//Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" #include "RM_Headers.h" #include "../qcommon/cm_terrainmap.h" /************************************************************************************************ * CRMInstance::CRMInstance * constructs a instnace object using the given parser group * * inputs: * instance: parser group containing information about the instance * * return: * none * ************************************************************************************************/ CRMInstance::CRMInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile ) { mObjective = NULL; mSpacingRadius = 0; mFlattenRadius = 0; mFilter[0] = mTeamFilter[0] = 0; mArea = NULL; mAutomapSymbol = 0; mEntityID = 0; mSide = 0; mMirror = 0; mFlattenHeight = 66; mSpacingLine = 0; mSurfaceSprites = true; mLockOrigin = false; } /************************************************************************************************ * CRMInstance::PreSpawn * Prepares the instance for spawning by flattening the ground under it * * inputs: * landscape: landscape the instance will be spawned on * * return: * true: spawn preparation successful * false: spawn preparation failed * ************************************************************************************************/ bool CRMInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer ) { vec3_t origin; CArea area; VectorCopy(GetOrigin(), origin); if (mMirror) { origin[0] = TheRandomMissionManager->GetLandScape()->GetBounds()[0][0] + TheRandomMissionManager->GetLandScape()->GetBounds()[1][0] - origin[0]; origin[1] = TheRandomMissionManager->GetLandScape()->GetBounds()[0][1] + TheRandomMissionManager->GetLandScape()->GetBounds()[1][1] - origin[1]; } const vec3_t& terxelSize = terrain->GetLandScape()->GetTerxelSize ( ); const vec3pair_t& bounds = terrain->GetLandScape()->GetBounds(); // Align the instance to the center of a terxel origin[0] = bounds[0][0] + (int)((origin[0] - bounds[0][0] + terxelSize[0] / 2) / terxelSize[0]) * terxelSize[0]; origin[1] = bounds[0][1] + (int)((origin[1] - bounds[0][1] + terxelSize[1] / 2) / terxelSize[1]) * terxelSize[1]; // This is BAD - By copying the mirrored origin back into the instance, you've now mirrored the original instance // so when anything from this point on looks at the instance they'll be looking at a mirrored version but will be expecting the original // so later in the spawn functions the instance will be re-mirrored, because it thinks the mInstances have not been changed // VectorCopy(origin, GetOrigin()); // Flatten the area below the instance if ( GetFlattenRadius() ) { area.Init( origin, GetFlattenRadius(), 0.0f, AT_NONE, 0, 0 ); terrain->GetLandScape()->FlattenArea( &area, mFlattenHeight | (mSurfaceSprites?0:0x80), false, true, true ); } return true; } /************************************************************************************************ * CRMInstance::PostSpawn * Finishes the spawn by linking any objectives into the world that are associated with it * * inputs: * landscape: landscape the instance was spawned on * * return: * true: post spawn successfull * false: post spawn failed * ************************************************************************************************/ bool CRMInstance::PostSpawn ( CRandomTerrain* terrain, qboolean IsServer ) { if ( mObjective ) { return mObjective->Link ( ); } return true; } void CRMInstance::DrawAutomapSymbol() { TheRandomMissionManager->AddAutomapSymbol ( GetAutomapSymbol(), GetOrigin(), GetSide ( ) ); /* // draw proper symbol on map for instance switch (GetAutomapSymbol()) { default: case AUTOMAP_NONE: if (HasObjective()) CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide()); break; case AUTOMAP_BLD: CM_TM_AddBuilding(GetOrigin()[0], GetOrigin()[1], GetSide()); if (HasObjective()) CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide()); break; case AUTOMAP_OBJ: CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide()); break; case AUTOMAP_START: CM_TM_AddStart(GetOrigin()[0], GetOrigin()[1], GetSide()); break; case AUTOMAP_END: CM_TM_AddEnd(GetOrigin()[0], GetOrigin()[1], GetSide()); break; case AUTOMAP_ENEMY: if (HasObjective()) CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]); if (1 == Cvar_VariableIntegerValue("rmg_automapshowall")) CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], false); break; case AUTOMAP_FRIEND: if (HasObjective()) CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]); if (1 == Cvar_VariableIntegerValue("rmg_automapshowall")) CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], true); break; case AUTOMAP_WALL: CM_TM_AddWallRect(GetOrigin()[0], GetOrigin()[1], GetSide()); break; } */ } /************************************************************************************************ * CRMInstance::Preview * Renderings debug information about the instance * * inputs: * none * * return: * none * ************************************************************************************************/ void CRMInstance::Preview ( const vec3_t from ) { /* CEntity *tent; // Add a cylindar for the whole settlement tent = G_TempEntity( GetOrigin(), EV_DEBUG_CYLINDER ); VectorCopy( GetOrigin(), tent->s.origin2 ); tent->s.pos.trBase[2] += 40; tent->s.origin2[2] += 50; tent->s.time = 1050 + ((int)(GetSpacingRadius())<<16); tent->s.time2 = GetPreviewColor ( ); G_AddTempEntity(tent); // Origin line tent = G_TempEntity( GetOrigin ( ), EV_DEBUG_LINE ); VectorCopy( GetOrigin(), tent->s.origin2 ); tent->s.origin2[2] += 400; tent->s.time = 1050; tent->s.weapon = 10; tent->s.time2 = (255<<24) + (255<<16) + (255<<8) + 255; G_AddTempEntity(tent); if ( GetFlattenRadius ( ) ) { // Add a cylindar for the whole settlement tent = G_TempEntity( GetOrigin(), EV_DEBUG_CYLINDER ); VectorCopy( GetOrigin(), tent->s.origin2 ); tent->s.pos.trBase[2] += 40; tent->s.origin2[2] += 50; tent->s.time = 1050 + ((int)(GetFlattenRadius ( ))<<16); tent->s.time2 = (255<<24) + (80<<16) +(80<<8) + 80; G_AddTempEntity(tent); } */ }