mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-03 01:02:39 +00:00
41 lines
772 B
C
41 lines
772 B
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
//
|
|
// g_mem.c
|
|
//
|
|
|
|
|
|
#include "g_local.h"
|
|
|
|
|
|
#define POOLSIZE (256 * 1024)
|
|
|
|
static char memoryPool[POOLSIZE];
|
|
static int allocPoint;
|
|
|
|
void *G_Alloc( int size ) {
|
|
char *p;
|
|
|
|
if ( g_debugAlloc.integer ) {
|
|
G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
|
|
}
|
|
|
|
if ( allocPoint + size > POOLSIZE ) {
|
|
G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
|
|
return NULL;
|
|
}
|
|
|
|
p = &memoryPool[allocPoint];
|
|
|
|
allocPoint += ( size + 31 ) & ~31;
|
|
|
|
return p;
|
|
}
|
|
|
|
void G_InitMemory( void ) {
|
|
allocPoint = 0;
|
|
}
|
|
|
|
void Svcmd_GameMem_f( void ) {
|
|
G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
|
|
}
|