jedi-academy/codemp/qcommon/cm_terrainmap.h

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2013-04-19 02:52:48 +00:00
#pragma once
#if !defined(CM_TERRAINMAP_H_INC)
#define CM_TERRAINMAP_H_INC
#ifdef _XBOX
#define TM_WIDTH 64
#define TM_HEIGHT 64
#define TM_BORDER 4
#else
#define TM_WIDTH 512
#define TM_HEIGHT 512
#define TM_BORDER 16
#endif
#define TM_REAL_WIDTH (TM_WIDTH-TM_BORDER-TM_BORDER)
#define TM_REAL_HEIGHT (TM_HEIGHT-TM_BORDER-TM_BORDER)
class CTerrainMap
{
private:
byte mImage[TM_HEIGHT][TM_WIDTH][4]; // image to output
byte mBufImage[TM_HEIGHT][TM_WIDTH][4]; // src data for image, color and bump
byte* mSymBld;
int mSymBldWidth;
int mSymBldHeight;
byte* mSymStart;
int mSymStartWidth;
int mSymStartHeight;
byte* mSymEnd;
int mSymEndWidth;
int mSymEndHeight;
byte* mSymObjective;
int mSymObjectiveWidth;
int mSymObjectiveHeight;
CCMLandScape *mLandscape;
void ApplyBackground(void);
void ApplyHeightmap(void);
public:
CTerrainMap(CCMLandScape *landscape);
~CTerrainMap();
void ConvertPos(int& x, int& y);
void AddBuilding(int x, int y, int side);
void AddStart(int x, int y, int side);
void AddEnd(int x, int y, int side);
void AddObjective(int x, int y, int side);
void AddNPC(int x, int y, bool friendly);
void AddWallRect(int x, int y, int side);
void AddNode(int x, int y);
void AddPlayer(vec3_t origin, vec3_t angles);
void Upload(vec3_t player_origin, vec3_t player_angles);
void SaveImageToDisk(const char * terrainName, const char * missionName, const char * seed);
};
enum
{
SIDE_NONE =0,
SIDE_BLUE =1,
SIDE_RED = 2
};
void CM_TM_Create(CCMLandScape *landscape);
void CM_TM_Free(void);
void CM_TM_AddStart(int x, int y, int side = SIDE_NONE);
void CM_TM_AddEnd(int x, int y, int side = SIDE_NONE);
void CM_TM_AddObjective(int x, int y, int side = SIDE_NONE);
void CM_TM_AddNPC(int x, int y, bool friendly);
void CM_TM_AddWallRect(int x, int y, int side = SIDE_NONE);
void CM_TM_AddNode(int x, int y);
void CM_TM_AddBuilding(int x, int y, int side = SIDE_NONE);
void CM_TM_Upload(vec3_t player_origin, vec3_t player_angles);
void CM_TM_SaveImageToDisk(const char * terrainName, const char * missionName, const char * seed);
void CM_TM_ConvertPosition(int &x, int &y, int Width, int Height);
#endif CM_TERRAINMAP_H_INC