mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 21:51:04 +00:00
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#pragma once
|
|
#if !defined(CM_TERRAINMAP_H_INC)
|
|
#define CM_TERRAINMAP_H_INC
|
|
|
|
#ifdef _XBOX
|
|
#define TM_WIDTH 64
|
|
#define TM_HEIGHT 64
|
|
#define TM_BORDER 4
|
|
#else
|
|
#define TM_WIDTH 512
|
|
#define TM_HEIGHT 512
|
|
#define TM_BORDER 16
|
|
#endif
|
|
#define TM_REAL_WIDTH (TM_WIDTH-TM_BORDER-TM_BORDER)
|
|
#define TM_REAL_HEIGHT (TM_HEIGHT-TM_BORDER-TM_BORDER)
|
|
|
|
class CTerrainMap
|
|
{
|
|
private:
|
|
byte mImage[TM_HEIGHT][TM_WIDTH][4]; // image to output
|
|
byte mBufImage[TM_HEIGHT][TM_WIDTH][4]; // src data for image, color and bump
|
|
|
|
byte* mSymBld;
|
|
int mSymBldWidth;
|
|
int mSymBldHeight;
|
|
|
|
byte* mSymStart;
|
|
int mSymStartWidth;
|
|
int mSymStartHeight;
|
|
|
|
byte* mSymEnd;
|
|
int mSymEndWidth;
|
|
int mSymEndHeight;
|
|
|
|
byte* mSymObjective;
|
|
int mSymObjectiveWidth;
|
|
int mSymObjectiveHeight;
|
|
|
|
CCMLandScape *mLandscape;
|
|
|
|
void ApplyBackground(void);
|
|
void ApplyHeightmap(void);
|
|
|
|
public:
|
|
CTerrainMap(CCMLandScape *landscape);
|
|
~CTerrainMap();
|
|
|
|
void ConvertPos(int& x, int& y);
|
|
void AddBuilding(int x, int y, int side);
|
|
void AddStart(int x, int y, int side);
|
|
void AddEnd(int x, int y, int side);
|
|
void AddObjective(int x, int y, int side);
|
|
void AddNPC(int x, int y, bool friendly);
|
|
void AddWallRect(int x, int y, int side);
|
|
void AddNode(int x, int y);
|
|
void AddPlayer(vec3_t origin, vec3_t angles);
|
|
|
|
void Upload(vec3_t player_origin, vec3_t player_angles);
|
|
void SaveImageToDisk(const char * terrainName, const char * missionName, const char * seed);
|
|
};
|
|
|
|
enum
|
|
{
|
|
SIDE_NONE =0,
|
|
SIDE_BLUE =1,
|
|
SIDE_RED = 2
|
|
};
|
|
|
|
void CM_TM_Create(CCMLandScape *landscape);
|
|
void CM_TM_Free(void);
|
|
void CM_TM_AddStart(int x, int y, int side = SIDE_NONE);
|
|
void CM_TM_AddEnd(int x, int y, int side = SIDE_NONE);
|
|
void CM_TM_AddObjective(int x, int y, int side = SIDE_NONE);
|
|
void CM_TM_AddNPC(int x, int y, bool friendly);
|
|
void CM_TM_AddWallRect(int x, int y, int side = SIDE_NONE);
|
|
void CM_TM_AddNode(int x, int y);
|
|
void CM_TM_AddBuilding(int x, int y, int side = SIDE_NONE);
|
|
void CM_TM_Upload(vec3_t player_origin, vec3_t player_angles);
|
|
void CM_TM_SaveImageToDisk(const char * terrainName, const char * missionName, const char * seed);
|
|
void CM_TM_ConvertPosition(int &x, int &y, int Width, int Height);
|
|
|
|
#endif CM_TERRAINMAP_H_INC
|
|
|