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https://github.com/ioquake/jedi-academy.git
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195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "RM_Headers.h"
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#include "../qcommon/cm_terrainmap.h"
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/************************************************************************************************
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* CRMInstance::CRMInstance
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* constructs a instnace object using the given parser group
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*
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* inputs:
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* instance: parser group containing information about the instance
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMInstance::CRMInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile )
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{
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mObjective = NULL;
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mSpacingRadius = 0;
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mFlattenRadius = 0;
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mFilter[0] = mTeamFilter[0] = 0;
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mArea = NULL;
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mAutomapSymbol = 0;
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mEntityID = 0;
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mSide = 0;
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mMirror = 0;
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mFlattenHeight = 66;
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mSpacingLine = 0;
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mSurfaceSprites = true;
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mLockOrigin = false;
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}
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/************************************************************************************************
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* CRMInstance::PreSpawn
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* Prepares the instance for spawning by flattening the ground under it
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*
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* inputs:
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* landscape: landscape the instance will be spawned on
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*
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* return:
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* true: spawn preparation successful
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* false: spawn preparation failed
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*
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************************************************************************************************/
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bool CRMInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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vec3_t origin;
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CArea area;
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VectorCopy(GetOrigin(), origin);
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if (mMirror)
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{
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origin[0] = TheRandomMissionManager->GetLandScape()->GetBounds()[0][0] + TheRandomMissionManager->GetLandScape()->GetBounds()[1][0] - origin[0];
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origin[1] = TheRandomMissionManager->GetLandScape()->GetBounds()[0][1] + TheRandomMissionManager->GetLandScape()->GetBounds()[1][1] - origin[1];
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}
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const vec3_t& terxelSize = terrain->GetLandScape()->GetTerxelSize ( );
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const vec3pair_t& bounds = terrain->GetLandScape()->GetBounds();
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// Align the instance to the center of a terxel
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origin[0] = bounds[0][0] + (int)((origin[0] - bounds[0][0] + terxelSize[0] / 2) / terxelSize[0]) * terxelSize[0];
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origin[1] = bounds[0][1] + (int)((origin[1] - bounds[0][1] + terxelSize[1] / 2) / terxelSize[1]) * terxelSize[1];
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// This is BAD - By copying the mirrored origin back into the instance, you've now mirrored the original instance
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// so when anything from this point on looks at the instance they'll be looking at a mirrored version but will be expecting the original
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// so later in the spawn functions the instance will be re-mirrored, because it thinks the mInstances have not been changed
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// VectorCopy(origin, GetOrigin());
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// Flatten the area below the instance
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if ( GetFlattenRadius() )
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{
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area.Init( origin, GetFlattenRadius(), 0.0f, AT_NONE, 0, 0 );
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terrain->GetLandScape()->FlattenArea( &area, mFlattenHeight | (mSurfaceSprites?0:0x80), false, true, true );
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}
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return true;
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}
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/************************************************************************************************
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* CRMInstance::PostSpawn
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* Finishes the spawn by linking any objectives into the world that are associated with it
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*
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* inputs:
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* landscape: landscape the instance was spawned on
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*
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* return:
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* true: post spawn successfull
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* false: post spawn failed
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*
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************************************************************************************************/
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bool CRMInstance::PostSpawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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if ( mObjective )
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{
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return mObjective->Link ( );
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}
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return true;
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}
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void CRMInstance::DrawAutomapSymbol()
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{
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TheRandomMissionManager->AddAutomapSymbol ( GetAutomapSymbol(), GetOrigin(), GetSide ( ) );
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/*
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// draw proper symbol on map for instance
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switch (GetAutomapSymbol())
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{
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default:
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case AUTOMAP_NONE:
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if (HasObjective())
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CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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case AUTOMAP_BLD:
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CM_TM_AddBuilding(GetOrigin()[0], GetOrigin()[1], GetSide());
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if (HasObjective())
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CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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case AUTOMAP_OBJ:
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CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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case AUTOMAP_START:
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CM_TM_AddStart(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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case AUTOMAP_END:
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CM_TM_AddEnd(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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case AUTOMAP_ENEMY:
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if (HasObjective())
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CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]);
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if (1 == Cvar_VariableIntegerValue("rmg_automapshowall"))
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CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], false);
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break;
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case AUTOMAP_FRIEND:
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if (HasObjective())
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CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]);
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if (1 == Cvar_VariableIntegerValue("rmg_automapshowall"))
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CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], true);
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break;
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case AUTOMAP_WALL:
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CM_TM_AddWallRect(GetOrigin()[0], GetOrigin()[1], GetSide());
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break;
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}
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*/
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}
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/************************************************************************************************
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* CRMInstance::Preview
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* Renderings debug information about the instance
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*
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* inputs:
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* none
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMInstance::Preview ( const vec3_t from )
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{
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/* CEntity *tent;
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// Add a cylindar for the whole settlement
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tent = G_TempEntity( GetOrigin(), EV_DEBUG_CYLINDER );
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VectorCopy( GetOrigin(), tent->s.origin2 );
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tent->s.pos.trBase[2] += 40;
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tent->s.origin2[2] += 50;
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tent->s.time = 1050 + ((int)(GetSpacingRadius())<<16);
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tent->s.time2 = GetPreviewColor ( );
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G_AddTempEntity(tent);
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// Origin line
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tent = G_TempEntity( GetOrigin ( ), EV_DEBUG_LINE );
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VectorCopy( GetOrigin(), tent->s.origin2 );
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tent->s.origin2[2] += 400;
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tent->s.time = 1050;
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tent->s.weapon = 10;
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tent->s.time2 = (255<<24) + (255<<16) + (255<<8) + 255;
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G_AddTempEntity(tent);
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if ( GetFlattenRadius ( ) )
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{
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// Add a cylindar for the whole settlement
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tent = G_TempEntity( GetOrigin(), EV_DEBUG_CYLINDER );
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VectorCopy( GetOrigin(), tent->s.origin2 );
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tent->s.pos.trBase[2] += 40;
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tent->s.origin2[2] += 50;
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tent->s.time = 1050 + ((int)(GetFlattenRadius ( ))<<16);
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tent->s.time2 = (255<<24) + (80<<16) +(80<<8) + 80;
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G_AddTempEntity(tent);
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}
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*/
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}
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