add sdl glimp/input from ioquake3 for MP

This commit is contained in:
Jonathan Gray 2013-04-30 11:50:32 +10:00
parent c918959862
commit 854e82ae96
14 changed files with 2678 additions and 20 deletions

View file

@ -47,11 +47,14 @@ add_definitions( -DFINAL_BUILD )
add_definitions( -D_JK2 )
add_definitions( -D_JK2MP )
include_directories(/usr/X11R6/include/)
link_directories(/usr/X11R6/lib)
find_package (SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
include_directories(/usr/local/include/)
link_directories(/usr/local/lib)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
set(src_main_client
client/FXExport.cpp
@ -271,11 +274,16 @@ set(src_unix_common
set(src_main_unix
${src_unix_common}
unix/linux_glimp.cpp
unix/linux_qgl.cpp
unix/unix_glimp_common.cpp
null/null_snddma.cpp
)
set(src_sdl
sdl/sdl_gamma.cpp
sdl/sdl_glimp.cpp
sdl/sdl_input.cpp
)
set(src_botlib
botlib/be_aas_bspq3.cpp
botlib/be_aas_cluster.cpp
@ -320,6 +328,7 @@ set(src_jk2mp
${src_main_zlib}
${src_botlib}
${src_main_unix}
${src_sdl}
)
add_executable(jk2mp
@ -330,8 +339,9 @@ set_target_properties(jk2mp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;
target_link_libraries(jk2mp
m pthread
X11 Xxf86vm Xxf86dga
openal
${SDL_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENAL_LIBRARY}
)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")

View file

@ -76,6 +76,8 @@ char cl_cdkey[34] = " ";
#endif // USE_CD_KEY
cvar_t *cl_consoleKeys;
clientActive_t cl;
clientConnection_t clc;
clientStatic_t cls;
@ -2497,6 +2499,9 @@ void CL_Init( void ) {
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
// ~ and `, as keys and characters
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
// userinfo
Cvar_Get ("name", "Padawan", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("rate", "4000", CVAR_USERINFO | CVAR_ARCHIVE );

View file

@ -375,6 +375,8 @@ extern cvar_t *cl_allowDownload;
extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_consoleKeys;
//=================================================
//
@ -442,6 +444,7 @@ void IN_CenterView (void);
void CL_VerifyCode( void );
float CL_KeyState (kbutton_t *key);
int Key_StringToKeynum( char *str );
const char *Key_KeynumToString( int keynum/*, qboolean bTranslate */ ); //note: translate is only called for menu display not configs
//

View file

@ -747,6 +747,44 @@ void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m) {
COM_MatchToken( buf_p, ")" );
}
/*
===================
Com_HexStrToInt
===================
*/
int Com_HexStrToInt( const char *str )
{
if ( !str || !str[ 0 ] )
return -1;
// check for hex code
if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
{
int i, n = 0;
for( i = 2; i < strlen( str ); i++ )
{
char digit;
n *= 16;
digit = tolower( str[ i ] );
if( digit >= '0' && digit <= '9' )
digit -= '0';
else if( digit >= 'a' && digit <= 'f' )
digit = digit - 'a' + 10;
else
return -1;
n += digit;
}
return n;
}
return -1;
}
/*
============================================================================

View file

@ -350,6 +350,8 @@ typedef int clipHandle_t;
#define MAX_QINT 0x7fffffff
#define MIN_QINT (-MAX_QINT-1)
#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
#define STRARRAY_LEN(x) (ARRAY_LEN(x) - 1)
// angle indexes
#define PITCH 0 // up / down
@ -1028,6 +1030,7 @@ void SkipRestOfLine ( const char **data );
void Parse1DMatrix (const char **buf_p, int x, float *m);
void Parse2DMatrix (const char **buf_p, int y, int x, float *m);
void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m);
int Com_HexStrToInt( const char *str );
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);

View file

@ -5,7 +5,17 @@
#ifndef __QGL_H__
#define __QGL_H__
#if defined( __LINT__ )
#ifndef DYNAMIC_LINK_GL
#ifdef USE_LOCAL_HEADERS
# include "SDL_opengl.h"
#else
# include <SDL_opengl.h>
#endif
#include "qgl_linked.h"
#elif defined( __LINT__ )
#include <GL/gl.h>
@ -33,7 +43,7 @@
#include <GL/fxmesa.h>
#endif
#endif
#endif // !DYNAMIC_LINK_GL
#ifndef APIENTRY
#define APIENTRY
@ -119,6 +129,8 @@ extern void ( APIENTRY * qglUnlockArraysEXT) (void);
extern void ( APIENTRY * qglPointParameterfEXT)( GLenum, GLfloat);
extern void ( APIENTRY * qglPointParameterfvEXT)( GLenum, GLfloat *);
#ifdef DYNAMIC_LINK_GL
//===========================================================================
#if defined(MACOS_X)
@ -518,4 +530,5 @@ extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
#endif // _WIN32 && __linux__
#endif
#endif // DYNAMIC_LINK_GL
#endif // __QGL_H__

View file

@ -0,0 +1,336 @@
#define qglAccum glAccum
#define qglAlphaFunc glAlphaFunc
#define qglAreTexturesResident glAreTexturesResident
#define qglArrayElement glArrayElement
#define qglBegin glBegin
#define qglBindTexture glBindTexture
#define qglBitmap glBitmap
#define qglBlendFunc glBlendFunc
#define qglCallList glCallList
#define qglCallLists glCallLists
#define qglClear glClear
#define qglClearAccum glClearAccum
#define qglClearColor glClearColor
#define qglClearDepth glClearDepth
#define qglClearIndex glClearIndex
#define qglClearStencil glClearStencil
#define qglClipPlane glClipPlane
#define qglColor3b glColor3b
#define qglColor3bv glColor3bv
#define qglColor3d glColor3d
#define qglColor3dv glColor3dv
#define qglColor3f glColor3f
#define qglColor3fv glColor3fv
#define qglColor3i glColor3i
#define qglColor3iv glColor3iv
#define qglColor3s glColor3s
#define qglColor3sv glColor3sv
#define qglColor3ub glColor3ub
#define qglColor3ubv glColor3ubv
#define qglColor3ui glColor3ui
#define qglColor3uiv glColor3uiv
#define qglColor3us glColor3us
#define qglColor3usv glColor3usv
#define qglColor4b glColor4b
#define qglColor4bv glColor4bv
#define qglColor4d glColor4d
#define qglColor4dv glColor4dv
#define qglColor4f glColor4f
#define qglColor4fv glColor4fv
#define qglColor4i glColor4i
#define qglColor4iv glColor4iv
#define qglColor4s glColor4s
#define qglColor4sv glColor4sv
#define qglColor4ub glColor4ub
#define qglColor4ubv glColor4ubv
#define qglColor4ui glColor4ui
#define qglColor4uiv glColor4uiv
#define qglColor4us glColor4us
#define qglColor4usv glColor4usv
#define qglColorMask glColorMask
#define qglColorMaterial glColorMaterial
#define qglColorPointer glColorPointer
#define qglCopyPixels glCopyPixels
#define qglCopyTexImage1D glCopyTexImage1D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage1D glCopyTexSubImage1D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCullFace glCullFace
#define qglDeleteLists glDeleteLists
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRange glDepthRange
#define qglDisable glDisable
#define qglDisableClientState glDisableClientState
#define qglDrawArrays glDrawArrays
#define qglDrawBuffer glDrawBuffer
#define qglDrawElements glDrawElements
#define qglDrawPixels glDrawPixels
#define qglEdgeFlag glEdgeFlag
#define qglEdgeFlagPointer glEdgeFlagPointer
#define qglEdgeFlagv glEdgeFlagv
#define qglEnable glEnable
#define qglEnableClientState glEnableClientState
#define qglEnd glEnd
#define qglEndList glEndList
#define qglEvalCoord1d glEvalCoord1d
#define qglEvalCoord1dv glEvalCoord1dv
#define qglEvalCoord1f glEvalCoord1f
#define qglEvalCoord1fv glEvalCoord1fv
#define qglEvalCoord2d glEvalCoord2d
#define qglEvalCoord2dv glEvalCoord2dv
#define qglEvalCoord2f glEvalCoord2f
#define qglEvalCoord2fv glEvalCoord2fv
#define qglEvalMesh1 glEvalMesh1
#define qglEvalMesh2 glEvalMesh2
#define qglEvalPoint1 glEvalPoint1
#define qglEvalPoint2 glEvalPoint2
#define qglFeedbackBuffer glFeedbackBuffer
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFogf glFogf
#define qglFogfv glFogfv
#define qglFogi glFogi
#define qglFogiv glFogiv
#define qglFrontFace glFrontFace
#define qglFrustum glFrustum
#define qglGenLists glGenLists
#define qglGenTextures glGenTextures
#define qglGetBooleanv glGetBooleanv
#define qglGetClipPlane glGetClipPlane
#define qglGetDoublev glGetDoublev
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetIntegerv glGetIntegerv
#define qglGetLightfv glGetLightfv
#define qglGetLightiv glGetLightiv
#define qglGetMapdv glGetMapdv
#define qglGetMapfv glGetMapfv
#define qglGetMapiv glGetMapiv
#define qglGetMaterialfv glGetMaterialfv
#define qglGetMaterialiv glGetMaterialiv
#define qglGetPixelMapfv glGetPixelMapfv
#define qglGetPixelMapuiv glGetPixelMapuiv
#define qglGetPixelMapusv glGetPixelMapusv
#define qglGetPointerv glGetPointerv
#define qglGetPolygonStipple glGetPolygonStipple
#define qglGetString glGetString
#define qglGetTexGendv glGetTexGendv
#define qglGetTexGenfv glGetTexGenfv
#define qglGetTexGeniv glGetTexGeniv
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglHint glHint
#define qglIndexMask glIndexMask
#define qglIndexPointer glIndexPointer
#define qglIndexd glIndexd
#define qglIndexdv glIndexdv
#define qglIndexf glIndexf
#define qglIndexfv glIndexfv
#define qglIndexi glIndexi
#define qglIndexiv glIndexiv
#define qglIndexs glIndexs
#define qglIndexsv glIndexsv
#define qglIndexub glIndexub
#define qglIndexubv glIndexubv
#define qglInitNames glInitNames
#define qglInterleavedArrays glInterleavedArrays
#define qglIsEnabled glIsEnabled
#define qglIsList glIsList
#define qglIsTexture glIsTexture
#define qglLightModelf glLightModelf
#define qglLightModelfv glLightModelfv
#define qglLightModeli glLightModeli
#define qglLightModeliv glLightModeliv
#define qglLightf glLightf
#define qglLightfv glLightfv
#define qglLighti glLighti
#define qglLightiv glLightiv
#define qglLineStipple glLineStipple
#define qglLineWidth glLineWidth
#define qglListBase glListBase
#define qglLoadIdentity glLoadIdentity
#define qglLoadMatrixd glLoadMatrixd
#define qglLoadMatrixf glLoadMatrixf
#define qglLoadName glLoadName
#define qglLogicOp glLogicOp
#define qglMap1d glMap1d
#define qglMap1f glMap1f
#define qglMap2d glMap2d
#define qglMap2f glMap2f
#define qglMapGrid1d glMapGrid1d
#define qglMapGrid1f glMapGrid1f
#define qglMapGrid2d glMapGrid2d
#define qglMapGrid2f glMapGrid2f
#define qglMaterialf glMaterialf
#define qglMaterialfv glMaterialfv
#define qglMateriali glMateriali
#define qglMaterialiv glMaterialiv
#define qglMatrixMode glMatrixMode
#define qglMultMatrixd glMultMatrixd
#define qglMultMatrixf glMultMatrixf
#define qglNewList glNewList
#define qglNormal3b glNormal3b
#define qglNormal3bv glNormal3bv
#define qglNormal3d glNormal3d
#define qglNormal3dv glNormal3dv
#define qglNormal3f glNormal3f
#define qglNormal3fv glNormal3fv
#define qglNormal3i glNormal3i
#define qglNormal3iv glNormal3iv
#define qglNormal3s glNormal3s
#define qglNormal3sv glNormal3sv
#define qglNormalPointer glNormalPointer
#define qglOrtho glOrtho
#define qglPassThrough glPassThrough
#define qglPixelMapfv glPixelMapfv
#define qglPixelMapuiv glPixelMapuiv
#define qglPixelMapusv glPixelMapusv
#define qglPixelStoref glPixelStoref
#define qglPixelStorei glPixelStorei
#define qglPixelTransferf glPixelTransferf
#define qglPixelTransferi glPixelTransferi
#define qglPixelZoom glPixelZoom
#define qglPointSize glPointSize
#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
#define qglPolygonStipple glPolygonStipple
#define qglPopAttrib glPopAttrib
#define qglPopClientAttrib glPopClientAttrib
#define qglPopMatrix glPopMatrix
#define qglPopName glPopName
#define qglPrioritizeTextures glPrioritizeTextures
#define qglPushAttrib glPushAttrib
#define qglPushClientAttrib glPushClientAttrib
#define qglPushMatrix glPushMatrix
#define qglPushName glPushName
#define qglRasterPos2d glRasterPos2d
#define qglRasterPos2dv glRasterPos2dv
#define qglRasterPos2f glRasterPos2f
#define qglRasterPos2fv glRasterPos2fv
#define qglRasterPos2i glRasterPos2i
#define qglRasterPos2iv glRasterPos2iv
#define qglRasterPos2s glRasterPos2s
#define qglRasterPos2sv glRasterPos2sv
#define qglRasterPos3d glRasterPos3d
#define qglRasterPos3dv glRasterPos3dv
#define qglRasterPos3f glRasterPos3f
#define qglRasterPos3fv glRasterPos3fv
#define qglRasterPos3i glRasterPos3i
#define qglRasterPos3iv glRasterPos3iv
#define qglRasterPos3s glRasterPos3s
#define qglRasterPos3sv glRasterPos3sv
#define qglRasterPos4d glRasterPos4d
#define qglRasterPos4dv glRasterPos4dv
#define qglRasterPos4f glRasterPos4f
#define qglRasterPos4fv glRasterPos4fv
#define qglRasterPos4i glRasterPos4i
#define qglRasterPos4iv glRasterPos4iv
#define qglRasterPos4s glRasterPos4s
#define qglRasterPos4sv glRasterPos4sv
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRectd glRectd
#define qglRectdv glRectdv
#define qglRectf glRectf
#define qglRectfv glRectfv
#define qglRecti glRecti
#define qglRectiv glRectiv
#define qglRects glRects
#define qglRectsv glRectsv
#define qglRenderMode glRenderMode
#define qglRotated glRotated
#define qglRotatef glRotatef
#define qglScaled glScaled
#define qglScalef glScalef
#define qglScissor glScissor
#define qglSelectBuffer glSelectBuffer
#define qglShadeModel glShadeModel
#define qglStencilFunc glStencilFunc
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
#define qglTexCoord1d glTexCoord1d
#define qglTexCoord1dv glTexCoord1dv
#define qglTexCoord1f glTexCoord1f
#define qglTexCoord1fv glTexCoord1fv
#define qglTexCoord1i glTexCoord1i
#define qglTexCoord1iv glTexCoord1iv
#define qglTexCoord1s glTexCoord1s
#define qglTexCoord1sv glTexCoord1sv
#define qglTexCoord2d glTexCoord2d
#define qglTexCoord2dv glTexCoord2dv
#define qglTexCoord2f glTexCoord2f
#define qglTexCoord2fv glTexCoord2fv
#define qglTexCoord2i glTexCoord2i
#define qglTexCoord2iv glTexCoord2iv
#define qglTexCoord2s glTexCoord2s
#define qglTexCoord2sv glTexCoord2sv
#define qglTexCoord3d glTexCoord3d
#define qglTexCoord3dv glTexCoord3dv
#define qglTexCoord3f glTexCoord3f
#define qglTexCoord3fv glTexCoord3fv
#define qglTexCoord3i glTexCoord3i
#define qglTexCoord3iv glTexCoord3iv
#define qglTexCoord3s glTexCoord3s
#define qglTexCoord3sv glTexCoord3sv
#define qglTexCoord4d glTexCoord4d
#define qglTexCoord4dv glTexCoord4dv
#define qglTexCoord4f glTexCoord4f
#define qglTexCoord4fv glTexCoord4fv
#define qglTexCoord4i glTexCoord4i
#define qglTexCoord4iv glTexCoord4iv
#define qglTexCoord4s glTexCoord4s
#define qglTexCoord4sv glTexCoord4sv
#define qglTexCoordPointer glTexCoordPointer
#define qglTexEnvf glTexEnvf
#define qglTexEnvfv glTexEnvfv
#define qglTexEnvi glTexEnvi
#define qglTexEnviv glTexEnviv
#define qglTexGend glTexGend
#define qglTexGendv glTexGendv
#define qglTexGenf glTexGenf
#define qglTexGenfv glTexGenfv
#define qglTexGeni glTexGeni
#define qglTexGeniv glTexGeniv
#define qglTexImage1D glTexImage1D
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage1D glTexSubImage1D
#define qglTexSubImage2D glTexSubImage2D
#define qglTranslated glTranslated
#define qglTranslatef glTranslatef
#define qglVertex2d glVertex2d
#define qglVertex2dv glVertex2dv
#define qglVertex2f glVertex2f
#define qglVertex2fv glVertex2fv
#define qglVertex2i glVertex2i
#define qglVertex2iv glVertex2iv
#define qglVertex2s glVertex2s
#define qglVertex2sv glVertex2sv
#define qglVertex3d glVertex3d
#define qglVertex3dv glVertex3dv
#define qglVertex3f glVertex3f
#define qglVertex3fv glVertex3fv
#define qglVertex3i glVertex3i
#define qglVertex3iv glVertex3iv
#define qglVertex3s glVertex3s
#define qglVertex3sv glVertex3sv
#define qglVertex4d glVertex4d
#define qglVertex4dv glVertex4dv
#define qglVertex4f glVertex4f
#define qglVertex4fv glVertex4fv
#define qglVertex4i glVertex4i
#define qglVertex4iv glVertex4iv
#define qglVertex4s glVertex4s
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport

View file

@ -853,11 +853,7 @@ void R_Register( void )
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
#ifdef __linux__ // broken on linux
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
#else
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
#endif
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "1", CVAR_ARCHIVE );
@ -869,11 +865,7 @@ void R_Register( void )
r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
#ifdef __linux__
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
#else
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
#endif
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);

92
CODE-mp/sdl/sdl_gamma.cpp Normal file
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@ -0,0 +1,92 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include "../game/q_shared.h"
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
/*
=================
GLimp_SetGamma
=================
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
{
Uint16 table[3][256];
int i, j;
if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
return;
for (i = 0; i < 256; i++)
{
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
}
#ifdef _WIN32
#include <windows.h>
// Win2K and newer put this odd restriction on gamma ramps...
{
OSVERSIONINFO vinfo;
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
GetVersionEx( &vinfo );
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" );
for( j = 0 ; j < 3 ; j++ )
{
for( i = 0 ; i < 128 ; i++ )
{
if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
table[ j ][ i ] = ( 128 + i ) << 8;
}
if( table[ j ] [127 ] > 254 << 8 )
table[ j ][ 127 ] = 254 << 8;
}
}
}
#endif
// enforce constantly increasing
for (j = 0; j < 3; j++)
{
for (i = 1; i < 256; i++)
{
if (table[j][i] < table[j][i-1])
table[j][i] = table[j][i-1];
}
}
SDL_SetGammaRamp(table[0], table[1], table[2]);
}

970
CODE-mp/sdl/sdl_glimp.cpp Normal file
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@ -0,0 +1,970 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "../renderer/tr_local.h"
#include "sdl_local.h"
#ifdef notyet
#include "sdl_icon.h"
#endif
#define CLIENT_WINDOW_TITLE "Jedi Outcast"
#define CLIENT_WINDOW_MIN_TITLE "JO"
/* Just hack it for now. */
#ifdef MACOS_X
#include <OpenGL/OpenGL.h>
typedef CGLContextObj QGLContext;
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
#else
typedef void *QGLContext;
#define GLimp_GetCurrentContext() (NULL)
#define GLimp_SetCurrentContext(ctx)
#endif
static QGLContext opengl_context;
static float displayAspect;
typedef enum
{
RSERR_OK,
RSERR_INVALID_FULLSCREEN,
RSERR_INVALID_MODE,
RSERR_UNKNOWN
} rserr_t;
static SDL_Surface *screen = NULL;
static const SDL_VideoInfo *videoInfo = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
cvar_t *r_centerWindow;
cvar_t *r_sdlDriver;
cvar_t *r_noborder;
/*
===============
GLimp_Shutdown
===============
*/
void GLimp_Shutdown( void )
{
IN_Shutdown();
SDL_QuitSubSystem( SDL_INIT_VIDEO );
screen = NULL;
}
/*
===============
GLimp_Minimize
Minimize the game so that user is back at the desktop
===============
*/
void GLimp_Minimize(void)
{
SDL_WM_IconifyWindow();
}
/*
===============
GLimp_LogComment
===============
*/
void GLimp_LogComment( char *comment )
{
}
/*
===============
GLimp_CompareModes
===============
*/
static int GLimp_CompareModes( const void *a, const void *b )
{
const float ASPECT_EPSILON = 0.001f;
SDL_Rect *modeA = *(SDL_Rect **)a;
SDL_Rect *modeB = *(SDL_Rect **)b;
float aspectA = (float)modeA->w / (float)modeA->h;
float aspectB = (float)modeB->w / (float)modeB->h;
int areaA = modeA->w * modeA->h;
int areaB = modeB->w * modeB->h;
float aspectDiffA = fabs( aspectA - displayAspect );
float aspectDiffB = fabs( aspectB - displayAspect );
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
if( aspectDiffsDiff > ASPECT_EPSILON )
return 1;
else if( aspectDiffsDiff < -ASPECT_EPSILON )
return -1;
else
return areaA - areaB;
}
/*
===============
GLimp_DetectAvailableModes
===============
*/
static void GLimp_DetectAvailableModes(void)
{
char buf[ MAX_STRING_CHARS ] = { 0 };
SDL_Rect **modes;
int numModes;
int i;
modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
if( !modes )
{
ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
return;
}
if( modes == (SDL_Rect **)-1 )
{
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
return; // can set any resolution
}
for( numModes = 0; modes[ numModes ]; numModes++ );
if( numModes > 1 )
qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
for( i = 0; i < numModes; i++ )
{
const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
Q_strcat( buf, sizeof( buf ), newModeString );
else
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
}
if( *buf )
{
buf[ strlen( buf ) - 1 ] = 0;
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
ri.Cvar_Set( "r_availableModes", buf );
}
}
/*
===============
GLimp_SetMode
===============
*/
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
{
const char* glstring;
int sdlcolorbits;
int colorbits, depthbits, stencilbits;
int tcolorbits, tdepthbits, tstencilbits;
int samples;
int i = 0;
SDL_Surface *vidscreen = NULL;
Uint32 flags = SDL_OPENGL;
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
flags |= SDL_RESIZABLE;
if( videoInfo == NULL )
{
static SDL_VideoInfo sVideoInfo;
static SDL_PixelFormat sPixelFormat;
videoInfo = SDL_GetVideoInfo( );
// Take a copy of the videoInfo
memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
sPixelFormat.palette = NULL; // Should already be the case
memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
sVideoInfo.vfmt = &sPixelFormat;
videoInfo = &sVideoInfo;
if( videoInfo->current_h > 0 )
{
// Guess the display aspect ratio through the desktop resolution
// by assuming (relatively safely) that it is set at or close to
// the display's native aspect ratio
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
}
else
{
ri.Printf( PRINT_ALL,
"Cannot estimate display aspect, assuming 1.333\n" );
}
}
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
if (mode == -2)
{
// use desktop video resolution
if( videoInfo->current_h > 0 )
{
glConfig.vidWidth = videoInfo->current_w;
glConfig.vidHeight = videoInfo->current_h;
}
else
{
glConfig.vidWidth = 640;
glConfig.vidHeight = 480;
ri.Printf( PRINT_ALL,
"Cannot determine display resolution, assuming 640x480\n" );
}
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
}
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
{
ri.Printf( PRINT_ALL, " invalid mode\n" );
return RSERR_INVALID_MODE;
}
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
if (fullscreen)
{
flags |= SDL_FULLSCREEN;
glConfig.isFullscreen = qtrue;
}
else
{
if (noborder)
flags |= SDL_NOFRAME;
glConfig.isFullscreen = qfalse;
}
colorbits = r_colorbits->value;
if ((!colorbits) || (colorbits >= 32))
colorbits = 24;
if (!r_depthbits->value)
depthbits = 24;
else
depthbits = r_depthbits->value;
stencilbits = r_stencilbits->value;
#ifdef notyet
samples = r_ext_multisample->value;
#else
samples = 0;
#endif
for (i = 0; i < 16; i++)
{
// 0 - default
// 1 - minus colorbits
// 2 - minus depthbits
// 3 - minus stencil
if ((i % 4) == 0 && i)
{
// one pass, reduce
switch (i / 4)
{
case 2 :
if (colorbits == 24)
colorbits = 16;
break;
case 1 :
if (depthbits == 24)
depthbits = 16;
else if (depthbits == 16)
depthbits = 8;
case 3 :
if (stencilbits == 24)
stencilbits = 16;
else if (stencilbits == 16)
stencilbits = 8;
}
}
tcolorbits = colorbits;
tdepthbits = depthbits;
tstencilbits = stencilbits;
if ((i % 4) == 3)
{ // reduce colorbits
if (tcolorbits == 24)
tcolorbits = 16;
}
if ((i % 4) == 2)
{ // reduce depthbits
if (tdepthbits == 24)
tdepthbits = 16;
else if (tdepthbits == 16)
tdepthbits = 8;
}
if ((i % 4) == 1)
{ // reduce stencilbits
if (tstencilbits == 24)
tstencilbits = 16;
else if (tstencilbits == 16)
tstencilbits = 8;
else
tstencilbits = 0;
}
sdlcolorbits = 4;
if (tcolorbits == 24)
sdlcolorbits = 8;
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
if (sdlcolorbits == 4)
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
/* Need alpha or else SGIs choose 36+ bit RGB mode */
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
#endif
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
#ifdef notyet
if(r_stereoEnabled->integer)
{
glConfig.stereoEnabled = qtrue;
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
}
else
{
glConfig.stereoEnabled = qfalse;
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
}
#endif
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
{
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
{
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
"visual with libSDL < 1.2.10\n" );
}
}
#endif
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
#ifdef USE_ICON
{
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
(void *)CLIENT_WINDOW_ICON.pixel_data,
CLIENT_WINDOW_ICON.width,
CLIENT_WINDOW_ICON.height,
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
#ifdef Q3_LITTLE_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
SDL_WM_SetIcon( icon, NULL );
SDL_FreeSurface( icon );
}
#endif
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
SDL_ShowCursor(0);
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
{
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
continue;
}
opengl_context = GLimp_GetCurrentContext();
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
glConfig.colorBits = tcolorbits;
glConfig.depthBits = tdepthbits;
glConfig.stencilBits = tstencilbits;
break;
}
GLimp_DetectAvailableModes();
if (!vidscreen)
{
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
return RSERR_INVALID_MODE;
}
screen = vidscreen;
glstring = (char *) qglGetString (GL_RENDERER);
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
return RSERR_OK;
}
/*
===============
GLimp_StartDriverAndSetMode
===============
*/
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
{
rserr_t err;
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
char driverName[ 64 ];
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
SDL_GetError());
return qfalse;
}
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
ri.Cvar_Set( "r_sdlDriver", driverName );
}
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
fullscreen = qfalse;
}
err = (rserr_t) GLimp_SetMode(mode, fullscreen, noborder);
switch ( err )
{
case RSERR_INVALID_FULLSCREEN:
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
return qfalse;
case RSERR_INVALID_MODE:
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
return qfalse;
default:
break;
}
return qtrue;
}
static void GLW_InitTextureCompression( void )
{
qboolean newer_tc, old_tc;
// Check for available tc methods.
newer_tc = ( strstr( glConfig.extensions_string, "ARB_texture_compression" )
&& strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" )) ? qtrue : qfalse;
old_tc = ( strstr( glConfig.extensions_string, "GL_S3_s3tc" )) ? qtrue : qfalse;
if ( old_tc )
{
ri.Printf( PRINT_ALL, "...GL_S3_s3tc available\n" );
}
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc available\n" );
}
if ( !r_ext_compressed_textures->value )
{
// Compressed textures are off
glConfig.textureCompression = TC_NONE;
ri.Printf( PRINT_ALL, "...ignoring texture compression\n" );
}
else if ( !old_tc && !newer_tc )
{
// Requesting texture compression, but no method found
glConfig.textureCompression = TC_NONE;
ri.Printf( PRINT_ALL, "...no supported texture compression method found\n" );
ri.Printf( PRINT_ALL, ".....ignoring texture compression\n" );
}
else
{
// some form of supported texture compression is avaiable, so see if the user has a preference
if ( r_ext_preferred_tc_method->integer == TC_NONE )
{
// No preference, so pick the best
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
ri.Printf( PRINT_ALL, ".....using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
ri.Printf( PRINT_ALL, ".....using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
else
{
// User has specified a preference, now see if this request can be honored
if ( old_tc && newer_tc )
{
// both are avaiable, so we can use the desired tc method
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Both methods are not available, so this gets trickier
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
// Preferring to user older compression
if ( old_tc )
{
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
// Drat, preference can't be honored
ri.Printf( PRINT_ALL, "...preferred tc method, GL_S3_s3tc not available\n" );
ri.Printf( PRINT_ALL, ".....falling back to GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Preferring to user newer compression
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
// Drat, preference can't be honored
ri.Printf( PRINT_ALL, "...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
ri.Printf( PRINT_ALL, ".....falling back to GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
}
}
}
}
/*
** GLW_InitExtensions
*/
cvar_t *r_ATI_NPATCH_available = NULL;
static void GLimp_InitExtensions( void )
{
if ( !r_allowExtensions->integer )
{
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
return;
}
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
// Select our tc scheme
GLW_InitTextureCompression();
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
{
if ( r_ext_texture_env_add->integer )
{
glConfig.textureEnvAddAvailable = qtrue;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
// GL_EXT_texture_filter_anisotropic
glConfig.textureFilterAnisotropicAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
{
glConfig.textureFilterAnisotropicAvailable = qtrue;
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" );
if ( r_ext_texture_filter_anisotropic->integer )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" );
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
}
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" );
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
}
// GL_EXT_clamp_to_edge
glConfig.clampToEdgeAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
{
glConfig.clampToEdgeAvailable = qtrue;
ri.Printf( PRINT_ALL, "...Using GL_EXT_texture_edge_clamp\n" );
}
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->integer )
{
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
if ( glConfig.maxActiveTextures > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
qglLockArraysEXT = NULL;
qglUnlockArraysEXT = NULL;
if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
{
if ( r_ext_compiled_vertex_array->integer )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
qglPointParameterfEXT = NULL;
qglPointParameterfvEXT = NULL;
if ( strstr( glConfig.extensions_string, "GL_EXT_point_parameters" ) )
{
if ( r_ext_compiled_vertex_array->integer || 1)
{
ri.Printf( PRINT_ALL, "...using GL_EXT_point_parameters\n" );
qglPointParameterfEXT = ( void ( APIENTRY * )( GLenum, GLfloat) ) SDL_GL_GetProcAddress( "glPointParameterfEXT" );
qglPointParameterfvEXT = ( void ( APIENTRY * )( GLenum, GLfloat *) ) SDL_GL_GetProcAddress( "glPointParameterfvEXT" );
if (!qglPointParameterfEXT || !qglPointParameterfvEXT)
{
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_point_parameters\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
}
#ifdef _NPATCH
// GL_ATI_pn_triangles
qglPNTrianglesiATI = NULL;
r_ATI_NPATCH_available = ri.Cvar_Get( "r_ATI_NPATCH_available", "0",CVAR_ROM );
/* if ( strstr( glConfig.extensions_string, "GL_ATI_pn_triangles" ) )
{
ri.Cvar_Set( "r_ATI_NPATCH_available", "1" );
if ( r_ati_pn_triangles->integer )
{
ri.Printf( PRINT_ALL, "...using GL_ATI_pn_triangles\n" );
qglPNTrianglesiATI = ( void ( APIENTRY * )( GLenum, GLint ) ) SDL_GL_GetProcAddress( "glPNTrianglesiATI" );
if (!qglPNTrianglesiATI) {
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ATI_pn_triangles\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ATI_pn_triangles not found\n" );
}
*/
#endif // _NPATCH
}
#define R_MODE_FALLBACK 3 // 640 * 480
/*
===============
GLimp_Init
This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
void GLimp_Init( void )
{
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE );
qboolean fullscreen, noborder;
if( Cvar_VariableIntegerValue( "com_abnormalExit" ) )
{
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
ri.Cvar_Set( "r_fullscreen", "0" );
ri.Cvar_Set( "r_centerWindow", "0" );
ri.Cvar_Set( "com_abnormalExit", "0" );
}
#ifdef notyet
Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
#endif
Sys_GLimpInit( );
fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
noborder = (r_noborder->integer) ? qtrue : qfalse;
// Create the window and set up the context
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, noborder))
goto success;
// Try again, this time in a platform specific "safe mode"
Sys_GLimpSafeInit( );
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, qfalse))
goto success;
// Finally, try the default screen resolution
if( r_mode->integer != R_MODE_FALLBACK )
{
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
goto success;
}
// Nothing worked, give up
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
success:
#if 0
// This values force the UI to disable driver selection
glConfig.driverType = GLDRV_ICD;
glConfig.hardwareType = GLHW_GENERIC;
#endif
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
// SDL_SetGamma will incorrectly return false... the first time; ask
// again and you get the correct answer. This is a suspected driver bug, see
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
if ( -1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = qtrue;
if ( 1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = qfalse;
// get our config strings
const char* glstring;
glstring = (const char *)qglGetString (GL_VENDOR);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.vendor_string, glstring, sizeof( glConfig.vendor_string ) );
glstring = (const char *)qglGetString (GL_RENDERER);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.renderer_string, glstring, sizeof( glConfig.renderer_string ) );
glstring = (const char *)qglGetString (GL_VERSION);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.version_string, glstring, sizeof( glConfig.version_string ) );
glstring = (const char *)qglGetString (GL_EXTENSIONS);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.extensions_string, glstring, sizeof( glConfig.extensions_string ) );
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
// stubbed or broken drivers may have reported 0...
if ( glConfig.maxTextureSize <= 0 )
{
glConfig.maxTextureSize = 0;
}
// initialize extensions
GLimp_InitExtensions( );
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
// This depends on SDL_INIT_VIDEO, hence having it here
IN_Init( );
}
/*
===============
GLimp_EndFrame
Responsible for doing a swapbuffers
===============
*/
void GLimp_EndFrame( void )
{
// don't flip if drawing to front buffer
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
SDL_GL_SwapBuffers();
}
if( r_fullscreen->modified )
{
qboolean fullscreen;
qboolean needToToggle = qtrue;
qboolean sdlToggled = qfalse;
SDL_Surface *s = SDL_GetVideoSurface( );
if( s )
{
// Find out the current state
fullscreen = (!!( s->flags & SDL_FULLSCREEN )) ? qtrue : qfalse;
if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
}
// Is the state we want different from the current state?
needToToggle = (!!r_fullscreen->integer != fullscreen) ? qtrue : qfalse;
if( needToToggle )
sdlToggled = (SDL_WM_ToggleFullScreen( s )) ? qtrue : qfalse;
}
if( needToToggle )
{
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
if( !sdlToggled )
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
IN_Restart( );
}
r_fullscreen->modified = qfalse;
}
}

1107
CODE-mp/sdl/sdl_input.cpp Normal file

File diff suppressed because it is too large Load diff

7
CODE-mp/sdl/sdl_local.h Normal file
View file

@ -0,0 +1,7 @@
void IN_Init( void );
void IN_Shutdown( void );
void IN_Restart( void );
void Sys_GLimpSafeInit( void );
void Sys_GLimpInit( void );
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );

View file

@ -0,0 +1,82 @@
#include <pthread.h>
#include <semaphore.h>
#include "../game/q_shared.h"
/*
===========================================================
SMP acceleration
===========================================================
*/
sem_t renderCommandsEvent;
sem_t renderCompletedEvent;
sem_t renderActiveEvent;
void (*glimpRenderThread)( void );
void *GLimp_RenderThreadWrapper( void *stub ) {
glimpRenderThread();
}
/*
=======================
GLimp_SpawnRenderThread
=======================
*/
pthread_t renderThreadHandle;
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
sem_init( &renderCommandsEvent, 0, 0 );
sem_init( &renderCompletedEvent, 0, 0 );
sem_init( &renderActiveEvent, 0, 0 );
glimpRenderThread = function;
if (pthread_create( &renderThreadHandle, NULL,
GLimp_RenderThreadWrapper, NULL)) {
return qfalse;
}
return qtrue;
}
static void *smpData;
void *GLimp_RendererSleep( void ) {
void *data;
// after this, the front end can exit GLimp_FrontEndSleep
sem_post ( &renderCompletedEvent );
sem_wait ( &renderCommandsEvent );
data = smpData;
// after this, the main thread can exit GLimp_WakeRenderer
sem_post ( &renderActiveEvent );
return data;
}
void GLimp_FrontEndSleep( void ) {
sem_wait ( &renderCompletedEvent );
}
void GLimp_WakeRenderer( void *data ) {
smpData = data;
// after this, the renderer can continue through GLimp_RendererSleep
sem_post( &renderCommandsEvent );
sem_wait( &renderActiveEvent );
}
void Sys_GLimpInit( void )
{
}
void Sys_GLimpSafeInit( void )
{
}

View file

@ -211,7 +211,7 @@ void Sys_Init(void)
Cvar_Set( "username", Sys_GetCurrentUser() );
IN_Init();
// IN_Init();
}