mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-14 00:40:52 +00:00
328 lines
6.5 KiB
C++
328 lines
6.5 KiB
C++
#include <sys/types.h>
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#include <sys/stat.h>
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#include <errno.h>
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#include <stdio.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/mman.h>
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#include <sys/time.h>
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#include <pwd.h>
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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//=============================================================================
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// Used to determine CD Path
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static char cdPath[MAX_OSPATH];
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// Used to determine local installation path
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static char installPath[MAX_OSPATH];
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// Used to determine where to store user-specific files
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static char homePath[MAX_OSPATH];
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/*
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================
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Sys_Milliseconds
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================
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*/
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int curtime;
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int sys_timeBase;
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int Sys_Milliseconds (void)
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{
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struct timeval tp;
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struct timezone tzp;
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gettimeofday(&tp, &tzp);
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if (!sys_timeBase)
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{
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sys_timeBase = tp.tv_sec;
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return tp.tv_usec/1000;
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}
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curtime = (tp.tv_sec - sys_timeBase)*1000 + tp.tv_usec/1000;
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return curtime;
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}
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//#if 0 // bk001215 - see snapvector.nasm for replacement
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#if (defined __APPLE__) // rcg010206 - using this for PPC builds...
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long fastftol( float f ) { // bk001213 - from win32/win_shared.c
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//static int tmp;
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// __asm fld f
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//__asm fistp tmp
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//__asm mov eax, tmp
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return (long)f;
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}
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void Sys_SnapVector3( float *v ) { // bk001213 - see win32/win_shared.c
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// bk001213 - old linux
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v[0] = rint(v[0]);
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v[1] = rint(v[1]);
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v[2] = rint(v[2]);
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}
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#endif
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void Sys_Mkdir( const char *path )
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{
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mkdir (path, 0777);
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}
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//============================================
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#define MAX_FOUND_FILES 0x1000
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// bk001129 - new in 1.26
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void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) {
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char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
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char filename[MAX_OSPATH];
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DIR *fdir;
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struct dirent *d;
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struct stat st;
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if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
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return;
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}
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if (strlen(subdirs)) {
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Com_sprintf( search, sizeof(search), "%s/%s", basedir, subdirs );
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}
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else {
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Com_sprintf( search, sizeof(search), "%s", basedir );
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}
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if ((fdir = opendir(search)) == NULL) {
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return;
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}
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while ((d = readdir(fdir)) != NULL) {
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Com_sprintf(filename, sizeof(filename), "%s/%s", search, d->d_name);
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if (stat(filename, &st) == -1)
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continue;
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if (st.st_mode & S_IFDIR) {
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if (Q_stricmp(d->d_name, ".") && Q_stricmp(d->d_name, "..")) {
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if (strlen(subdirs)) {
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Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s/%s", subdirs, d->d_name);
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}
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else {
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Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", d->d_name);
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}
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Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
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}
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}
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if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
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break;
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}
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Com_sprintf( filename, sizeof(filename), "%s/%s", subdirs, d->d_name );
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if (!Com_FilterPath( filter, filename, qfalse ))
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continue;
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list[ *numfiles ] = CopyString( filename );
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(*numfiles)++;
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}
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closedir(fdir);
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}
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// bk001129 - in 1.17 this used to be
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// char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs )
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char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs )
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{
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struct dirent *d;
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// char *p; // bk001204 - unused
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DIR *fdir;
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qboolean dironly = wantsubs;
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char search[MAX_OSPATH];
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int nfiles;
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char **listCopy;
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char *list[MAX_FOUND_FILES];
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//int flag; // bk001204 - unused
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int i;
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struct stat st;
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int extLen;
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if (filter) {
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nfiles = 0;
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Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
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list[ nfiles ] = 0;
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*numfiles = nfiles;
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if (!nfiles)
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return NULL;
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listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ),TAG_FILESYS,qfalse );
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for ( i = 0 ; i < nfiles ; i++ ) {
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listCopy[i] = list[i];
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}
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listCopy[i] = NULL;
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return listCopy;
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}
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if ( !extension)
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extension = "";
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if ( extension[0] == '/' && extension[1] == 0 ) {
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extension = "";
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dironly = qtrue;
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}
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extLen = strlen( extension );
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// search
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nfiles = 0;
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if ((fdir = opendir(directory)) == NULL) {
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*numfiles = 0;
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return NULL;
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}
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while ((d = readdir(fdir)) != NULL) {
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Com_sprintf(search, sizeof(search), "%s/%s", directory, d->d_name);
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if (stat(search, &st) == -1)
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continue;
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if ((dironly && !(st.st_mode & S_IFDIR)) ||
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(!dironly && (st.st_mode & S_IFDIR)))
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continue;
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if (*extension) {
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if ( strlen( d->d_name ) < strlen( extension ) ||
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Q_stricmp(
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d->d_name + strlen( d->d_name ) - strlen( extension ),
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extension ) ) {
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continue; // didn't match
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}
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}
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if ( nfiles == MAX_FOUND_FILES - 1 )
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break;
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list[ nfiles ] = CopyString( d->d_name );
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nfiles++;
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}
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list[ nfiles ] = 0;
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closedir(fdir);
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// return a copy of the list
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*numfiles = nfiles;
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if ( !nfiles ) {
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return NULL;
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}
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listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ),TAG_FILESYS,qfalse );
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for ( i = 0 ; i < nfiles ; i++ ) {
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listCopy[i] = list[i];
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}
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listCopy[i] = NULL;
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return listCopy;
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}
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void Sys_FreeFileList( char **list ) {
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int i;
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if ( !list ) {
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return;
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}
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for ( i = 0 ; list[i] ; i++ ) {
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Z_Free( list[i] );
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}
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Z_Free( list );
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}
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char *Sys_Cwd( void )
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{
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static char cwd[MAX_OSPATH];
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getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH-1] = 0;
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return cwd;
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}
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void Sys_SetDefaultCDPath(const char *path)
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{
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Q_strncpyz(cdPath, path, sizeof(cdPath));
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}
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char *Sys_DefaultCDPath(void)
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{
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return cdPath;
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}
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void Sys_SetDefaultInstallPath(const char *path)
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{
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Q_strncpyz(installPath, path, sizeof(installPath));
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}
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char *Sys_DefaultInstallPath(void)
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{
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if (*installPath)
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return installPath;
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else
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return Sys_Cwd();
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}
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void Sys_SetDefaultHomePath(const char *path)
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{
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Q_strncpyz(homePath, path, sizeof(homePath));
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}
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char *Sys_DefaultHomePath(void)
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{
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char *p;
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if (*homePath)
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return homePath;
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if ((p = getenv("HOME")) != NULL) {
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Q_strncpyz(homePath, p, sizeof(homePath));
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#ifdef MACOS_X
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Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3");
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#else
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Q_strcat(homePath, sizeof(homePath), "/.jkii");
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#endif
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if (mkdir(homePath, 0777)) {
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if (errno != EEXIST)
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Sys_Error("Unable to create directory \"%s\", error is %s(%d)\n", homePath, strerror(errno), errno);
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}
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return homePath;
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}
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return ""; // assume current dir
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}
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//============================================
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int Sys_GetProcessorId( void )
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{
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return CPUID_GENERIC;
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}
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void Sys_ShowConsole( int visLevel, qboolean quitOnClose )
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{
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}
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char *Sys_GetCurrentUser( void )
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{
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struct passwd *p;
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if ( (p = getpwuid( getuid() )) == NULL ) {
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return "player";
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}
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return p->pw_name;
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}
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void QuickMemTest( void )
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{
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}
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