mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 12:22:23 +00:00
584 lines
11 KiB
C++
584 lines
11 KiB
C++
#include "../game/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "../client/client.h"
|
|
#include "win_local.h"
|
|
#include "resource.h"
|
|
#include <float.h>
|
|
#include <stdio.h>
|
|
#include "../game/g_public.h"
|
|
|
|
#ifdef _XBOX
|
|
#include <IO.h>
|
|
#define NEWDECL __cdecl
|
|
|
|
#ifndef FINAL_BUILD
|
|
#include "dbg_console_xbox.h"
|
|
#endif
|
|
|
|
#endif
|
|
|
|
extern int eventHead, eventTail;
|
|
extern sysEvent_t eventQue[MAX_QUED_EVENTS];
|
|
extern byte sys_packetReceived[MAX_MSGLEN];
|
|
|
|
void *NEWDECL operator new(size_t size)
|
|
{
|
|
return Z_Malloc(size, TAG_NEWDEL, qfalse);
|
|
}
|
|
|
|
|
|
void *NEWDECL operator new[](size_t size)
|
|
{
|
|
return Z_Malloc(size, TAG_NEWDEL, qfalse);
|
|
}
|
|
|
|
|
|
void NEWDECL operator delete[](void *ptr)
|
|
{
|
|
if (ptr)
|
|
Z_Free(ptr);
|
|
}
|
|
|
|
|
|
void NEWDECL operator delete(void *ptr)
|
|
{
|
|
if (ptr)
|
|
Z_Free(ptr);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_Init
|
|
|
|
Called after the common systems (cvars, files, etc)
|
|
are initialized
|
|
================
|
|
*/
|
|
extern void Sys_In_Restart_f(void);
|
|
extern void Sys_Net_Restart_f(void);
|
|
void Sys_Init( void )
|
|
{
|
|
Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
|
|
Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
|
|
}
|
|
|
|
|
|
|
|
|
|
char *Sys_Cwd( void ) {
|
|
static char cwd[MAX_OSPATH];
|
|
|
|
#ifdef _XBOX
|
|
strcpy(cwd, "d:");
|
|
#endif
|
|
|
|
#ifdef _GAMECUBE
|
|
strcpy(cwd, ".");
|
|
#endif
|
|
|
|
return cwd;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_In_Restart_f
|
|
|
|
Restart the input subsystem
|
|
=================
|
|
*/
|
|
void Sys_In_Restart_f( void ) {
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
Sys_Error
|
|
|
|
Show the early console as an error dialog
|
|
=============
|
|
*/
|
|
void Sys_Error( const char *error, ... ) {
|
|
va_list argptr;
|
|
char text[256];
|
|
|
|
va_start (argptr, error);
|
|
vsprintf (text, error, argptr);
|
|
va_end (argptr);
|
|
|
|
#ifdef _GAMECUBE
|
|
printf(text);
|
|
#else
|
|
OutputDebugString(text);
|
|
#endif
|
|
|
|
#if 0 // UN-PORT
|
|
Com_ShutdownZoneMemory();
|
|
Com_ShutdownHunkMemory();
|
|
#endif
|
|
|
|
exit (1);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Sys_GetEvent
|
|
|
|
================
|
|
*/
|
|
sysEvent_t Sys_GetEvent( void ) {
|
|
sysEvent_t ev;
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail ) {
|
|
eventTail++;
|
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
|
}
|
|
|
|
// check for network packets
|
|
msg_t netmsg;
|
|
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
|
|
|
|
// return if we have data
|
|
if ( eventHead > eventTail ) {
|
|
eventTail++;
|
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
|
}
|
|
|
|
// create an empty event to return
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
ev.evTime = Sys_Milliseconds();
|
|
|
|
return ev;
|
|
}
|
|
|
|
|
|
void Sys_Print(const char *msg)
|
|
{
|
|
#ifdef _GAMECUBE
|
|
printf(msg);
|
|
#else
|
|
OutputDebugString(msg);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Sys_Log
|
|
==============
|
|
*/
|
|
void Sys_Log( const char *file, const char *msg ) {
|
|
Sys_Log(file, msg, strlen(msg), strchr(msg, '\n') ? true : false);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Sys_Log
|
|
==============
|
|
*/
|
|
void Sys_Log( const char *file, const void *buffer, int size, bool flush ) {
|
|
#ifndef FINAL_BUILD
|
|
static bool unableToLog = false;
|
|
|
|
// Once we've failed to write to the log files once, bail out.
|
|
// This lets us put release builds on DVD without recompiling.
|
|
if (unableToLog)
|
|
return;
|
|
|
|
struct FileInfo
|
|
{
|
|
char name[MAX_QPATH];
|
|
FILE *handle;
|
|
};
|
|
|
|
const int LOG_MAX_FILES = 4;
|
|
static FileInfo files[LOG_MAX_FILES];
|
|
static int num_files = 0;
|
|
|
|
FileInfo* cur = NULL;
|
|
for (int f = 0; f < num_files; ++f)
|
|
{
|
|
if (!Q_stricmp(file, files[f].name))
|
|
{
|
|
cur = &files[f];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cur == NULL)
|
|
{
|
|
if (num_files >= LOG_MAX_FILES)
|
|
{
|
|
Sys_Print("Too many log files!\n");
|
|
return;
|
|
}
|
|
|
|
cur = &files[num_files++];
|
|
strcpy(cur->name, file);
|
|
cur->handle = NULL;
|
|
}
|
|
|
|
char fullname[MAX_QPATH];
|
|
sprintf(fullname, "d:\\%s", cur->name);
|
|
if (!cur->handle)
|
|
{
|
|
cur->handle = fopen(fullname, "wb");
|
|
if (cur->handle == NULL)
|
|
{
|
|
Sys_Print("Unable to open log file!\n");
|
|
unableToLog = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (size == 1) fputc(*(char*)buffer, cur->handle);
|
|
else fwrite(buffer, size, 1, cur->handle);
|
|
|
|
if (flush)
|
|
{
|
|
fflush(cur->handle);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
HANDLE Sys_FileStreamMutex = INVALID_HANDLE_VALUE;
|
|
#endif
|
|
|
|
void Win_Init(void)
|
|
{
|
|
#ifdef _XBOX
|
|
Sys_FileStreamMutex = CreateMutex(NULL, FALSE, NULL);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
|
|
XBE SWITCHING SUPPORT
|
|
|
|
=====================
|
|
*/
|
|
|
|
// Despite what you may think, this function actually just returns
|
|
// a value telling you if you *should* quick-boot -- ie skip intro
|
|
// cinematics and such. Only supposed to XGetLaunchInfo once per
|
|
// boot, so we cache the results.
|
|
#define LAUNCH_MAGIC "J3D1"
|
|
bool Sys_QuickStart( void )
|
|
{
|
|
static bool retVal = false;
|
|
static bool initialized = false;
|
|
|
|
if( initialized )
|
|
return retVal;
|
|
|
|
initialized = true;
|
|
|
|
DWORD launchType;
|
|
LAUNCH_DATA ld;
|
|
|
|
if( (XGetLaunchInfo( &launchType, &ld ) != ERROR_SUCCESS) ||
|
|
(launchType != LDT_TITLE) ||
|
|
strcmp((const char *)&ld.Data[0], LAUNCH_MAGIC) )
|
|
return (retVal = false);
|
|
|
|
return (retVal = true);
|
|
}
|
|
|
|
void Sys_Reboot( const char *reason )
|
|
{
|
|
LAUNCH_DATA ld;
|
|
const char *path = NULL;
|
|
|
|
memset( &ld, 0, sizeof(ld) );
|
|
|
|
if (!Q_stricmp(reason, "multiplayer"))
|
|
{
|
|
path = "d:\\jamp.xbe";
|
|
}
|
|
else
|
|
{
|
|
Com_Error( ERR_FATAL, "Unknown reboot code %s\n", reason );
|
|
}
|
|
|
|
// Title should not be doing ANYTHING in the background.
|
|
// Shutting down sound ensures that the sound thread is gone
|
|
S_Shutdown();
|
|
// Similarly, kill off the streaming thread
|
|
extern void Sys_StreamShutdown(void);
|
|
Sys_StreamShutdown();
|
|
|
|
XLaunchNewImage(path, &ld);
|
|
|
|
// This function should not return!
|
|
Com_Error( ERR_FATAL, "ERROR: XLaunchNewImage returned\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
WinMain
|
|
|
|
==================
|
|
*/
|
|
#if defined (_XBOX)
|
|
int __cdecl main()
|
|
#elif defined (_GAMECUBE)
|
|
int main(int argc, char* argv[])
|
|
#endif
|
|
{
|
|
// Z_SetFreeOSMem();
|
|
|
|
// I'm going to kill someone. This should not be necessary. No, really.
|
|
Direct3D_SetPushBufferSize(1024*1024, 128*1024);
|
|
|
|
// get the initial time base
|
|
Sys_Milliseconds();
|
|
|
|
Win_Init();
|
|
Com_Init( "" );
|
|
|
|
// main game loop
|
|
while( 1 ) {
|
|
IN_Frame();
|
|
Com_Frame();
|
|
|
|
// Poll debug console for new commands
|
|
#ifndef FINAL_BUILD
|
|
DebugConsoleHandleCommands();
|
|
#endif
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
char *Sys_GetClipboardData(void) { return NULL; }
|
|
|
|
void Sys_StartProcess(char *, qboolean) {}
|
|
|
|
void Sys_OpenURL(char *, int) {}
|
|
|
|
void Sys_Quit(void) {}
|
|
|
|
void Sys_ShowConsole(int, int) {}
|
|
|
|
void Sys_Mkdir(const char *) {}
|
|
|
|
int Sys_LowPhysicalMemory(void) { return 0; }
|
|
|
|
void Sys_FreeFileList(char **filelist)
|
|
{
|
|
// All strings in a file list are allocated at once, so we just need to
|
|
// do two frees, one for strings, one for the pointers.
|
|
if ( filelist )
|
|
{
|
|
if ( filelist[0] )
|
|
Z_Free( filelist[0] );
|
|
|
|
Z_Free( filelist );
|
|
}
|
|
}
|
|
|
|
#ifdef _JK2MP
|
|
char** Sys_ListFiles(const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs)
|
|
#else
|
|
char** Sys_ListFiles(const char *directory, const char *extension, int *numfiles, qboolean wantsubs)
|
|
#endif
|
|
{
|
|
#ifdef _JK2MP
|
|
// MP has extra filter paramter. We don't support that.
|
|
if (filter)
|
|
{
|
|
assert(!"Sys_ListFiles doesn't support filter on console!");
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
// Hax0red console version of Sys_ListFiles. We mangle our arguments to get a standard filename
|
|
// That file should exist, and contain the list of files that meet this search criteria.
|
|
char listFilename[MAX_OSPATH];
|
|
char *listFile, *curFile, *end;
|
|
int nfiles;
|
|
char **retList;
|
|
|
|
// S00per hack
|
|
if (strstr(directory, "d:\\base\\"))
|
|
directory += 8;
|
|
|
|
if (!extension)
|
|
{
|
|
extension = "";
|
|
}
|
|
else if (extension[0] == '/' && extension[1] == 0)
|
|
{
|
|
// Passing a slash as extension will find directories
|
|
extension = "dir";
|
|
}
|
|
else if (extension[0] == '.')
|
|
{
|
|
// Skip over leading .
|
|
extension++;
|
|
}
|
|
|
|
// Build our filename
|
|
Com_sprintf(listFilename, sizeof(listFilename), "%s\\_console_%s_list_", directory, extension);
|
|
if (FS_ReadFile( listFilename, (void**)&listFile ) <= 0)
|
|
{
|
|
if(listFile) {
|
|
FS_FreeFile(listFile);
|
|
}
|
|
Com_Printf( "WARNING: List file %s not found\n", listFilename );
|
|
if (numfiles)
|
|
*numfiles = 0;
|
|
return NULL;
|
|
}
|
|
|
|
// Do a first pass to count number of files in the list
|
|
nfiles = 0;
|
|
curFile = listFile;
|
|
while (true)
|
|
{
|
|
// Find end of line
|
|
end = strchr(curFile, '\r');
|
|
if (end)
|
|
{
|
|
// Should have a \n next -- skip them both
|
|
end += 2;
|
|
}
|
|
else
|
|
{
|
|
end = strchr(curFile, '\n');
|
|
if (end) end++;
|
|
else end = curFile + strlen(curFile);
|
|
}
|
|
|
|
// Is the line empty? If so, we're done.
|
|
if (!curFile || !curFile[0]) break;
|
|
++nfiles;
|
|
|
|
// Advance to next line
|
|
curFile = end;
|
|
}
|
|
|
|
// Fill in caller's pointer for number of files found
|
|
if (numfiles) *numfiles = nfiles;
|
|
|
|
// Did we find any files at all?
|
|
if (nfiles == 0)
|
|
{
|
|
FS_FreeFile(listFile);
|
|
return NULL;
|
|
}
|
|
|
|
// Allocate a file list, and quick string pool, but use LISTFILES
|
|
retList = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *retList ), TAG_LISTFILES, qfalse);
|
|
// Our string pool is actually slightly too large, but it's temporary, and that's better
|
|
// than slightly too small
|
|
char *stringPool = (char *) Z_Malloc( strlen(listFile) + 1, TAG_LISTFILES, qfalse );
|
|
|
|
// Now go through the list of files again, and fill in the list to be returned
|
|
nfiles = 0;
|
|
curFile = listFile;
|
|
while (true)
|
|
{
|
|
// Find end of line
|
|
end = strchr(curFile, '\r');
|
|
if (end)
|
|
{
|
|
// Should have a \n next -- skip them both
|
|
*end++ = '\0';
|
|
*end++ = '\0';
|
|
}
|
|
else
|
|
{
|
|
end = strchr(curFile, '\n');
|
|
if (end) *end++ = '\0';
|
|
else end = curFile + strlen(curFile);
|
|
}
|
|
|
|
// Is the line empty? If so, we're done.
|
|
int curStrSize = strlen(curFile);
|
|
if (curStrSize < 1)
|
|
{
|
|
retList[nfiles] = NULL;
|
|
break;
|
|
}
|
|
|
|
// Alloc a small copy
|
|
//retList[nfiles++] = CopyString( curFile );
|
|
retList[nfiles++] = stringPool;
|
|
strcpy(stringPool, curFile);
|
|
stringPool += (curStrSize + 1);
|
|
|
|
// Advance to next line
|
|
curFile = end;
|
|
}
|
|
|
|
// Free the special file's buffer
|
|
FS_FreeFile( listFile );
|
|
|
|
return retList;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_UnloadGame
|
|
=================
|
|
*/
|
|
void Sys_UnloadGame( void ) {
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_GetGameAPI
|
|
|
|
Loads the game dll
|
|
=================
|
|
*/
|
|
#ifndef _JK2MP
|
|
void *Sys_GetGameAPI (void *parms)
|
|
{
|
|
extern game_export_t *GetGameAPI( game_import_t *import );
|
|
return GetGameAPI((game_import_t *)parms);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
Sys_LoadCgame
|
|
|
|
Used to hook up a development dll
|
|
=================
|
|
*/
|
|
// void * Sys_LoadCgame( void )
|
|
#ifndef _JK2MP
|
|
void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) )
|
|
{
|
|
extern void CG_PreInit();
|
|
extern void cg_dllEntry( int (*syscallptr)( int arg,... ) );
|
|
extern int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 );
|
|
cg_dllEntry(systemcalls);
|
|
*entryPoint = (int (*)(int,...))vmMain;
|
|
// CG_PreInit();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
/* VVFIXME: More stubs */
|
|
qboolean Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ )
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean Sys_CopyFile(LPCSTR lpExistingFileName, LPCSTR lpNewFileName, qboolean bOverwrite)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean Sys_CheckCD( void )
|
|
{
|
|
return qtrue;
|
|
}
|