jedi-academy/codemp/qcommon/cmd_pc.cpp

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2013-04-19 02:52:48 +00:00
#include "../qcommon/exe_headers.h"
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
xcommand_t function;
} cmd_function_t;
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
cmd_function_t *cmd;
// fail if the command already exists
for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) {
if ( !strcmp( cmd_name, cmd->name ) ) {
// allow completion-only commands to be silently doubled
if ( function != NULL ) {
Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
}
return;
}
}
// use a small malloc to avoid zone fragmentation
cmd = (struct cmd_function_s *)S_Malloc (sizeof(cmd_function_t));
cmd->name = CopyString( cmd_name );
cmd->function = function;
cmd->next = cmd_functions;
cmd_functions = cmd;
}
/*
============
Cmd_RemoveCommand
============
*/
void Cmd_RemoveCommand( const char *cmd_name ) {
cmd_function_t *cmd, **back;
back = &cmd_functions;
while( 1 ) {
cmd = *back;
if ( !cmd ) {
// command wasn't active
return;
}
if ( !strcmp( cmd_name, cmd->name ) ) {
*back = cmd->next;
if (cmd->name) {
Z_Free(cmd->name);
}
Z_Free (cmd);
return;
}
back = &cmd->next;
}
}
/*
============
Cmd_CommandCompletion
============
*/
void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
callback( cmd->name );
}
}
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
============
*/
void Cmd_ExecuteString( const char *text ) {
cmd_function_t *cmd, **prev;
// execute the command line
Cmd_TokenizeString( text );
if ( !Cmd_Argc() ) {
return; // no tokens
}
// check registered command functions
for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
cmd = *prev;
if ( !Q_stricmp( Cmd_Argv(0), cmd->name ) ) {
// rearrange the links so that the command will be
// near the head of the list next time it is used
*prev = cmd->next;
cmd->next = cmd_functions;
cmd_functions = cmd;
// perform the action
if ( !cmd->function ) {
// let the cgame or game handle it
break;
} else {
cmd->function ();
}
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;
}
// check client game commands
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
return;
}
// check server game commands
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
return;
}
// check ui commands
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
return;
}
// send it as a server command if we are connected
// this will usually result in a chat message
//CL_ForwardCommandToServer ( text );
CL_ForwardCommandToServer ( text );
}
/*
============
Cmd_List_f
============
*/
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int i;
char *match;
if ( Cmd_Argc() > 1 ) {
match = Cmd_Argv( 1 );
} else {
match = NULL;
}
i = 0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
Com_Printf ("%s\n", cmd->name);
i++;
}
Com_Printf ("%i commands\n", i);
}