jedi-outcast/CODE-mp/renderer
2013-05-02 17:45:27 +10:00
..
glext.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
matcomp.c fix #includes to compile on non windows without pch 2013-04-28 16:24:14 +10:00
matcomp.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
mdx_format.h rename _X to avoid a collision with ctype.h 2013-04-28 16:24:30 +10:00
qgl.h add sdl glimp/input from ioquake3 for MP 2013-04-30 14:59:53 +10:00
qgl_linked.h add sdl glimp/input from ioquake3 for MP 2013-04-30 14:59:53 +10:00
ref_trin.def Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
renderer.dsp Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
tr_animation.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_backend.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_bsp.cpp set some possibly uninitialised vars to zero 2013-05-02 17:45:27 +10:00
tr_cmds.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_font.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_font.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_ghoul2.cpp fix #includes to compile on non windows without pch 2013-04-28 16:24:14 +10:00
tr_image.cpp const fixes 2013-05-02 17:21:31 +10:00
tr_init.cpp add sdl glimp/input from ioquake3 for MP 2013-04-30 14:59:53 +10:00
tr_light.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_local.h match JA and typedef LPCSTR q_shared.h 2013-04-28 16:24:32 +10:00
tr_main.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_mesh.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_model.cpp stricmp -> Q_stricmp 2013-04-28 21:55:10 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_public.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_quicksprite.cpp fix #includes to compile on non windows without pch 2013-04-28 16:24:14 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_scene.cpp place win32 code under #ifdef _WIN32 not #ifndef __linux__ 2013-04-28 16:24:32 +10:00
tr_shade.cpp provide a gcc style alternative to the inline asm in tr_shade 2013-04-28 16:24:32 +10:00
tr_shade_calc.cpp set some possibly uninitialised vars to zero 2013-05-02 17:45:27 +10:00
tr_shader.cpp stricmp -> Q_stricmp 2013-04-28 21:55:10 +10:00
tr_shadows.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_sky.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_surface.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_surfacesprites.cpp fix #includes to compile on non windows without pch 2013-04-28 16:24:14 +10:00
tr_world.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_WorldEffects.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_WorldEffects.h ditch dos style newlines 2013-04-22 15:25:59 +10:00