mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 15:22:14 +00:00
584 lines
11 KiB
C++
584 lines
11 KiB
C++
#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "../client/client.h"
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#include "win_local.h"
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#include "resource.h"
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#include <float.h>
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#include <stdio.h>
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#include "../game/g_public.h"
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#ifdef _XBOX
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#include <IO.h>
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#define NEWDECL __cdecl
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#ifndef FINAL_BUILD
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#include "dbg_console_xbox.h"
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#endif
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#endif
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extern int eventHead, eventTail;
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extern sysEvent_t eventQue[MAX_QUED_EVENTS];
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extern byte sys_packetReceived[MAX_MSGLEN];
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void *NEWDECL operator new(size_t size)
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{
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return Z_Malloc(size, TAG_NEWDEL, qfalse);
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}
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void *NEWDECL operator new[](size_t size)
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{
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return Z_Malloc(size, TAG_NEWDEL, qfalse);
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}
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void NEWDECL operator delete[](void *ptr)
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{
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if (ptr)
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Z_Free(ptr);
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}
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void NEWDECL operator delete(void *ptr)
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{
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if (ptr)
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Z_Free(ptr);
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}
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/*
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================
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Sys_Init
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Called after the common systems (cvars, files, etc)
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are initialized
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================
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*/
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extern void Sys_In_Restart_f(void);
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extern void Sys_Net_Restart_f(void);
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void Sys_Init( void )
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{
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Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
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Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
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}
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char *Sys_Cwd( void ) {
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static char cwd[MAX_OSPATH];
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#ifdef _XBOX
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strcpy(cwd, "d:");
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#endif
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#ifdef _GAMECUBE
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strcpy(cwd, ".");
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#endif
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return cwd;
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}
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/*
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=================
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Sys_In_Restart_f
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Restart the input subsystem
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=================
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*/
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void Sys_In_Restart_f( void ) {
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}
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/*
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=============
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Sys_Error
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Show the early console as an error dialog
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=============
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*/
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void Sys_Error( const char *error, ... ) {
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va_list argptr;
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char text[256];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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#ifdef _GAMECUBE
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printf(text);
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#else
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OutputDebugString(text);
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#endif
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#if 0 // UN-PORT
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Com_ShutdownZoneMemory();
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Com_ShutdownHunkMemory();
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#endif
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exit (1);
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}
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/*
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================
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Sys_GetEvent
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================
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*/
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sysEvent_t Sys_GetEvent( void ) {
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sysEvent_t ev;
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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// check for network packets
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msg_t netmsg;
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MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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// create an empty event to return
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memset( &ev, 0, sizeof( ev ) );
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ev.evTime = Sys_Milliseconds();
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return ev;
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}
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void Sys_Print(const char *msg)
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{
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#ifdef _GAMECUBE
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printf(msg);
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#else
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OutputDebugString(msg);
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#endif
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}
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/*
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==============
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Sys_Log
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==============
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*/
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void Sys_Log( const char *file, const char *msg ) {
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Sys_Log(file, msg, strlen(msg), strchr(msg, '\n') ? true : false);
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}
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/*
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==============
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Sys_Log
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==============
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*/
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void Sys_Log( const char *file, const void *buffer, int size, bool flush ) {
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#ifndef FINAL_BUILD
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static bool unableToLog = false;
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// Once we've failed to write to the log files once, bail out.
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// This lets us put release builds on DVD without recompiling.
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if (unableToLog)
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return;
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struct FileInfo
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{
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char name[MAX_QPATH];
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FILE *handle;
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};
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const int LOG_MAX_FILES = 4;
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static FileInfo files[LOG_MAX_FILES];
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static int num_files = 0;
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FileInfo* cur = NULL;
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for (int f = 0; f < num_files; ++f)
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{
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if (!Q_stricmp(file, files[f].name))
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{
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cur = &files[f];
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break;
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}
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}
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if (cur == NULL)
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{
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if (num_files >= LOG_MAX_FILES)
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{
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Sys_Print("Too many log files!\n");
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return;
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}
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cur = &files[num_files++];
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strcpy(cur->name, file);
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cur->handle = NULL;
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}
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char fullname[MAX_QPATH];
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sprintf(fullname, "d:\\%s", cur->name);
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if (!cur->handle)
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{
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cur->handle = fopen(fullname, "wb");
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if (cur->handle == NULL)
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{
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Sys_Print("Unable to open log file!\n");
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unableToLog = true;
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return;
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}
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}
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if (size == 1) fputc(*(char*)buffer, cur->handle);
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else fwrite(buffer, size, 1, cur->handle);
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if (flush)
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{
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fflush(cur->handle);
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}
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#endif
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}
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#ifdef _XBOX
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HANDLE Sys_FileStreamMutex = INVALID_HANDLE_VALUE;
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#endif
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void Win_Init(void)
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{
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#ifdef _XBOX
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Sys_FileStreamMutex = CreateMutex(NULL, FALSE, NULL);
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#endif
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}
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/*
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=====================
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XBE SWITCHING SUPPORT
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=====================
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*/
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// Despite what you may think, this function actually just returns
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// a value telling you if you *should* quick-boot -- ie skip intro
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// cinematics and such. Only supposed to XGetLaunchInfo once per
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// boot, so we cache the results.
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#define LAUNCH_MAGIC "J3D1"
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bool Sys_QuickStart( void )
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{
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static bool retVal = false;
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static bool initialized = false;
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if( initialized )
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return retVal;
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initialized = true;
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DWORD launchType;
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LAUNCH_DATA ld;
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if( (XGetLaunchInfo( &launchType, &ld ) != ERROR_SUCCESS) ||
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(launchType != LDT_TITLE) ||
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strcmp((const char *)&ld.Data[0], LAUNCH_MAGIC) )
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return (retVal = false);
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return (retVal = true);
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}
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void Sys_Reboot( const char *reason )
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{
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LAUNCH_DATA ld;
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const char *path = NULL;
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memset( &ld, 0, sizeof(ld) );
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if (!Q_stricmp(reason, "multiplayer"))
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{
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path = "d:\\jamp.xbe";
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}
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else
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{
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Com_Error( ERR_FATAL, "Unknown reboot code %s\n", reason );
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}
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// Title should not be doing ANYTHING in the background.
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// Shutting down sound ensures that the sound thread is gone
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S_Shutdown();
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// Similarly, kill off the streaming thread
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extern void Sys_StreamShutdown(void);
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Sys_StreamShutdown();
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XLaunchNewImage(path, &ld);
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// This function should not return!
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Com_Error( ERR_FATAL, "ERROR: XLaunchNewImage returned\n" );
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}
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/*
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==================
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WinMain
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==================
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*/
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#if defined (_XBOX)
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int __cdecl main()
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#elif defined (_GAMECUBE)
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int main(int argc, char* argv[])
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#endif
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{
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// Z_SetFreeOSMem();
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// I'm going to kill someone. This should not be necessary. No, really.
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Direct3D_SetPushBufferSize(1024*1024, 128*1024);
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// get the initial time base
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Sys_Milliseconds();
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Win_Init();
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Com_Init( "" );
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// main game loop
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while( 1 ) {
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IN_Frame();
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Com_Frame();
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// Poll debug console for new commands
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#ifndef FINAL_BUILD
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DebugConsoleHandleCommands();
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#endif
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}
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return 0;
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}
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char *Sys_GetClipboardData(void) { return NULL; }
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void Sys_StartProcess(char *, qboolean) {}
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void Sys_OpenURL(char *, int) {}
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void Sys_Quit(void) {}
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void Sys_ShowConsole(int, int) {}
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void Sys_Mkdir(const char *) {}
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int Sys_LowPhysicalMemory(void) { return 0; }
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void Sys_FreeFileList(char **filelist)
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{
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// All strings in a file list are allocated at once, so we just need to
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// do two frees, one for strings, one for the pointers.
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if ( filelist )
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{
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if ( filelist[0] )
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Z_Free( filelist[0] );
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Z_Free( filelist );
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}
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}
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#ifdef _JK2MP
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char** Sys_ListFiles(const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs)
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#else
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char** Sys_ListFiles(const char *directory, const char *extension, int *numfiles, qboolean wantsubs)
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#endif
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{
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#ifdef _JK2MP
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// MP has extra filter paramter. We don't support that.
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if (filter)
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{
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assert(!"Sys_ListFiles doesn't support filter on console!");
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return NULL;
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}
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#endif
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// Hax0red console version of Sys_ListFiles. We mangle our arguments to get a standard filename
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// That file should exist, and contain the list of files that meet this search criteria.
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char listFilename[MAX_OSPATH];
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char *listFile, *curFile, *end;
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int nfiles;
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char **retList;
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// S00per hack
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if (strstr(directory, "d:\\base\\"))
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directory += 8;
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if (!extension)
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{
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extension = "";
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}
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else if (extension[0] == '/' && extension[1] == 0)
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{
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// Passing a slash as extension will find directories
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extension = "dir";
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}
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else if (extension[0] == '.')
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{
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// Skip over leading .
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extension++;
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}
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// Build our filename
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Com_sprintf(listFilename, sizeof(listFilename), "%s\\_console_%s_list_", directory, extension);
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if (FS_ReadFile( listFilename, (void**)&listFile ) <= 0)
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{
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if(listFile) {
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FS_FreeFile(listFile);
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}
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Com_Printf( "WARNING: List file %s not found\n", listFilename );
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if (numfiles)
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*numfiles = 0;
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return NULL;
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}
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// Do a first pass to count number of files in the list
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nfiles = 0;
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curFile = listFile;
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while (true)
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{
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// Find end of line
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end = strchr(curFile, '\r');
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if (end)
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{
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// Should have a \n next -- skip them both
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end += 2;
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}
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else
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{
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end = strchr(curFile, '\n');
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if (end) end++;
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else end = curFile + strlen(curFile);
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}
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// Is the line empty? If so, we're done.
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if (!curFile || !curFile[0]) break;
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++nfiles;
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// Advance to next line
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curFile = end;
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}
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// Fill in caller's pointer for number of files found
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if (numfiles) *numfiles = nfiles;
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// Did we find any files at all?
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if (nfiles == 0)
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{
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FS_FreeFile(listFile);
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return NULL;
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}
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// Allocate a file list, and quick string pool, but use LISTFILES
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retList = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *retList ), TAG_LISTFILES, qfalse);
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// Our string pool is actually slightly too large, but it's temporary, and that's better
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// than slightly too small
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char *stringPool = (char *) Z_Malloc( strlen(listFile) + 1, TAG_LISTFILES, qfalse );
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// Now go through the list of files again, and fill in the list to be returned
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nfiles = 0;
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curFile = listFile;
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while (true)
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{
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// Find end of line
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end = strchr(curFile, '\r');
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if (end)
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{
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// Should have a \n next -- skip them both
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*end++ = '\0';
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*end++ = '\0';
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}
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else
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{
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end = strchr(curFile, '\n');
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if (end) *end++ = '\0';
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else end = curFile + strlen(curFile);
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}
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// Is the line empty? If so, we're done.
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int curStrSize = strlen(curFile);
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if (curStrSize < 1)
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{
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retList[nfiles] = NULL;
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break;
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}
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// Alloc a small copy
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//retList[nfiles++] = CopyString( curFile );
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retList[nfiles++] = stringPool;
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strcpy(stringPool, curFile);
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stringPool += (curStrSize + 1);
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// Advance to next line
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curFile = end;
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}
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// Free the special file's buffer
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FS_FreeFile( listFile );
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return retList;
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}
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame( void ) {
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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#ifndef _JK2MP
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void *Sys_GetGameAPI (void *parms)
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{
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extern game_export_t *GetGameAPI( game_import_t *import );
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return GetGameAPI((game_import_t *)parms);
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}
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#endif
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/*
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=================
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Sys_LoadCgame
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Used to hook up a development dll
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=================
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*/
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// void * Sys_LoadCgame( void )
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#ifndef _JK2MP
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void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) )
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{
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extern void CG_PreInit();
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extern void cg_dllEntry( int (*syscallptr)( int arg,... ) );
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extern int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 );
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cg_dllEntry(systemcalls);
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*entryPoint = (int (*)(int,...))vmMain;
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// CG_PreInit();
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return 0;
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}
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#endif
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/* VVFIXME: More stubs */
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qboolean Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ )
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{
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return qfalse;
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}
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qboolean Sys_CopyFile(LPCSTR lpExistingFileName, LPCSTR lpNewFileName, qboolean bOverwrite)
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{
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return qfalse;
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}
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qboolean Sys_CheckCD( void )
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{
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return qtrue;
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}
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