mirror of
https://github.com/ioquake/jedi-academy.git
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140 lines
No EOL
2.5 KiB
C++
140 lines
No EOL
2.5 KiB
C++
#include "common_headers.h"
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#ifdef _IMMERSION
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#include "../win32/win_local.h"
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////----------------
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/// FFMultiSet::Init
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//--------------------
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// Initializes all attached force feedback devices. An empty FFSet is created
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// for each device. Each device will have its own copy of whatever .ifr file
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// set 'config' specifies.
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//
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// Always pair with clear()
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//
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qboolean FFMultiSet::Init( FFSystem::Config &config )
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{
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mConfig = &config;
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#ifdef FF_PRINT
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//Com_Printf( "Feedback devices:\n" );
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#endif
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HINSTANCE hInstance = (HINSTANCE)g_wv.hInstance;
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HWND hWnd = (HWND)g_wv.hWnd;
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mDevices = new CImmDevices;
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if ( mDevices && mDevices->CreateDevices( hInstance, hWnd ) )
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{
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for
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( int i = 0
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; i < mDevices->GetNumDevices()
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; i++
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){
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FFSet *ffSet = NULL;
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ffSet = new FFSet( config, mDevices->GetDevice( i ) );
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if ( ffSet )
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{
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#ifdef FF_PRINT
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char ProductName[ FF_MAX_PATH ];
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*ProductName = 0;
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mDevices->GetDevice( i )->GetProductName( ProductName, FF_MAX_PATH - 1 );
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Com_Printf( "%d) %s\n", i, ProductName );
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#endif
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mSet.push_back( ffSet );
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}
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}
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}
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return qboolean( mSet.size() );
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}
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////------------------------------
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/// FFMultiSet::GetRegisteredNames
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//----------------------------------
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//
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//
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qboolean FFMultiSet::GetRegisteredNames( TNameTable &NameTable )
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{
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for
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( int i = 0
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; i < mSet.size()
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; i++
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){
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mSet[ i ]->GetRegisteredNames( NameTable );
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}
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return qtrue;
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}
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////-------------------
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/// FFMultiSet::StopAll
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//-----------------------
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// Stops all effects in every FFSet.
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// Returns qfalse if any return false.
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//
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qboolean FFMultiSet::StopAll()
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{
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qboolean result = qtrue;
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for
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( int i = 0
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; i < mSet.size()
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; i++
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){
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result &= mSet[ i ]->StopAll();
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}
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return result;
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}
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////-----------------
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/// FFMultiSet::clear
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//---------------------
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// Cleans up.
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//
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void FFMultiSet::clear()
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{
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mConfig = NULL;
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for
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( int i = 0
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; i < mSet.size()
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; i++
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){
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DeletePointer( mSet[ i ] );
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}
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mSet.clear();
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DeletePointer( mDevices );
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}
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#ifdef FF_CONSOLECOMMAND
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void FFMultiSet::GetDisplayTokens( TNameTable &Tokens )
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{
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FFSet::GetDisplayTokens( Tokens );
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}
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////-------------------
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/// FFMultiSet::Display
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//-----------------------
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//
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//
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void FFMultiSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
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{
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for
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( int i = 0
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; i < mSet.size()
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; i++
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){
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TNameTable Temp1, Temp2;
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Temp1.clear();
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Temp2.clear();
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Temp1.insert( Temp1.begin(), Processed.begin(), Processed.end() );
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mSet[ i ]->Display( Temp1, Temp2 );
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}
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}
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#endif // FF_CONSOLECOMMAND
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#endif // _IMMERSION
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