mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
adapt the q3a unix backend to c++ and JO
This commit is contained in:
parent
e926318ae5
commit
cf987264f9
6 changed files with 561 additions and 643 deletions
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@ -24,7 +24,7 @@
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#include "macosx_glimp.h"
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#elif defined( __linux__ )
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#else
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#include <GL/gl.h>
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#include <GL/glx.h>
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@ -33,18 +33,6 @@
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#include <GL/fxmesa.h>
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#endif
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#elif defined( __FreeBSD__ ) // rb010123
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#include <GL/gl.h>
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#include <GL/glx.h>
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#if defined(__FX__)
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#include <GL/fxmesa.h>
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#endif
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#else
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#include <gl.h>
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#endif
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#ifndef APIENTRY
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@ -133,12 +121,7 @@ extern void ( APIENTRY * qglPointParameterfvEXT)( GLenum, GLfloat *);
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//===========================================================================
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// non-windows systems will just redefine qgl* to gl*
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#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) // rb010123
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#include "qgl_linked.h"
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#elif defined(MACOS_X)
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#if defined(MACOS_X)
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// This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API.
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#include "macosx_qgl.h"
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@ -510,9 +493,7 @@ extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
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extern BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
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#endif // _WIN32
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#if ( (defined __linux__ ) || (defined __FreeBSD__ ) ) // rb010123
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#elif !defined(MACOS_X)
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//FX Mesa Functions
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// bk001129 - from cvs1.17 (mkv)
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@ -44,10 +44,10 @@
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#include <X11/extensions/xf86dga.h>
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#include <X11/extensions/Xxf86dga.h>
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#include <X11/extensions/xf86vmode.h>
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#define WINDOW_CLASS_NAME "Quake 3: Arena"
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#define WINDOW_CLASS_NAME "Jedi Outcast"
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typedef enum {
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RSERR_OK,
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@ -158,100 +158,102 @@ static char *XLateKey(XKeyEvent *ev, int *key)
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switch(keysym)
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{
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case XK_KP_Page_Up:
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case XK_KP_9: *key = K_KP_PGUP; break;
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case XK_Page_Up: *key = K_PGUP; break;
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case XK_KP_9: *key = A_KP_9; break;
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case XK_Page_Up: *key = A_PAGE_UP; break;
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case XK_KP_Page_Down:
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case XK_KP_3: *key = K_KP_PGDN; break;
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case XK_Page_Down: *key = K_PGDN; break;
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case XK_KP_3: *key = A_KP_3; break;
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case XK_Page_Down: *key = A_PAGE_DOWN; break;
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case XK_KP_Home: *key = K_KP_HOME; break;
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case XK_KP_7: *key = K_KP_HOME; break;
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case XK_Home: *key = K_HOME; break;
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case XK_KP_Home:
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case XK_KP_7: *key = A_KP_7; break;
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case XK_Home: *key = A_HOME; break;
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case XK_KP_End:
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case XK_KP_1: *key = K_KP_END; break;
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case XK_End: *key = K_END; break;
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case XK_KP_1: *key = A_KP_1; break;
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case XK_End: *key = A_END; break;
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case XK_KP_Left: *key = K_KP_LEFTARROW; break;
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case XK_KP_4: *key = K_KP_LEFTARROW; break;
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case XK_Left: *key = K_LEFTARROW; break;
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case XK_KP_Left:
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case XK_KP_4: *key = A_KP_4; break;
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case XK_Left: *key = A_CURSOR_LEFT; break;
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case XK_KP_Right: *key = K_KP_RIGHTARROW; break;
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case XK_KP_6: *key = K_KP_RIGHTARROW; break;
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case XK_Right: *key = K_RIGHTARROW; break;
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case XK_KP_Right:
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case XK_KP_6: *key = A_KP_6; break;
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case XK_Right: *key = A_CURSOR_RIGHT; break;
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case XK_KP_Down:
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case XK_KP_2: *key = K_KP_DOWNARROW; break;
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case XK_Down: *key = K_DOWNARROW; break;
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case XK_KP_2: *key = A_KP_2; break;
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case XK_Down: *key = A_CURSOR_DOWN; break;
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case XK_KP_Up:
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case XK_KP_8: *key = K_KP_UPARROW; break;
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case XK_Up: *key = K_UPARROW; break;
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case XK_KP_8: *key = A_KP_8; break;
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case XK_Up: *key = A_CURSOR_UP; break;
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case XK_Escape: *key = K_ESCAPE; break;
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case XK_Escape: *key = A_ESCAPE; break;
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case XK_KP_Enter: *key = K_KP_ENTER; break;
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case XK_Return: *key = K_ENTER; break;
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case XK_KP_Enter: *key = A_KP_ENTER; break;
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case XK_Return: *key = A_ENTER; break;
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case XK_Tab: *key = K_TAB; break;
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case XK_Tab: *key = A_TAB; break;
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case XK_F1: *key = K_F1; break;
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case XK_F1: *key = A_F1; break;
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case XK_F2: *key = K_F2; break;
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case XK_F2: *key = A_F2; break;
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case XK_F3: *key = K_F3; break;
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case XK_F3: *key = A_F3; break;
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case XK_F4: *key = K_F4; break;
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case XK_F4: *key = A_F4; break;
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case XK_F5: *key = K_F5; break;
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case XK_F5: *key = A_F5; break;
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case XK_F6: *key = K_F6; break;
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case XK_F6: *key = A_F6; break;
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case XK_F7: *key = K_F7; break;
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case XK_F7: *key = A_F7; break;
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case XK_F8: *key = K_F8; break;
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case XK_F8: *key = A_F8; break;
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case XK_F9: *key = K_F9; break;
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case XK_F9: *key = A_F9; break;
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case XK_F10: *key = K_F10; break;
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case XK_F10: *key = A_F10; break;
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case XK_F11: *key = K_F11; break;
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case XK_F11: *key = A_F11; break;
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case XK_F12: *key = K_F12; break;
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case XK_F12: *key = A_F12; break;
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// bk001206 - from Ryan's Fakk2
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//case XK_BackSpace: *key = 8; break; // ctrl-h
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case XK_BackSpace: *key = K_BACKSPACE; break; // ctrl-h
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case XK_BackSpace: *key = A_BACKSPACE; break; // ctrl-h
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case XK_KP_Delete:
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case XK_KP_Decimal: *key = K_KP_DEL; break;
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case XK_Delete: *key = K_DEL; break;
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case XK_KP_Decimal: *key = A_KP_PERIOD; break;
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case XK_Delete: *key = A_DELETE; break;
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case XK_Pause: *key = K_PAUSE; break;
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case XK_Pause: *key = A_PAUSE; break;
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case XK_Shift_L:
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case XK_Shift_R: *key = K_SHIFT; break;
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case XK_Shift_R: *key = A_SHIFT; break;
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case XK_Execute:
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case XK_Control_L:
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case XK_Control_R: *key = K_CTRL; break;
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case XK_Control_R: *key = A_CTRL; break;
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case XK_Alt_L:
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case XK_Meta_L:
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case XK_Alt_R:
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case XK_Meta_R: *key = K_ALT; break;
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case XK_Meta_R: *key = A_ALT; break;
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case XK_KP_Begin: *key = K_KP_5; break;
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case XK_KP_Begin: *key = A_KP_5; break;
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case XK_Insert: *key = K_INS; break;
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case XK_Insert: *key = A_INSERT; break;
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case XK_KP_Insert:
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case XK_KP_0: *key = K_KP_INS; break;
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case XK_KP_0: *key = A_KP_0; break;
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case XK_KP_Multiply: *key = '*'; break;
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case XK_KP_Add: *key = K_KP_PLUS; break;
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case XK_KP_Subtract: *key = K_KP_MINUS; break;
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case XK_KP_Divide: *key = K_KP_SLASH; break;
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case XK_KP_Add: *key = A_KP_PLUS; break;
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case XK_KP_Subtract: *key = A_KP_MINUS; break;
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#if 0
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case XK_KP_Divide: *key = A_KP_SLASH; break;
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#endif
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// bk001130 - from cvs1.17 (mkv)
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case XK_exclam: *key = '1'; break;
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@ -411,7 +413,10 @@ static qboolean X11_PendingInput(void) {
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FD_ZERO(&fdset);
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FD_SET(x11_fd, &fdset);
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if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) {
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return(XPending(dpy));
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if (XPending(dpy))
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return qtrue;
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else
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return qfalse;
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}
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}
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case ButtonPress:
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if (event.xbutton.button == 4) {
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Sys_QueEvent( 0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
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} else if (event.xbutton.button == 5) {
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Sys_QueEvent( 0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
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} else {
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b=-1;
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if (event.xbutton.button == 1) {
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b = 1;
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}
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Sys_QueEvent( 0, SE_KEY, K_MOUSE1 + b, qtrue, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MOUSE1 + b, qtrue, 0, NULL );
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}
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break;
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case ButtonRelease:
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if (event.xbutton.button == 4) {
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Sys_QueEvent( 0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
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} else if (event.xbutton.button == 5) {
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Sys_QueEvent( 0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
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} else {
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b=-1;
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if (event.xbutton.button == 1) {
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@ -571,7 +576,7 @@ static void HandleEvents(void)
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} else if (event.xbutton.button == 3) {
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b = 1;
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}
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Sys_QueEvent( 0, SE_KEY, K_MOUSE1 + b, qfalse, 0, NULL );
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Sys_QueEvent( 0, SE_KEY, A_MOUSE1 + b, qfalse, 0, NULL );
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}
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break;
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@ -730,7 +735,7 @@ static qboolean GLW_StartDriverAndSetMode( const char *drivername,
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}
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#endif
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err = GLW_SetMode( drivername, mode, fullscreen );
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err = (rserr_t) GLW_SetMode( drivername, mode, fullscreen );
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switch ( err )
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{
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@ -861,7 +866,7 @@ int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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actualWidth, actualHeight);
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} else {
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fullscreen = 0;
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fullscreen = qfalse;
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ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: No acceptable modes found\n");
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}
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} else {
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@ -875,9 +880,6 @@ int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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else
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colorbits = r_colorbits->value;
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if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
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colorbits = 16;
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if (!r_depthbits->value)
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depthbits = 24;
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else
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@ -1002,7 +1004,7 @@ int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
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qglXMakeCurrent(dpy, win, ctx);
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// bk001130 - from cvs1.17 (mkv)
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glstring = qglGetString (GL_RENDERER);
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glstring = (const char *) qglGetString (GL_RENDERER);
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
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// bk010122 - new software token (Indirect)
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@ -1149,10 +1151,13 @@ static void GLW_InitExtensions( void )
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** GLimp_win.c internal function that that attempts to load and use
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** a specific OpenGL DLL.
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*/
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static qboolean GLW_LoadOpenGL( const char *name )
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static qboolean GLW_LoadOpenGL()
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{
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char name[1024];
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qboolean fullscreen;
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strcpy( name, OPENGL_DRIVER_NAME );
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ri.Printf( PRINT_ALL, "...loading %s: ", name );
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// disable the 3Dfx splash screen and set gamma
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@ -1166,7 +1171,7 @@ static qboolean GLW_LoadOpenGL( const char *name )
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// load the QGL layer
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if ( QGL_Init( name ) )
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{
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fullscreen = r_fullscreen->integer;
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fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
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// create the window and set up the context
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if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) )
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@ -1192,6 +1197,17 @@ fail:
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return qfalse;
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}
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static void GLW_StartOpenGL( void )
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{
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//
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// load and initialize the specific OpenGL driver
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//
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if ( !GLW_LoadOpenGL() )
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{
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Com_Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" );
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}
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}
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/*
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** GLimp_Init
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**
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@ -1215,69 +1231,41 @@ void GLimp_Init( void )
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InitSig();
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// Hack here so that if the UI
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if ( *r_previousglDriver->string ) {
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// The UI changed it on us, hack it back
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// This means the renderer can't be changed on the fly
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ri.Cvar_Set( "r_glDriver", r_previousglDriver->string );
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}
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//
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// load and initialize the specific OpenGL driver
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//
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if ( !GLW_LoadOpenGL( r_glDriver->string ) )
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{
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if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) )
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{
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attemptedlibGL = qtrue;
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}
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else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
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{
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attempted3Dfx = qtrue;
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}
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if ( !attempted3Dfx && !success )
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{
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attempted3Dfx = qtrue;
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if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) )
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{
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ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME );
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r_glDriver->modified = qfalse;
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success = qtrue;
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}
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}
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// try ICD before trying 3Dfx standalone driver
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if ( !attemptedlibGL && !success )
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{
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attemptedlibGL = qtrue;
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if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
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{
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ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
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r_glDriver->modified = qfalse;
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success = qtrue;
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}
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}
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if (!success)
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ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
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}
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// Save it in case the UI stomps it
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ri.Cvar_Set( "r_previousglDriver", r_glDriver->string );
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// This values force the UI to disable driver selection
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glConfig.driverType = GLDRV_ICD;
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glConfig.hardwareType = GLHW_GENERIC;
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GLW_StartOpenGL();
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// get our config strings
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Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
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Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
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if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
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glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
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Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
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Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
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const char* glstring;
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glstring = (const char *)qglGetString (GL_VENDOR);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.vendor_string, glstring, sizeof( glConfig.vendor_string ) );
|
||||
glstring = (const char *)qglGetString (GL_RENDERER);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.renderer_string, glstring, sizeof( glConfig.renderer_string ) );
|
||||
glstring = (const char *)qglGetString (GL_VERSION);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.version_string, glstring, sizeof( glConfig.version_string ) );
|
||||
glstring = (const char *)qglGetString (GL_EXTENSIONS);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.extensions_string, glstring, sizeof( glConfig.extensions_string ) );
|
||||
|
||||
// OpenGL driver constants
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
||||
// stubbed or broken drivers may have reported 0...
|
||||
if ( glConfig.maxTextureSize <= 0 )
|
||||
{
|
||||
glConfig.maxTextureSize = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// chipset specific configuration
|
||||
|
@ -1292,54 +1280,8 @@ void GLimp_Init( void )
|
|||
//
|
||||
if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
|
||||
{
|
||||
glConfig.hardwareType = GLHW_GENERIC;
|
||||
|
||||
ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
|
||||
|
||||
// VOODOO GRAPHICS w/ 2MB
|
||||
if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_picmip", "2" );
|
||||
ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Cvar_Set( "r_picmip", "1" );
|
||||
|
||||
if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_finish", "0" );
|
||||
}
|
||||
// Savage3D and Savage4 should always have trilinear enabled
|
||||
else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// this is where hardware specific workarounds that should be
|
||||
// detected/initialized every startup should go.
|
||||
//
|
||||
if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) )
|
||||
{
|
||||
glConfig.hardwareType = GLHW_3DFX_2D3D;
|
||||
}
|
||||
else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) )
|
||||
{
|
||||
glConfig.hardwareType = GLHW_RAGEPRO;
|
||||
}
|
||||
else if ( Q_stristr( buf, "permedia2" ) )
|
||||
{
|
||||
glConfig.hardwareType = GLHW_PERMEDIA2;
|
||||
}
|
||||
else if ( Q_stristr( buf, "riva 128" ) )
|
||||
{
|
||||
glConfig.hardwareType = GLHW_RIVA128;
|
||||
}
|
||||
else if ( Q_stristr( buf, "riva tnt " ) )
|
||||
{
|
||||
}
|
||||
|
||||
ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
|
||||
|
@ -1500,8 +1442,7 @@ void IN_Frame (void) {
|
|||
// temporarily deactivate if not in the game and
|
||||
// running on the desktop
|
||||
// voodoo always counts as full screen
|
||||
if (Cvar_VariableValue ("r_fullscreen") == 0
|
||||
&& strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) {
|
||||
if (Cvar_VariableValue ("r_fullscreen") == 0) {
|
||||
IN_DeactivateMouse ();
|
||||
return;
|
||||
}
|
||||
|
@ -1537,7 +1478,7 @@ void Sys_SendKeyEvents (void) {
|
|||
// bk010216 - added stubs for non-Linux UNIXes here
|
||||
// FIXME - use NO_JOYSTICK or something else generic
|
||||
|
||||
#if defined( __FreeBSD__ ) // rb010123
|
||||
#if 1
|
||||
void IN_StartupJoystick( void ) {}
|
||||
void IN_JoyMove( void ) {}
|
||||
#endif
|
||||
|
|
|
@ -8,34 +8,21 @@
|
|||
** QGL_Init() - loads libraries, assigns function pointers, etc.
|
||||
** QGL_Shutdown() - unloads libraries, NULLs function pointers
|
||||
*/
|
||||
|
||||
// bk001204
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
|
||||
#include <float.h>
|
||||
#include "../game/q_shared.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "unix_glw.h"
|
||||
#include "../client/client.h"
|
||||
|
||||
// bk001129 - from cvs1.17 (mkv)
|
||||
//#if defined(__FX__)
|
||||
//#include <GL/fxmesa.h>
|
||||
//#endif
|
||||
//#include <GL/glx.h> // bk010216 - FIXME: all of the above redundant? renderer/qgl.h
|
||||
#include <GL/glx.h>
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
// bk001129 - from cvs1.17 (mkv)
|
||||
#if defined(__FX__)
|
||||
//FX Mesa Functions
|
||||
fxMesaContext (*qfxMesaCreateContext)(GLuint win, GrScreenResolution_t, GrScreenRefresh_t, const GLint attribList[]);
|
||||
fxMesaContext (*qfxMesaCreateBestContext)(GLuint win, GLint width, GLint height, const GLint attribList[]);
|
||||
void (*qfxMesaDestroyContext)(fxMesaContext ctx);
|
||||
void (*qfxMesaMakeCurrent)(fxMesaContext ctx);
|
||||
fxMesaContext (*qfxMesaGetCurrentContext)(void);
|
||||
void (*qfxMesaSwapBuffers)(void);
|
||||
#ifndef __stdcall
|
||||
#define __stdcall
|
||||
#endif
|
||||
|
||||
//GLX Functions
|
||||
|
@ -383,15 +370,6 @@ void ( APIENTRY * qglVertex4sv )(const GLshort *v);
|
|||
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
|
||||
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
|
||||
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
|
||||
|
||||
void ( APIENTRY * qglLockArraysEXT)( int, int);
|
||||
void ( APIENTRY * qglUnlockArraysEXT) ( void );
|
||||
|
||||
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
|
||||
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
|
||||
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
|
||||
void ( APIENTRY * qgl3DfxSetPaletteEXT)( GLuint * );
|
||||
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
|
||||
|
@ -2973,16 +2951,6 @@ void QGL_Shutdown( void )
|
|||
qglVertexPointer = NULL;
|
||||
qglViewport = NULL;
|
||||
|
||||
// bk001129 - from cvs1.17 (mkv)
|
||||
#if defined(__FX__)
|
||||
qfxMesaCreateContext = NULL;
|
||||
qfxMesaCreateBestContext = NULL;
|
||||
qfxMesaDestroyContext = NULL;
|
||||
qfxMesaMakeCurrent = NULL;
|
||||
qfxMesaGetCurrentContext = NULL;
|
||||
qfxMesaSwapBuffers = NULL;
|
||||
#endif
|
||||
|
||||
qglXChooseVisual = NULL;
|
||||
qglXCreateContext = NULL;
|
||||
qglXDestroyContext = NULL;
|
||||
|
@ -3013,12 +2981,28 @@ void *qwglGetProcAddress(char *symbol)
|
|||
|
||||
qboolean QGL_Init( const char *dllname )
|
||||
{
|
||||
if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY|RTLD_GLOBAL ) ) == 0 )
|
||||
#if 0 //FIXME
|
||||
// update 3Dfx gamma irrespective of underlying DLL
|
||||
{
|
||||
char envbuffer[1024];
|
||||
float g;
|
||||
|
||||
g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
|
||||
Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
|
||||
putenv( envbuffer );
|
||||
Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
|
||||
putenv( envbuffer );
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY ) ) == 0 )
|
||||
{
|
||||
char fn[1024];
|
||||
// FILE *fp; // bk001204 - unused
|
||||
FILE *fp;
|
||||
extern uid_t saved_euid; // unix_main.c
|
||||
|
||||
//fprintf(stdout, "uid=%d,euid=%d\n", getuid(), geteuid()); fflush(stdout);
|
||||
|
||||
// if we are not setuid, try current directory
|
||||
if (getuid() == saved_euid) {
|
||||
getcwd(fn, sizeof(fn));
|
||||
|
@ -3026,366 +3010,359 @@ qboolean QGL_Init( const char *dllname )
|
|||
Q_strcat(fn, sizeof(fn), dllname);
|
||||
|
||||
if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
|
||||
ri.Printf(PRINT_ALL, "QGL_Init: Can't load %s from /etc/ld.so.conf or current dir: %s\n", dllname, dlerror());
|
||||
Com_Printf("QGL_Init: Can't load %s from /etc/ld.so.conf or current dir: %s\n", dllname, dlerror());
|
||||
return qfalse;
|
||||
}
|
||||
} else {
|
||||
ri.Printf(PRINT_ALL, "QGL_Init: Can't load %s from /etc/ld.so.conf: %s\n", dllname, dlerror());
|
||||
Com_Printf("QGL_Init: Can't load %s from /etc/ld.so.conf: %s\n", dllname, dlerror());
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
qglAccum = dllAccum = GPA( "glAccum" );
|
||||
qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" );
|
||||
qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" );
|
||||
qglArrayElement = dllArrayElement = GPA( "glArrayElement" );
|
||||
qglBegin = dllBegin = GPA( "glBegin" );
|
||||
qglBindTexture = dllBindTexture = GPA( "glBindTexture" );
|
||||
qglBitmap = dllBitmap = GPA( "glBitmap" );
|
||||
qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" );
|
||||
qglCallList = dllCallList = GPA( "glCallList" );
|
||||
qglCallLists = dllCallLists = GPA( "glCallLists" );
|
||||
qglClear = dllClear = GPA( "glClear" );
|
||||
qglClearAccum = dllClearAccum = GPA( "glClearAccum" );
|
||||
qglClearColor = dllClearColor = GPA( "glClearColor" );
|
||||
qglClearDepth = dllClearDepth = GPA( "glClearDepth" );
|
||||
qglClearIndex = dllClearIndex = GPA( "glClearIndex" );
|
||||
qglClearStencil = dllClearStencil = GPA( "glClearStencil" );
|
||||
qglClipPlane = dllClipPlane = GPA( "glClipPlane" );
|
||||
qglColor3b = dllColor3b = GPA( "glColor3b" );
|
||||
qglColor3bv = dllColor3bv = GPA( "glColor3bv" );
|
||||
qglColor3d = dllColor3d = GPA( "glColor3d" );
|
||||
qglColor3dv = dllColor3dv = GPA( "glColor3dv" );
|
||||
qglColor3f = dllColor3f = GPA( "glColor3f" );
|
||||
qglColor3fv = dllColor3fv = GPA( "glColor3fv" );
|
||||
qglColor3i = dllColor3i = GPA( "glColor3i" );
|
||||
qglColor3iv = dllColor3iv = GPA( "glColor3iv" );
|
||||
qglColor3s = dllColor3s = GPA( "glColor3s" );
|
||||
qglColor3sv = dllColor3sv = GPA( "glColor3sv" );
|
||||
qglColor3ub = dllColor3ub = GPA( "glColor3ub" );
|
||||
qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" );
|
||||
qglColor3ui = dllColor3ui = GPA( "glColor3ui" );
|
||||
qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" );
|
||||
qglColor3us = dllColor3us = GPA( "glColor3us" );
|
||||
qglColor3usv = dllColor3usv = GPA( "glColor3usv" );
|
||||
qglColor4b = dllColor4b = GPA( "glColor4b" );
|
||||
qglColor4bv = dllColor4bv = GPA( "glColor4bv" );
|
||||
qglColor4d = dllColor4d = GPA( "glColor4d" );
|
||||
qglColor4dv = dllColor4dv = GPA( "glColor4dv" );
|
||||
qglColor4f = dllColor4f = GPA( "glColor4f" );
|
||||
qglColor4fv = dllColor4fv = GPA( "glColor4fv" );
|
||||
qglColor4i = dllColor4i = GPA( "glColor4i" );
|
||||
qglColor4iv = dllColor4iv = GPA( "glColor4iv" );
|
||||
qglColor4s = dllColor4s = GPA( "glColor4s" );
|
||||
qglColor4sv = dllColor4sv = GPA( "glColor4sv" );
|
||||
qglColor4ub = dllColor4ub = GPA( "glColor4ub" );
|
||||
qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" );
|
||||
qglColor4ui = dllColor4ui = GPA( "glColor4ui" );
|
||||
qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" );
|
||||
qglColor4us = dllColor4us = GPA( "glColor4us" );
|
||||
qglColor4usv = dllColor4usv = GPA( "glColor4usv" );
|
||||
qglColorMask = dllColorMask = GPA( "glColorMask" );
|
||||
qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" );
|
||||
qglColorPointer = dllColorPointer = GPA( "glColorPointer" );
|
||||
qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" );
|
||||
qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
|
||||
qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
|
||||
qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
|
||||
qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
|
||||
qglCullFace = dllCullFace = GPA( "glCullFace" );
|
||||
qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" );
|
||||
qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" );
|
||||
qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" );
|
||||
qglDepthMask = dllDepthMask = GPA( "glDepthMask" );
|
||||
qglDepthRange = dllDepthRange = GPA( "glDepthRange" );
|
||||
qglDisable = dllDisable = GPA( "glDisable" );
|
||||
qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" );
|
||||
qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" );
|
||||
qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" );
|
||||
qglDrawElements = dllDrawElements = GPA( "glDrawElements" );
|
||||
qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" );
|
||||
qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" );
|
||||
qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
|
||||
qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" );
|
||||
qglEnable = dllEnable = GPA( "glEnable" );
|
||||
qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" );
|
||||
qglEnd = dllEnd = GPA( "glEnd" );
|
||||
qglEndList = dllEndList = GPA( "glEndList" );
|
||||
qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" );
|
||||
qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" );
|
||||
qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" );
|
||||
qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" );
|
||||
qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" );
|
||||
qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" );
|
||||
qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" );
|
||||
qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" );
|
||||
qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" );
|
||||
qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" );
|
||||
qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" );
|
||||
qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" );
|
||||
qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" );
|
||||
qglFinish = dllFinish = GPA( "glFinish" );
|
||||
qglFlush = dllFlush = GPA( "glFlush" );
|
||||
qglFogf = dllFogf = GPA( "glFogf" );
|
||||
qglFogfv = dllFogfv = GPA( "glFogfv" );
|
||||
qglFogi = dllFogi = GPA( "glFogi" );
|
||||
qglFogiv = dllFogiv = GPA( "glFogiv" );
|
||||
qglFrontFace = dllFrontFace = GPA( "glFrontFace" );
|
||||
qglFrustum = dllFrustum = GPA( "glFrustum" );
|
||||
qglGenLists = dllGenLists = GPA( "glGenLists" );
|
||||
qglGenTextures = dllGenTextures = GPA( "glGenTextures" );
|
||||
qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" );
|
||||
qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" );
|
||||
qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" );
|
||||
qglGetError = dllGetError = GPA( "glGetError" );
|
||||
qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" );
|
||||
qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" );
|
||||
qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" );
|
||||
qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" );
|
||||
qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" );
|
||||
qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" );
|
||||
qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" );
|
||||
qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" );
|
||||
qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" );
|
||||
qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" );
|
||||
qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" );
|
||||
qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" );
|
||||
qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" );
|
||||
qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" );
|
||||
qglGetString = dllGetString = GPA( "glGetString" );
|
||||
qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" );
|
||||
qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" );
|
||||
qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" );
|
||||
qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" );
|
||||
qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" );
|
||||
qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" );
|
||||
qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" );
|
||||
qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" );
|
||||
qglHint = dllHint = GPA( "glHint" );
|
||||
qglIndexMask = dllIndexMask = GPA( "glIndexMask" );
|
||||
qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" );
|
||||
qglIndexd = dllIndexd = GPA( "glIndexd" );
|
||||
qglIndexdv = dllIndexdv = GPA( "glIndexdv" );
|
||||
qglIndexf = dllIndexf = GPA( "glIndexf" );
|
||||
qglIndexfv = dllIndexfv = GPA( "glIndexfv" );
|
||||
qglIndexi = dllIndexi = GPA( "glIndexi" );
|
||||
qglIndexiv = dllIndexiv = GPA( "glIndexiv" );
|
||||
qglIndexs = dllIndexs = GPA( "glIndexs" );
|
||||
qglIndexsv = dllIndexsv = GPA( "glIndexsv" );
|
||||
qglIndexub = dllIndexub = GPA( "glIndexub" );
|
||||
qglIndexubv = dllIndexubv = GPA( "glIndexubv" );
|
||||
qglInitNames = dllInitNames = GPA( "glInitNames" );
|
||||
qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" );
|
||||
qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" );
|
||||
qglIsList = dllIsList = GPA( "glIsList" );
|
||||
qglIsTexture = dllIsTexture = GPA( "glIsTexture" );
|
||||
qglLightModelf = dllLightModelf = GPA( "glLightModelf" );
|
||||
qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" );
|
||||
qglLightModeli = dllLightModeli = GPA( "glLightModeli" );
|
||||
qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" );
|
||||
qglLightf = dllLightf = GPA( "glLightf" );
|
||||
qglLightfv = dllLightfv = GPA( "glLightfv" );
|
||||
qglLighti = dllLighti = GPA( "glLighti" );
|
||||
qglLightiv = dllLightiv = GPA( "glLightiv" );
|
||||
qglLineStipple = dllLineStipple = GPA( "glLineStipple" );
|
||||
qglLineWidth = dllLineWidth = GPA( "glLineWidth" );
|
||||
qglListBase = dllListBase = GPA( "glListBase" );
|
||||
qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" );
|
||||
qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" );
|
||||
qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" );
|
||||
qglLoadName = dllLoadName = GPA( "glLoadName" );
|
||||
qglLogicOp = dllLogicOp = GPA( "glLogicOp" );
|
||||
qglMap1d = dllMap1d = GPA( "glMap1d" );
|
||||
qglMap1f = dllMap1f = GPA( "glMap1f" );
|
||||
qglMap2d = dllMap2d = GPA( "glMap2d" );
|
||||
qglMap2f = dllMap2f = GPA( "glMap2f" );
|
||||
qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" );
|
||||
qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" );
|
||||
qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" );
|
||||
qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" );
|
||||
qglMaterialf = dllMaterialf = GPA( "glMaterialf" );
|
||||
qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" );
|
||||
qglMateriali = dllMateriali = GPA( "glMateriali" );
|
||||
qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" );
|
||||
qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" );
|
||||
qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" );
|
||||
qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" );
|
||||
qglNewList = dllNewList = GPA( "glNewList" );
|
||||
qglNormal3b = dllNormal3b = GPA( "glNormal3b" );
|
||||
qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" );
|
||||
qglNormal3d = dllNormal3d = GPA( "glNormal3d" );
|
||||
qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" );
|
||||
qglNormal3f = dllNormal3f = GPA( "glNormal3f" );
|
||||
qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" );
|
||||
qglNormal3i = dllNormal3i = GPA( "glNormal3i" );
|
||||
qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" );
|
||||
qglNormal3s = dllNormal3s = GPA( "glNormal3s" );
|
||||
qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" );
|
||||
qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" );
|
||||
qglOrtho = dllOrtho = GPA( "glOrtho" );
|
||||
qglPassThrough = dllPassThrough = GPA( "glPassThrough" );
|
||||
qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" );
|
||||
qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" );
|
||||
qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" );
|
||||
qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" );
|
||||
qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" );
|
||||
qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" );
|
||||
qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" );
|
||||
qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" );
|
||||
qglPointSize = dllPointSize = GPA( "glPointSize" );
|
||||
qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" );
|
||||
qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" );
|
||||
qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" );
|
||||
qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" );
|
||||
qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" );
|
||||
qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" );
|
||||
qglPopName = dllPopName = GPA( "glPopName" );
|
||||
qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" );
|
||||
qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" );
|
||||
qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" );
|
||||
qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" );
|
||||
qglPushName = dllPushName = GPA( "glPushName" );
|
||||
qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" );
|
||||
qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" );
|
||||
qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" );
|
||||
qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" );
|
||||
qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" );
|
||||
qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" );
|
||||
qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" );
|
||||
qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" );
|
||||
qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" );
|
||||
qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" );
|
||||
qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" );
|
||||
qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" );
|
||||
qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" );
|
||||
qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" );
|
||||
qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" );
|
||||
qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" );
|
||||
qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" );
|
||||
qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" );
|
||||
qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" );
|
||||
qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" );
|
||||
qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" );
|
||||
qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" );
|
||||
qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" );
|
||||
qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" );
|
||||
qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" );
|
||||
qglReadPixels = dllReadPixels = GPA( "glReadPixels" );
|
||||
qglRectd = dllRectd = GPA( "glRectd" );
|
||||
qglRectdv = dllRectdv = GPA( "glRectdv" );
|
||||
qglRectf = dllRectf = GPA( "glRectf" );
|
||||
qglRectfv = dllRectfv = GPA( "glRectfv" );
|
||||
qglRecti = dllRecti = GPA( "glRecti" );
|
||||
qglRectiv = dllRectiv = GPA( "glRectiv" );
|
||||
qglRects = dllRects = GPA( "glRects" );
|
||||
qglRectsv = dllRectsv = GPA( "glRectsv" );
|
||||
qglRenderMode = dllRenderMode = GPA( "glRenderMode" );
|
||||
qglRotated = dllRotated = GPA( "glRotated" );
|
||||
qglRotatef = dllRotatef = GPA( "glRotatef" );
|
||||
qglScaled = dllScaled = GPA( "glScaled" );
|
||||
qglScalef = dllScalef = GPA( "glScalef" );
|
||||
qglScissor = dllScissor = GPA( "glScissor" );
|
||||
qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" );
|
||||
qglShadeModel = dllShadeModel = GPA( "glShadeModel" );
|
||||
qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" );
|
||||
qglStencilMask = dllStencilMask = GPA( "glStencilMask" );
|
||||
qglStencilOp = dllStencilOp = GPA( "glStencilOp" );
|
||||
qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" );
|
||||
qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" );
|
||||
qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" );
|
||||
qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" );
|
||||
qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" );
|
||||
qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" );
|
||||
qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" );
|
||||
qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" );
|
||||
qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" );
|
||||
qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" );
|
||||
qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" );
|
||||
qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" );
|
||||
qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" );
|
||||
qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" );
|
||||
qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" );
|
||||
qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" );
|
||||
qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" );
|
||||
qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" );
|
||||
qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" );
|
||||
qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" );
|
||||
qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" );
|
||||
qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" );
|
||||
qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" );
|
||||
qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" );
|
||||
qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" );
|
||||
qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" );
|
||||
qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" );
|
||||
qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" );
|
||||
qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" );
|
||||
qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" );
|
||||
qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" );
|
||||
qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" );
|
||||
qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" );
|
||||
qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" );
|
||||
qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" );
|
||||
qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" );
|
||||
qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" );
|
||||
qglTexGend = dllTexGend = GPA( "glTexGend" );
|
||||
qglTexGendv = dllTexGendv = GPA( "glTexGendv" );
|
||||
qglTexGenf = dllTexGenf = GPA( "glTexGenf" );
|
||||
qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" );
|
||||
qglTexGeni = dllTexGeni = GPA( "glTexGeni" );
|
||||
qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" );
|
||||
qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" );
|
||||
qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" );
|
||||
qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" );
|
||||
qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" );
|
||||
qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" );
|
||||
qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" );
|
||||
qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" );
|
||||
qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" );
|
||||
qglTranslated = dllTranslated = GPA( "glTranslated" );
|
||||
qglTranslatef = dllTranslatef = GPA( "glTranslatef" );
|
||||
qglVertex2d = dllVertex2d = GPA( "glVertex2d" );
|
||||
qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" );
|
||||
qglVertex2f = dllVertex2f = GPA( "glVertex2f" );
|
||||
qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" );
|
||||
qglVertex2i = dllVertex2i = GPA( "glVertex2i" );
|
||||
qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" );
|
||||
qglVertex2s = dllVertex2s = GPA( "glVertex2s" );
|
||||
qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" );
|
||||
qglVertex3d = dllVertex3d = GPA( "glVertex3d" );
|
||||
qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" );
|
||||
qglVertex3f = dllVertex3f = GPA( "glVertex3f" );
|
||||
qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" );
|
||||
qglVertex3i = dllVertex3i = GPA( "glVertex3i" );
|
||||
qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" );
|
||||
qglVertex3s = dllVertex3s = GPA( "glVertex3s" );
|
||||
qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" );
|
||||
qglVertex4d = dllVertex4d = GPA( "glVertex4d" );
|
||||
qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" );
|
||||
qglVertex4f = dllVertex4f = GPA( "glVertex4f" );
|
||||
qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" );
|
||||
qglVertex4i = dllVertex4i = GPA( "glVertex4i" );
|
||||
qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" );
|
||||
qglVertex4s = dllVertex4s = GPA( "glVertex4s" );
|
||||
qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" );
|
||||
qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
|
||||
qglViewport = dllViewport = GPA( "glViewport" );
|
||||
qglAccum = dllAccum = (void (__stdcall *)(unsigned int,float))GPA( "glAccum" );
|
||||
qglAlphaFunc = dllAlphaFunc = (void (__stdcall *)(unsigned int,float))GPA( "glAlphaFunc" );
|
||||
qglAreTexturesResident = dllAreTexturesResident = (unsigned char (__stdcall *)(int,const unsigned int *,unsigned char *))GPA( "glAreTexturesResident" );
|
||||
qglArrayElement = dllArrayElement = (void (__stdcall *)(int))GPA( "glArrayElement" );
|
||||
qglBegin = dllBegin = (void (__stdcall *)(unsigned int))GPA( "glBegin" );
|
||||
qglBindTexture = dllBindTexture = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBindTexture" );
|
||||
qglBitmap = dllBitmap = (void (__stdcall *)(int,int,float,float,float,float,const unsigned char *))GPA( "glBitmap" );
|
||||
qglBlendFunc = dllBlendFunc = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBlendFunc" );
|
||||
qglCallList = dllCallList = (void (__stdcall *)(unsigned int))GPA( "glCallList" );
|
||||
qglCallLists = dllCallLists = (void (__stdcall *)(int,unsigned int,const void *))GPA( "glCallLists" );
|
||||
qglClear = dllClear = (void (__stdcall *)(unsigned int))GPA( "glClear" );
|
||||
qglClearAccum = dllClearAccum = (void (__stdcall *)(float,float,float,float))GPA( "glClearAccum" );
|
||||
qglClearColor = dllClearColor = (void (__stdcall *)(float,float,float,float))GPA( "glClearColor" );
|
||||
qglClearDepth = dllClearDepth = (void (__stdcall *)(double))GPA( "glClearDepth" );
|
||||
qglClearIndex = dllClearIndex = (void (__stdcall *)(float))GPA( "glClearIndex" );
|
||||
qglClearStencil = dllClearStencil = (void (__stdcall *)(int))GPA( "glClearStencil" );
|
||||
qglClipPlane = dllClipPlane = (void (__stdcall *)(unsigned int,const double *))GPA( "glClipPlane" );
|
||||
qglColor3b = dllColor3b = (void (__stdcall *)(signed char,signed char,signed char))GPA( "glColor3b" );
|
||||
qglColor3bv = dllColor3bv = (void (__stdcall *)(const signed char *))GPA( "glColor3bv" );
|
||||
qglColor3d = dllColor3d = (void (__stdcall *)(double,double,double))GPA( "glColor3d" );
|
||||
qglColor3dv = dllColor3dv = (void (__stdcall *)(const double *))GPA( "glColor3dv" );
|
||||
qglColor3f = dllColor3f = (void (__stdcall *)(float,float,float))GPA( "glColor3f" );
|
||||
qglColor3fv = dllColor3fv = (void (__stdcall *)(const float *))GPA( "glColor3fv" );
|
||||
qglColor3i = dllColor3i = (void (__stdcall *)(int,int,int))GPA( "glColor3i" );
|
||||
qglColor3iv = dllColor3iv = (void (__stdcall *)(const int *))GPA( "glColor3iv" );
|
||||
qglColor3s = dllColor3s =(void (__stdcall *)(short,short,short))GPA( "glColor3s" );
|
||||
qglColor3sv = dllColor3sv =(void (__stdcall *)(const short *))GPA( "glColor3sv" );
|
||||
qglColor3ub = dllColor3ub =(void (__stdcall *)(unsigned char,unsigned char,unsigned char))GPA( "glColor3ub" );
|
||||
qglColor3ubv = dllColor3ubv =(void (__stdcall *)(const unsigned char *))GPA( "glColor3ubv" );
|
||||
qglColor3ui = dllColor3ui =(void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glColor3ui" );
|
||||
qglColor3uiv = dllColor3uiv =(void (__stdcall *)(const unsigned int *))GPA( "glColor3uiv" );
|
||||
qglColor3us = dllColor3us =(void (__stdcall *)(unsigned short,unsigned short,unsigned short))GPA( "glColor3us" );
|
||||
qglColor3usv = dllColor3usv =(void (__stdcall *)(const unsigned short *))GPA( "glColor3usv" );
|
||||
qglColor4b = dllColor4b =(void (__stdcall *)(signed char,signed char,signed char,signed char))GPA( "glColor4b" );
|
||||
qglColor4bv = dllColor4bv =(void (__stdcall *)(const signed char *))GPA( "glColor4bv" );
|
||||
qglColor4d = dllColor4d =(void (__stdcall *)(double,double,double,double))GPA( "glColor4d" );
|
||||
qglColor4dv = dllColor4dv =(void (__stdcall *)(const double *))GPA( "glColor4dv" );
|
||||
qglColor4f = dllColor4f =(void (__stdcall *)(float,float,float,float))GPA( "glColor4f" );
|
||||
qglColor4fv = dllColor4fv =(void (__stdcall *)(const float *))GPA( "glColor4fv" );
|
||||
qglColor4i = dllColor4i =(void (__stdcall *)(int,int,int,int))GPA( "glColor4i" );
|
||||
qglColor4iv = dllColor4iv =(void (__stdcall *)(const int *))GPA( "glColor4iv" );
|
||||
qglColor4s = dllColor4s =(void (__stdcall *)(short,short,short,short))GPA( "glColor4s" );
|
||||
qglColor4sv = dllColor4sv =(void (__stdcall *)(const short *))GPA( "glColor4sv" );
|
||||
qglColor4ub = dllColor4ub =(void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColor4ub" );
|
||||
qglColor4ubv = dllColor4ubv =(void (__stdcall *)(const unsigned char *))GPA( "glColor4ubv" );
|
||||
qglColor4ui = dllColor4ui =(void (__stdcall *)(unsigned int,unsigned int,unsigned int,unsigned int))GPA( "glColor4ui" );
|
||||
qglColor4uiv = dllColor4uiv =(void (__stdcall *)(const unsigned int *))GPA( "glColor4uiv" );
|
||||
qglColor4us = dllColor4us =(void (__stdcall *)(unsigned short,unsigned short,unsigned short,unsigned short))GPA( "glColor4us" );
|
||||
qglColor4usv = dllColor4usv =(void (__stdcall *)(const unsigned short *))GPA( "glColor4usv" );
|
||||
qglColorMask = dllColorMask =(void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColorMask" );
|
||||
qglColorMaterial = dllColorMaterial =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glColorMaterial" );
|
||||
qglColorPointer = dllColorPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glColorPointer" );
|
||||
qglCopyPixels = dllCopyPixels =(void (__stdcall *)(int,int,int,int,unsigned int))GPA( "glCopyPixels" );
|
||||
qglCopyTexImage1D = dllCopyTexImage1D =(void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int))GPA( "glCopyTexImage1D" );
|
||||
qglCopyTexImage2D = dllCopyTexImage2D =(void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int,int))GPA( "glCopyTexImage2D" );
|
||||
qglCopyTexSubImage1D = dllCopyTexSubImage1D =(void (__stdcall *)(unsigned int,int,int,int,int,int))GPA( "glCopyTexSubImage1D" );
|
||||
qglCopyTexSubImage2D = dllCopyTexSubImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,int,int))GPA( "glCopyTexSubImage2D" );
|
||||
qglCullFace = dllCullFace =(void (__stdcall *)(unsigned int))GPA( "glCullFace" );
|
||||
qglDeleteLists = dllDeleteLists =(void (__stdcall *)(unsigned int,int))GPA( "glDeleteLists" );
|
||||
qglDeleteTextures = dllDeleteTextures =(void (__stdcall *)(int,const unsigned int *))GPA( "glDeleteTextures" );
|
||||
qglDepthFunc = dllDepthFunc =(void (__stdcall *)(unsigned int))GPA( "glDepthFunc" );
|
||||
qglDepthMask = dllDepthMask =(void (__stdcall *)(unsigned char))GPA( "glDepthMask" );
|
||||
qglDepthRange = dllDepthRange =(void (__stdcall *)(double,double))GPA( "glDepthRange" );
|
||||
qglDisable = dllDisable =(void (__stdcall *)(unsigned int))GPA( "glDisable" );
|
||||
qglDisableClientState = dllDisableClientState =(void (__stdcall *)(unsigned int))GPA( "glDisableClientState" );
|
||||
qglDrawArrays = dllDrawArrays =(void (__stdcall *)(unsigned int,int,int))GPA( "glDrawArrays" );
|
||||
qglDrawBuffer = dllDrawBuffer =(void (__stdcall *)(unsigned int))GPA( "glDrawBuffer" );
|
||||
qglDrawElements = dllDrawElements =(void (__stdcall *)(unsigned int,int,unsigned int,const void *))GPA( "glDrawElements" );
|
||||
qglDrawPixels = dllDrawPixels =(void (__stdcall *)(int,int,unsigned int,unsigned int,const void *))GPA( "glDrawPixels" );
|
||||
qglEdgeFlag = dllEdgeFlag =(void (__stdcall *)(unsigned char))GPA( "glEdgeFlag" );
|
||||
qglEdgeFlagPointer = dllEdgeFlagPointer =(void (__stdcall *)(int,const void *))GPA( "glEdgeFlagPointer" );
|
||||
qglEdgeFlagv = dllEdgeFlagv =(void (__stdcall *)(const unsigned char *))GPA( "glEdgeFlagv" );
|
||||
qglEnable = dllEnable =(void (__stdcall *)(unsigned int))GPA( "glEnable" );
|
||||
qglEnableClientState = dllEnableClientState =(void (__stdcall *)(unsigned int))GPA( "glEnableClientState" );
|
||||
qglEnd = dllEnd =(void (__stdcall *)(void))GPA( "glEnd" );
|
||||
qglEndList = dllEndList =(void (__stdcall *)(void))GPA( "glEndList" );
|
||||
qglEvalCoord1d = dllEvalCoord1d =(void (__stdcall *)(double))GPA( "glEvalCoord1d" );
|
||||
qglEvalCoord1dv = dllEvalCoord1dv =(void (__stdcall *)(const double *))GPA( "glEvalCoord1dv" );
|
||||
qglEvalCoord1f = dllEvalCoord1f =(void (__stdcall *)(float))GPA( "glEvalCoord1f" );
|
||||
qglEvalCoord1fv = dllEvalCoord1fv =(void (__stdcall *)(const float *))GPA( "glEvalCoord1fv" );
|
||||
qglEvalCoord2d = dllEvalCoord2d =(void (__stdcall *)(double,double))GPA( "glEvalCoord2d" );
|
||||
qglEvalCoord2dv = dllEvalCoord2dv =(void (__stdcall *)(const double *))GPA( "glEvalCoord2dv" );
|
||||
qglEvalCoord2f = dllEvalCoord2f =(void (__stdcall *)(float,float))GPA( "glEvalCoord2f" );
|
||||
qglEvalCoord2fv = dllEvalCoord2fv =(void (__stdcall *)(const float *))GPA( "glEvalCoord2fv" );
|
||||
qglEvalMesh1 = dllEvalMesh1 =(void (__stdcall *)(unsigned int,int,int))GPA( "glEvalMesh1" );
|
||||
qglEvalMesh2 = dllEvalMesh2 =(void (__stdcall *)(unsigned int,int,int,int,int))GPA( "glEvalMesh2" );
|
||||
qglEvalPoint1 = dllEvalPoint1 =(void (__stdcall *)(int))GPA( "glEvalPoint1" );
|
||||
qglEvalPoint2 = dllEvalPoint2 =(void (__stdcall *)(int,int))GPA( "glEvalPoint2" );
|
||||
qglFeedbackBuffer = dllFeedbackBuffer =(void (__stdcall *)(int,unsigned int,float *))GPA( "glFeedbackBuffer" );
|
||||
qglFinish = dllFinish =(void (__stdcall *)(void))GPA( "glFinish" );
|
||||
qglFlush = dllFlush =(void (__stdcall *)(void))GPA( "glFlush" );
|
||||
qglFogf = dllFogf =(void (__stdcall *)(unsigned int,float))GPA( "glFogf" );
|
||||
qglFogfv = dllFogfv =(void (__stdcall *)(unsigned int,const float *))GPA( "glFogfv" );
|
||||
qglFogi = dllFogi =(void (__stdcall *)(unsigned int,int))GPA( "glFogi" );
|
||||
qglFogiv = dllFogiv =(void (__stdcall *)(unsigned int,const int *))GPA( "glFogiv" );
|
||||
qglFrontFace = dllFrontFace =(void (__stdcall *)(unsigned int))GPA( "glFrontFace" );
|
||||
qglFrustum = dllFrustum =(void (__stdcall *)(double,double,double,double,double,double))GPA( "glFrustum" );
|
||||
qglGenLists = dllGenLists =(unsigned int (__stdcall *)(int))GPA( "glGenLists" );
|
||||
qglGenTextures = dllGenTextures =(void (__stdcall *)(int,unsigned int *))GPA( "glGenTextures" );
|
||||
qglGetBooleanv = dllGetBooleanv =(void (__stdcall *)(unsigned int,unsigned char *))GPA( "glGetBooleanv" );
|
||||
qglGetClipPlane = dllGetClipPlane =(void (__stdcall *)(unsigned int,double *))GPA( "glGetClipPlane" );
|
||||
qglGetDoublev = dllGetDoublev =(void (__stdcall *)(unsigned int,double *))GPA( "glGetDoublev" );
|
||||
qglGetError = dllGetError =(unsigned int (__stdcall *)(void))GPA( "glGetError" );
|
||||
qglGetFloatv = dllGetFloatv =(void (__stdcall *)(unsigned int,float *))GPA( "glGetFloatv" );
|
||||
qglGetIntegerv = dllGetIntegerv =(void (__stdcall *)(unsigned int,int *))GPA( "glGetIntegerv" );
|
||||
qglGetLightfv = dllGetLightfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetLightfv" );
|
||||
qglGetLightiv = dllGetLightiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetLightiv" );
|
||||
qglGetMapdv = dllGetMapdv =(void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetMapdv" );
|
||||
qglGetMapfv = dllGetMapfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMapfv" );
|
||||
qglGetMapiv = dllGetMapiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMapiv" );
|
||||
qglGetMaterialfv = dllGetMaterialfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMaterialfv" );
|
||||
qglGetMaterialiv = dllGetMaterialiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMaterialiv" );
|
||||
qglGetPixelMapfv = dllGetPixelMapfv =(void (__stdcall *)(unsigned int,float *))GPA( "glGetPixelMapfv" );
|
||||
qglGetPixelMapuiv = dllGetPixelMapuiv =(void (__stdcall *)(unsigned int,unsigned int *))GPA( "glGetPixelMapuiv" );
|
||||
qglGetPixelMapusv = dllGetPixelMapusv =(void (__stdcall *)(unsigned int,unsigned short *))GPA( "glGetPixelMapusv" );
|
||||
qglGetPointerv = dllGetPointerv =(void (__stdcall *)(unsigned int,void ** ))GPA( "glGetPointerv" );
|
||||
qglGetPolygonStipple = dllGetPolygonStipple =(void (__stdcall *)(unsigned char *))GPA( "glGetPolygonStipple" );
|
||||
qglGetString = dllGetString =(const unsigned char *(__stdcall *)(unsigned int))GPA( "glGetString" );
|
||||
qglGetTexEnvfv = dllGetTexEnvfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexEnvfv" );
|
||||
qglGetTexEnviv = dllGetTexEnviv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexEnviv" );
|
||||
qglGetTexGendv = dllGetTexGendv =(void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetTexGendv" );
|
||||
qglGetTexGenfv = dllGetTexGenfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexGenfv" );
|
||||
qglGetTexGeniv = dllGetTexGeniv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexGeniv" );
|
||||
qglGetTexImage = dllGetTexImage =(void (__stdcall *)(unsigned int,int,unsigned int,unsigned int,void *))GPA( "glGetTexImage" );
|
||||
// qglGetTexLevelParameterfv = dllGetTexLevelParameterfv =(void (__stdcall *)(unsigned int,int,unsigned int,float *))GPA( "glGetTexLevelParameterfv" );
|
||||
// qglGetTexLevelParameteriv = dllGetTexLevelParameteriv =(void (__stdcall *)(unsigned int,int,unsigned int,int *))GPA( "glGetTexLevelParameteriv" );
|
||||
qglGetTexParameterfv = dllGetTexParameterfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexParameterfv" );
|
||||
qglGetTexParameteriv = dllGetTexParameteriv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexParameteriv" );
|
||||
qglHint = dllHint =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glHint" );
|
||||
qglIndexMask = dllIndexMask =(void (__stdcall *)(unsigned int))GPA( "glIndexMask" );
|
||||
qglIndexPointer = dllIndexPointer =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glIndexPointer" );
|
||||
qglIndexd = dllIndexd =(void (__stdcall *)(double))GPA( "glIndexd" );
|
||||
qglIndexdv = dllIndexdv =(void (__stdcall *)(const double *))GPA( "glIndexdv" );
|
||||
qglIndexf = dllIndexf =(void (__stdcall *)(float))GPA( "glIndexf" );
|
||||
qglIndexfv = dllIndexfv =(void (__stdcall *)(const float *))GPA( "glIndexfv" );
|
||||
qglIndexi = dllIndexi =(void (__stdcall *)(int))GPA( "glIndexi" );
|
||||
qglIndexiv = dllIndexiv =(void (__stdcall *)(const int *))GPA( "glIndexiv" );
|
||||
qglIndexs = dllIndexs =(void (__stdcall *)(short))GPA( "glIndexs" );
|
||||
qglIndexsv = dllIndexsv =(void (__stdcall *)(const short *))GPA( "glIndexsv" );
|
||||
qglIndexub = dllIndexub =(void (__stdcall *)(unsigned char))GPA( "glIndexub" );
|
||||
qglIndexubv = dllIndexubv =(void (__stdcall *)(const unsigned char *))GPA( "glIndexubv" );
|
||||
qglInitNames = dllInitNames =(void (__stdcall *)(void))GPA( "glInitNames" );
|
||||
qglInterleavedArrays = dllInterleavedArrays =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glInterleavedArrays" );
|
||||
qglIsEnabled = dllIsEnabled =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsEnabled" );
|
||||
qglIsList = dllIsList =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsList" );
|
||||
qglIsTexture = dllIsTexture =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsTexture" );
|
||||
qglLightModelf = dllLightModelf =(void (__stdcall *)(unsigned int,float))GPA( "glLightModelf" );
|
||||
qglLightModelfv = dllLightModelfv =(void (__stdcall *)(unsigned int,const float *))GPA( "glLightModelfv" );
|
||||
qglLightModeli = dllLightModeli =(void (__stdcall *)(unsigned int,int))GPA( "glLightModeli" );
|
||||
qglLightModeliv = dllLightModeliv =(void (__stdcall *)(unsigned int,const int *))GPA( "glLightModeliv" );
|
||||
qglLightf = dllLightf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glLightf" );
|
||||
qglLightfv = dllLightfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glLightfv" );
|
||||
qglLighti = dllLighti =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glLighti" );
|
||||
qglLightiv = dllLightiv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glLightiv" );
|
||||
qglLineStipple = dllLineStipple =(void (__stdcall *)(int,unsigned short))GPA( "glLineStipple" );
|
||||
qglLineWidth = dllLineWidth =(void (__stdcall *)(float))GPA( "glLineWidth" );
|
||||
qglListBase = dllListBase =(void (__stdcall *)(unsigned int))GPA( "glListBase" );
|
||||
qglLoadIdentity = dllLoadIdentity =(void (__stdcall *)(void))GPA( "glLoadIdentity" );
|
||||
qglLoadMatrixd = dllLoadMatrixd =(void (__stdcall *)(const double *))GPA( "glLoadMatrixd" );
|
||||
qglLoadMatrixf = dllLoadMatrixf =(void (__stdcall *)(const float *))GPA( "glLoadMatrixf" );
|
||||
qglLoadName = dllLoadName =(void (__stdcall *)(unsigned int))GPA( "glLoadName" );
|
||||
qglLogicOp = dllLogicOp =(void (__stdcall *)(unsigned int))GPA( "glLogicOp" );
|
||||
qglMap1d = dllMap1d =(void (__stdcall *)(unsigned int,double,double,int,int,const double *))GPA( "glMap1d" );
|
||||
qglMap1f = dllMap1f =(void (__stdcall *)(unsigned int,float,float,int,int,const float *))GPA( "glMap1f" );
|
||||
qglMap2d = dllMap2d =(void (__stdcall *)(unsigned int,double,double,int,int,double,double,int,int,const double *))GPA( "glMap2d" );
|
||||
qglMap2f = dllMap2f =(void (__stdcall *)(unsigned int,float,float,int,int,float,float,int,int,const float *))GPA( "glMap2f" );
|
||||
qglMapGrid1d = dllMapGrid1d =(void (__stdcall *)(int,double,double))GPA( "glMapGrid1d" );
|
||||
qglMapGrid1f = dllMapGrid1f =(void (__stdcall *)(int,float,float))GPA( "glMapGrid1f" );
|
||||
qglMapGrid2d = dllMapGrid2d =(void (__stdcall *)(int,double,double,int,double,double))GPA( "glMapGrid2d" );
|
||||
qglMapGrid2f = dllMapGrid2f =(void (__stdcall *)(int,float,float,int,float,float))GPA( "glMapGrid2f" );
|
||||
qglMaterialf = dllMaterialf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glMaterialf" );
|
||||
qglMaterialfv = dllMaterialfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glMaterialfv" );
|
||||
qglMateriali = dllMateriali =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glMateriali" );
|
||||
qglMaterialiv = dllMaterialiv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glMaterialiv" );
|
||||
qglMatrixMode = dllMatrixMode =(void (__stdcall *)(unsigned int))GPA( "glMatrixMode" );
|
||||
qglMultMatrixd = dllMultMatrixd =(void (__stdcall *)(const double *))GPA( "glMultMatrixd" );
|
||||
qglMultMatrixf = dllMultMatrixf =(void (__stdcall *)(const float *))GPA( "glMultMatrixf" );
|
||||
qglNewList = dllNewList =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glNewList" );
|
||||
qglNormal3b = dllNormal3b =(void (__stdcall *)(signed char,signed char,signed char))GPA( "glNormal3b" );
|
||||
qglNormal3bv = dllNormal3bv =(void (__stdcall *)(const signed char *))GPA( "glNormal3bv" );
|
||||
qglNormal3d = dllNormal3d =(void (__stdcall *)(double,double,double))GPA( "glNormal3d" );
|
||||
qglNormal3dv = dllNormal3dv =(void (__stdcall *)(const double *))GPA( "glNormal3dv" );
|
||||
qglNormal3f = dllNormal3f =(void (__stdcall *)(float,float,float))GPA( "glNormal3f" );
|
||||
qglNormal3fv = dllNormal3fv =(void (__stdcall *)(const float *))GPA( "glNormal3fv" );
|
||||
qglNormal3i = dllNormal3i =(void (__stdcall *)(int,int,int))GPA( "glNormal3i" );
|
||||
qglNormal3iv = dllNormal3iv =(void (__stdcall *)(const int *))GPA( "glNormal3iv" );
|
||||
qglNormal3s = dllNormal3s =(void (__stdcall *)(short,short,short))GPA( "glNormal3s" );
|
||||
qglNormal3sv = dllNormal3sv =(void (__stdcall *)(const short *))GPA( "glNormal3sv" );
|
||||
qglNormalPointer = dllNormalPointer =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glNormalPointer" );
|
||||
qglOrtho = dllOrtho =(void (__stdcall *)(double,double,double,double,double,double))GPA( "glOrtho" );
|
||||
qglPassThrough = dllPassThrough =(void (__stdcall *)(float))GPA( "glPassThrough" );
|
||||
qglPixelMapfv = dllPixelMapfv =(void (__stdcall *)(unsigned int,int,const float *))GPA( "glPixelMapfv" );
|
||||
qglPixelMapuiv = dllPixelMapuiv =(void (__stdcall *)(unsigned int,int,const unsigned int *))GPA( "glPixelMapuiv" );
|
||||
qglPixelMapusv = dllPixelMapusv =(void (__stdcall *)(unsigned int,int,const unsigned short *))GPA( "glPixelMapusv" );
|
||||
qglPixelStoref = dllPixelStoref =(void (__stdcall *)(unsigned int,float))GPA( "glPixelStoref" );
|
||||
qglPixelStorei = dllPixelStorei =(void (__stdcall *)(unsigned int,int))GPA( "glPixelStorei" );
|
||||
qglPixelTransferf = dllPixelTransferf =(void (__stdcall *)(unsigned int,float))GPA( "glPixelTransferf" );
|
||||
qglPixelTransferi = dllPixelTransferi =(void (__stdcall *)(unsigned int,int))GPA( "glPixelTransferi" );
|
||||
qglPixelZoom = dllPixelZoom =(void (__stdcall *)(float,float))GPA( "glPixelZoom" );
|
||||
qglPointSize = dllPointSize =(void (__stdcall *)(float))GPA( "glPointSize" );
|
||||
qglPolygonMode = dllPolygonMode =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glPolygonMode" );
|
||||
qglPolygonOffset = dllPolygonOffset =(void (__stdcall *)(float,float))GPA( "glPolygonOffset" );
|
||||
qglPolygonStipple = dllPolygonStipple =(void (__stdcall *)(const unsigned char *))GPA( "glPolygonStipple" );
|
||||
qglPopAttrib = dllPopAttrib =(void (__stdcall *)(void))GPA( "glPopAttrib" );
|
||||
qglPopClientAttrib = dllPopClientAttrib =(void (__stdcall *)(void))GPA( "glPopClientAttrib" );
|
||||
qglPopMatrix = dllPopMatrix =(void (__stdcall *)(void))GPA( "glPopMatrix" );
|
||||
qglPopName = dllPopName =(void (__stdcall *)(void))GPA( "glPopName" );
|
||||
qglPrioritizeTextures = dllPrioritizeTextures =(void (__stdcall *)(int,const unsigned int *,const float *))GPA( "glPrioritizeTextures" );
|
||||
qglPushAttrib = dllPushAttrib =(void (__stdcall *)(unsigned int))GPA( "glPushAttrib" );
|
||||
qglPushClientAttrib = dllPushClientAttrib =(void (__stdcall *)(unsigned int))GPA( "glPushClientAttrib" );
|
||||
qglPushMatrix = dllPushMatrix =(void (__stdcall *)(void))GPA( "glPushMatrix" );
|
||||
qglPushName = dllPushName =(void (__stdcall *)(unsigned int))GPA( "glPushName" );
|
||||
qglRasterPos2d = dllRasterPos2d =(void (__stdcall *)(double,double))GPA( "glRasterPos2d" );
|
||||
qglRasterPos2dv = dllRasterPos2dv =(void (__stdcall *)(const double *))GPA( "glRasterPos2dv" );
|
||||
qglRasterPos2f = dllRasterPos2f =(void (__stdcall *)(float,float))GPA( "glRasterPos2f" );
|
||||
qglRasterPos2fv = dllRasterPos2fv =(void (__stdcall *)(const float *))GPA( "glRasterPos2fv" );
|
||||
qglRasterPos2i = dllRasterPos2i =(void (__stdcall *)(int,int))GPA( "glRasterPos2i" );
|
||||
qglRasterPos2iv = dllRasterPos2iv =(void (__stdcall *)(const int *))GPA( "glRasterPos2iv" );
|
||||
qglRasterPos2s = dllRasterPos2s =(void (__stdcall *)(short,short))GPA( "glRasterPos2s" );
|
||||
qglRasterPos2sv = dllRasterPos2sv =(void (__stdcall *)(const short *))GPA( "glRasterPos2sv" );
|
||||
qglRasterPos3d = dllRasterPos3d =(void (__stdcall *)(double,double,double))GPA( "glRasterPos3d" );
|
||||
qglRasterPos3dv = dllRasterPos3dv =(void (__stdcall *)(const double *))GPA( "glRasterPos3dv" );
|
||||
qglRasterPos3f = dllRasterPos3f =(void (__stdcall *)(float,float,float))GPA( "glRasterPos3f" );
|
||||
qglRasterPos3fv = dllRasterPos3fv =(void (__stdcall *)(const float *))GPA( "glRasterPos3fv" );
|
||||
qglRasterPos3i = dllRasterPos3i =(void (__stdcall *)(int,int,int))GPA( "glRasterPos3i" );
|
||||
qglRasterPos3iv = dllRasterPos3iv =(void (__stdcall *)(const int *))GPA( "glRasterPos3iv" );
|
||||
qglRasterPos3s = dllRasterPos3s =(void (__stdcall *)(short,short,short))GPA( "glRasterPos3s" );
|
||||
qglRasterPos3sv = dllRasterPos3sv =(void (__stdcall *)(const short *))GPA( "glRasterPos3sv" );
|
||||
qglRasterPos4d = dllRasterPos4d =(void (__stdcall *)(double,double,double,double))GPA( "glRasterPos4d" );
|
||||
qglRasterPos4dv = dllRasterPos4dv =(void (__stdcall *)(const double *))GPA( "glRasterPos4dv" );
|
||||
qglRasterPos4f = dllRasterPos4f =(void (__stdcall *)(float,float,float,float))GPA( "glRasterPos4f" );
|
||||
qglRasterPos4fv = dllRasterPos4fv =(void (__stdcall *)(const float *))GPA( "glRasterPos4fv" );
|
||||
qglRasterPos4i = dllRasterPos4i =(void (__stdcall *)(int,int,int,int))GPA( "glRasterPos4i" );
|
||||
qglRasterPos4iv = dllRasterPos4iv =(void (__stdcall *)(const int *))GPA( "glRasterPos4iv" );
|
||||
qglRasterPos4s = dllRasterPos4s =(void (__stdcall *)(short,short,short,short))GPA( "glRasterPos4s" );
|
||||
qglRasterPos4sv = dllRasterPos4sv =(void (__stdcall *)(const short *))GPA( "glRasterPos4sv" );
|
||||
qglReadBuffer = dllReadBuffer =(void (__stdcall *)(unsigned int))GPA( "glReadBuffer" );
|
||||
qglReadPixels = dllReadPixels =(void (__stdcall *)(int,int,int,int,unsigned int,unsigned int,void *))GPA( "glReadPixels" );
|
||||
qglRectd = dllRectd =(void (__stdcall *)(double,double,double,double))GPA( "glRectd" );
|
||||
qglRectdv = dllRectdv =(void (__stdcall *)(const double *,const double *))GPA( "glRectdv" );
|
||||
qglRectf = dllRectf =(void (__stdcall *)(float,float,float,float))GPA( "glRectf" );
|
||||
qglRectfv = dllRectfv =(void (__stdcall *)(const float *,const float *))GPA( "glRectfv" );
|
||||
qglRecti = dllRecti =(void (__stdcall *)(int,int,int,int))GPA( "glRecti" );
|
||||
qglRectiv = dllRectiv =(void (__stdcall *)(const int *,const int *))GPA( "glRectiv" );
|
||||
qglRects = dllRects =(void (__stdcall *)(short,short,short,short))GPA( "glRects" );
|
||||
qglRectsv = dllRectsv =(void (__stdcall *)(const short *,const short *))GPA( "glRectsv" );
|
||||
qglRenderMode = dllRenderMode =(int (__stdcall *)(unsigned int))GPA( "glRenderMode" );
|
||||
qglRotated = dllRotated =(void (__stdcall *)(double,double,double,double))GPA( "glRotated" );
|
||||
qglRotatef = dllRotatef =(void (__stdcall *)(float,float,float,float))GPA( "glRotatef" );
|
||||
qglScaled = dllScaled =(void (__stdcall *)(double,double,double))GPA( "glScaled" );
|
||||
qglScalef = dllScalef =(void (__stdcall *)(float,float,float))GPA( "glScalef" );
|
||||
qglScissor = dllScissor =(void (__stdcall *)(int,int,int,int))GPA( "glScissor" );
|
||||
qglSelectBuffer = dllSelectBuffer =(void (__stdcall *)(int,unsigned int *))GPA( "glSelectBuffer" );
|
||||
qglShadeModel = dllShadeModel =(void (__stdcall *)(unsigned int))GPA( "glShadeModel" );
|
||||
qglStencilFunc = dllStencilFunc =(void (__stdcall *)(unsigned int,int,unsigned int))GPA( "glStencilFunc" );
|
||||
qglStencilMask = dllStencilMask =(void (__stdcall *)(unsigned int))GPA( "glStencilMask" );
|
||||
qglStencilOp = dllStencilOp =(void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glStencilOp" );
|
||||
qglTexCoord1d = dllTexCoord1d =(void (__stdcall *)(double))GPA( "glTexCoord1d" );
|
||||
qglTexCoord1dv = dllTexCoord1dv =(void (__stdcall *)(const double *))GPA( "glTexCoord1dv" );
|
||||
qglTexCoord1f = dllTexCoord1f =(void (__stdcall *)(float))GPA( "glTexCoord1f" );
|
||||
qglTexCoord1fv = dllTexCoord1fv =(void (__stdcall *)(const float *))GPA( "glTexCoord1fv" );
|
||||
qglTexCoord1i = dllTexCoord1i =(void (__stdcall *)(int))GPA( "glTexCoord1i" );
|
||||
qglTexCoord1iv = dllTexCoord1iv =(void (__stdcall *)(const int *))GPA( "glTexCoord1iv" );
|
||||
qglTexCoord1s = dllTexCoord1s =(void (__stdcall *)(short))GPA( "glTexCoord1s" );
|
||||
qglTexCoord1sv = dllTexCoord1sv =(void (__stdcall *)(const short *))GPA( "glTexCoord1sv" );
|
||||
qglTexCoord2d = dllTexCoord2d =(void (__stdcall *)(double,double))GPA( "glTexCoord2d" );
|
||||
qglTexCoord2dv = dllTexCoord2dv =(void (__stdcall *)(const double *))GPA( "glTexCoord2dv" );
|
||||
qglTexCoord2f = dllTexCoord2f =(void (__stdcall *)(float,float))GPA( "glTexCoord2f" );
|
||||
qglTexCoord2fv = dllTexCoord2fv =(void (__stdcall *)(const float *))GPA( "glTexCoord2fv" );
|
||||
qglTexCoord2i = dllTexCoord2i =(void (__stdcall *)(int,int))GPA( "glTexCoord2i" );
|
||||
qglTexCoord2iv = dllTexCoord2iv =(void (__stdcall *)(const int *))GPA( "glTexCoord2iv" );
|
||||
qglTexCoord2s = dllTexCoord2s =(void (__stdcall *)(short,short))GPA( "glTexCoord2s" );
|
||||
qglTexCoord2sv = dllTexCoord2sv =(void (__stdcall *)(const short *))GPA( "glTexCoord2sv" );
|
||||
qglTexCoord3d = dllTexCoord3d =(void (__stdcall *)(double,double,double))GPA( "glTexCoord3d" );
|
||||
qglTexCoord3dv = dllTexCoord3dv =(void (__stdcall *)(const double *))GPA( "glTexCoord3dv" );
|
||||
qglTexCoord3f = dllTexCoord3f =(void (__stdcall *)(float,float,float))GPA( "glTexCoord3f" );
|
||||
qglTexCoord3fv = dllTexCoord3fv =(void (__stdcall *)(const float *))GPA( "glTexCoord3fv" );
|
||||
qglTexCoord3i = dllTexCoord3i =(void (__stdcall *)(int,int,int))GPA( "glTexCoord3i" );
|
||||
qglTexCoord3iv = dllTexCoord3iv =(void (__stdcall *)(const int *))GPA( "glTexCoord3iv" );
|
||||
qglTexCoord3s = dllTexCoord3s =(void (__stdcall *)(short,short,short))GPA( "glTexCoord3s" );
|
||||
qglTexCoord3sv = dllTexCoord3sv =(void (__stdcall *)(const short *))GPA( "glTexCoord3sv" );
|
||||
qglTexCoord4d = dllTexCoord4d =(void (__stdcall *)(double,double,double,double))GPA( "glTexCoord4d" );
|
||||
qglTexCoord4dv = dllTexCoord4dv =(void (__stdcall *)(const double *))GPA( "glTexCoord4dv" );
|
||||
qglTexCoord4f = dllTexCoord4f =(void (__stdcall *)(float,float,float,float))GPA( "glTexCoord4f" );
|
||||
qglTexCoord4fv = dllTexCoord4fv =(void (__stdcall *)(const float *))GPA( "glTexCoord4fv" );
|
||||
qglTexCoord4i = dllTexCoord4i =(void (__stdcall *)(int,int,int,int))GPA( "glTexCoord4i" );
|
||||
qglTexCoord4iv = dllTexCoord4iv =(void (__stdcall *)(const int *))GPA( "glTexCoord4iv" );
|
||||
qglTexCoord4s = dllTexCoord4s =(void (__stdcall *)(short,short,short,short))GPA( "glTexCoord4s" );
|
||||
qglTexCoord4sv = dllTexCoord4sv =(void (__stdcall *)(const short *))GPA( "glTexCoord4sv" );
|
||||
qglTexCoordPointer = dllTexCoordPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glTexCoordPointer" );
|
||||
qglTexEnvf = dllTexEnvf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexEnvf" );
|
||||
qglTexEnvfv = dllTexEnvfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexEnvfv" );
|
||||
qglTexEnvi = dllTexEnvi =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexEnvi" );
|
||||
qglTexEnviv = dllTexEnviv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexEnviv" );
|
||||
qglTexGend = dllTexGend =(void (__stdcall *)(unsigned int,unsigned int,double))GPA( "glTexGend" );
|
||||
qglTexGendv = dllTexGendv =(void (__stdcall *)(unsigned int,unsigned int,const double *))GPA( "glTexGendv" );
|
||||
qglTexGenf = dllTexGenf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexGenf" );
|
||||
qglTexGenfv = dllTexGenfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexGenfv" );
|
||||
qglTexGeni = dllTexGeni =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexGeni" );
|
||||
qglTexGeniv = dllTexGeniv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexGeniv" );
|
||||
qglTexImage1D = dllTexImage1D =(void (__stdcall *)(unsigned int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage1D" );
|
||||
qglTexImage2D = dllTexImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage2D" );
|
||||
qglTexParameterf = dllTexParameterf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexParameterf" );
|
||||
qglTexParameterfv = dllTexParameterfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexParameterfv" );
|
||||
qglTexParameteri = dllTexParameteri =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexParameteri" );
|
||||
qglTexParameteriv = dllTexParameteriv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexParameteriv" );
|
||||
qglTexSubImage1D = dllTexSubImage1D =(void (__stdcall *)(unsigned int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage1D" );
|
||||
qglTexSubImage2D = dllTexSubImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage2D" );
|
||||
qglTranslated = dllTranslated =(void (__stdcall *)(double,double,double))GPA( "glTranslated" );
|
||||
qglTranslatef = dllTranslatef =(void (__stdcall *)(float,float,float))GPA( "glTranslatef" );
|
||||
qglVertex2d = dllVertex2d =(void (__stdcall *)(double,double))GPA( "glVertex2d" );
|
||||
qglVertex2dv = dllVertex2dv =(void (__stdcall *)(const double *))GPA( "glVertex2dv" );
|
||||
qglVertex2f = dllVertex2f =(void (__stdcall *)(float,float))GPA( "glVertex2f" );
|
||||
qglVertex2fv = dllVertex2fv =(void (__stdcall *)(const float *))GPA( "glVertex2fv" );
|
||||
qglVertex2i = dllVertex2i =(void (__stdcall *)(int,int))GPA( "glVertex2i" );
|
||||
qglVertex2iv = dllVertex2iv =(void (__stdcall *)(const int *))GPA( "glVertex2iv" );
|
||||
qglVertex2s = dllVertex2s =(void (__stdcall *)(short,short))GPA( "glVertex2s" );
|
||||
qglVertex2sv = dllVertex2sv =(void (__stdcall *)(const short *))GPA( "glVertex2sv" );
|
||||
qglVertex3d = dllVertex3d =(void (__stdcall *)(double,double,double))GPA( "glVertex3d" );
|
||||
qglVertex3dv = dllVertex3dv =(void (__stdcall *)(const double *))GPA( "glVertex3dv" );
|
||||
qglVertex3f = dllVertex3f =(void (__stdcall *)(float,float,float))GPA( "glVertex3f" );
|
||||
qglVertex3fv = dllVertex3fv =(void (__stdcall *)(const float *))GPA( "glVertex3fv" );
|
||||
qglVertex3i = dllVertex3i =(void (__stdcall *)(int,int,int))GPA( "glVertex3i" );
|
||||
qglVertex3iv = dllVertex3iv =(void (__stdcall *)(const int *))GPA( "glVertex3iv" );
|
||||
qglVertex3s = dllVertex3s =(void (__stdcall *)(short,short,short))GPA( "glVertex3s" );
|
||||
qglVertex3sv = dllVertex3sv =(void (__stdcall *)(const short *))GPA( "glVertex3sv" );
|
||||
qglVertex4d = dllVertex4d =(void (__stdcall *)(double,double,double,double))GPA( "glVertex4d" );
|
||||
qglVertex4dv = dllVertex4dv =(void (__stdcall *)(const double *))GPA( "glVertex4dv" );
|
||||
qglVertex4f = dllVertex4f =(void (__stdcall *)(float,float,float,float))GPA( "glVertex4f" );
|
||||
qglVertex4fv = dllVertex4fv =(void (__stdcall *)(const float *))GPA( "glVertex4fv" );
|
||||
qglVertex4i = dllVertex4i =(void (__stdcall *)(int,int,int,int))GPA( "glVertex4i" );
|
||||
qglVertex4iv = dllVertex4iv =(void (__stdcall *)(const int *))GPA( "glVertex4iv" );
|
||||
qglVertex4s = dllVertex4s =(void (__stdcall *)(short,short,short,short))GPA( "glVertex4s" );
|
||||
qglVertex4sv = dllVertex4sv =(void (__stdcall *)(const short *))GPA( "glVertex4sv" );
|
||||
qglVertexPointer = dllVertexPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glVertexPointer" );
|
||||
qglViewport = dllViewport =(void (__stdcall *)(int,int,int,int))GPA( "glViewport" );
|
||||
|
||||
// bk001129 - from cvs1.17 (mkv)
|
||||
#if defined(__FX__)
|
||||
qfxMesaCreateContext = GPA("fxMesaCreateContext");
|
||||
qfxMesaCreateBestContext = GPA("fxMesaCreateBestContext");
|
||||
qfxMesaDestroyContext = GPA("fxMesaDestroyContext");
|
||||
qfxMesaMakeCurrent = GPA("fxMesaMakeCurrent");
|
||||
qfxMesaGetCurrentContext = GPA("fxMesaGetCurrentContext");
|
||||
qfxMesaSwapBuffers = GPA("fxMesaSwapBuffers");
|
||||
#endif
|
||||
|
||||
qglXChooseVisual = GPA("glXChooseVisual");
|
||||
qglXCreateContext = GPA("glXCreateContext");
|
||||
qglXDestroyContext = GPA("glXDestroyContext");
|
||||
qglXMakeCurrent = GPA("glXMakeCurrent");
|
||||
qglXCopyContext = GPA("glXCopyContext");
|
||||
qglXSwapBuffers = GPA("glXSwapBuffers");
|
||||
qglXChooseVisual = (XVisualInfo *(__stdcall *)(Display *,int, int *))GPA("glXChooseVisual");
|
||||
qglXCreateContext = (__GLXcontextRec *(__stdcall *)(Display *, XVisualInfo *,GLXContext, Bool))GPA("glXCreateContext");
|
||||
qglXDestroyContext = (void (__stdcall *)(Display *, GLXContext))GPA("glXDestroyContext");
|
||||
qglXMakeCurrent = (int (__stdcall *)(Display *, GLXDrawable, GLXContext))GPA("glXMakeCurrent");
|
||||
qglXCopyContext = (void (__stdcall *)(Display *, GLXContext, GLXContext,GLuint))GPA("glXCopyContext");
|
||||
qglXSwapBuffers = (void (__stdcall *)(Display *, GLXDrawable))GPA("glXSwapBuffers");
|
||||
|
||||
qglLockArraysEXT = 0;
|
||||
qglUnlockArraysEXT = 0;
|
||||
|
@ -3402,29 +3379,12 @@ qboolean QGL_Init( const char *dllname )
|
|||
return qtrue;
|
||||
}
|
||||
|
||||
void QGL_EnableLogging( qboolean enable ) {
|
||||
// bk001205 - fixed for new countdown
|
||||
static qboolean isEnabled = qfalse; // init
|
||||
|
||||
// return if we're already active
|
||||
if ( isEnabled && enable ) {
|
||||
// decrement log counter and stop if it has reached 0
|
||||
ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) );
|
||||
if ( r_logFile->integer ) {
|
||||
return;
|
||||
}
|
||||
enable = qfalse;
|
||||
}
|
||||
|
||||
// return if we're already disabled
|
||||
if ( !enable && !isEnabled )
|
||||
return;
|
||||
|
||||
isEnabled = enable;
|
||||
|
||||
// bk001205 - old code starts here
|
||||
if ( enable ) {
|
||||
if ( !glw_state.log_fp ) {
|
||||
void QGL_EnableLogging( qboolean enable )
|
||||
{
|
||||
if ( enable )
|
||||
{
|
||||
if ( !glw_state.log_fp )
|
||||
{
|
||||
struct tm *newtime;
|
||||
time_t aclock;
|
||||
char buffer[1024];
|
||||
|
@ -3435,12 +3395,9 @@ void QGL_EnableLogging( qboolean enable ) {
|
|||
|
||||
asctime( newtime );
|
||||
|
||||
basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); // FIXME: userdir?
|
||||
assert(basedir);
|
||||
basedir = Cvar_Get( "basedir", "", 0 );
|
||||
Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string );
|
||||
glw_state.log_fp = fopen( buffer, "wt" );
|
||||
assert(glw_state.log_fp);
|
||||
ri.Printf(PRINT_ALL, "QGL_EnableLogging(%d): writing %s\n", r_logFile->integer, buffer );
|
||||
|
||||
fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
|
||||
}
|
||||
|
|
13
CODE-mp/unix/unix_glw.h
Normal file
13
CODE-mp/unix/unix_glw.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef __GLW_LINUX_H__
|
||||
#define __GLW_LINUX_H__
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void *OpenGLLib; // instance of OpenGL library
|
||||
|
||||
FILE *log_fp;
|
||||
} glwstate_t;
|
||||
|
||||
extern glwstate_t glw_state;
|
||||
|
||||
#endif
|
|
@ -35,7 +35,9 @@
|
|||
cvar_t *nostdout;
|
||||
|
||||
// Structure containing functions exported from refresh DLL
|
||||
#if 0
|
||||
refexport_t re;
|
||||
#endif
|
||||
|
||||
unsigned sys_frame_time;
|
||||
|
||||
|
@ -114,11 +116,11 @@ void Sys_ConsoleOutput (char *string)
|
|||
void Sys_Printf (char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
char text[4096];
|
||||
unsigned char *p;
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsprintf (text,fmt,argptr);
|
||||
vsnprintf (text,sizeof(text),fmt,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
if (strlen(text) > sizeof(text))
|
||||
|
@ -164,12 +166,24 @@ void Sys_Init(void)
|
|||
#if defined __linux__
|
||||
#if defined __i386__
|
||||
Cvar_Set( "arch", "linux i386" );
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
Cvar_Set( "arch", "linux amd64" );
|
||||
#elif defined __alpha__
|
||||
Cvar_Set( "arch", "linux alpha" );
|
||||
#elif defined __sparc__
|
||||
Cvar_Set( "arch", "linux sparc" );
|
||||
#else
|
||||
Cvar_Set( "arch", "linux unknown" );
|
||||
#endif
|
||||
#elif defined __OpenBSD__
|
||||
#if defined __i386__
|
||||
Cvar_Set( "arch", "openbsd i386" );
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
Cvar_Set( "arch", "openbsd amd64" );
|
||||
#else
|
||||
Cvar_Set( "arch", "openbsd unknown" );
|
||||
#endif
|
||||
#elif defined __FreeBSD__
|
||||
|
||||
#if defined __i386__ // FreeBSD
|
||||
Cvar_Set( "arch", "freebsd i386" );
|
||||
#elif defined __alpha__
|
||||
|
@ -177,10 +191,6 @@ void Sys_Init(void)
|
|||
#else
|
||||
Cvar_Set( "arch", "freebsd unknown" );
|
||||
#endif // FreeBSD
|
||||
|
||||
#else
|
||||
Cvar_Set( "arch", "linux unknown" );
|
||||
#endif
|
||||
#elif defined __sun__
|
||||
#if defined __i386__
|
||||
Cvar_Set( "arch", "solaris x86" );
|
||||
|
@ -341,10 +351,12 @@ void *Sys_LoadDll( const char *name,
|
|||
getcwd(curpath, sizeof(curpath));
|
||||
#if defined __i386__
|
||||
#ifndef NDEBUG
|
||||
snprintf (fname, sizeof(fname), "%si386-debug.so", name); // bk010205 - different DLL name
|
||||
snprintf (fname, sizeof(fname), "%sx86-debug.so", name); // bk010205 - different DLL name
|
||||
#else
|
||||
snprintf (fname, sizeof(fname), "%si386.so", name);
|
||||
snprintf (fname, sizeof(fname), "%sx86.so", name);
|
||||
#endif
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
snprintf (fname, sizeof(fname), "%samd64.so", name);
|
||||
#elif defined __powerpc__ //rcg010207 - PPC support.
|
||||
snprintf (fname, sizeof(fname), "%sppc.so", name);
|
||||
#elif defined __axp__
|
||||
|
@ -442,7 +454,9 @@ void *Sys_LoadDll( const char *name,
|
|||
static void *game_library;
|
||||
|
||||
#ifdef __i386__
|
||||
const char *gamename = "qagamei386.so";
|
||||
const char *gamename = "qagamex86.so";
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
const char *gamename = "qagameamd64.so";
|
||||
#elif defined __alpha__
|
||||
const char *gamename = "qagameaxp.so";
|
||||
#elif defined __mips__
|
||||
|
@ -545,7 +559,9 @@ void *Sys_GetCGameAPI (void)
|
|||
char name[MAX_OSPATH];
|
||||
char curpath[MAX_OSPATH];
|
||||
#ifdef __i386__
|
||||
const char *cgamename = "cgamei386.so";
|
||||
const char *cgamename = "cgamex86.so";
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
const char *cgamename = "cgameamd64.so";
|
||||
#elif defined __alpha__
|
||||
const char *cgamename = "cgameaxp.so";
|
||||
#elif defined __mips__
|
||||
|
@ -612,7 +628,9 @@ void *Sys_GetUIAPI (void)
|
|||
char name[MAX_OSPATH];
|
||||
char curpath[MAX_OSPATH];
|
||||
#ifdef __i386__
|
||||
const char *uiname = "uii386.so";
|
||||
const char *uiname = "uix86.so";
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
const char *uiname = "uiamd64.so";
|
||||
#elif defined __alpha__
|
||||
const char *uiname = "uiaxp.so";
|
||||
#elif defined __mips__
|
||||
|
@ -671,13 +689,16 @@ Sys_GetGameAPI
|
|||
Loads the game dll
|
||||
=================
|
||||
*/
|
||||
#if 0
|
||||
void *Sys_GetBotLibAPI (void *parms )
|
||||
{
|
||||
void *(*GetBotLibAPI) (void *);
|
||||
char name[MAX_OSPATH];
|
||||
char curpath[MAX_OSPATH];
|
||||
#ifdef __i386__
|
||||
const char *botlibname = "qaboti386.so";
|
||||
const char *botlibname = "qabotx86.so";
|
||||
#elif defined(__amd64__) || defined(__x86_64__)
|
||||
const char *botlibname = "qabotamd64.so";
|
||||
#elif defined __alpha__
|
||||
const char *botlibname = "qabotaxp.so";
|
||||
#elif defined __mips__
|
||||
|
@ -713,6 +734,7 @@ void *Sys_GetBotLibAPI (void *parms )
|
|||
// bk001129 - this is a signature mismatch
|
||||
return GetBotLibAPI (parms);
|
||||
}
|
||||
#endif
|
||||
|
||||
void *Sys_GetBotAIAPI (void *parms ) {
|
||||
return NULL;
|
||||
|
@ -1092,9 +1114,9 @@ void Sys_PrintBinVersion( const char* name ) {
|
|||
char* sep = "==============================================================";
|
||||
fprintf( stdout, "\n\n%s\n", sep );
|
||||
#ifdef DEDICATED
|
||||
fprintf( stdout, "Linux Quake3 Dedicated Server [%s %s]\n", date, time );
|
||||
fprintf( stdout, "Jedi Outcast Dedicated Server [%s %s]\n", date, time );
|
||||
#else
|
||||
fprintf( stdout, "Linux Quake3 Full Executable [%s %s]\n", date, time );
|
||||
fprintf( stdout, "Jedi Outcast Full Executable [%s %s]\n", date, time );
|
||||
#endif
|
||||
fprintf( stdout, " local install: %s\n", name );
|
||||
fprintf( stdout, "%s\n\n", sep );
|
||||
|
|
|
@ -322,3 +322,7 @@ char *Sys_GetCurrentUser( void )
|
|||
}
|
||||
return p->pw_name;
|
||||
}
|
||||
|
||||
void QuickMemTest( void )
|
||||
{
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue