mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
174 lines
3.3 KiB
C++
174 lines
3.3 KiB
C++
#include "../qcommon/exe_headers.h"
|
|
|
|
typedef struct cmd_function_s
|
|
{
|
|
struct cmd_function_s *next;
|
|
char *name;
|
|
xcommand_t function;
|
|
} cmd_function_t;
|
|
|
|
|
|
static cmd_function_t *cmd_functions; // possible commands to execute
|
|
|
|
|
|
/*
|
|
============
|
|
Cmd_AddCommand
|
|
============
|
|
*/
|
|
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
|
|
cmd_function_t *cmd;
|
|
|
|
// fail if the command already exists
|
|
for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) {
|
|
if ( !strcmp( cmd_name, cmd->name ) ) {
|
|
// allow completion-only commands to be silently doubled
|
|
if ( function != NULL ) {
|
|
Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// use a small malloc to avoid zone fragmentation
|
|
cmd = (struct cmd_function_s *)S_Malloc (sizeof(cmd_function_t));
|
|
cmd->name = CopyString( cmd_name );
|
|
cmd->function = function;
|
|
cmd->next = cmd_functions;
|
|
cmd_functions = cmd;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Cmd_RemoveCommand
|
|
============
|
|
*/
|
|
void Cmd_RemoveCommand( const char *cmd_name ) {
|
|
cmd_function_t *cmd, **back;
|
|
|
|
back = &cmd_functions;
|
|
while( 1 ) {
|
|
cmd = *back;
|
|
if ( !cmd ) {
|
|
// command wasn't active
|
|
return;
|
|
}
|
|
if ( !strcmp( cmd_name, cmd->name ) ) {
|
|
*back = cmd->next;
|
|
if (cmd->name) {
|
|
Z_Free(cmd->name);
|
|
}
|
|
Z_Free (cmd);
|
|
return;
|
|
}
|
|
back = &cmd->next;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
Cmd_CommandCompletion
|
|
============
|
|
*/
|
|
void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
|
|
cmd_function_t *cmd;
|
|
|
|
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
|
|
callback( cmd->name );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Cmd_ExecuteString
|
|
|
|
A complete command line has been parsed, so try to execute it
|
|
============
|
|
*/
|
|
void Cmd_ExecuteString( const char *text ) {
|
|
cmd_function_t *cmd, **prev;
|
|
|
|
// execute the command line
|
|
Cmd_TokenizeString( text );
|
|
if ( !Cmd_Argc() ) {
|
|
return; // no tokens
|
|
}
|
|
|
|
// check registered command functions
|
|
for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
|
|
cmd = *prev;
|
|
if ( !Q_stricmp( Cmd_Argv(0), cmd->name ) ) {
|
|
// rearrange the links so that the command will be
|
|
// near the head of the list next time it is used
|
|
*prev = cmd->next;
|
|
cmd->next = cmd_functions;
|
|
cmd_functions = cmd;
|
|
|
|
// perform the action
|
|
if ( !cmd->function ) {
|
|
// let the cgame or game handle it
|
|
break;
|
|
} else {
|
|
cmd->function ();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check cvars
|
|
if ( Cvar_Command() ) {
|
|
return;
|
|
}
|
|
|
|
// check client game commands
|
|
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
|
|
return;
|
|
}
|
|
|
|
// check server game commands
|
|
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
|
|
return;
|
|
}
|
|
|
|
// check ui commands
|
|
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
|
|
return;
|
|
}
|
|
|
|
// send it as a server command if we are connected
|
|
// this will usually result in a chat message
|
|
//CL_ForwardCommandToServer ( text );
|
|
CL_ForwardCommandToServer ( text );
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Cmd_List_f
|
|
============
|
|
*/
|
|
void Cmd_List_f (void)
|
|
{
|
|
cmd_function_t *cmd;
|
|
int i;
|
|
char *match;
|
|
|
|
if ( Cmd_Argc() > 1 ) {
|
|
match = Cmd_Argv( 1 );
|
|
} else {
|
|
match = NULL;
|
|
}
|
|
|
|
i = 0;
|
|
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
|
|
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
|
|
|
|
Com_Printf ("%s\n", cmd->name);
|
|
i++;
|
|
}
|
|
Com_Printf ("%i commands\n", i);
|
|
}
|
|
|