28_ffar_village_assault |
18 | rawfile,maps/village_assault_sandbox.gsc |
19 | rawfile,maps/village_assault.gsc |
20 | rawfile,maps/village_assault_code.gsc |
21 | rawfile,maps/village_assault_anim.gsc |
22 | rawfile,maps/village_assault_fx.gsc |
23 | rawfile,maps/village_assault_amb.gsc |
24 | rawfile,maps/createfx/village_assault_fx.gsc |
25 | rawfile,maps/createart/village_assault_art.gsc |
26 | fx,explosions/large_vehicle_explosion |
27 | fx,misc/aircraft_light_wingtip_green |
28 | fx,misc/aircraft_light_wingtip_red |
29 | fx,misc/aircraft_light_white_blink |
30 | fx,treadfx/tread_dust_brown |
31 | xanim,parabolic_chessgame_death_b |
32 | xanim,parabolic_chessgame_death_a |
33 | xanim,parabolic_chessgame_idle_b |
34 | xanim,parabolic_chessgame_idle_a |
35 | xanim,parabolic_chessgame_surprise_b |
36 | xanim,parabolic_chessgame_surprise_a |
37 | xanim,parabolic_guard_sleeper_idle |
38 | xanim,parabolic_guard_sleeper_react |
39 | xanim,parabolic_leaning_guy_idle |
40 | xanim,parabolic_leaning_guy_twitch |
41 | xanim,parabolic_leaning_guy_trans2smoke |
42 | xanim,parabolic_leaning_guy_smoking_idle |
43 | xanim,parabolic_leaning_guy_smoking_twitch |
44 | xanim,parabolic_leaning_guy_trans2idle |
45 | xanim,hostage_knees_fall |
46 | xanim,hostage_knees_idle |
47 | xanim,hostage_stand_fall |
48 | xanim,hostage_stand_idle |
49 | xanim,hostage_stand_idle_2 |
50 | xanim,bog_price_wait_wave_A |
51 | xanim,bog_price_wait_wave_B |
52 | xanim,combatwalk_F_spin |
53 | xanim,bog_price_wait_idle_approach |
54 | xanim,bog_price_wait_idle |
55 | xanim,bog_a_tank_dialogue |
56 | xanim,bog_a_tank_dialogue_idle |
57 | xanim,bog_a_tank_dialogue_guyL |
58 | xanim,bog_a_tank_dialogue_guyR |
59 | xanim,bog_a_tank_dialogue_guyL_idle |
60 | xanim,bog_a_tank_dialogue_guyR_idle |
61 | xanim,hunted_spotter_idle |
62 | xanim,hunted_spotter_twitch |
63 | xanim,hunted_spotter_wave_chat |
64 | xanim,hunted_wave_chat |
65 | xanim,hunted_opening_price |
66 | xanim,hunted_woundedhostage_check_soldier |
67 | xanim,hunted_woundedhostage_check_hostage |
68 | xanim,hunted_woundedhostage_idle_start |
69 | xanim,hunted_woundedhostage_idle_end |
70 | xanim,hunted_woundedhostage_check_soldier_end |
71 | xanim,hunted_open_barndoor |
72 | xanim,hunted_open_barndoor_idle |
73 | xanim,hunted_open_barndoor_stop |
74 | xanim,hunted_farmsequence_leader |
75 | xanim,hunted_farmsequence_farmer |
76 | xanim,hunted_farmsequence_farmer_altending |
77 | xanim,hunted_farmsequence_brute1 |
78 | xanim,hunted_roadblock_guy1_sequence |
79 | xanim,hunted_roadblock_guy1_startidle |
80 | xanim,hunted_roadblock_guy2_sequence |
81 | xanim,hunted_roadblock_guy2_startidle |
82 | xanim,bh_rotors |
83 | xanim,bh_idle |
84 | xmodel,vehicle_mi-28_flying |