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1490 lines
32 KiB
C++
1490 lines
32 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// CDraw32 Class Implementation
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//
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// Basic drawing routines for 32-bit buffer
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///////////////////////////////////////////////////////////////////////////////
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "cm_local.h"
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#include "cm_draw.h"
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///////////// statics for CDraw32 //////////////////////////////////
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// Used by all drawing routines as the "current" drawing context
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CPixel32* CDraw32::buffer = NULL; // pointer to 32-bit deep pixel buffer
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long CDraw32::buf_width=0; // width of buffer in pixels
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long CDraw32::buf_height=0; // height of buffer in pixels
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long CDraw32::stride = 0; // stride in pixels
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long CDraw32::clip_min_x=0; // clip bounds
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long CDraw32::clip_min_y=0; // clip bounds
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long CDraw32::clip_max_x=0; // clip bounds
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long CDraw32::clip_max_y=0; // clip bounds
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long* CDraw32::row_off = NULL; // Table for quick Y calculations
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CDraw32::CDraw32()
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//USE: constructor
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{
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}
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CDraw32::~CDraw32()
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//USE: Destructor
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{
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}
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int imgKernel[5][5] =
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{
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{-1,-1,-1,-1, 0},
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{-1,-1,-1, 0, 1},
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{-1,-1, 0, 1, 1},
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{-1, 0, 1, 1, 1},
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{ 0, 1, 1, 1, 1}
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};
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const int KWIDTH = 2;
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void CDraw32::Emboss(long dstX, long dstY, long width, long height,
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CPixel32* clrImage, long clrX, long clrY, long clrStride)
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{
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CPixel32 *dst;
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CPixel32 *clr;
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int x,y,i,j;
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int dstNextLine;
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int clrNextLine;
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assert(buffer != NULL);
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BlitClip(dstX, dstY, width, height, clrX, clrY);
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if (width < 1 || height < 1)
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return;
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dst = &buffer[PIXPOS(dstX,dstY,stride)];
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clr = &clrImage[PIXPOS(clrX,clrY,clrStride)];
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dstNextLine = (stride - width);
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clrNextLine = (clrStride - width);
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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int accum = 0;
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for (j = -KWIDTH; j<=KWIDTH; j++)
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for (i = -KWIDTH; i<=KWIDTH; i++)
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{
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int xk = CLAMP(x + i, clrX, clrX+width-1);
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int yk = CLAMP(y + j, clrY, clrY+height-1);
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accum += clrImage[PIXPOS(xk,yk,clrStride)].a * imgKernel[j+KWIDTH][i+KWIDTH];
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}
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*dst = LIGHT_PIX(*clr, accum);
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dst->a = 255;
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++dst;
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++clr;
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}
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dst += dstNextLine;
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clr += clrNextLine;
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}
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}
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bool CDraw32::SetBufferSize(long width,long height,long stride_len)
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//USE: setup for a particular size drawing buffer
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// (do not re-setup if buffer size has not changed)
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//IN: width,height - size of buffer
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// stride_len - distance to next line
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//OUT: true if everything goes OK, otherwise false
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{
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long i;
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assert(width!=0);
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assert(height!=0);
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assert(stride_len!=0);
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if (buf_width != width || buf_height != height ||
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stride_len != stride)
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{ // need to re-create row_off table
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buf_width = width;
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buf_height = height;
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stride = stride_len;
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if (row_off)
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delete [] row_off;
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// row offsets used for quick pixel address calcs
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row_off = new long[height];
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assert(row_off != NULL);
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if (row_off == NULL)
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return false;
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// table for quick pixel lookups
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for (i=0; i<height; i++)
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row_off[i] = i * stride;
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}
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// set default clip bounds
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SetClip(0, 0, width-1, height-1);
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return true;
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}
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void CDraw32::ClearLines(CPixel32 color,long start,long end)
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//USE: clear screen buffer to color provided for lines
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//IN: color - 32-bit color value
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// start through end - line numbers
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//OUT: none
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{
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CPixel32 *dest;
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int line,i,next_line;
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assert(buffer!=NULL);
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assert(start>=0);
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assert(end<buf_height);
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dest = &buffer[row_off[start]];
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next_line = stride - buf_width;
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line = end - start + 1;
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while (line-- != 0)
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{ // very simple-minded fill loop
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i = buf_width;
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while (i--)
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*dest++ = color;
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dest += next_line;
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}
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}
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void CDraw32::SetAlphaLines(byte alpha,long start,long end)
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//USE: set the alpha value only
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//IN: alpha - 8-bit alpha value
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// start through end - line numbers
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//OUT: none
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{
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CPixel32 *dest;
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int line,i,next_line;
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assert(buffer!=NULL);
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assert(start>=0);
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assert(end<buf_height);
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dest = &buffer[row_off[start]];
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next_line = stride - buf_width;
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line = end - start + 1;
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while (line-- != 0)
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{ // very simple-minded fill loop
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i = buf_width;
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while (i--)
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{
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dest->a = alpha;
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++dest;
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}
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dest += next_line;
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}
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}
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#define LEFT 1 // code bits
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#define RIGHT 2
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#define TOP 4
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#define BOTTOM 8
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static long code(long x,long y)
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//USE: determines where a point is in relation to a bounding box
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//IN: x,y - coordinate pair
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//OUT: clipping code compaired to global clip context
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{
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long c;
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c = 0;
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if (x < CDraw32::clip_min_x) c |= LEFT;
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if (x > CDraw32::clip_max_x) c |= RIGHT;
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if (y < CDraw32::clip_min_y) c |= BOTTOM;
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if (y > CDraw32::clip_max_y) c |= TOP;
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return c;
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}
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bool CDraw32::ClipLine(long& x1, long& y1, long& x2, long& y2)
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//USE: clip a line from (x1,y1) to (x2,y2) to clip bounds
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//IN: (x1,y1)-(x2,y2) line
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//OUT: return true if something left to draw, otherwise false
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{
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long c1,c2,c,x,y,f;
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x = x1;
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y = y1;
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c1 = code(x1,y1); // find where first pt. is
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c2 = code(x2,y2); // find where second pt. is
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if ((c1 & c2) == 0)
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{ // the line may be visible
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while (c1 | c2)
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{ // where there is 2D clipping to be done
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if (c1 & c2)
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{
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return false; // if both on same side, quit
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}
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c = c1;
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if (c==0)
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{
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c = c2; // pick a point
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}
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if (c & TOP)
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{
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f = ((clip_max_y-y1) << 15)/(y2-y1);
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x = x1 + (((x2-x1)*f + 16384) >> 15);
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y = clip_max_y;
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}
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else if (c & BOTTOM)
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{
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f = ((clip_min_y-y1) << 15)/(y2-y1);
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x = x1 + (((x2-x1)*f + 16384) >> 15);
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y = clip_min_y;
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}
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else if (c & LEFT)
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{
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f = ((clip_min_x-x1) << 15)/(x2-x1);
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y = y1 + (((y2-y1)*f + 16384) >> 15);
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x = clip_min_x;
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}
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else if (c & RIGHT)
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{
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f = ((clip_max_x-x1) << 15)/(x2-x1);
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y = y1 + (((y2-y1)*f + 16384) >> 15);
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x = clip_max_x;
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}
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if (c==c1)
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{
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x1=x; y1=y; c1=code(x1,y1);
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}
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else
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{
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x2=x; y2=y; c2=code(x2,y2);
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}
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} // while still needs clipping
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}
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else
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{ // line not visible
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return false;
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}
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return true;
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}
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void CDraw32::DrawLineNC(long x1, long y1, long x2, long y2, CPixel32 color)
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//USE: draw a line from (x1,y1) to (x2,y2) in color (no clip)
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//IN: (x1,y1) - starting coordinate
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// (x2,y2) - ending coordinate
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// color - 32-bit color value
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//OUT: none
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{
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long d, ax, ay, sx, sy, dx, dy;
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CPixel32* dest;
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assert(buffer != NULL);
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dx = x2-x1;
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ax = ABS(dx) << 1;
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sx = SIGN(dx);
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dy = y2-y1;
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ay = ABS(dy) << 1;
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sy = SIGN(dy);
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if (255 == color.a)
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{
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if (dy == 0)
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{ // horz line
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if (dx >= 0)
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{
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dest = &buffer[row_off[y1] + x1];
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int i = dx+1;
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while (i--)
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*dest++ = color;
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}
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else
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{
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dest = &buffer[row_off[y1] + x1 + dx];
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int i = -dx+1;
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while (i--)
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*dest++ = color;
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}
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return;
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}
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if (dx == 0)
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{ // vert line
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if (dy >= 0)
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{
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dest = &buffer[row_off[y1] + x1];
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dy++;
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}
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else
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{
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dest = &buffer[row_off[y2] + x1];
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dy = -dy + 1;
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}
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while (dy-- != 0)
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{
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*dest = color;
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dest += stride;
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}
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return;
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}
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}
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// bressenham's algorithm
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if (ax > ay)
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{
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d = ay - (ax >> 1);
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while(x1 != x2)
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{
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PutPixAlphaNC(x1,y1,color);
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if (d >= 0)
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{
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y1 += sy;
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d -= ax;
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}
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x1 += sx;
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d += ay;
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}
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}
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else
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{
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d = ax - (ay >> 1);
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while(y1 != y2)
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{
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PutPixAlphaNC(x1,y1,color);
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if (d >= 0)
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{
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x1 += sx;
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d -= ay;
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}
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y1 += sy;
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d += ax;
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}
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}
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PutPixAlphaNC(x1,y1,color);
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}
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void CDraw32::DrawLineAveNC(long x1, long y1, long x2, long y2, CPixel32 color)
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//USE: draw a translucent line from (x1,y1) to (x2,y2) in color (no clip)
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//IN: (x1,y1) - starting coordinate
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// (x2,y2) - ending coordinate
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// color - 32-bit color value
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//OUT: none
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{
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long d, ax, ay, sx, sy, dx, dy;
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CPixel32* dest;
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assert(buffer != NULL);
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dx = x2-x1;
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ax = ABS(dx) << 1;
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sx = SIGN(dx);
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dy = y2-y1;
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ay = ABS(dy) << 1;
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sy = SIGN(dy);
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if (dy == 0)
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{ // horz line
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if (dx >= 0)
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{
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dest = &buffer[row_off[y1] + x1];
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int i = dx+1;
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while (i--)
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*dest++ = AVE_PIX(*dest, color);
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}
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else
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{
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dest = &buffer[row_off[y1] + x1 + dx];
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int i = -dx+1;
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while (i--)
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*dest++ = AVE_PIX(*dest, color);
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}
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return;
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}
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if (dx == 0)
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{ // vert line
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if (dy >= 0)
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{
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dest = &buffer[row_off[y1] + x1];
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dy++;
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}
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else
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{
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dest = &buffer[row_off[y2] + x1];
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dy = -dy + 1;
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}
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while (dy-- != 0)
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{
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*dest = AVE_PIX(*dest, color);
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dest += stride;
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}
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return;
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}
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// bressenham's algorithm
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if (ax > ay)
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{
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d = ay - (ax >> 1);
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while(x1 != x2)
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{
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PutPixAveNC(x1,y1,color);
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if (d >= 0)
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{
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y1 += sy;
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d -= ax;
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}
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x1 += sx;
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d += ay;
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}
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}
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else
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{
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d = ax - (ay >> 1);
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while(y1 != y2)
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{
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PutPixAveNC(x1,y1,color);
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if (d >= 0)
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{
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x1 += sx;
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d -= ay;
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}
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y1 += sy;
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d += ax;
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}
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}
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PutPixAveNC(x1,y1,color);
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}
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void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color)
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// Wu antialiased line drawer.
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//USE: Function to draw an antialiased line from (x0,y0) to (x1,y1), using an
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// antialiasing approach published by Xiaolin Wu in the July 1991 issue of
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// Computer Graphics (SIGGRAPH proceedings).
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//
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//IN: (x0,y0),(x1,y1) = line to draw
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// color = 32-bit color
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//OUT: none
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{
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assert(buffer != NULL);
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// Make sure the line runs top to bottom
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if (y0 > y1)
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{
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SWAP(y0,y1);
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SWAP(x0,x1);
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}
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long DeltaX = x1 - x0;
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long DeltaY = y1 - y0;
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long XDir;
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// Draw the initial pixel, which is always exactly intersected by
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// the line and so needs no Alpha
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PutPixAlphaNC(x0, y0, color);
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if (DeltaX >= 0)
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{
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XDir = 1;
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}
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else
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{
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XDir = -1;
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DeltaX = -DeltaX; // make DeltaX positive
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}
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// Special-case horizontal, vertical, and diagonal lines, which
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// require no Alpha because they go right through the center of
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// every pixel
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if (DeltaY == 0)
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{ // Horizontal line
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while (DeltaX-- != 0)
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{
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x0 += XDir;
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PutPixAlphaNC(x0, y0, color);
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}
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return;
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}
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if (DeltaX == 0)
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{ // Vertical line
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do
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{
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y0++;
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PutPixAlphaNC(x0, y0, color);
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}
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while (--DeltaY != 0);
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return;
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}
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if (DeltaX == DeltaY)
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{ // Diagonal line
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do
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{
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x0 += XDir;
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y0++;
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PutPixAlphaNC(x0, y0, color);
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}
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while (--DeltaY != 0);
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return;
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}
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// Line is not horizontal, diagonal, or vertical
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unsigned short ErrorAcc = 0; // initialize the line error accumulator to 0
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// # of bits by which to shift ErrorAcc to get intensity level
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const unsigned long IntensityShift = 16 - 8;
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// Is this an X-major or Y-major line?
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if (DeltaY > DeltaX)
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{
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// Y-major line; calculate 16-bit fixed-point fractional part of a
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// pixel that X advances each time Y advances 1 pixel, truncating the
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// result so that we won't overrun the endpoint along the X axis
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unsigned short ErrorAdj = (unsigned short)
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(((unsigned long) DeltaX << 16) / (unsigned long) DeltaY);
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// Draw all pixels other than the first and last
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while (--DeltaY)
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{
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unsigned short ErrorAccTemp = ErrorAcc; // remember currrent accumulated error
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ErrorAcc += ErrorAdj; // calculate error for next pixel
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if (ErrorAcc <= ErrorAccTemp)
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{ // The error accumulator turned over, so advance the X coord
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x0 += XDir;
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}
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y0++; // Y-major, so always advance Y
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// The IntensityBits most significant bits of ErrorAcc give us the
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// intensity Alpha for this pixel, and the complement of the
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// Alpha for the paired pixel
|
|
unsigned long Alpha = ErrorAcc >> IntensityShift;
|
|
unsigned long InvAlpha = 256-Alpha;
|
|
|
|
PutPixAlphaNC(x0, y0,
|
|
ALPHA_PIX(GetPix(x0, y0), color, Alpha, InvAlpha));
|
|
PutPixAlphaNC(x0+XDir, y0,
|
|
ALPHA_PIX(GetPix(x0+XDir, y0), color, InvAlpha, Alpha));
|
|
}
|
|
// Draw the final pixel, which is always exactly intersected by the line
|
|
// and so needs no Alpha
|
|
PutPixAlphaNC(x1, y1, color);
|
|
return;
|
|
}
|
|
// It's an X-major line; calculate 16-bit fixed-point fractional part of a
|
|
// pixel that Y advances each time X advances 1 pixel, truncating the
|
|
// result to avoid overrunning the endpoint along the X axis
|
|
unsigned short ErrorAdj = (unsigned short)
|
|
(((unsigned long) DeltaY << 16) / (unsigned long) DeltaX);
|
|
// Draw all pixels other than the first and last
|
|
while (--DeltaX)
|
|
{
|
|
unsigned short ErrorAccTemp = ErrorAcc; // remember currrent accumulated error
|
|
ErrorAcc += ErrorAdj; // calculate error for next pixel
|
|
if (ErrorAcc <= ErrorAccTemp)
|
|
{ // The error accumulator turned over, so advance the Y coord
|
|
y0++;
|
|
}
|
|
x0 += XDir; // X-major, so always advance X
|
|
// The IntensityBits most significant bits of ErrorAcc give us the
|
|
// intensity Alpha for this pixel, and the complement of the
|
|
// Alpha for the paired pixel
|
|
unsigned long Alpha = ErrorAcc >> IntensityShift;
|
|
unsigned long InvAlpha = 256-Alpha;
|
|
PutPixAlphaNC(x0, y0,
|
|
ALPHA_PIX(GetPix(x0, y0), color, Alpha, InvAlpha));
|
|
PutPixAlphaNC(x0, y0+1,
|
|
ALPHA_PIX(GetPix(x0, y0+1), color, InvAlpha, Alpha));
|
|
}
|
|
// Draw the final pixel, which is always exactly intersected by the line
|
|
// and so needs no Alpha
|
|
PutPixAlphaNC(x1, y1, color);
|
|
}
|
|
|
|
void CDraw32::DrawRectNC(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: draw rectangle in solid color, no clipping
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of rect
|
|
// width, height - dimensions of rectangle
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
|
|
assert(buffer != NULL);
|
|
assert(ulx>=0);
|
|
assert(uly>=0);
|
|
assert(ulx+width<buf_width);
|
|
assert(uly+height<buf_height);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
while (height-- != 0)
|
|
{
|
|
DrawLineNC(ulx, uly, ulx+width-1, uly, color);
|
|
uly++;
|
|
}
|
|
}
|
|
|
|
void CDraw32::DrawRect(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: draw rectangle in solid color
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of rect
|
|
// width, height - dimensions of rectangle
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
assert(buffer != NULL);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
while (height-- != 0)
|
|
{
|
|
DrawLine(ulx, uly, ulx+width-1, uly, color);
|
|
uly++;
|
|
}
|
|
}
|
|
|
|
void CDraw32::DrawRectAve(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: draw rectangle in solid color, translucent
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of rect
|
|
// width, height - dimensions of rectangle
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
assert(buffer != NULL);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
while (height-- != 0)
|
|
{
|
|
DrawLineAve(ulx, uly, ulx+width-1, uly, color);
|
|
uly++;
|
|
}
|
|
}
|
|
|
|
void CDraw32::DrawBoxNC(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: Draw an empty box, no clipping
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of box
|
|
// width, height - dimensions of box
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
assert(buffer != NULL);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
DrawLineNC(ulx, uly, ulx+width-1, uly, color);
|
|
DrawLineNC(ulx, uly+height-1, ulx+width-1, uly+height-1, color);
|
|
DrawLineNC(ulx, uly, ulx, uly+height-1, color);
|
|
DrawLineNC(ulx+width-1, uly, ulx+width-1, uly+height-1, color);
|
|
}
|
|
|
|
void CDraw32::DrawBox(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: Draw an empty box
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of rect
|
|
// width, height - dimensions of rectangle
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
assert(buffer != NULL);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
DrawLine(ulx, uly, ulx+width-1, uly, color);
|
|
DrawLine(ulx, uly+height-1, ulx+width-1, uly+height-1, color);
|
|
DrawLine(ulx, uly, ulx, uly+height-1, color);
|
|
DrawLine(ulx+width-1, uly, ulx+width-1, uly+height-1, color);
|
|
}
|
|
|
|
void CDraw32::DrawBoxAve(long ulx, long uly, long width, long height, CPixel32 color)
|
|
//USE: Draw an empty box, translucent
|
|
//IN: (ulx,uly) - coordinates of upper-left corner of rect
|
|
// width, height - dimensions of rectangle
|
|
// color - color value
|
|
//OUT: none
|
|
{
|
|
assert(buffer!=NULL);
|
|
|
|
if (height < 1 || width < 1)
|
|
return;
|
|
|
|
DrawLineAve(ulx, uly, ulx+width-1, uly, color);
|
|
DrawLineAve(ulx, uly+height-1, ulx+width-1, uly+height-1, color);
|
|
DrawLineAve(ulx, uly, ulx, uly+height-1, color);
|
|
DrawLineAve(ulx+width-1, uly, ulx+width-1, uly+height-1, color);
|
|
}
|
|
|
|
void CDraw32::DrawCircle(long xc, long yc, long r, CPixel32 edge, CPixel32 fill)
|
|
//USE: Draw a simple circle in current color with Bresenham's
|
|
// circle algorithm.
|
|
// See PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS
|
|
// David F. Rogers Pg. 48.
|
|
//
|
|
//IN: xc,yc - center
|
|
// r - radius
|
|
// edge - edge color
|
|
// fill - fill color
|
|
//
|
|
//OUT: NONE (a circle drawn in the off-screen buffer)
|
|
{
|
|
long x,y;
|
|
long limit,di,delta;
|
|
long last_x,last_y;
|
|
|
|
assert(buffer != NULL);
|
|
|
|
if (r < 1)
|
|
return;
|
|
|
|
// draw fill
|
|
if (fill.a != 0)
|
|
{
|
|
x = 0; last_x = x;
|
|
y = r; last_y = y;
|
|
di = 2*(1-r);
|
|
limit = 0;
|
|
|
|
do
|
|
{
|
|
if (y >= limit)
|
|
{
|
|
if (di < 0)
|
|
{
|
|
delta = 2*di + 2*y - 1;
|
|
if (delta <= 0)
|
|
{ // move horizontal
|
|
last_x = x;
|
|
x++;
|
|
di += (2*x + 1);
|
|
}
|
|
else
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (di > 0)
|
|
{
|
|
delta = 2*di - 2*x -1;
|
|
if (delta <= 0)
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
else
|
|
{ // move vertical
|
|
y--;
|
|
di += (1 - 2*y);
|
|
}
|
|
}
|
|
else /* di = 0 */
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (y != last_y)
|
|
{ // circle fill
|
|
DrawLine(xc-last_x,yc+last_y,xc+last_x,yc+last_y,fill);
|
|
if (last_y > limit)
|
|
{
|
|
DrawLine(xc-last_x,yc-last_y,xc+last_x,yc-last_y,fill);
|
|
}
|
|
last_y = y;
|
|
}
|
|
} while (y >= limit);
|
|
}
|
|
|
|
// draw edge
|
|
if (edge.a != 0)
|
|
{
|
|
x = 0;
|
|
y = r;
|
|
limit = 0;
|
|
di = 2*(1-r);
|
|
|
|
do
|
|
{
|
|
// circle edge
|
|
PutPix(xc+x, yc+y, edge);
|
|
PutPix(xc-x, yc+y, edge);
|
|
if (y > limit)
|
|
{
|
|
PutPix(xc+x, yc-y, edge);
|
|
PutPix(xc-x, yc-y, edge);
|
|
}
|
|
|
|
if (y >= limit)
|
|
{
|
|
if (di < 0)
|
|
{
|
|
delta = 2*di + 2*y - 1;
|
|
if (delta <= 0)
|
|
{ // move horizontal
|
|
x++;
|
|
di += (2*x + 1);
|
|
}
|
|
else
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (di > 0)
|
|
{
|
|
delta = 2*di - 2*x -1;
|
|
if (delta <= 0)
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
else
|
|
{ // move vertical
|
|
y--;
|
|
di += (1 - 2*y);
|
|
}
|
|
}
|
|
else /* di = 0 */
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
}
|
|
} while (y >= limit);
|
|
}
|
|
} // DrawCircle
|
|
|
|
void CDraw32::DrawCircleAve(long xc, long yc, long r, CPixel32 edge, CPixel32 fill)
|
|
//USE: Draw a simple circle in current color with Bresenham's
|
|
// circle algorithm.
|
|
// a circle with fill and edge colors averaged with dest (-1 = no color)
|
|
// See PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS
|
|
// David F. Rogers Pg. 48.
|
|
//
|
|
//IN: xc,yc - center
|
|
// r - radius
|
|
// edge - edge color
|
|
// fill - fill color
|
|
//
|
|
//OUT: none (a circle on in the off-screen buffer)
|
|
{
|
|
long x,y;
|
|
long limit,di,delta;
|
|
long last_x,last_y;
|
|
long f;
|
|
|
|
assert(buffer != NULL);
|
|
|
|
if (r < 1)
|
|
return;
|
|
|
|
// draw fill
|
|
if (fill.a != 0)
|
|
{
|
|
x = 0; last_x = x;
|
|
y = r; last_y = y;
|
|
di = 2*(1-r);
|
|
limit = 0;
|
|
|
|
do
|
|
{
|
|
if (y >= limit)
|
|
{
|
|
if (di < 0)
|
|
{
|
|
delta = 2*di + 2*y - 1;
|
|
if (delta <= 0)
|
|
{ // move horizontal
|
|
last_x = x;
|
|
x++;
|
|
di += (2*x + 1);
|
|
}
|
|
else
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (di > 0)
|
|
{
|
|
delta = 2*di - 2*x -1;
|
|
if (delta <= 0)
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
else
|
|
{ // move vertical
|
|
y--;
|
|
di += (1 - 2*y);
|
|
}
|
|
}
|
|
else /* di = 0 */
|
|
{ // move diagonal
|
|
last_x = x;
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (y != last_y)
|
|
{ // circle fill
|
|
for (f=xc-last_x; f<=xc+last_x; f++)
|
|
PutPixAve(f, yc+last_y, fill);
|
|
if (last_y > limit)
|
|
{
|
|
for (f=xc-last_x; f<=xc+last_x; f++)
|
|
PutPixAve(f, yc-last_y, fill);
|
|
}
|
|
last_y = y;
|
|
}
|
|
} while (y >= limit);
|
|
}
|
|
|
|
// draw edge
|
|
if (edge.a != 0)
|
|
{
|
|
x = 0;
|
|
y = r;
|
|
limit = 0;
|
|
di = 2*(1-r);
|
|
|
|
do
|
|
{
|
|
// circle edge
|
|
PutPixAve(xc+x, yc+y, edge);
|
|
PutPixAve(xc-x, yc+y, edge);
|
|
if (y > limit)
|
|
{
|
|
PutPixAve(xc+x, yc-y, edge);
|
|
PutPixAve(xc-x, yc-y, edge);
|
|
}
|
|
if (y >= limit)
|
|
{
|
|
if (di < 0)
|
|
{
|
|
delta = 2*di + 2*y - 1;
|
|
if (delta <= 0)
|
|
{ // move horizontal
|
|
x++;
|
|
di += (2*x + 1);
|
|
}
|
|
else
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (di > 0)
|
|
{
|
|
delta = 2*di - 2*x -1;
|
|
if (delta <= 0)
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
else
|
|
{ // move vertical
|
|
y--;
|
|
di += (1 - 2*y);
|
|
}
|
|
}
|
|
else /* di = 0 */
|
|
{ // move diagonal
|
|
x++;
|
|
y--;
|
|
di += (2*x - 2*y + 2);
|
|
}
|
|
}
|
|
}
|
|
} while (y >= limit);
|
|
}
|
|
} // DrawCircleAve
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//Concave Polygon Scan Conversion
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
// concave: scan convert nvert-sided concave non-simple polygon
|
|
// with vertices at (point[i].x, point[i].y) for i in
|
|
// [0..nvert-1] within the window win by
|
|
// calling spanproc for each visible span of pixels.
|
|
//
|
|
// Polygon can be clockwise or counterclockwise.
|
|
//
|
|
// Algorithm does uniform point sampling at pixel centers.
|
|
// Inside-outside test done by even-odd rule: a point is
|
|
// considered inside if an emanating ray intersects the polygon
|
|
// an odd number of times.
|
|
//
|
|
// spanproc should fill in pixels from xl to xr inclusive on scanline y,
|
|
//
|
|
// e.g:
|
|
// spanproc(short y, short xl, short xr)
|
|
// {
|
|
// short x;
|
|
// for (x=xl; x<=xr; x++)
|
|
// pixel_write(x, y, pixelvalue);
|
|
// }
|
|
|
|
typedef struct
|
|
{ // a polygon edge
|
|
// these are fixed point long ints for some accuracy & speed
|
|
long x; // x coordinate of edge's intersection with current scanline
|
|
long dx; // change in x with respect to y
|
|
long i; // edge number: edge i goes from pt[i] to
|
|
// pt[i+1]
|
|
} POLYEDGE;
|
|
|
|
#define INT_SHIFT 13
|
|
|
|
// global for speed
|
|
static long n; // number of vertices
|
|
static POINT *pt; // vertices
|
|
|
|
static long nact; // number of active edges
|
|
static POLYEDGE active[256]; // active edge list:edges crossing scanline y
|
|
static long ind[256]; // list of vertex indices, sorted by
|
|
// pt[ind[j]].y
|
|
|
|
static void del_edge(long i)
|
|
// remove edge i from active list
|
|
{
|
|
int j;
|
|
|
|
for (j = 0; j < nact && active[j].i != i; j++)
|
|
;
|
|
|
|
// edge not in active list; happens at cliprect->top
|
|
if (j >= nact)
|
|
{
|
|
return;
|
|
}
|
|
|
|
nact--;
|
|
memcpy(&active[j], &active[j + 1], (nact - j) * sizeof(active[0]));
|
|
}
|
|
|
|
static void ins_edge(long i, long y)
|
|
// append edge i to end of active list
|
|
{
|
|
int j;
|
|
long dx;
|
|
POINT *p;
|
|
POINT *q;
|
|
|
|
j = i < n - 1 ? i + 1 : 0;
|
|
if (pt[i].y < pt[j].y)
|
|
{
|
|
p = &pt[i];
|
|
q = &pt[j];
|
|
}
|
|
else
|
|
{
|
|
p = &pt[j];
|
|
q = &pt[i];
|
|
}
|
|
|
|
// initialize x position at intersection of edge with scanline y
|
|
if ((q->y - p->y) != 0)
|
|
{
|
|
dx = (((long)q->x - (long)p->x) * (long)(1<<INT_SHIFT));
|
|
dx /= (((long)q->y - (long)p->y));
|
|
}
|
|
else
|
|
{
|
|
// horizontal line
|
|
dx = 0;
|
|
}
|
|
|
|
active[nact].dx = dx;
|
|
active[nact].x = (dx * (long)(y - p->y)) + ((long)p->x << INT_SHIFT);
|
|
active[nact].i = i;
|
|
nact++;
|
|
}
|
|
|
|
// comparison routines for shellsort
|
|
int compare_ind(long *u, long *v)
|
|
{
|
|
return (pt[*u].y <= pt[*v].y ? -1 : 1);
|
|
}
|
|
|
|
int compare_active(POLYEDGE *u, POLYEDGE *v)
|
|
{
|
|
return (u->x <= v->x ? -1 : 1);
|
|
}
|
|
|
|
void shell_sort(void *vec, long n, long siz,
|
|
int (*compare)(void*,void*))
|
|
// USE: shell sort aka heap sort. Best sort algorithm for almost sorted list.
|
|
{
|
|
byte *a;
|
|
byte v[128]; // temp object
|
|
long i,j,h;
|
|
|
|
a = (byte *)vec;
|
|
|
|
// choose size of "heap"
|
|
for (h = 1; h <= n/9; h = 3*h+1)
|
|
;
|
|
|
|
// divide and conq.
|
|
for ( ; h > 0; h /= 3)
|
|
{
|
|
for (i = h; i < n; i++)
|
|
{
|
|
// v = a[i];
|
|
memcpy(v,(a+i*siz),siz);
|
|
j = i;
|
|
// j >= h && a[j-h] > v
|
|
while ((j >= h) && compare((void*)(a+(j-h)*siz),(void*)v) > 0)
|
|
{
|
|
// a[j] = a[j-h]
|
|
memcpy((a+j*siz),(a+(j-h)*siz),siz);
|
|
j -= h;
|
|
}
|
|
// a[j] = v;
|
|
memcpy((a+j*siz),v,siz);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDraw32::DrawPolygon(long nvert, POINT *point, CPixel32 edge, CPixel32 fill)
|
|
//USE: Scan convert a polygon
|
|
//IN: nvert: Number of vertices
|
|
// point: Vertices of polygon
|
|
// edge: edge color
|
|
// fill: fill color
|
|
//OUT: none
|
|
{
|
|
long k,
|
|
y0,
|
|
y1,
|
|
y,
|
|
i,
|
|
j,
|
|
xl,
|
|
xr;
|
|
|
|
assert(buffer != NULL);
|
|
|
|
n = nvert;
|
|
|
|
if (n <= 0)
|
|
{ // nothing to do
|
|
return;
|
|
}
|
|
|
|
pt = point;
|
|
|
|
if (fill.a != 0)
|
|
{ // draw fill
|
|
|
|
// create y-sorted array of indices ind[k] into vertex list
|
|
for (k = 0; k < n; k++)
|
|
{
|
|
ind[k] = k;
|
|
}
|
|
|
|
// sort ind by pt[ind[k]].y
|
|
shell_sort(ind, n, sizeof(long), (int (*)(void*,void*)) compare_ind);
|
|
|
|
nact = 0; // start with empty active list
|
|
k = 0; // ind[k] is next vertex to process
|
|
|
|
// ymin of polygon
|
|
y0 = MAX(clip_min_y-1, pt[ind[0]].y);
|
|
|
|
// ymax of polygon
|
|
y1 = MIN(clip_max_y+1, pt[ind[n-1]].y);
|
|
|
|
// step through scanlines
|
|
for (y = y0; y < y1; y++)
|
|
{
|
|
// Check vertices between previous scanline
|
|
// and current one, if any
|
|
for (; (k < n) && (pt[ind[k]].y <= y); k++)
|
|
{
|
|
i = ind[k];
|
|
// insert or delete edges before and after vertex i
|
|
// (i-1 to i, and i to i+1)
|
|
// from active list if they cross scanline y
|
|
j = i > 0 ? i - 1 : n - 1; // vertex previous to i
|
|
if (pt[j].y < y)
|
|
{
|
|
// old edge, remove from active list
|
|
del_edge(j);
|
|
}
|
|
else
|
|
{
|
|
if (pt[j].y > y)
|
|
{
|
|
// new edge, add to active list
|
|
ins_edge(j, y);
|
|
}
|
|
}
|
|
j = i < n - 1 ? i + 1 : 0; // vertex next after i
|
|
if (pt[j].y < y)
|
|
{
|
|
// old edge, remove from active list
|
|
del_edge(i);
|
|
}
|
|
else
|
|
{
|
|
if (pt[j].y > y)
|
|
{
|
|
// new edge, add to active list
|
|
ins_edge(i, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
// sort active edge list by active[j].x
|
|
shell_sort(active, nact, sizeof(POLYEDGE), (int (*)(void*,void*))compare_active);
|
|
|
|
// draw horizontal segments for scanline y
|
|
for (j = 0; j < nact; j += 2)
|
|
{ // draw horizontal segments
|
|
// span 'tween j & j+1 is inside, span tween
|
|
// j+1 & j+2 is outside
|
|
|
|
// left end of span
|
|
// convert back from fixed point - round down
|
|
xl = (long) (active[j].x >> INT_SHIFT);
|
|
if (xl < clip_min_x-1)
|
|
{
|
|
xl = clip_min_x-1;
|
|
}
|
|
|
|
// right end of span
|
|
// convert back from fixed point - round down
|
|
xr = (long) (active[j + 1].x >> INT_SHIFT);
|
|
if (xr > clip_max_x)
|
|
{
|
|
xr = clip_max_x;
|
|
}
|
|
|
|
if (xl < xr)
|
|
{
|
|
// draw pixels in span
|
|
DrawLine(xl+1,y,xr,y,fill);
|
|
}
|
|
|
|
// increment edge coords
|
|
active[j].x += active[j].dx;
|
|
active[j + 1].x += active[j + 1].dx;
|
|
}
|
|
}
|
|
|
|
// sort active edge list by active[j].x
|
|
shell_sort(active, nact, sizeof(POLYEDGE), (int (*)(void*,void*))compare_active);
|
|
|
|
// draw horizontal segments for scanline y
|
|
for (j = 0; j < nact; j += 2)
|
|
{ // draw horizontal segments
|
|
// span 'tween j & j+1 is inside, span tween
|
|
// j+1 & j+2 is outside
|
|
|
|
// left end of span
|
|
// convert back from fixed point - round down
|
|
xl = (long) (active[j].x >> INT_SHIFT);
|
|
if (xl < clip_min_x-1)
|
|
{
|
|
xl = clip_min_x-1;
|
|
}
|
|
|
|
// right end of span
|
|
// convert back from fixed point - round up
|
|
xr = (long) (active[j + 1].x >> INT_SHIFT);
|
|
if (xr > clip_max_x)
|
|
{
|
|
xr = clip_max_x;
|
|
}
|
|
|
|
if (xl < xr)
|
|
{
|
|
// draw pixels in span
|
|
DrawLine(xl+1,y,xr,y,fill);
|
|
}
|
|
|
|
// increment edge coords
|
|
active[j].x += active[j].dx;
|
|
active[j + 1].x += active[j + 1].dx;
|
|
}
|
|
}
|
|
|
|
if (edge.a != 0)
|
|
{ // draw edges
|
|
for (k = 0; k < n-1; k++)
|
|
{
|
|
DrawLineAA(pt[k].x,pt[k].y,pt[k+1].x,pt[k+1].y,edge);
|
|
}
|
|
|
|
DrawLineAA(pt[n-1].x,pt[n-1].y,pt[0].x,pt[0].y,edge);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void CDraw32::Blit(long dstX, long dstY, long width, long height,
|
|
CPixel32* srcImage, long srcX, long srcY, long srcStride)
|
|
//USE: simple blit
|
|
//IN: dstX, dstY - upper left corner of where image will land in buffer
|
|
// width, height - width and height of image
|
|
// srcImage - src image buffer
|
|
// srcX, srcY - upper left corner in src image
|
|
// srcStride - number of pixels per line in src image
|
|
//OUT: none
|
|
{
|
|
CPixel32 *dst;
|
|
CPixel32 *src;
|
|
int x,y;
|
|
|
|
assert(buffer != NULL);
|
|
|
|
BlitClip(dstX, dstY, width, height, srcX, srcY);
|
|
|
|
if (width < 1 || height < 1)
|
|
return;
|
|
|
|
dst = &buffer[PIXPOS(dstX,dstY,stride)];
|
|
src = &srcImage[PIXPOS(srcX,srcY,srcStride)];
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
// *dst++ = *src++;
|
|
byte alpha = src->a;
|
|
byte dst_alpha = dst->a;
|
|
*dst = ALPHA_PIX(*src, *dst, alpha, 256-alpha);
|
|
dst->a = dst_alpha;
|
|
++dst;
|
|
++src;
|
|
}
|
|
dst += (stride - width);
|
|
src += (srcStride - width);
|
|
}
|
|
}
|
|
|
|
void CDraw32::BlitClip(long& dstX, long& dstY,
|
|
long& width, long& height,
|
|
long& srcX, long& srcY)
|
|
//USE: simple blit clip
|
|
//IN: dstX, dstY - upper left corner of where image will land in buffer
|
|
// width, height - width and height of image
|
|
// srcX, srcY - upper left corner in src image
|
|
//OUT: none
|
|
{
|
|
|
|
// clip to our buffer size
|
|
if (dstX < clip_min_x)
|
|
{
|
|
int dif = (clip_min_x - dstX);
|
|
dstX += dif;
|
|
srcX += dif;
|
|
width -= dif;
|
|
}
|
|
|
|
if (dstY < clip_min_y)
|
|
{
|
|
int dif = (clip_min_y - dstY);
|
|
dstY += dif;
|
|
srcY += dif;
|
|
height -= dif;
|
|
}
|
|
|
|
if (dstX+width-1 > clip_max_x)
|
|
{
|
|
width -= (dstX+width-1 - clip_max_x);
|
|
}
|
|
|
|
if (dstY+height-1 > clip_max_y)
|
|
{
|
|
height -= (dstY+height-1 - clip_max_y);
|
|
}
|
|
}
|
|
|
|
void CDraw32::BlitColor(long dstX, long dstY, long width, long height,
|
|
CPixel32* srcImage, long srcX, long srcY, long srcStride, CPixel32 color)
|
|
//USE: blit using image alpha as mask
|
|
//IN: dstX, dstY - upper left corner of where image will land in buffer
|
|
// width, height - width and height of image
|
|
// srcImage - src image buffer
|
|
// srcX, srcY - upper left corner in src image
|
|
// srcStride - number of pixels per line in src image
|
|
// color - color to apply to srcImage
|
|
//OUT: none
|
|
{
|
|
CPixel32 *dst;
|
|
CPixel32 *src;
|
|
int x,y;
|
|
int dstNextLine;
|
|
int srcNextLine;
|
|
|
|
assert(buffer != NULL);
|
|
|
|
BlitClip(dstX, dstY, width, height, srcX, srcY);
|
|
|
|
if (width < 1 || height < 1)
|
|
return;
|
|
|
|
dst = &buffer[PIXPOS(dstX,dstY,stride)];
|
|
src = &srcImage[PIXPOS(srcX,srcY,srcStride)];
|
|
|
|
dstNextLine = (stride - width);
|
|
srcNextLine = (srcStride - width);
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
byte alpha = src->a;
|
|
*dst = ALPHA_PIX(color, *dst, alpha, 256-alpha);
|
|
++dst;
|
|
++src;
|
|
}
|
|
dst += dstNextLine;
|
|
src += srcNextLine;
|
|
}
|
|
}
|
|
|