mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
373 lines
15 KiB
C++
373 lines
15 KiB
C++
// this line must stay at top so the whole PCH thing works...
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#include "cg_headers.h"
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "../game/objectives.h"
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#include "../game/b_local.h"
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#define SCOREBOARD_WIDTH (26*BIGCHAR_WIDTH)
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/*
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static void Scoreboard_Draw( void )
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{
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vec4_t newColor;
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/*
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player = g_entities[0];
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if( player->client->ps.persistant[PERS_ACCURACY_SHOTS] ) {
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accuracy = player->client->ps.persistant[PERS_ACCURACY_HITS] * 100 / player->client->ps.persistant[PERS_ACCURACY_SHOTS];
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}
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*/
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/* cg.LCARSTextTime = 0; // Turn off LCARS screen
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// Background
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newColor[0] = colorTable[CT_BLACK][0];
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newColor[1] = colorTable[CT_BLACK][1];
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newColor[2] = colorTable[CT_BLACK][2];
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newColor[3] = 0.5;
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cgi_R_SetColor(newColor);
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CG_DrawPic( 137, 73, 475, 300, cgs.media.whiteShader); // Background
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CG_DrawPic( 120, 99, 18, 256, cgs.media.whiteShader); // Background
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CG_DrawPic( 40, 94, 66, 266, cgs.media.whiteShader); // Background
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// Right side box
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cgi_R_SetColor( colorTable[CT_DKBROWN1]);
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CG_DrawPic( 120, 354, 32, 32, cgs.media.status_corner_16_18);
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CG_DrawPic( 94, 356, 16, 32, cgs.media.status_corner_8_16_b);
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CG_DrawPic( 94, 73, 16, 32, cgs.media.status_corner_8_22);
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CG_DrawPic(135,73, 302, 22, cgs.media.whiteShader); // Top
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CG_DrawPic(120, 100, 18, 12, cgs.media.whiteShader); // Middle Top
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CG_DrawPic(120, 353, 18, 4, cgs.media.whiteShader); // Middle Bottom
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CG_DrawPic(130,357, 482, 18, cgs.media.whiteShader); // Bottom
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// Left side box
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cgi_R_SetColor( colorTable[CT_DKBROWN1]);
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CG_DrawPic(40,73, 56, 22, cgs.media.whiteShader); // Top
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CG_DrawPic(98,95, 8, 17, cgs.media.whiteShader); // Middle Top
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CG_DrawPic(98,353, 8, 7, cgs.media.whiteShader); // Middle Bottom
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CG_DrawPic(40,357, 58, 18, cgs.media.whiteShader); // Bottom
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CG_DrawProportionalString( 356, 208, "%", UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTPURPLE1] );
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CG_DrawProportionalString( 610, 72, ingame_text[IGT_MISSIONANALYSIS],UI_RIGHT| CG_BIGFONT, colorTable[CT_LTORANGE] );
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CG_PrintScreenGraphics(statsmenu_graphics,SMG_MAX);
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}
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*/
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/*
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=================
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CG_MissionFailed
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=================
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*/
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int statusTextIndex = -1;
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void CG_MissionFailed(void)
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{
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char *text;
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if (!cg.missionFailedScreen)
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{
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cgi_UI_SetActive_Menu("missionfailed_menu");
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cg.missionFailedScreen = qtrue;
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switch (statusTextIndex)
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{
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case -1: //Our HERO DIED!!!
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text = "@SP_INGAME_MISSIONFAILED_PLAYER";
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break;
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case MISSIONFAILED_JAN:
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text = "@SP_INGAME_MISSIONFAILED_JAN";
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break;
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case MISSIONFAILED_LUKE:
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text = "@SP_INGAME_MISSIONFAILED_LUKE";
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break;
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case MISSIONFAILED_LANDO:
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text = "@SP_INGAME_MISSIONFAILED_LANDO";
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break;
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case MISSIONFAILED_R5D2:
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text = "@SP_INGAME_MISSIONFAILED_R5D2";
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break;
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case MISSIONFAILED_WARDEN:
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text = "@SP_INGAME_MISSIONFAILED_WARDEN";
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break;
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case MISSIONFAILED_PRISONERS:
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text = "@SP_INGAME_MISSIONFAILED_PRISONERS";
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break;
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case MISSIONFAILED_EMPLACEDGUNS:
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text = "@SP_INGAME_MISSIONFAILED_EMPLACEDGUNS";
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break;
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case MISSIONFAILED_LADYLUCK:
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text = "@SP_INGAME_MISSIONFAILED_LADYLUCK";
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break;
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case MISSIONFAILED_KYLECAPTURE:
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text = "@SP_INGAME_MISSIONFAILED_KYLECAPTURE";
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break;
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case MISSIONFAILED_TOOMANYALLIESDIED:
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text = "@SP_INGAME_MISSIONFAILED_TOOMANYALLIESDIED";
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break;
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case MISSIONFAILED_CHEWIE:
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text = "@SP_INGAME_MISSIONFAILED_CHEWIE";
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break;
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case MISSIONFAILED_KYLE:
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text = "@SP_INGAME_MISSIONFAILED_KYLE";
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break;
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case MISSIONFAILED_ROSH:
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text = "@SP_INGAME_MISSIONFAILED_ROSH";
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break;
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case MISSIONFAILED_WEDGE:
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text = "@SP_INGAME_MISSIONFAILED_WEDGE";
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break;
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case MISSIONFAILED_TURNED:
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text = "@SP_INGAME_MISSIONFAILED_TURNED";
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break;
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default:
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text = "@SP_INGAME_MISSIONFAILED_UNKNOWN";
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break;
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}
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gi.cvar_set("ui_missionfailed_text", text);
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}
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// w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontMedium, 1.2f);
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// cgi_R_Font_DrawString(320 - w/2, y+30, text, colorTable[CT_HUD_RED], cgs.media.qhFontMedium, -1, 1.2f);
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// cgi_SP_GetStringTextString( "SP_INGAME_RELOADMISSION", text, sizeof(text) );
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// w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.0f);
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// cgi_R_Font_DrawString(320 - w/2, 450, text, colorTable[CT_CYAN], cgs.media.qhFontSmall, -1, 1.0f);
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}
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/*
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=================
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CG_MissionCompletion
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=================
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*/
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#if 0
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/*
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void CG_MissionCompletion(void)
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{
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char text[1024]={0};
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int w,x,y;
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const int pad = 18;
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cgi_SP_GetStringTextString( "SP_INGAME_MISSIONCOMPLETION", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontMedium, 1.2f);
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cgi_R_Font_DrawString(320 - w/2, 53, text, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.2f);
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x = 75;
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y =86;
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cgi_SP_GetStringTextString( "SP_INGAME_SECRETAREAS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_SP_GetStringTextString( "SP_INGAME_SECRETAREAS_OF", text, sizeof(text) );
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cgi_R_Font_DrawString(x+w, y, va("%d %s %d",
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cg_entities[0].gent->client->sess.missionStats.secretsFound,
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text,
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cg_entities[0].gent->client->sess.missionStats.totalSecrets
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),
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colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_ENEMIESKILLED", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w,y, va("%d",cg_entities[0].gent->client->sess.missionStats.enemiesKilled), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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/*
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cgi_SP_GetStringTextString( "SP_INGAME_SECRETAREAS_OF", text, sizeof(text) );
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cgi_R_Font_DrawString(x+w,y, va("%d %s %d",
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cg_entities[0].gent->client->sess.missionStats.enemiesKilled,
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text,
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cg_entities[0].gent->client->sess.missionStats.enemiesSpawned
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),
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colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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*/
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y +=pad;
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_FAVORITEWEAPON", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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int wpn=0,i;
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int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0];
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for (i = 1; i<WP_NUM_WEAPONS; i++)
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{
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if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn)
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{
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max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i];
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wpn = i;
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}
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}
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if ( wpn )
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{
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gitem_t *wItem= FindItemForWeapon( (weapon_t)wpn);
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cgi_SP_GetStringTextString( va("SP_INGAME_%s",wItem->classname ), text, sizeof( text ));
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// cgi_R_Font_DrawString(x+w, y, va("%d",wpn), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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}
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x = 334+70;
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y = 86;
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cgi_SP_GetStringTextString( "SP_INGAME_SHOTSFIRED", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_HITS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_ACCURACY", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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const float percent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].gent->client->sess.missionStats.hits / cg_entities[0].gent->client->sess.missionStats.shotsFired : 0;
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cgi_R_Font_DrawString(x+w, y, va("%.2f%%",percent), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 )
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{
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return; //don't have saber yet, so don't print any stats
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}
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//first column, FORCE POWERS
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y =180;
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cgi_SP_GetStringTextString( "SP_INGAME_FORCEUSE", text, sizeof(text) );
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_HEAL", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_HEAL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_SPEED", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_SPEED]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_PULL", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PULL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_PUSH", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PUSH]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString("SP_INGAME_MINDTRICK", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_GRIP", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_GRIP]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_LIGHTNING", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_LIGHTNING]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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//second column, LIGHT SABER
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y = 180;
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x = 140;
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cgi_SP_GetStringTextString( "SP_INGAME_LIGHTSABERUSE", text, sizeof(text) );
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_THROWN", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberThrownCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_BLOCKS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberBlocksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_LEGATTACKS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.legAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_ARMATTACKS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.armAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_BODYATTACKS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
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cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.torsoAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
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y +=pad;
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cgi_SP_GetStringTextString( "SP_INGAME_OTHERATTACKS", text, sizeof(text) );
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w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
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|
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
|
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.otherAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
|
}
|
|
*/
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
CG_DrawScoreboard
|
|
|
|
Draw the normal in-game scoreboard
|
|
return value is bool to NOT draw centerstring
|
|
=================
|
|
*/
|
|
qboolean CG_DrawScoreboard( void )
|
|
{
|
|
// don't draw anything if the menu is up
|
|
if ( cg_paused.integer )
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
// Character is either dead, or a script has brought up the screen
|
|
if (((cg.predicted_player_state.pm_type == PM_DEAD) && (cg.missionStatusDeadTime < level.time))
|
|
|| (cg.missionStatusShow))
|
|
{
|
|
CG_MissionFailed();
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
void ScoreBoardReset(void)
|
|
{
|
|
}
|
|
|
|
//================================================================================
|
|
|