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c0af0580aa
CVE-2006-2875 Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. Luigi Auriemma q3cbof from Thilo Schulz in ioquake3 svn 796 git 99abd01c2f5e1a181acb8623edceff10cd918751 Fix remotely exploitable parse download overflow reported by Luigi Auriemma. See http://lists.grok.org.uk/pipermail/full-disclosure/2006-June/046578.html for the advisory. |
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code | ||
codemp | ||
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LICENSE.txt | ||
raven-README.txt | ||
README.txt | ||
TODO |
Jedi Academy with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.01 to work, the data in the steam version is already patched. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jasp and jagame*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../codemp/ make copy jamp and jampded to the directory containing base copy *.so to your base directory Known issues: Save games do not yet work on amd64. The demo has various issues and does not work properly. multiplayer has to be run with "+set sv_pure 0" for now