82 lines
No EOL
2.8 KiB
Modula-2
82 lines
No EOL
2.8 KiB
Modula-2
// cc prefix defines how the CSV Creator will parse the Files when adding them to the CSV
|
|
cc,aim_assist,rawfile,aim_assist/*.graph
|
|
cc,animtrees,rawfile,animtrees/*.atr
|
|
cc,fonts,font,fonts/*
|
|
cc,fx,fx,*/*
|
|
cc,english\localizedstrings,localize,*
|
|
cc,materials,material,*/*
|
|
cc,weapons,weapon,*/*
|
|
cc,xanim,xanim,*/*
|
|
cc,xmodel,xmodel,*/*
|
|
cc,*.cfg,rawfile,*/*.cfg
|
|
cc,*.gsc,rawfile,*/*.gsc
|
|
|
|
// cc_filter adds a filter to the right-click menu of the files list within CSV Creator
|
|
cc_filter,raw\aitype
|
|
cc_filter,raw\fx
|
|
cc_filter,raw\maps
|
|
cc_filter,raw\materials
|
|
cc_filter,raw\mptype
|
|
cc_filter,raw\physic
|
|
cc_filter,raw\sound
|
|
cc_filter,raw\ui
|
|
cc_filter,raw\vehicles
|
|
cc_filter,raw\weapons
|
|
cc_filter,raw\xanim
|
|
cc_filter,raw\xmodel
|
|
|
|
// ignore_ext/ignore_dir makes it so it ignores these extensions/directories when csv creator looks through the cod4 directory
|
|
ignore_ext,.lnk
|
|
ignore_ext,.log
|
|
ignore_ext,.bat
|
|
ignore_ext,.iwd
|
|
ignore_ext,.ff
|
|
ignore_dir,__temp
|
|
ignore_dir,character
|
|
ignore_dir,material_properties
|
|
ignore_dir,phys_collmaps
|
|
ignore_dir,screenshots
|
|
ignore_dir,shadercache2
|
|
ignore_dir,shadercache
|
|
ignore_dir,shaders
|
|
ignore_dir,statemaps
|
|
ignore_dir,techniques
|
|
ignore_dir,techsets
|
|
ignore_dir,xmodelalias
|
|
ignore_dir,xmodelparts
|
|
ignore_dir,xmodelpieces
|
|
ignore_dir,xmodelsurfs
|
|
|
|
// mp_map_template defines the template to use when a New MP Map CSV is created. "*" is replaced by the map name.
|
|
mp_map_template,ignore,code_post_gfx_mp
|
|
mp_map_template,ignore,common_mp
|
|
mp_map_template,col_map_mp,maps/mp/*.d3dbsp
|
|
mp_map_template,gfx_map,maps/mp/*.d3dbsp
|
|
mp_map_template,sound,common,*,!all_mp
|
|
mp_map_template,sound,generic,*,!all_mp
|
|
mp_map_template,sound,voiceovers,*,!all_mp
|
|
mp_map_template,sound,multiplayer,*,!all_mp
|
|
mp_map_template,impactfx,*
|
|
mp_map_template,rawfile,maps/mp/*.gsc
|
|
|
|
// sp_map_template defines the template to use when a New SP Map CSV is created. "*" is replaced by the map name.
|
|
sp_map_template,ignore,code_post_gfx
|
|
sp_map_template,ignore,common
|
|
sp_map_template,col_map_mp,maps/*.d3dbsp
|
|
sp_map_template,gfx_map,maps/*.d3dbsp
|
|
sp_map_template,sound,common,*,!all_sp
|
|
sp_map_template,sound,generic,*,!all_sp
|
|
sp_map_template,sound,voiceovers,*,!all_sp
|
|
sp_map_template,impactfx,*
|
|
sp_map_template,rawfile,maps/sp/*.gsc
|
|
|
|
// run_option adds to the
|
|
run_option,thereisacow,Enables Cheats,0,1
|
|
run_option,developer,Used to give more debug,0,1,2
|
|
run_option,developer_script,Used to give more script debug,0,1
|
|
run_option,logfile,Spits out a console.log file,0,1,2
|
|
run_option,com_introplayed,Skips the intro movies,0,1
|
|
run_option,sv_pure,Determines if the game will use the shipped iwd files only,0,1
|
|
run_option,r_fullscreen,Enables fullscreen,0,1
|
|
run_option,sv_punkbuster,Toggles the use of PunkBuster,0,1,2
|
|
run_option,scr_testclients,How many test bots do you want?,0,1,2,3,4,5,6,7,8,9,10 |