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https://github.com/ioquake/jedi-outcast.git
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71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
#if !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_)
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#define AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// FindTextureDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CFindTextureDlg dialog
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class CFindTextureDlg : public CDialog
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{
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// Construction
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public:
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void SaveToRegistry(void);
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void LoadFromRegistry(void);
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static void setReplaceStr(const char* p);
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static void setFindStr(const char* p);
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static bool isOpen();
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static void show();
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static void updateTextures(const char* p);
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CFindTextureDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CFindTextureDlg)
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enum { IDD = IDD_DIALOG_FINDREPLACE };
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BOOL m_bSelectedOnly;
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CString m_strFind;
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CString m_strReplace;
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BOOL m_bForce;
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BOOL m_bLive;
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BOOL m_bReScale;
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BOOL m_bSelectOnlyNoReplace;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFindTextureDlg)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CFindTextureDlg)
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afx_msg void OnBtnApply();
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virtual void OnOK();
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virtual void OnCancel();
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afx_msg void OnButtonBatchfindreplace();
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afx_msg void OnSetfocusEditFind();
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afx_msg void OnSetfocusEditReplace();
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afx_msg void OnCheckSelectonly();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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protected:
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void HandleItemGreying();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_)
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