jedi-outcast/CODE-mp/unix/unix_main.cpp
2013-04-30 14:59:53 +10:00

1186 lines
25 KiB
C++

#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#ifdef __linux__ // rb010123
#include <mntent.h>
#endif
#include <dlfcn.h>
#ifdef __linux__
#include <fpu_control.h> // bk001213 - force dumps on divide by zero
#endif
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h"
#include "linux_local.h" // bk001204
cvar_t *nostdout;
// Structure containing functions exported from refresh DLL
#if 0
refexport_t re;
#endif
unsigned sys_frame_time;
uid_t saved_euid;
qboolean stdin_active = qtrue;
// =======================================================================
// General routines
// =======================================================================
// bk001207
#define MEM_THRESHOLD 96*1024*1024
/*
==================
Sys_LowPhysicalMemory()
==================
*/
qboolean Sys_LowPhysicalMemory() {
//MEMORYSTATUS stat;
//GlobalMemoryStatus (&stat);
//return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
return qfalse; // bk001207 - FIXME
}
/*
==================
Sys_FunctionCmp
==================
*/
int Sys_FunctionCmp(void *f1, void *f2) {
return qtrue;
}
/*
==================
Sys_FunctionCheckSum
==================
*/
int Sys_FunctionCheckSum(void *f1) {
return 0;
}
/*
==================
Sys_MonkeyShouldBeSpanked
==================
*/
int Sys_MonkeyShouldBeSpanked( void ) {
return 0;
}
void Sys_BeginProfiling( void ) {
}
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( void )
{
IN_Shutdown();
IN_Init();
}
void Sys_ConsoleOutput (char *string)
{
if (nostdout && nostdout->value)
return;
fputs(string, stdout);
}
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[4096];
unsigned char *p;
va_start (argptr,fmt);
vsnprintf (text,sizeof(text),fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
if (nostdout && nostdout->value)
return;
for (p = (unsigned char *)text; *p; p++) {
*p &= 0x7f;
if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
printf("[%02x]", *p);
else
putc(*p, stdout);
}
}
// bk010104 - added for abstraction
void Sys_Exit( int ex ) {
#ifdef NDEBUG // regular behavior
// We can't do this
// as long as GL DLL's keep installing with atexit...
//exit(ex);
_exit(ex);
#else
// Give me a backtrace on error exits.
assert( ex == 0 );
exit(ex);
#endif
}
void Sys_Quit (void) {
CL_Shutdown ();
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
Sys_Exit(0);
}
void Sys_Init(void)
{
Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
#if defined __linux__
#if defined __i386__
Cvar_Set( "arch", "linux i386" );
#elif defined(__amd64__) || defined(__x86_64__)
Cvar_Set( "arch", "linux amd64" );
#elif defined __alpha__
Cvar_Set( "arch", "linux alpha" );
#elif defined __sparc__
Cvar_Set( "arch", "linux sparc" );
#else
Cvar_Set( "arch", "linux unknown" );
#endif
#elif defined __OpenBSD__
#if defined __i386__
Cvar_Set( "arch", "openbsd i386" );
#elif defined(__amd64__) || defined(__x86_64__)
Cvar_Set( "arch", "openbsd amd64" );
#else
Cvar_Set( "arch", "openbsd unknown" );
#endif
#elif defined __FreeBSD__
#if defined __i386__ // FreeBSD
Cvar_Set( "arch", "freebsd i386" );
#elif defined __alpha__
Cvar_Set( "arch", "freebsd alpha" );
#else
Cvar_Set( "arch", "freebsd unknown" );
#endif // FreeBSD
#elif defined __sun__
#if defined __i386__
Cvar_Set( "arch", "solaris x86" );
#elif defined __sparc__
Cvar_Set( "arch", "solaris sparc" );
#else
Cvar_Set( "arch", "solaris unknown" );
#endif
#elif defined __sgi__
#if defined __mips__
Cvar_Set( "arch", "sgi mips" );
#else
Cvar_Set( "arch", "sgi unknown" );
#endif
#else
Cvar_Set( "arch", "unknown" );
#endif
Cvar_Set( "username", Sys_GetCurrentUser() );
// IN_Init();
}
void Sys_Error( const char *error, ...)
{
va_list argptr;
char string[1024];
// change stdin to non blocking
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
CL_Shutdown ();
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
fprintf(stderr, "Sys_Error: %s\n", string);
Sys_Exit( 1 ); // bk010104 - use single exit point.
}
void Sys_Warn (char *warning, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,warning);
vsprintf (string,warning,argptr);
va_end (argptr);
fprintf(stderr, "Warning: %s", string);
}
/*
============
Sys_FileTime
returns -1 if not present
============
*/
int Sys_FileTime (char *path)
{
struct stat buf;
if (stat (path,&buf) == -1)
return -1;
return buf.st_mtime;
}
void floating_point_exception_handler(int whatever)
{
signal(SIGFPE, floating_point_exception_handler);
}
char *Sys_ConsoleInput(void)
{
static char text[256];
int len;
fd_set fdset;
struct timeval timeout;
if (!com_dedicated || !com_dedicated->value)
return NULL;
if (!stdin_active)
return NULL;
FD_ZERO(&fdset);
FD_SET(0, &fdset); // stdin
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
return NULL;
len = read (0, text, sizeof(text));
if (len == 0) { // eof!
stdin_active = qfalse;
return NULL;
}
if (len < 1)
return NULL;
text[len-1] = 0; // rip off the /n and terminate
return text;
}
/*****************************************************************************/
/*
=================
Sys_UnloadDll
=================
*/
void Sys_UnloadDll( void *dllHandle ) {
// bk001206 - verbose error reporting
const char* err; // rb010123 - now const
if ( !dllHandle ) {
Com_Printf("Sys_UnloadDll(NULL)\n");
return;
}
dlclose( dllHandle );
err = dlerror();
if ( err != NULL )
Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err );
}
/*
=================
Sys_LoadDll
Used to load a development dll instead of a virtual machine
=================
*/
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
void *Sys_LoadDll( const char *name,
int (**entryPoint)(int, ...),
int (*systemcalls)(int, ...) )
{
void *libHandle;
void (*dllEntry)( int (*syscallptr)(int, ...) );
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
//char loadname[MAX_OSPATH];
char *basepath;
char *cdpath;
char *gamedir;
char *fn;
const char* err = NULL; // bk001206 // rb0101023 - now const
// bk001206 - let's have some paranoia
assert( name );
getcwd(curpath, sizeof(curpath));
#if defined __i386__
#ifndef NDEBUG
snprintf (fname, sizeof(fname), "%sx86-debug.so", name); // bk010205 - different DLL name
#else
snprintf (fname, sizeof(fname), "%sx86.so", name);
#endif
#elif defined(__amd64__) || defined(__x86_64__)
snprintf (fname, sizeof(fname), "%samd64.so", name);
#elif defined __powerpc__ //rcg010207 - PPC support.
snprintf (fname, sizeof(fname), "%sppc.so", name);
#elif defined __axp__
snprintf (fname, sizeof(fname), "%saxp.so", name);
#elif defined __mips__
snprintf (fname, sizeof(fname), "%smips.so", name);
#else
#error Unknown arch
#endif
// bk001129 - was RTLD_LAZY
#define Q_RTLD RTLD_NOW
#if 0 // bk010205 - was NDEBUG // bk001129 - FIXME: what is this good for?
// bk001206 - do not have different behavior in builds
Q_strncpyz(loadname, curpath, sizeof(loadname));
// bk001129 - from cvs1.17 (mkv)
Q_strcat(loadname, sizeof(loadname), "/");
Q_strcat(loadname, sizeof(loadname), fname);
Com_Printf( "Sys_LoadDll(%s)... \n", loadname );
libHandle = dlopen( loadname, Q_RTLD );
//if ( !libHandle ) {
// bk001206 - report any problem
//Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", loadname, dlerror() );
#endif // bk010205 - do not load from installdir
basepath = Cvar_VariableString( "fs_basepath" );
cdpath = Cvar_VariableString( "fs_cdpath" );
gamedir = Cvar_VariableString( "fs_game" );
fn = FS_BuildOSPath( basepath, gamedir, fname );
// bk001206 - verbose
Com_Printf( "Sys_LoadDll(%s)... \n", fn );
// bk001129 - from cvs1.17 (mkv), was fname not fn
libHandle = dlopen( fn, Q_RTLD );
if ( !libHandle ) {
if( cdpath[0] ) {
// bk001206 - report any problem
Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() );
fn = FS_BuildOSPath( cdpath, gamedir, fname );
libHandle = dlopen( fn, Q_RTLD );
if ( !libHandle ) {
// bk001206 - report any problem
Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() );
}
else
Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
}
else
Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
if ( !libHandle ) {
#ifdef NDEBUG // bk001206 - in debug abort on failure
Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name );
#else
Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name );
#endif
return NULL;
}
}
// bk001206 - no different behavior
//#ifndef NDEBUG }
//else Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", loadname );
//#endif
dllEntry = (void (*)(int (*)(int,...))) dlsym( libHandle, "dllEntry" );
*entryPoint = (int(*)(int,...))dlsym( libHandle, "vmMain" );
if ( !*entryPoint || !dllEntry ) {
err = dlerror();
#ifdef NDEBUG // bk001206 - in debug abort on failure
Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err );
#else
Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err );
#endif
dlclose( libHandle );
err = dlerror();
if ( err != NULL )
Com_Printf ( "Sys_LoadDll(%s) failed dlcose: \"%s\"\n", name, err );
return NULL;
}
Com_Printf ( "Sys_LoadDll(%s) found **vmMain** at %p \n", name, *entryPoint ); // bk001212
dllEntry( systemcalls );
Com_Printf ( "Sys_LoadDll(%s) succeeded!\n", name );
return libHandle;
}
#if 0 // bk010215 - scheduled for full deletion
/*****************************************************************************/
static void *game_library;
#ifdef __i386__
const char *gamename = "qagamex86.so";
#elif defined(__amd64__) || defined(__x86_64__)
const char *gamename = "qagameamd64.so";
#elif defined __alpha__
const char *gamename = "qagameaxp.so";
#elif defined __mips__
const char *gamename = "qagamemips.so";
#else
#error Unknown arch
#endif
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void) {
// bk001206 - this code is never used
assert(0);
Com_Printf("------ Unloading %s ------\n", gamename);
if (game_library) {
dlclose (game_library);
game_library = NULL;
}
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
//char *path; // bk001204 - unused
// bk001206 - this code is never used
assert(0);
if (game_library)
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", gamename);
Com_sprintf (name, sizeof(name), "%s/%s", curpath, gamename);
game_library = dlopen (name, RTLD_LAZY );
if (game_library)
Com_DPrintf ("LoadLibrary (%s)\n",name);
else {
Com_Printf( "LoadLibrary(\"%s\") failed\n", name);
Com_Printf( "...reason: '%s'\n", dlerror() );
Com_Error( ERR_FATAL, "Couldn't load game" );
}
GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
/*****************************************************************************/
static void *cgame_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadCGame (void)
{
// bk001206 - this code is never used
assert(0);
if (cgame_library)
dlclose (cgame_library);
cgame_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetCGameAPI (void)
{
void *(*api) (void);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
#ifdef __i386__
const char *cgamename = "cgamex86.so";
#elif defined(__amd64__) || defined(__x86_64__)
const char *cgamename = "cgameamd64.so";
#elif defined __alpha__
const char *cgamename = "cgameaxp.so";
#elif defined __mips__
const char *cgamename = "cgamemips.so";
#else
#error Unknown arch
#endif
// bk001206 - this code is never used
assert(0);
Sys_UnloadCGame();
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", cgamename);
sprintf (name, "%s/%s", curpath, cgamename);
cgame_library = dlopen (name, RTLD_LAZY );
if (!cgame_library)
{
Com_Printf ("LoadLibrary (%s)\n",name);
Com_Error( ERR_FATAL, "Couldn't load cgame: %s", dlerror() );
}
api = (void *)dlsym (cgame_library, "GetCGameAPI");
if (!api)
{
Com_Error( ERR_FATAL, "dlsym() failed on GetCGameAPI" );
}
return api();
}
/*****************************************************************************/
static void *ui_library;
/*
=================
Sys_UnloadUI
=================
*/
void Sys_UnloadUI(void)
{
// bk001206 - this code is never used
assert(0);
if (ui_library)
dlclose (ui_library);
ui_library = NULL;
}
/*
=================
Sys_GetUIAPI
Loads the ui dll
=================
*/
void *Sys_GetUIAPI (void)
{
void *(*api)(void);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
#ifdef __i386__
const char *uiname = "uix86.so";
#elif defined(__amd64__) || defined(__x86_64__)
const char *uiname = "uiamd64.so";
#elif defined __alpha__
const char *uiname = "uiaxp.so";
#elif defined __mips__
const char *uiname = "uimips.so";
#else
#error Unknown arch
#endif
// bk001206 - this code is never used
assert(0);
Sys_UnloadUI();
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", uiname);
sprintf (name, "%s/%s", curpath, uiname);
ui_library = dlopen (name, RTLD_LAZY );
if (!ui_library)
{
Com_Printf ("LoadLibrary (%s)\n",name);
Com_Error( ERR_FATAL, "Couldn't load ui: %s", dlerror() );
}
api = (void *(*)(void))dlsym (ui_library, "GetUIAPI");
if (!api)
{
Com_Error( ERR_FATAL, "dlsym() failed on GetUIAPI" );
}
return api();
}
/*****************************************************************************/
static void *botlib_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadBotLib (void)
{
// bk001206 - this code is never used
assert(0);
if (botlib_library)
dlclose (botlib_library);
botlib_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
#if 0
void *Sys_GetBotLibAPI (void *parms )
{
void *(*GetBotLibAPI) (void *);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
#ifdef __i386__
const char *botlibname = "qabotx86.so";
#elif defined(__amd64__) || defined(__x86_64__)
const char *botlibname = "qabotamd64.so";
#elif defined __alpha__
const char *botlibname = "qabotaxp.so";
#elif defined __mips__
const char *botlibname = "qabotmips.so";
#else
#error Unknown arch
#endif
// bk001129 - this code is never used
assert(0);
Sys_UnloadBotLib();
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", botlibname);
sprintf (name, "%s/%s", curpath, botlibname);\
// bk001129 - was RTLD_LAZY
botlib_library = dlopen (name, RTLD_NOW );
if (!botlib_library)
{
Com_Printf ("LoadLibrary (%s)\n",name);
Com_Error( ERR_FATAL, "Couldn't load botlib: %s", dlerror() );
}
GetBotLibAPI = (void *)dlsym (botlib_library, "GetBotLibAPI");
if (!GetBotLibAPI)
{
Sys_UnloadBotLib ();
Com_Error( ERR_FATAL, "dlsym() failed on GetBotLibAPI" );
}
// bk001129 - this is a signature mismatch
return GetBotLibAPI (parms);
}
#endif
void *Sys_GetBotAIAPI (void *parms ) {
return NULL;
}
/*****************************************************************************/
#endif // bk010215
/*
========================================================================
BACKGROUND FILE STREAMING
========================================================================
*/
#if 1
void Sys_InitStreamThread( void ) {
}
void Sys_ShutdownStreamThread( void ) {
}
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
}
void Sys_EndStreamedFile( fileHandle_t f ) {
}
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
return FS_Read( buffer, size * count, f );
}
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
FS_Seek( f, offset, origin );
}
#else
typedef struct {
fileHandle_t file;
byte *buffer;
qboolean eof;
int bufferSize;
int streamPosition; // next byte to be returned by Sys_StreamRead
int threadPosition; // next byte to be read from file
} streamState_t;
streamState_t stream;
/*
===============
Sys_StreamThread
A thread will be sitting in this loop forever
================
*/
void Sys_StreamThread( void )
{
int buffer;
int count;
int readCount;
int bufferPoint;
int r;
// if there is any space left in the buffer, fill it up
if ( !stream.eof ) {
count = stream.bufferSize - (stream.threadPosition - stream.streamPosition);
if ( count ) {
bufferPoint = stream.threadPosition % stream.bufferSize;
buffer = stream.bufferSize - bufferPoint;
readCount = buffer < count ? buffer : count;
r = FS_Read ( stream.buffer + bufferPoint, readCount, stream.file );
stream.threadPosition += r;
if ( r != readCount )
stream.eof = qtrue;
}
}
}
/*
===============
Sys_InitStreamThread
================
*/
void Sys_InitStreamThread( void )
{
}
/*
===============
Sys_ShutdownStreamThread
================
*/
void Sys_ShutdownStreamThread( void )
{
}
/*
===============
Sys_BeginStreamedFile
================
*/
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead )
{
if ( stream.file ) {
Com_Error( ERR_FATAL, "Sys_BeginStreamedFile: unclosed stream");
}
stream.file = f;
stream.buffer = Z_Malloc( readAhead,TAG_FILESYS,qfalse );
stream.bufferSize = readAhead;
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
}
/*
===============
Sys_EndStreamedFile
================
*/
void Sys_EndStreamedFile( fileHandle_t f )
{
if ( f != stream.file ) {
Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
}
stream.file = 0;
Z_Free( stream.buffer );
}
/*
===============
Sys_StreamedRead
================
*/
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f )
{
int available;
int remaining;
int sleepCount;
int copy;
int bufferCount;
int bufferPoint;
byte *dest;
dest = (byte *)buffer;
remaining = size * count;
if ( remaining <= 0 ) {
Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
}
sleepCount = 0;
while ( remaining > 0 ) {
available = stream.threadPosition - stream.streamPosition;
if ( !available ) {
if (stream.eof)
break;
Sys_StreamThread();
continue;
}
bufferPoint = stream.streamPosition % stream.bufferSize;
bufferCount = stream.bufferSize - bufferPoint;
copy = available < bufferCount ? available : bufferCount;
if ( copy > remaining ) {
copy = remaining;
}
memcpy( dest, stream.buffer + bufferPoint, copy );
stream.streamPosition += copy;
dest += copy;
remaining -= copy;
}
return (count * size - remaining) / size;
}
/*
===============
Sys_StreamSeek
================
*/
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
// clear to that point
FS_Seek( f, offset, origin );
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
}
#endif
/*
========================================================================
EVENT LOOP
========================================================================
*/
// bk000306: upped this from 64
#define MAX_QUED_EVENTS 256
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
sysEvent_t eventQue[MAX_QUED_EVENTS];
// bk000306: initialize
int eventHead = 0;
int eventTail = 0;
byte sys_packetReceived[MAX_MSGLEN];
/*
================
Sys_QueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
// bk000305 - was missing
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
Com_Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
if ( time == 0 ) {
time = Sys_Milliseconds();
}
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
================
Sys_GetEvent
================
*/
sysEvent_t Sys_GetEvent( void ) {
sysEvent_t ev;
char *s;
msg_t netmsg;
netadr_t adr;
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// pump the message loop
// in vga this calls KBD_Update, under X, it calls GetEvent
Sys_SendKeyEvents ();
// check for console commands
s = Sys_ConsoleInput();
if ( s ) {
char *b;
int len;
len = strlen( s ) + 1;
b = (char *)Z_Malloc( len,TAG_EVENT,qfalse );
strcpy( b, s );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
// check for other input devices
IN_Frame();
// check for network packets
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
if ( Sys_GetPacket ( &adr, &netmsg ) ) {
netadr_t *buf;
int len;
// copy out to a seperate buffer for qeueing
len = sizeof( netadr_t ) + netmsg.cursize;
buf = (netadr_t *)Z_Malloc( len,TAG_EVENT,qfalse );
*buf = adr;
memcpy( buf+1, netmsg.data, netmsg.cursize );
Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
}
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// create an empty event to return
memset( &ev, 0, sizeof( ev ) );
ev.evTime = Sys_Milliseconds();
return ev;
}
/*****************************************************************************/
qboolean Sys_CheckCD( void ) {
return qtrue;
}
void Sys_AppActivate (void)
{
}
char *Sys_GetClipboardData(void)
{
return NULL;
}
void Sys_Print( const char *msg )
{
fputs(msg, stderr);
}
void Sys_ConfigureFPU() { // bk001213 - divide by zero
#ifdef __linux__
#ifdef __i386
#ifndef NDEBUG
// bk0101022 - enable FPE's in debug mode
static int fpu_word = _FPU_DEFAULT & ~(_FPU_MASK_ZM | _FPU_MASK_IM);
int current = 0;
_FPU_GETCW(current);
if ( current!=fpu_word) {
#if 0
Com_Printf("FPU Control 0x%x (was 0x%x)\n", fpu_word, current );
_FPU_SETCW( fpu_word );
_FPU_GETCW( current );
assert(fpu_word==current);
#endif
}
#else // NDEBUG
static int fpu_word = _FPU_DEFAULT;
_FPU_SETCW( fpu_word );
#endif // NDEBUG
#endif // __i386
#endif // __linux
}
void Sys_PrintBinVersion( const char* name ) {
char* date = __DATE__;
char* time = __TIME__;
char* sep = "==============================================================";
fprintf( stdout, "\n\n%s\n", sep );
#ifdef DEDICATED
fprintf( stdout, "Jedi Outcast Dedicated Server [%s %s]\n", date, time );
#else
fprintf( stdout, "Jedi Outcast Full Executable [%s %s]\n", date, time );
#endif
fprintf( stdout, " local install: %s\n", name );
fprintf( stdout, "%s\n\n", sep );
}
void Sys_ParseArgs( int argc, char* argv[] ) {
if ( argc==2 ) {
if ( (!strcmp( argv[1], "--version" ))
|| ( !strcmp( argv[1], "-v" )) )
{
Sys_PrintBinVersion( argv[0] );
Sys_Exit(0);
}
}
}
#include "../client/client.h"
extern clientStatic_t cls;
int main ( int argc, char* argv[] )
{
// int oldtime, newtime; // bk001204 - unused
int len, i;
char *cmdline;
void Sys_SetDefaultCDPath(const char *path);
// go back to real user for config loads
saved_euid = geteuid();
seteuid(getuid());
Sys_ParseArgs( argc, argv ); // bk010104 - added this for support
Sys_SetDefaultCDPath(argv[0]);
// merge the command line, this is kinda silly
for (len = 1, i = 1; i < argc; i++)
len += strlen(argv[i]) + 1;
cmdline = (char *)malloc(len);
*cmdline = 0;
for (i = 1; i < argc; i++) {
if (i > 1)
strcat(cmdline, " ");
strcat(cmdline, argv[i]);
}
// bk000306 - clear queues
memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) );
memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) );
Com_Init(cmdline);
NET_Init();
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
nostdout = Cvar_Get("nostdout", "0", 0);
if (!nostdout->value) {
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
}
while (1) {
#ifdef __linux__
Sys_ConfigureFPU();
#endif
Com_Frame ();
}
}