jedi-academy/code/ui
2013-04-23 23:26:59 +10:00
..
gameinfo.cpp avoid defining the game import var twice 2013-04-23 23:26:57 +10:00
gameinfo.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
menudef.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui.def Jedi Academy Release 2013-04-04 17:35:38 -05:00
ui_atoms.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_connect.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_debug.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
ui_local.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_main.cpp add some casts so gcc can pick an overloaded abs/max/min func 2013-04-23 23:26:41 +10:00
ui_public.h add wrappers for function pointers with default arguments 2013-04-23 21:59:38 +10:00
ui_saber.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_shared.cpp use qWindow instead of Window to avoid a collision with X11 headers 2013-04-23 23:26:59 +10:00
ui_shared.h use qWindow instead of Window to avoid a collision with X11 headers 2013-04-23 23:26:59 +10:00
ui_splash.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_splash.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui_syscalls.cpp rename syscall to qsyscall to avoid conflicting with system headers 2013-04-23 23:26:49 +10:00