mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
1186 lines
25 KiB
C++
1186 lines
25 KiB
C++
#include <unistd.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <ctype.h>
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#include <sys/wait.h>
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#include <sys/mman.h>
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#include <errno.h>
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#ifdef __linux__ // rb010123
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#include <mntent.h>
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#endif
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#include <dlfcn.h>
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#ifdef __linux__
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#include <fpu_control.h> // bk001213 - force dumps on divide by zero
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#endif
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "../renderer/tr_public.h"
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#include "linux_local.h" // bk001204
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cvar_t *nostdout;
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// Structure containing functions exported from refresh DLL
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#if 0
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refexport_t re;
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#endif
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unsigned sys_frame_time;
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uid_t saved_euid;
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qboolean stdin_active = qtrue;
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// =======================================================================
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// General routines
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// =======================================================================
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// bk001207
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#define MEM_THRESHOLD 96*1024*1024
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/*
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==================
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Sys_LowPhysicalMemory()
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==================
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*/
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qboolean Sys_LowPhysicalMemory() {
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//MEMORYSTATUS stat;
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//GlobalMemoryStatus (&stat);
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//return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
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return qfalse; // bk001207 - FIXME
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}
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/*
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==================
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Sys_FunctionCmp
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==================
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*/
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int Sys_FunctionCmp(void *f1, void *f2) {
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return qtrue;
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}
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/*
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==================
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Sys_FunctionCheckSum
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==================
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*/
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int Sys_FunctionCheckSum(void *f1) {
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return 0;
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}
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/*
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==================
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Sys_MonkeyShouldBeSpanked
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==================
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*/
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int Sys_MonkeyShouldBeSpanked( void ) {
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return 0;
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}
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void Sys_BeginProfiling( void ) {
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}
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/*
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=================
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Sys_In_Restart_f
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Restart the input subsystem
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=================
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*/
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void Sys_In_Restart_f( void )
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{
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IN_Shutdown();
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IN_Init();
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}
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void Sys_ConsoleOutput (char *string)
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{
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if (nostdout && nostdout->value)
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return;
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fputs(string, stdout);
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}
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void Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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char text[4096];
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unsigned char *p;
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va_start (argptr,fmt);
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vsnprintf (text,sizeof(text),fmt,argptr);
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va_end (argptr);
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if (strlen(text) > sizeof(text))
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Sys_Error("memory overwrite in Sys_Printf");
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if (nostdout && nostdout->value)
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return;
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for (p = (unsigned char *)text; *p; p++) {
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*p &= 0x7f;
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if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
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printf("[%02x]", *p);
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else
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putc(*p, stdout);
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}
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}
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// bk010104 - added for abstraction
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void Sys_Exit( int ex ) {
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#ifdef NDEBUG // regular behavior
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// We can't do this
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// as long as GL DLL's keep installing with atexit...
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//exit(ex);
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_exit(ex);
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#else
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// Give me a backtrace on error exits.
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assert( ex == 0 );
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exit(ex);
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#endif
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}
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void Sys_Quit (void) {
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CL_Shutdown ();
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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Sys_Exit(0);
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}
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void Sys_Init(void)
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{
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Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
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#if defined __linux__
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#if defined __i386__
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Cvar_Set( "arch", "linux i386" );
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#elif defined(__amd64__) || defined(__x86_64__)
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Cvar_Set( "arch", "linux amd64" );
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#elif defined __alpha__
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Cvar_Set( "arch", "linux alpha" );
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#elif defined __sparc__
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Cvar_Set( "arch", "linux sparc" );
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#else
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Cvar_Set( "arch", "linux unknown" );
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#endif
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#elif defined __OpenBSD__
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#if defined __i386__
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Cvar_Set( "arch", "openbsd i386" );
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#elif defined(__amd64__) || defined(__x86_64__)
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Cvar_Set( "arch", "openbsd amd64" );
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#else
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Cvar_Set( "arch", "openbsd unknown" );
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#endif
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#elif defined __FreeBSD__
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#if defined __i386__ // FreeBSD
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Cvar_Set( "arch", "freebsd i386" );
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#elif defined __alpha__
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Cvar_Set( "arch", "freebsd alpha" );
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#else
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Cvar_Set( "arch", "freebsd unknown" );
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#endif // FreeBSD
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#elif defined __sun__
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#if defined __i386__
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Cvar_Set( "arch", "solaris x86" );
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#elif defined __sparc__
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Cvar_Set( "arch", "solaris sparc" );
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#else
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Cvar_Set( "arch", "solaris unknown" );
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#endif
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#elif defined __sgi__
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#if defined __mips__
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Cvar_Set( "arch", "sgi mips" );
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#else
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Cvar_Set( "arch", "sgi unknown" );
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#endif
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#else
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Cvar_Set( "arch", "unknown" );
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#endif
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Cvar_Set( "username", Sys_GetCurrentUser() );
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// IN_Init();
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}
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void Sys_Error( const char *error, ...)
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{
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va_list argptr;
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char string[1024];
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// change stdin to non blocking
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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CL_Shutdown ();
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va_start (argptr,error);
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vsprintf (string,error,argptr);
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va_end (argptr);
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fprintf(stderr, "Sys_Error: %s\n", string);
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Sys_Exit( 1 ); // bk010104 - use single exit point.
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}
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void Sys_Warn (char *warning, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,warning);
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vsprintf (string,warning,argptr);
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va_end (argptr);
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fprintf(stderr, "Warning: %s", string);
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}
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/*
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============
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Sys_FileTime
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returns -1 if not present
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============
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*/
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int Sys_FileTime (char *path)
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{
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struct stat buf;
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if (stat (path,&buf) == -1)
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return -1;
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return buf.st_mtime;
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}
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void floating_point_exception_handler(int whatever)
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{
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signal(SIGFPE, floating_point_exception_handler);
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}
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char *Sys_ConsoleInput(void)
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{
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static char text[256];
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int len;
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fd_set fdset;
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struct timeval timeout;
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if (!com_dedicated || !com_dedicated->value)
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return NULL;
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if (!stdin_active)
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return NULL;
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FD_ZERO(&fdset);
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FD_SET(0, &fdset); // stdin
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timeout.tv_sec = 0;
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timeout.tv_usec = 0;
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if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
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return NULL;
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len = read (0, text, sizeof(text));
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if (len == 0) { // eof!
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stdin_active = qfalse;
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return NULL;
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}
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if (len < 1)
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return NULL;
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text[len-1] = 0; // rip off the /n and terminate
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return text;
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}
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/*****************************************************************************/
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/*
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=================
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Sys_UnloadDll
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=================
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*/
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void Sys_UnloadDll( void *dllHandle ) {
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// bk001206 - verbose error reporting
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const char* err; // rb010123 - now const
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if ( !dllHandle ) {
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Com_Printf("Sys_UnloadDll(NULL)\n");
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return;
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}
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dlclose( dllHandle );
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err = dlerror();
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if ( err != NULL )
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Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err );
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}
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/*
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=================
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Sys_LoadDll
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Used to load a development dll instead of a virtual machine
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=================
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*/
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extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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void *Sys_LoadDll( const char *name,
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int (**entryPoint)(int, ...),
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int (*systemcalls)(int, ...) )
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{
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void *libHandle;
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void (*dllEntry)( int (*syscallptr)(int, ...) );
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char curpath[MAX_OSPATH];
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char fname[MAX_OSPATH];
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//char loadname[MAX_OSPATH];
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char *basepath;
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char *cdpath;
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char *gamedir;
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char *fn;
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const char* err = NULL; // bk001206 // rb0101023 - now const
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// bk001206 - let's have some paranoia
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assert( name );
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getcwd(curpath, sizeof(curpath));
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#if defined __i386__
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#ifndef NDEBUG
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snprintf (fname, sizeof(fname), "%sx86-debug.so", name); // bk010205 - different DLL name
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#else
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snprintf (fname, sizeof(fname), "%sx86.so", name);
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#endif
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#elif defined(__amd64__) || defined(__x86_64__)
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snprintf (fname, sizeof(fname), "%samd64.so", name);
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#elif defined __powerpc__ //rcg010207 - PPC support.
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snprintf (fname, sizeof(fname), "%sppc.so", name);
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#elif defined __axp__
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snprintf (fname, sizeof(fname), "%saxp.so", name);
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#elif defined __mips__
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snprintf (fname, sizeof(fname), "%smips.so", name);
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#else
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#error Unknown arch
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#endif
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// bk001129 - was RTLD_LAZY
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#define Q_RTLD RTLD_NOW
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#if 0 // bk010205 - was NDEBUG // bk001129 - FIXME: what is this good for?
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// bk001206 - do not have different behavior in builds
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Q_strncpyz(loadname, curpath, sizeof(loadname));
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// bk001129 - from cvs1.17 (mkv)
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Q_strcat(loadname, sizeof(loadname), "/");
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Q_strcat(loadname, sizeof(loadname), fname);
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Com_Printf( "Sys_LoadDll(%s)... \n", loadname );
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libHandle = dlopen( loadname, Q_RTLD );
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//if ( !libHandle ) {
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// bk001206 - report any problem
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//Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", loadname, dlerror() );
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#endif // bk010205 - do not load from installdir
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basepath = Cvar_VariableString( "fs_basepath" );
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cdpath = Cvar_VariableString( "fs_cdpath" );
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gamedir = Cvar_VariableString( "fs_game" );
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fn = FS_BuildOSPath( basepath, gamedir, fname );
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// bk001206 - verbose
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Com_Printf( "Sys_LoadDll(%s)... \n", fn );
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// bk001129 - from cvs1.17 (mkv), was fname not fn
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libHandle = dlopen( fn, Q_RTLD );
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if ( !libHandle ) {
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if( cdpath[0] ) {
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// bk001206 - report any problem
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Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() );
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fn = FS_BuildOSPath( cdpath, gamedir, fname );
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libHandle = dlopen( fn, Q_RTLD );
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if ( !libHandle ) {
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// bk001206 - report any problem
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Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() );
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}
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else
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Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
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}
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else
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Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
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if ( !libHandle ) {
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#ifdef NDEBUG // bk001206 - in debug abort on failure
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Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name );
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#else
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Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name );
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#endif
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return NULL;
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}
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}
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// bk001206 - no different behavior
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//#ifndef NDEBUG }
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//else Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", loadname );
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//#endif
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dllEntry = (void (*)(int (*)(int,...))) dlsym( libHandle, "dllEntry" );
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*entryPoint = (int(*)(int,...))dlsym( libHandle, "vmMain" );
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if ( !*entryPoint || !dllEntry ) {
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err = dlerror();
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#ifdef NDEBUG // bk001206 - in debug abort on failure
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Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err );
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#else
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Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err );
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#endif
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dlclose( libHandle );
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err = dlerror();
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if ( err != NULL )
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Com_Printf ( "Sys_LoadDll(%s) failed dlcose: \"%s\"\n", name, err );
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return NULL;
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}
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Com_Printf ( "Sys_LoadDll(%s) found **vmMain** at %p \n", name, *entryPoint ); // bk001212
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dllEntry( systemcalls );
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Com_Printf ( "Sys_LoadDll(%s) succeeded!\n", name );
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return libHandle;
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}
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#if 0 // bk010215 - scheduled for full deletion
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/*****************************************************************************/
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static void *game_library;
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#ifdef __i386__
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const char *gamename = "qagamex86.so";
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#elif defined(__amd64__) || defined(__x86_64__)
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const char *gamename = "qagameamd64.so";
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#elif defined __alpha__
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const char *gamename = "qagameaxp.so";
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#elif defined __mips__
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const char *gamename = "qagamemips.so";
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#else
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#error Unknown arch
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#endif
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame (void) {
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// bk001206 - this code is never used
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assert(0);
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Com_Printf("------ Unloading %s ------\n", gamename);
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if (game_library) {
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dlclose (game_library);
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game_library = NULL;
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}
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char curpath[MAX_OSPATH];
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//char *path; // bk001204 - unused
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// bk001206 - this code is never used
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assert(0);
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if (game_library)
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Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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getcwd(curpath, sizeof(curpath));
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Com_Printf("------- Loading %s -------\n", gamename);
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Com_sprintf (name, sizeof(name), "%s/%s", curpath, gamename);
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game_library = dlopen (name, RTLD_LAZY );
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if (game_library)
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Com_DPrintf ("LoadLibrary (%s)\n",name);
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else {
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Com_Printf( "LoadLibrary(\"%s\") failed\n", name);
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Com_Printf( "...reason: '%s'\n", dlerror() );
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Com_Error( ERR_FATAL, "Couldn't load game" );
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}
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GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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/*****************************************************************************/
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static void *cgame_library;
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|
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/*
|
|
=================
|
|
Sys_UnloadGame
|
|
=================
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|
*/
|
|
void Sys_UnloadCGame (void)
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|
{
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// bk001206 - this code is never used
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|
assert(0);
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if (cgame_library)
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dlclose (cgame_library);
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cgame_library = NULL;
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}
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|
|
/*
|
|
=================
|
|
Sys_GetGameAPI
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|
|
Loads the game dll
|
|
=================
|
|
*/
|
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void *Sys_GetCGameAPI (void)
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{
|
|
void *(*api) (void);
|
|
|
|
char name[MAX_OSPATH];
|
|
char curpath[MAX_OSPATH];
|
|
#ifdef __i386__
|
|
const char *cgamename = "cgamex86.so";
|
|
#elif defined(__amd64__) || defined(__x86_64__)
|
|
const char *cgamename = "cgameamd64.so";
|
|
#elif defined __alpha__
|
|
const char *cgamename = "cgameaxp.so";
|
|
#elif defined __mips__
|
|
const char *cgamename = "cgamemips.so";
|
|
#else
|
|
#error Unknown arch
|
|
#endif
|
|
|
|
// bk001206 - this code is never used
|
|
assert(0);
|
|
|
|
Sys_UnloadCGame();
|
|
|
|
getcwd(curpath, sizeof(curpath));
|
|
|
|
Com_Printf("------- Loading %s -------\n", cgamename);
|
|
|
|
sprintf (name, "%s/%s", curpath, cgamename);
|
|
cgame_library = dlopen (name, RTLD_LAZY );
|
|
if (!cgame_library)
|
|
{
|
|
Com_Printf ("LoadLibrary (%s)\n",name);
|
|
Com_Error( ERR_FATAL, "Couldn't load cgame: %s", dlerror() );
|
|
}
|
|
|
|
api = (void *)dlsym (cgame_library, "GetCGameAPI");
|
|
if (!api)
|
|
{
|
|
Com_Error( ERR_FATAL, "dlsym() failed on GetCGameAPI" );
|
|
}
|
|
|
|
return api();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
static void *ui_library;
|
|
|
|
/*
|
|
=================
|
|
Sys_UnloadUI
|
|
=================
|
|
*/
|
|
void Sys_UnloadUI(void)
|
|
{
|
|
// bk001206 - this code is never used
|
|
assert(0);
|
|
if (ui_library)
|
|
dlclose (ui_library);
|
|
ui_library = NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_GetUIAPI
|
|
|
|
Loads the ui dll
|
|
=================
|
|
*/
|
|
void *Sys_GetUIAPI (void)
|
|
{
|
|
void *(*api)(void);
|
|
|
|
char name[MAX_OSPATH];
|
|
char curpath[MAX_OSPATH];
|
|
#ifdef __i386__
|
|
const char *uiname = "uix86.so";
|
|
#elif defined(__amd64__) || defined(__x86_64__)
|
|
const char *uiname = "uiamd64.so";
|
|
#elif defined __alpha__
|
|
const char *uiname = "uiaxp.so";
|
|
#elif defined __mips__
|
|
const char *uiname = "uimips.so";
|
|
#else
|
|
#error Unknown arch
|
|
#endif
|
|
|
|
// bk001206 - this code is never used
|
|
assert(0);
|
|
Sys_UnloadUI();
|
|
|
|
getcwd(curpath, sizeof(curpath));
|
|
|
|
Com_Printf("------- Loading %s -------\n", uiname);
|
|
|
|
sprintf (name, "%s/%s", curpath, uiname);
|
|
ui_library = dlopen (name, RTLD_LAZY );
|
|
if (!ui_library)
|
|
{
|
|
Com_Printf ("LoadLibrary (%s)\n",name);
|
|
Com_Error( ERR_FATAL, "Couldn't load ui: %s", dlerror() );
|
|
}
|
|
|
|
api = (void *(*)(void))dlsym (ui_library, "GetUIAPI");
|
|
if (!api)
|
|
{
|
|
Com_Error( ERR_FATAL, "dlsym() failed on GetUIAPI" );
|
|
}
|
|
|
|
return api();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
static void *botlib_library;
|
|
|
|
/*
|
|
=================
|
|
Sys_UnloadGame
|
|
=================
|
|
*/
|
|
void Sys_UnloadBotLib (void)
|
|
{
|
|
// bk001206 - this code is never used
|
|
assert(0);
|
|
if (botlib_library)
|
|
dlclose (botlib_library);
|
|
botlib_library = NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_GetGameAPI
|
|
|
|
Loads the game dll
|
|
=================
|
|
*/
|
|
#if 0
|
|
void *Sys_GetBotLibAPI (void *parms )
|
|
{
|
|
void *(*GetBotLibAPI) (void *);
|
|
char name[MAX_OSPATH];
|
|
char curpath[MAX_OSPATH];
|
|
#ifdef __i386__
|
|
const char *botlibname = "qabotx86.so";
|
|
#elif defined(__amd64__) || defined(__x86_64__)
|
|
const char *botlibname = "qabotamd64.so";
|
|
#elif defined __alpha__
|
|
const char *botlibname = "qabotaxp.so";
|
|
#elif defined __mips__
|
|
const char *botlibname = "qabotmips.so";
|
|
#else
|
|
#error Unknown arch
|
|
#endif
|
|
// bk001129 - this code is never used
|
|
assert(0);
|
|
|
|
Sys_UnloadBotLib();
|
|
|
|
getcwd(curpath, sizeof(curpath));
|
|
|
|
Com_Printf("------- Loading %s -------\n", botlibname);
|
|
|
|
sprintf (name, "%s/%s", curpath, botlibname);\
|
|
// bk001129 - was RTLD_LAZY
|
|
botlib_library = dlopen (name, RTLD_NOW );
|
|
if (!botlib_library)
|
|
{
|
|
Com_Printf ("LoadLibrary (%s)\n",name);
|
|
Com_Error( ERR_FATAL, "Couldn't load botlib: %s", dlerror() );
|
|
}
|
|
|
|
GetBotLibAPI = (void *)dlsym (botlib_library, "GetBotLibAPI");
|
|
if (!GetBotLibAPI)
|
|
{
|
|
Sys_UnloadBotLib ();
|
|
Com_Error( ERR_FATAL, "dlsym() failed on GetBotLibAPI" );
|
|
}
|
|
|
|
// bk001129 - this is a signature mismatch
|
|
return GetBotLibAPI (parms);
|
|
}
|
|
#endif
|
|
|
|
void *Sys_GetBotAIAPI (void *parms ) {
|
|
return NULL;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
#endif // bk010215
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
BACKGROUND FILE STREAMING
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#if 1
|
|
|
|
void Sys_InitStreamThread( void ) {
|
|
}
|
|
|
|
void Sys_ShutdownStreamThread( void ) {
|
|
}
|
|
|
|
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
|
|
}
|
|
|
|
void Sys_EndStreamedFile( fileHandle_t f ) {
|
|
}
|
|
|
|
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
|
|
return FS_Read( buffer, size * count, f );
|
|
}
|
|
|
|
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
|
|
FS_Seek( f, offset, origin );
|
|
}
|
|
|
|
#else
|
|
|
|
typedef struct {
|
|
fileHandle_t file;
|
|
byte *buffer;
|
|
qboolean eof;
|
|
int bufferSize;
|
|
int streamPosition; // next byte to be returned by Sys_StreamRead
|
|
int threadPosition; // next byte to be read from file
|
|
} streamState_t;
|
|
|
|
streamState_t stream;
|
|
|
|
/*
|
|
===============
|
|
Sys_StreamThread
|
|
|
|
A thread will be sitting in this loop forever
|
|
================
|
|
*/
|
|
void Sys_StreamThread( void )
|
|
{
|
|
int buffer;
|
|
int count;
|
|
int readCount;
|
|
int bufferPoint;
|
|
int r;
|
|
|
|
// if there is any space left in the buffer, fill it up
|
|
if ( !stream.eof ) {
|
|
count = stream.bufferSize - (stream.threadPosition - stream.streamPosition);
|
|
if ( count ) {
|
|
bufferPoint = stream.threadPosition % stream.bufferSize;
|
|
buffer = stream.bufferSize - bufferPoint;
|
|
readCount = buffer < count ? buffer : count;
|
|
r = FS_Read ( stream.buffer + bufferPoint, readCount, stream.file );
|
|
stream.threadPosition += r;
|
|
|
|
if ( r != readCount )
|
|
stream.eof = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_InitStreamThread
|
|
|
|
================
|
|
*/
|
|
void Sys_InitStreamThread( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_ShutdownStreamThread
|
|
|
|
================
|
|
*/
|
|
void Sys_ShutdownStreamThread( void )
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Sys_BeginStreamedFile
|
|
|
|
================
|
|
*/
|
|
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead )
|
|
{
|
|
if ( stream.file ) {
|
|
Com_Error( ERR_FATAL, "Sys_BeginStreamedFile: unclosed stream");
|
|
}
|
|
|
|
stream.file = f;
|
|
stream.buffer = Z_Malloc( readAhead,TAG_FILESYS,qfalse );
|
|
stream.bufferSize = readAhead;
|
|
stream.streamPosition = 0;
|
|
stream.threadPosition = 0;
|
|
stream.eof = qfalse;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_EndStreamedFile
|
|
|
|
================
|
|
*/
|
|
void Sys_EndStreamedFile( fileHandle_t f )
|
|
{
|
|
if ( f != stream.file ) {
|
|
Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
|
|
}
|
|
|
|
stream.file = 0;
|
|
Z_Free( stream.buffer );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Sys_StreamedRead
|
|
|
|
================
|
|
*/
|
|
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f )
|
|
{
|
|
int available;
|
|
int remaining;
|
|
int sleepCount;
|
|
int copy;
|
|
int bufferCount;
|
|
int bufferPoint;
|
|
byte *dest;
|
|
|
|
dest = (byte *)buffer;
|
|
remaining = size * count;
|
|
|
|
if ( remaining <= 0 ) {
|
|
Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
|
|
}
|
|
|
|
sleepCount = 0;
|
|
while ( remaining > 0 ) {
|
|
available = stream.threadPosition - stream.streamPosition;
|
|
if ( !available ) {
|
|
if (stream.eof)
|
|
break;
|
|
Sys_StreamThread();
|
|
continue;
|
|
}
|
|
|
|
bufferPoint = stream.streamPosition % stream.bufferSize;
|
|
bufferCount = stream.bufferSize - bufferPoint;
|
|
|
|
copy = available < bufferCount ? available : bufferCount;
|
|
if ( copy > remaining ) {
|
|
copy = remaining;
|
|
}
|
|
memcpy( dest, stream.buffer + bufferPoint, copy );
|
|
stream.streamPosition += copy;
|
|
dest += copy;
|
|
remaining -= copy;
|
|
}
|
|
|
|
return (count * size - remaining) / size;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_StreamSeek
|
|
|
|
================
|
|
*/
|
|
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
|
|
// clear to that point
|
|
FS_Seek( f, offset, origin );
|
|
stream.streamPosition = 0;
|
|
stream.threadPosition = 0;
|
|
stream.eof = qfalse;
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
EVENT LOOP
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
// bk000306: upped this from 64
|
|
#define MAX_QUED_EVENTS 256
|
|
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
|
|
|
|
sysEvent_t eventQue[MAX_QUED_EVENTS];
|
|
// bk000306: initialize
|
|
int eventHead = 0;
|
|
int eventTail = 0;
|
|
byte sys_packetReceived[MAX_MSGLEN];
|
|
|
|
/*
|
|
================
|
|
Sys_QueEvent
|
|
|
|
A time of 0 will get the current time
|
|
Ptr should either be null, or point to a block of data that can
|
|
be freed by the game later.
|
|
================
|
|
*/
|
|
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
|
|
sysEvent_t *ev;
|
|
|
|
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
|
|
|
|
// bk000305 - was missing
|
|
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
|
|
Com_Printf("Sys_QueEvent: overflow\n");
|
|
// we are discarding an event, but don't leak memory
|
|
if ( ev->evPtr ) {
|
|
Z_Free( ev->evPtr );
|
|
}
|
|
eventTail++;
|
|
}
|
|
|
|
eventHead++;
|
|
|
|
if ( time == 0 ) {
|
|
time = Sys_Milliseconds();
|
|
}
|
|
|
|
ev->evTime = time;
|
|
ev->evType = type;
|
|
ev->evValue = value;
|
|
ev->evValue2 = value2;
|
|
ev->evPtrLength = ptrLength;
|
|
ev->evPtr = ptr;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GetEvent
|
|
|
|
================
|
|
*/
|
|
sysEvent_t Sys_GetEvent( void ) {
|
|
sysEvent_t ev;
|
|
char *s;
|
|
msg_t netmsg;
|
|
netadr_t adr;
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail ) {
|
|
eventTail++;
|
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
|
}
|
|
|
|
// pump the message loop
|
|
// in vga this calls KBD_Update, under X, it calls GetEvent
|
|
Sys_SendKeyEvents ();
|
|
|
|
// check for console commands
|
|
s = Sys_ConsoleInput();
|
|
if ( s ) {
|
|
char *b;
|
|
int len;
|
|
|
|
len = strlen( s ) + 1;
|
|
b = (char *)Z_Malloc( len,TAG_EVENT,qfalse );
|
|
strcpy( b, s );
|
|
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
|
|
}
|
|
|
|
// check for other input devices
|
|
IN_Frame();
|
|
|
|
// check for network packets
|
|
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
|
|
if ( Sys_GetPacket ( &adr, &netmsg ) ) {
|
|
netadr_t *buf;
|
|
int len;
|
|
|
|
// copy out to a seperate buffer for qeueing
|
|
len = sizeof( netadr_t ) + netmsg.cursize;
|
|
buf = (netadr_t *)Z_Malloc( len,TAG_EVENT,qfalse );
|
|
*buf = adr;
|
|
memcpy( buf+1, netmsg.data, netmsg.cursize );
|
|
Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
|
|
}
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail ) {
|
|
eventTail++;
|
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
|
}
|
|
|
|
// create an empty event to return
|
|
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evTime = Sys_Milliseconds();
|
|
|
|
return ev;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
qboolean Sys_CheckCD( void ) {
|
|
return qtrue;
|
|
}
|
|
|
|
void Sys_AppActivate (void)
|
|
{
|
|
}
|
|
|
|
char *Sys_GetClipboardData(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void Sys_Print( const char *msg )
|
|
{
|
|
fputs(msg, stderr);
|
|
}
|
|
|
|
|
|
void Sys_ConfigureFPU() { // bk001213 - divide by zero
|
|
#ifdef __linux__
|
|
#ifdef __i386
|
|
#ifndef NDEBUG
|
|
// bk0101022 - enable FPE's in debug mode
|
|
static int fpu_word = _FPU_DEFAULT & ~(_FPU_MASK_ZM | _FPU_MASK_IM);
|
|
int current = 0;
|
|
_FPU_GETCW(current);
|
|
if ( current!=fpu_word) {
|
|
#if 0
|
|
Com_Printf("FPU Control 0x%x (was 0x%x)\n", fpu_word, current );
|
|
_FPU_SETCW( fpu_word );
|
|
_FPU_GETCW( current );
|
|
assert(fpu_word==current);
|
|
#endif
|
|
}
|
|
#else // NDEBUG
|
|
static int fpu_word = _FPU_DEFAULT;
|
|
_FPU_SETCW( fpu_word );
|
|
#endif // NDEBUG
|
|
#endif // __i386
|
|
#endif // __linux
|
|
}
|
|
|
|
|
|
void Sys_PrintBinVersion( const char* name ) {
|
|
char* date = __DATE__;
|
|
char* time = __TIME__;
|
|
char* sep = "==============================================================";
|
|
fprintf( stdout, "\n\n%s\n", sep );
|
|
#ifdef DEDICATED
|
|
fprintf( stdout, "Jedi Outcast Dedicated Server [%s %s]\n", date, time );
|
|
#else
|
|
fprintf( stdout, "Jedi Outcast Full Executable [%s %s]\n", date, time );
|
|
#endif
|
|
fprintf( stdout, " local install: %s\n", name );
|
|
fprintf( stdout, "%s\n\n", sep );
|
|
}
|
|
|
|
void Sys_ParseArgs( int argc, char* argv[] ) {
|
|
|
|
if ( argc==2 ) {
|
|
if ( (!strcmp( argv[1], "--version" ))
|
|
|| ( !strcmp( argv[1], "-v" )) )
|
|
{
|
|
Sys_PrintBinVersion( argv[0] );
|
|
Sys_Exit(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#include "../client/client.h"
|
|
extern clientStatic_t cls;
|
|
|
|
int main ( int argc, char* argv[] )
|
|
{
|
|
// int oldtime, newtime; // bk001204 - unused
|
|
int len, i;
|
|
char *cmdline;
|
|
void Sys_SetDefaultCDPath(const char *path);
|
|
|
|
// go back to real user for config loads
|
|
saved_euid = geteuid();
|
|
seteuid(getuid());
|
|
|
|
Sys_ParseArgs( argc, argv ); // bk010104 - added this for support
|
|
|
|
Sys_SetDefaultCDPath(argv[0]);
|
|
|
|
// merge the command line, this is kinda silly
|
|
for (len = 1, i = 1; i < argc; i++)
|
|
len += strlen(argv[i]) + 1;
|
|
cmdline = (char *)malloc(len);
|
|
*cmdline = 0;
|
|
for (i = 1; i < argc; i++) {
|
|
if (i > 1)
|
|
strcat(cmdline, " ");
|
|
strcat(cmdline, argv[i]);
|
|
}
|
|
|
|
// bk000306 - clear queues
|
|
memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) );
|
|
memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) );
|
|
|
|
Com_Init(cmdline);
|
|
NET_Init();
|
|
|
|
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
|
|
|
|
nostdout = Cvar_Get("nostdout", "0", 0);
|
|
if (!nostdout->value) {
|
|
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
|
|
}
|
|
|
|
while (1) {
|
|
#ifdef __linux__
|
|
Sys_ConfigureFPU();
|
|
#endif
|
|
Com_Frame ();
|
|
}
|
|
}
|