mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-23 04:33:12 +00:00
1015 lines
25 KiB
C++
1015 lines
25 KiB
C++
// snd_mem.c: sound caching
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "snd_local.h"
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#include "cl_mp3.h"
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// Open AL
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void S_PreProcessLipSync(sfx_t *sfx);
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extern int s_UseOpenAL;
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/*
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===============================================================================
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WAV loading
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===============================================================================
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*/
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byte *data_p;
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byte *iff_end;
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byte *last_chunk;
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byte *iff_data;
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int iff_chunk_len;
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extern sfx_t s_knownSfx[];
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extern int s_numSfx;
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extern cvar_t *s_lip_threshold_1;
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extern cvar_t *s_lip_threshold_2;
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extern cvar_t *s_lip_threshold_3;
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extern cvar_t *s_lip_threshold_4;
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short GetLittleShort(void)
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{
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short val = 0;
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val = *data_p;
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val = (short)(val + (*(data_p+1)<<8));
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data_p += 2;
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return val;
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}
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int GetLittleLong(void)
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{
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int val = 0;
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val = *data_p;
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val = val + (*(data_p+1)<<8);
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val = val + (*(data_p+2)<<16);
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val = val + (*(data_p+3)<<24);
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data_p += 4;
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return val;
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}
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void FindNextChunk(char *name)
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{
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while (1)
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{
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data_p=last_chunk;
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if (data_p >= iff_end)
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{ // didn't find the chunk
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data_p = NULL;
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return;
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}
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data_p += 4;
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iff_chunk_len = GetLittleLong();
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if (iff_chunk_len < 0)
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{
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data_p = NULL;
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return;
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}
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data_p -= 8;
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last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
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if (!strncmp((char *)data_p, name, 4))
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return;
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}
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}
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void FindChunk(char *name)
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{
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last_chunk = iff_data;
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FindNextChunk (name);
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}
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void DumpChunks(void)
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{
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char str[5];
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str[4] = 0;
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data_p=iff_data;
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do
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{
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memcpy (str, data_p, 4);
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data_p += 4;
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iff_chunk_len = GetLittleLong();
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Com_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
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data_p += (iff_chunk_len + 1) & ~1;
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} while (data_p < iff_end);
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}
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/*
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============
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GetWavinfo
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============
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*/
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wavinfo_t GetWavinfo (const char *name, byte *wav, int wavlength)
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{
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wavinfo_t info;
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int samples;
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memset (&info, 0, sizeof(info));
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if (!wav)
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return info;
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iff_data = wav;
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iff_end = wav + wavlength;
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// find "RIFF" chunk
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FindChunk("RIFF");
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if (!(data_p && !strncmp((char *)data_p+8, "WAVE", 4)))
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{
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Com_Printf("Missing RIFF/WAVE chunks\n");
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return info;
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}
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// get "fmt " chunk
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iff_data = data_p + 12;
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// DumpChunks ();
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FindChunk("fmt ");
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if (!data_p)
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{
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Com_Printf("Missing fmt chunk\n");
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return info;
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}
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data_p += 8;
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info.format = GetLittleShort();
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info.channels = GetLittleShort();
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info.rate = GetLittleLong();
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data_p += 4+2;
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info.width = GetLittleShort() / 8;
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if (info.format != 1)
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{
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Com_Printf("Microsoft PCM format only\n");
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return info;
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}
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// find data chunk
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FindChunk("data");
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if (!data_p)
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{
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Com_Printf("Missing data chunk\n");
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return info;
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}
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data_p += 4;
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samples = GetLittleLong () / info.width;
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if (info.samples)
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{
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if (samples < info.samples)
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Com_Error (ERR_DROP, "Sound %s has a bad loop length", name);
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}
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else
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info.samples = samples;
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info.dataofs = data_p - wav;
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return info;
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}
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/*
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================
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ResampleSfx
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resample / decimate to the current source rate
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================
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*/
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void ResampleSfx (sfx_t *sfx, int iInRate, int iInWidth, byte *pData)
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{
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int iOutCount;
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int iSrcSample;
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float fStepScale;
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int i;
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int iSample;
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unsigned int uiSampleFrac, uiFracStep; // uiSampleFrac MUST be unsigned, or large samples (eg music tracks) crash
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fStepScale = (float)iInRate / dma.speed; // this is usually 0.5, 1, or 2
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// When stepscale is > 1 (we're downsampling), we really ought to run a low pass filter on the samples
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iOutCount = (int)(sfx->iSoundLengthInSamples / fStepScale);
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sfx->iSoundLengthInSamples = iOutCount;
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sfx->pSoundData = (short *) SND_malloc( sfx->iSoundLengthInSamples*2 ,sfx );
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sfx->fVolRange = 0;
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uiSampleFrac = 0;
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uiFracStep = (int)(fStepScale*256);
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for (i=0 ; i<sfx->iSoundLengthInSamples ; i++)
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{
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iSrcSample = uiSampleFrac >> 8;
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uiSampleFrac += uiFracStep;
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if (iInWidth == 2) {
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iSample = LittleShort ( ((short *)pData)[iSrcSample] );
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} else {
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iSample = (int)( (unsigned char)(pData[iSrcSample]) - 128) << 8;
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}
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sfx->pSoundData[i] = (short)iSample;
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// work out max vol for this sample...
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//
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if (iSample < 0)
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iSample = -iSample;
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if (sfx->fVolRange < (iSample >> 8) )
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{
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sfx->fVolRange = iSample >> 8;
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}
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}
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}
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//=============================================================================
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void S_LoadSound_Finalize(wavinfo_t *info, sfx_t *sfx, byte *data)
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{
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float stepscale = (float)info->rate / dma.speed;
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int len = (int)(info->samples / stepscale);
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len *= info->width;
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sfx->eSoundCompressionMethod = ct_16;
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sfx->iSoundLengthInSamples = info->samples;
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ResampleSfx( sfx, info->rate, info->width, data + info->dataofs );
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}
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// maybe I'm re-inventing the wheel, here, but I can't see any functions that already do this, so...
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//
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char *Filename_WithoutPath(const char *psFilename)
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{
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static char sString[MAX_QPATH]; // !!
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const char *p = strrchr(psFilename,'\\');
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if (!p++)
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p=psFilename;
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strcpy(sString,p);
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return sString;
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}
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// returns (eg) "\dir\name" for "\dir\name.bmp"
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//
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char *Filename_WithoutExt(const char *psFilename)
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{
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static char sString[MAX_QPATH]; // !
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strcpy(sString,psFilename);
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char *p = strrchr(sString,'.');
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char *p2= strrchr(sString,'\\');
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// special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway)
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//
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if (p && (p2==0 || (p2 && p>p2)))
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*p=0;
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return sString;
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}
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int iFilesFound;
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int iFilesUpdated;
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int iErrors;
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qboolean qbForceRescan;
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qboolean qbForceStereo;
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string strErrors;
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void R_CheckMP3s( const char *psDir )
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{
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// Com_Printf(va("Scanning Dir: %s\n",psDir));
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Com_Printf("."); // stops useful info scrolling off screen
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char **sysFiles, **dirFiles;
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int numSysFiles, i, numdirs;
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dirFiles = FS_ListFiles( psDir, "/", &numdirs);
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if (numdirs > 2)
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{
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for (i=2;i<numdirs;i++)
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{
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char sDirName[MAX_QPATH];
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sprintf(sDirName, "%s\\%s", psDir, dirFiles[i]);
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R_CheckMP3s(sDirName);
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}
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}
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sysFiles = FS_ListFiles( psDir, ".mp3", &numSysFiles );
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for(i=0; i<numSysFiles; i++)
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{
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char sFilename[MAX_QPATH];
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sprintf(sFilename,"%s\\%s", psDir, sysFiles[i]);
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Com_Printf("%sFound file: %s",!i?"\n":"",sFilename);
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iFilesFound++;
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// read it in...
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//
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byte *pbData = NULL;
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int iSize = FS_ReadFile( sFilename, (void **)&pbData);
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if (pbData)
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{
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id3v1_1* pTAG;
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// do NOT check 'qbForceRescan' here as an opt, because we need to actually fill in 'pTAG' if there is one...
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//
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qboolean qbTagNeedsUpdating = (/* qbForceRescan || */ !MP3_ReadSpecialTagInfo(pbData, iSize, &pTAG))?qtrue:qfalse;
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if (pTAG == NULL || qbTagNeedsUpdating || qbForceRescan)
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{
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Com_Printf(" ( Updating )\n");
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// I need to scan this file to get the volume...
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//
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// For EF1 I used a temp sfx_t struct, but I can't do that now with this new alloc scheme,
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// I have to ask for it legally, so I'll keep re-using one, and restoring it's name after use.
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// (slightly dodgy, but works ok if no-one else changes stuff)
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//
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//sfx_t SFX = {0};
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extern sfx_t *S_FindName( const char *name );
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//
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static sfx_t *pSFX = NULL;
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const char sReservedSFXEntrynameForMP3[] = "reserved_for_mp3"; // ( strlen() < MAX_QPATH )
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if (pSFX == NULL) // once only
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{
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pSFX = S_FindName(sReservedSFXEntrynameForMP3); // always returns, else ERR_FATAL
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}
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if (MP3_IsValid(sFilename,pbData, iSize, qbForceStereo))
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{
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wavinfo_t info;
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int iRawPCMDataSize = MP3_GetUnpackedSize(sFilename, pbData, iSize, qtrue, qbForceStereo);
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if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
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{
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float fMaxVol = 128; // any old default
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int iActualUnpackedSize = iRawPCMDataSize; // default, override later if not doing music
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if (!qbForceStereo) // no point for stereo files, which are for music and therefore no lip-sync
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{
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byte *pbUnpackBuffer = (byte *) Z_Malloc( iRawPCMDataSize+10, TAG_TEMP_WORKSPACE, qfalse ); // won't return if fails
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iActualUnpackedSize = MP3_UnpackRawPCM( sFilename, pbData, iSize, pbUnpackBuffer );
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if (iActualUnpackedSize != iRawPCMDataSize)
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{
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Com_Error(ERR_DROP, "******* Whoah! MP3 %s unpacked to %d bytes, but size calc said %d!\n",sFilename,iActualUnpackedSize,iRawPCMDataSize);
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}
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// fake up a WAV structure so I can use the other post-load sound code such as volume calc for lip-synching
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//
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MP3_FakeUpWAVInfo( sFilename, pbData, iSize, iActualUnpackedSize,
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// these params are all references...
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info.format, info.rate, info.width, info.channels, info.samples, info.dataofs
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);
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S_LoadSound_Finalize(&info, pSFX, pbUnpackBuffer); // all this just for lipsynch. Oh well.
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fMaxVol = pSFX->fVolRange;
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// free sfx->data...
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//
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{
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#ifndef INT_MIN
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#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
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#endif
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//
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pSFX->iLastTimeUsed = INT_MIN; // force this to be oldest sound file, therefore disposable...
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pSFX->bInMemory = true;
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SND_FreeOldestSound(); // ... and do the disposal
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// now set our temp SFX struct back to default name so nothing else accidentally uses it...
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//
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strcpy(pSFX->sSoundName, sReservedSFXEntrynameForMP3);
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pSFX->bDefaultSound = false;
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}
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// OutputDebugString(va("File: \"%s\" MaxVol %f\n",sFilename,pSFX->fVolRange));
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// other stuff...
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//
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Z_Free(pbUnpackBuffer);
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}
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// well, time to update the file now...
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//
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fileHandle_t f = FS_FOpenFileWrite( sFilename );
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if (f)
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{
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// write the file back out, but omitting the tag if there was one...
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//
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int iWritten = FS_Write(pbData, iSize-(pTAG?sizeof(*pTAG):0), f);
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if (iWritten)
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{
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// make up a new tag if we didn't find one in the original file...
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//
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id3v1_1 TAG;
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if (!pTAG)
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{
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pTAG = &TAG;
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memset(&TAG,0,sizeof(TAG));
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strncpy(pTAG->id,"TAG",3);
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}
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strncpy(pTAG->title, Filename_WithoutPath(Filename_WithoutExt(sFilename)), sizeof(pTAG->title));
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strncpy(pTAG->artist, "Raven Software", sizeof(pTAG->artist) );
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strncpy(pTAG->year, "2002", sizeof(pTAG->year) );
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strncpy(pTAG->comment, va("%s %g",sKEY_MAXVOL,fMaxVol), sizeof(pTAG->comment) );
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strncpy(pTAG->album, va("%s %d",sKEY_UNCOMP,iActualUnpackedSize),sizeof(pTAG->album) );
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if (FS_Write( pTAG, sizeof(*pTAG), f )) // NZ = success
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{
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iFilesUpdated++;
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}
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else
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{
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Com_Printf("*********** Failed write to file \"%s\"!\n",sFilename);
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iErrors++;
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strErrors += va("Failed to write: \"%s\"\n",sFilename);
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}
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}
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else
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{
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Com_Printf("*********** Failed write to file \"%s\"!\n",sFilename);
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iErrors++;
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strErrors += va("Failed to write: \"%s\"\n",sFilename);
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}
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FS_FCloseFile( f );
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}
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else
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{
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Com_Printf("*********** Failed to re-open for write \"%s\"!\n",sFilename);
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iErrors++;
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strErrors += va("Failed to re-open for write: \"%s\"\n",sFilename);
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}
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}
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else
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{
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Com_Error(ERR_DROP, "******* This MP3 should be deleted: \"%s\"\n",sFilename);
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}
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}
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else
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{
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Com_Printf("*********** File was not a valid MP3!: \"%s\"\n",sFilename);
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iErrors++;
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strErrors += va("Not game-legal MP3 format: \"%s\"\n",sFilename);
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}
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}
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else
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{
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Com_Printf(" ( OK )\n");
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}
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FS_FreeFile( pbData );
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}
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}
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FS_FreeFileList( sysFiles );
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FS_FreeFileList( dirFiles );
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}
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// this console-function is for development purposes, and makes sure that sound/*.mp3 /s have tags in them
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// specifying stuff like their max volume (and uncompressed size) etc...
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//
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void S_MP3_CalcVols_f( void )
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{
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char sStartDir[MAX_QPATH] = {"sound"};
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const char sUsage[] = "Usage: mp3_calcvols [-rescan] <startdir>\ne.g. mp3_calcvols sound/chars";
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if (Cmd_Argc() == 1 || Cmd_Argc()>4) // 3 optional arguments
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{
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Com_Printf(sUsage);
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return;
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}
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S_StopAllSounds();
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qbForceRescan = qfalse;
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qbForceStereo = qfalse;
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iFilesFound = 0;
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iFilesUpdated = 0;
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iErrors = 0;
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strErrors = "";
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for (int i=1; i<Cmd_Argc(); i++)
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{
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if (Cmd_Argv(i)[0] == '-')
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{
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if (!Q_stricmp(Cmd_Argv(i),"-rescan"))
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{
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qbForceRescan = qtrue;
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}
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else
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if (!Q_stricmp(Cmd_Argv(i),"-stereo"))
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{
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qbForceStereo = qtrue;
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}
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else
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{
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// unknown switch...
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//
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Com_Printf(sUsage);
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return;
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}
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continue;
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}
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strcpy(sStartDir,Cmd_Argv(i));
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}
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Com_Printf(va("Starting Scan for Updates in Dir: %s\n",sStartDir));
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R_CheckMP3s( sStartDir );
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Com_Printf("\n%d files found/scanned, %d files updated ( %d errors total)\n",iFilesFound,iFilesUpdated,iErrors);
|
|
|
|
if (iErrors)
|
|
{
|
|
Com_Printf("\nBad Files:\n%s\n",strErrors.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// adjust filename for foreign languages and WAV/MP3 issues.
|
|
//
|
|
// returns qfalse if failed to load, else fills in *pData
|
|
//
|
|
extern cvar_t *com_buildScript;
|
|
static qboolean S_LoadSound_FileLoadAndNameAdjuster(char *psFilename, byte **pData, int *piSize, int iNameStrlen)
|
|
{
|
|
char *psVoice = strstr(psFilename,"chars");
|
|
if (psVoice)
|
|
{
|
|
// cache foreign voices...
|
|
//
|
|
if (com_buildScript->integer)
|
|
{
|
|
fileHandle_t hFile;
|
|
//German
|
|
strncpy(psVoice,"chr_d",5); // same number of letters as "chars"
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav
|
|
if (!hFile)
|
|
{
|
|
strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3
|
|
}
|
|
if (hFile)
|
|
{
|
|
FS_FCloseFile(hFile);
|
|
}
|
|
strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav
|
|
|
|
//French
|
|
strncpy(psVoice,"chr_f",5); // same number of letters as "chars"
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav
|
|
if (!hFile)
|
|
{
|
|
strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3
|
|
}
|
|
if (hFile)
|
|
{
|
|
FS_FCloseFile(hFile);
|
|
}
|
|
strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav
|
|
|
|
//Spanish
|
|
strncpy(psVoice,"chr_e",5); // same number of letters as "chars"
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav
|
|
if (!hFile)
|
|
{
|
|
strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3
|
|
FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3
|
|
}
|
|
if (hFile)
|
|
{
|
|
FS_FCloseFile(hFile);
|
|
}
|
|
strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav
|
|
|
|
strncpy(psVoice,"chars",5); //put it back to chars
|
|
}
|
|
|
|
// account for foreign voices...
|
|
//
|
|
extern cvar_t* s_language;
|
|
if (s_language && Q_stricmp("DEUTSCH",s_language->string)==0)
|
|
{
|
|
strncpy(psVoice,"chr_d",5); // same number of letters as "chars"
|
|
}
|
|
else if (s_language && Q_stricmp("FRANCAIS",s_language->string)==0)
|
|
{
|
|
strncpy(psVoice,"chr_f",5); // same number of letters as "chars"
|
|
}
|
|
else if (s_language && Q_stricmp("ESPANOL",s_language->string)==0)
|
|
{
|
|
strncpy(psVoice,"chr_e",5); // same number of letters as "chars"
|
|
}
|
|
else
|
|
{
|
|
psVoice = NULL; // use this ptr as a flag as to whether or not we substituted with a foreign version
|
|
}
|
|
}
|
|
|
|
*piSize = FS_ReadFile( psFilename, (void **)pData ); // try WAV
|
|
if ( !*pData ) {
|
|
psFilename[iNameStrlen-3] = 'm';
|
|
psFilename[iNameStrlen-2] = 'p';
|
|
psFilename[iNameStrlen-1] = '3';
|
|
*piSize = FS_ReadFile( psFilename, (void **)pData ); // try MP3
|
|
|
|
if ( !*pData )
|
|
{
|
|
//hmmm, not found, ok, maybe we were trying a foreign noise ("arghhhhh.mp3" that doesn't matter?) but it
|
|
// was missing? Can't tell really, since both types are now in sound/chars. Oh well, fall back to English for now...
|
|
|
|
if (psVoice) // were we trying to load foreign?
|
|
{
|
|
// yep, so fallback to re-try the english...
|
|
//
|
|
#ifndef FINAL_BUILD
|
|
Com_Printf(S_COLOR_YELLOW "Foreign file missing: \"%s\"! (using English...)\n",psFilename);
|
|
#endif
|
|
|
|
strncpy(psVoice,"chars",5);
|
|
|
|
psFilename[iNameStrlen-3] = 'w';
|
|
psFilename[iNameStrlen-2] = 'a';
|
|
psFilename[iNameStrlen-1] = 'v';
|
|
*piSize = FS_ReadFile( psFilename, (void **)pData ); // try English WAV
|
|
if ( !*pData )
|
|
{
|
|
psFilename[iNameStrlen-3] = 'm';
|
|
psFilename[iNameStrlen-2] = 'p';
|
|
psFilename[iNameStrlen-1] = '3';
|
|
*piSize = FS_ReadFile( psFilename, (void **)pData ); // try English MP3
|
|
}
|
|
}
|
|
|
|
if (!*pData)
|
|
{
|
|
return qfalse; // sod it, give up...
|
|
}
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
// returns qtrue if this dir is allowed to keep loaded MP3s, else qfalse if they should be WAV'd instead...
|
|
//
|
|
// note that this is passed the original, un-language'd name
|
|
//
|
|
// (I was going to remove this, but on kejim_post I hit an assert because someone had got an ambient sound when the
|
|
// perimter fence goes online that was an MP3, then it tried to get added as looping. Presumably it sounded ok or
|
|
// they'd have noticed, but we therefore need to stop other levels using those. "sound/ambience" I can check for,
|
|
// but doors etc could be anything. Sigh...)
|
|
//
|
|
static qboolean S_LoadSound_DirIsAllowedToKeepMP3s(const char *psFilename)
|
|
{
|
|
const char *psAllowedDirs[] =
|
|
{
|
|
"sound/chars/",
|
|
// "sound/chr_d/" // no need for this now, or any other language, since we'll always compare against english
|
|
};
|
|
|
|
int i;
|
|
for (i=0; i< (sizeof(psAllowedDirs) / sizeof(psAllowedDirs[0])); i++)
|
|
{
|
|
if (Q_strnicmp(psFilename, psAllowedDirs[i], strlen(psAllowedDirs[i]))==0)
|
|
return qtrue; // found a dir that's allowed to keep MP3s
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
S_LoadSound
|
|
|
|
The filename may be different than sfx->name in the case
|
|
of a forced fallback of a player specific sound (or of a wav/mp3 substitution now -Ste)
|
|
==============
|
|
*/
|
|
qboolean gbInsideLoadSound = qfalse;
|
|
static qboolean S_LoadSound_Actual( sfx_t *sfx )
|
|
{
|
|
byte *data;
|
|
short *samples;
|
|
wavinfo_t info;
|
|
int size;
|
|
char *psExt;
|
|
char sLoadName[MAX_QPATH];
|
|
ALuint Buffer;
|
|
|
|
int len = strlen(sfx->sSoundName);
|
|
if (len<5)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
// player specific sounds are never directly loaded...
|
|
//
|
|
if ( sfx->sSoundName[0] == '*') {
|
|
return qfalse;
|
|
}
|
|
// make up a local filename to try wav/mp3 substitutes...
|
|
//
|
|
Q_strncpyz(sLoadName, sfx->sSoundName, sizeof(sLoadName));
|
|
Q_strlwr( sLoadName );
|
|
//
|
|
// Ensure name has an extension (which it must have, but you never know), and get ptr to it...
|
|
//
|
|
psExt = &sLoadName[strlen(sLoadName)-4];
|
|
if (*psExt != '.')
|
|
{
|
|
//Com_Printf( "WARNING: soundname '%s' does not have 3-letter extension\n",sLoadName);
|
|
COM_DefaultExtension(sLoadName,sizeof(sLoadName),".wav"); // so psExt below is always valid
|
|
psExt = &sLoadName[strlen(sLoadName)-4];
|
|
len = strlen(sLoadName);
|
|
}
|
|
|
|
if (!S_LoadSound_FileLoadAndNameAdjuster(sLoadName, &data, &size, len))
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
SND_TouchSFX(sfx);
|
|
//=========
|
|
if (Q_strnicmp(psExt,".mp3",4)==0)
|
|
{
|
|
// load MP3 file instead...
|
|
//
|
|
if (MP3_IsValid(sLoadName,data, size, qfalse))
|
|
{
|
|
int iRawPCMDataSize = MP3_GetUnpackedSize(sLoadName,data,size,qfalse,qfalse);
|
|
|
|
if (S_LoadSound_DirIsAllowedToKeepMP3s(sfx->sSoundName) // NOT sLoadName, this uses original un-languaged name
|
|
&&
|
|
MP3Stream_InitFromFile(sfx, data, size, sLoadName, iRawPCMDataSize + 2304 /* + 1 MP3 frame size, jic */,qfalse)
|
|
)
|
|
{
|
|
// Com_DPrintf("(Keeping file \"%s\" as MP3)\n",sLoadName);
|
|
|
|
if (s_UseOpenAL)
|
|
{
|
|
// Create space for lipsync data (4 lip sync values per streaming AL buffer)
|
|
if (strstr(sfx->sSoundName, "chars") )
|
|
sfx->lipSyncData = (char *)Z_Malloc(16, TAG_SND_RAWDATA, false);
|
|
else
|
|
sfx->lipSyncData = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// small file, not worth keeping as MP3 since it would increase in size (with MP3 header etc)...
|
|
//
|
|
Com_DPrintf("S_LoadSound: Unpacking MP3 file \"%s\" to wav.\n",sLoadName);
|
|
//
|
|
// unpack and convert into WAV...
|
|
//
|
|
{
|
|
byte *pbUnpackBuffer = (byte *) Z_Malloc( iRawPCMDataSize+10 +2304 /* <g> */, TAG_TEMP_WORKSPACE, qfalse ); // won't return if fails
|
|
|
|
{
|
|
int iResultBytes = MP3_UnpackRawPCM( sLoadName, data, size, pbUnpackBuffer, qfalse );
|
|
|
|
if (iResultBytes!= iRawPCMDataSize){
|
|
Com_Printf(S_COLOR_YELLOW"**** MP3 %s final unpack size %d different to previous value %d\n",sLoadName,iResultBytes,iRawPCMDataSize);
|
|
//assert (iResultBytes == iRawPCMDataSize);
|
|
}
|
|
|
|
|
|
// fake up a WAV structure so I can use the other post-load sound code such as volume calc for lip-synching
|
|
//
|
|
// (this is a bit crap really, but it lets me drop through into existing code)...
|
|
//
|
|
MP3_FakeUpWAVInfo( sLoadName, data, size, iResultBytes,
|
|
// these params are all references...
|
|
info.format, info.rate, info.width, info.channels, info.samples, info.dataofs,
|
|
qfalse
|
|
);
|
|
|
|
S_LoadSound_Finalize(&info,sfx,pbUnpackBuffer);
|
|
|
|
// Open AL
|
|
if (s_UseOpenAL)
|
|
{
|
|
if (strstr(sfx->sSoundName, "chars"))
|
|
{
|
|
sfx->lipSyncData = (char *)Z_Malloc((sfx->iSoundLengthInSamples / 1000) + 1, TAG_SND_RAWDATA, false);
|
|
S_PreProcessLipSync(sfx);
|
|
}
|
|
else
|
|
sfx->lipSyncData = NULL;
|
|
|
|
// Clear Open AL Error state
|
|
alGetError();
|
|
|
|
// Generate AL Buffer
|
|
alGenBuffers(1, &Buffer);
|
|
if (alGetError() == AL_NO_ERROR)
|
|
{
|
|
// Copy audio data to AL Buffer
|
|
alBufferData(Buffer, AL_FORMAT_MONO16, sfx->pSoundData, sfx->iSoundLengthInSamples*2, 22050);
|
|
if (alGetError() == AL_NO_ERROR)
|
|
{
|
|
sfx->Buffer = Buffer;
|
|
Z_Free(sfx->pSoundData);
|
|
sfx->pSoundData = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
Z_Free(pbUnpackBuffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// MP3_IsValid() will already have printed any errors via Com_Printf at this point...
|
|
//
|
|
FS_FreeFile (data);
|
|
return qfalse;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// loading a WAV, presumably...
|
|
|
|
//=========
|
|
|
|
info = GetWavinfo( sLoadName, data, size );
|
|
if ( info.channels != 1 ) {
|
|
Com_Printf ("%s is a stereo wav file\n", sLoadName);
|
|
FS_FreeFile (data);
|
|
return qfalse;
|
|
}
|
|
|
|
/* if ( info.width == 1 ) {
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: %s is a 8 bit wav file\n", sLoadName);
|
|
}
|
|
|
|
if ( info.rate != 22050 ) {
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz wav file\n", sLoadName);
|
|
}
|
|
*/
|
|
samples = (short *)Z_Malloc(info.samples * sizeof(short) * 2, TAG_TEMP_WORKSPACE, qfalse);
|
|
|
|
sfx->eSoundCompressionMethod = ct_16;
|
|
sfx->iSoundLengthInSamples = info.samples;
|
|
sfx->pSoundData = NULL;
|
|
ResampleSfx( sfx, info.rate, info.width, data + info.dataofs );
|
|
|
|
// Open AL
|
|
if (s_UseOpenAL)
|
|
{
|
|
if ((strstr(sfx->sSoundName, "chars")) || (strstr(sfx->sSoundName, "CHARS")))
|
|
{
|
|
sfx->lipSyncData = (char *)Z_Malloc((sfx->iSoundLengthInSamples / 1000) + 1, TAG_SND_RAWDATA, false);
|
|
S_PreProcessLipSync(sfx);
|
|
}
|
|
else
|
|
sfx->lipSyncData = NULL;
|
|
|
|
// Clear Open AL Error State
|
|
alGetError();
|
|
|
|
// Generate AL Buffer
|
|
alGenBuffers(1, &Buffer);
|
|
if (alGetError() == AL_NO_ERROR)
|
|
{
|
|
// Copy audio data to AL Buffer
|
|
alBufferData(Buffer, AL_FORMAT_MONO16, sfx->pSoundData, sfx->iSoundLengthInSamples*2, 22050);
|
|
if (alGetError() == AL_NO_ERROR)
|
|
{
|
|
// Store AL Buffer in sfx struct, and release sample data
|
|
sfx->Buffer = Buffer;
|
|
Z_Free(sfx->pSoundData);
|
|
sfx->pSoundData = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
Z_Free(samples);
|
|
}
|
|
|
|
FS_FreeFile( data );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
// wrapper function for above so I can guarantee that we don't attempt any audio-dumping during this call because
|
|
// of a z_malloc() fail recovery...
|
|
//
|
|
qboolean S_LoadSound( sfx_t *sfx )
|
|
{
|
|
gbInsideLoadSound = qtrue; // !!!!!!!!!!!!!
|
|
|
|
qboolean bReturn = S_LoadSound_Actual( sfx );
|
|
|
|
gbInsideLoadSound = qfalse; // !!!!!!!!!!!!!
|
|
|
|
return bReturn;
|
|
}
|
|
|
|
|
|
/*
|
|
Precalculate the lipsync values for the whole sample
|
|
*/
|
|
void S_PreProcessLipSync(sfx_t *sfx)
|
|
{
|
|
int i, j;
|
|
int sample;
|
|
int sampleTotal = 0;
|
|
|
|
j = 0;
|
|
for (i = 0; i < sfx->iSoundLengthInSamples; i += 100)
|
|
{
|
|
sample = LittleShort(sfx->pSoundData[i]);
|
|
|
|
sample = sample >> 8;
|
|
sampleTotal += sample * sample;
|
|
if (((i + 100) % 1000) == 0)
|
|
{
|
|
sampleTotal /= 10;
|
|
|
|
if (sampleTotal < sfx->fVolRange * s_lip_threshold_1->value)
|
|
{
|
|
// tell the scripts that are relying on this that we are still going, but actually silent right now.
|
|
sample = -1;
|
|
}
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_2->value)
|
|
sample = 1;
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_3->value)
|
|
sample = 2;
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_4->value)
|
|
sample = 3;
|
|
else
|
|
sample = 4;
|
|
|
|
sfx->lipSyncData[j] = sample;
|
|
j++;
|
|
|
|
sampleTotal = 0;
|
|
}
|
|
}
|
|
|
|
if ((i % 1000) == 0)
|
|
return;
|
|
|
|
i -= 100;
|
|
i = i % 1000;
|
|
i = i / 100;
|
|
// Process last < 1000 samples
|
|
if (i != 0)
|
|
sampleTotal /= i;
|
|
else
|
|
sampleTotal = 0;
|
|
|
|
if (sampleTotal < sfx->fVolRange * s_lip_threshold_1->value)
|
|
{
|
|
// tell the scripts that are relying on this that we are still going, but actually silent right now.
|
|
sample = -1;
|
|
}
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_2->value)
|
|
sample = 1;
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_3->value)
|
|
sample = 2;
|
|
else if (sampleTotal < sfx->fVolRange * s_lip_threshold_4->value)
|
|
sample = 3;
|
|
else
|
|
sample = 4;
|
|
|
|
sfx->lipSyncData[j] = sample;
|
|
}
|
|
|