mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
508 lines
9.5 KiB
CMake
508 lines
9.5 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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project(jasp)
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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if (cpu MATCHES "i.86")
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set(cpu "x86")
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elseif(cpu STREQUAL "x86_64")
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set(cpu "amd64")
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_definitions(-pipe)
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add_definitions(-Wall)
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add_definitions(-g)
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add_definitions(-O2)
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add_definitions(-Wno-unknown-pragmas)
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add_definitions(-Wno-write-strings)
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add_definitions(-Wno-missing-braces)
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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add_definitions(-Wno-pragmas)
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add_definitions(-fpermissive)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_definitions(-Wno-parentheses-equality)
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endif()
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add_definitions( -D_M_IX86=1 ) # tested to mean little endian...
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add_definitions( -D_IMMERSION_DISABLE )
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add_definitions( -DNDEBUG )
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add_definitions( -DFINAL_BUILD )
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find_package (SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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set(src_main_rmg
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RMG/RM_Area.cpp
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RMG/RM_Instance.cpp
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RMG/RM_InstanceFile.cpp
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RMG/RM_Instance_BSP.cpp
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RMG/RM_Instance_Group.cpp
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RMG/RM_Instance_Random.cpp
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RMG/RM_Instance_Void.cpp
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RMG/RM_Manager.cpp
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RMG/RM_Mission.cpp
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RMG/RM_Objective.cpp
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RMG/RM_Path.cpp
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RMG/RM_Terrain.cpp
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)
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set(src_main_client
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client/cl_cgame.cpp
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client/cl_cin.cpp
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client/cl_console.cpp
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client/cl_input.cpp
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client/cl_keys.cpp
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client/cl_main.cpp
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client/cl_mp3.cpp
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client/cl_parse.cpp
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client/cl_scrn.cpp
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client/cl_ui.cpp
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client/snd_ambient.cpp
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client/snd_dma.cpp
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client/snd_mem.cpp
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client/snd_mix.cpp
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client/snd_music.cpp
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client/vmachine.cpp
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)
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set(src_main_ff
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ff/cl_ff.cpp
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ff/ff.cpp
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ff/ff_ChannelSet.cpp
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ff/ff_ConfigParser.cpp
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ff/ff_HandleTable.cpp
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ff/ff_MultiCompound.cpp
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ff/ff_MultiEffect.cpp
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ff/ff_MultiSet.cpp
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ff/ff_ffset.cpp
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ff/ff_snd.cpp
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ff/ff_system.cpp
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ff/ff_utils.cpp
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)
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set(src_main_game
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game/genericparser2.cpp
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game/q_math.cpp
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game/q_shared.cpp
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)
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set(src_main_ghoul2
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ghoul2/G2_API.cpp
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ghoul2/G2_bolts.cpp
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ghoul2/G2_bones.cpp
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ghoul2/G2_misc.cpp
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ghoul2/G2_surfaces.cpp
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)
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set(src_main_jpeg
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jpeg-6/jcapimin.cpp
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jpeg-6/jccoefct.cpp
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jpeg-6/jccolor.cpp
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jpeg-6/jcdctmgr.cpp
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jpeg-6/jchuff.cpp
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jpeg-6/jcinit.cpp
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jpeg-6/jcmainct.cpp
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jpeg-6/jcmarker.cpp
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jpeg-6/jcmaster.cpp
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jpeg-6/jcomapi.cpp
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jpeg-6/jcparam.cpp
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jpeg-6/jcphuff.cpp
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jpeg-6/jcprepct.cpp
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jpeg-6/jcsample.cpp
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jpeg-6/jctrans.cpp
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jpeg-6/jdapimin.cpp
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jpeg-6/jdapistd.cpp
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jpeg-6/jdatadst.cpp
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jpeg-6/jdatasrc.cpp
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jpeg-6/jdcoefct.cpp
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jpeg-6/jdcolor.cpp
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jpeg-6/jddctmgr.cpp
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jpeg-6/jdhuff.cpp
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jpeg-6/jdinput.cpp
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jpeg-6/jdmainct.cpp
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jpeg-6/jdmarker.cpp
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jpeg-6/jdmaster.cpp
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jpeg-6/jdpostct.cpp
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jpeg-6/jdsample.cpp
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jpeg-6/jdtrans.cpp
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jpeg-6/jerror.cpp
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jpeg-6/jfdctflt.cpp
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jpeg-6/jidctflt.cpp
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jpeg-6/jmemmgr.cpp
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jpeg-6/jmemnobs.cpp
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jpeg-6/jutils.cpp
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)
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set(src_main_mp3code
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mp3code/cdct.c
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mp3code/csbt.c
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mp3code/csbtb.c
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mp3code/cup.c
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mp3code/cupini.c
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mp3code/cupl3.c
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mp3code/cwin.c
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mp3code/cwinb.c
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mp3code/cwinm.c
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mp3code/hwin.c
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mp3code/l3dq.c
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mp3code/l3init.c
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mp3code/mdct.c
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mp3code/mhead.c
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mp3code/msis.c
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mp3code/towave.c
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mp3code/uph.c
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mp3code/upsf.c
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mp3code/wavep.c
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)
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set(src_main_png
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png/png.cpp
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)
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set(src_main_qcommon
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qcommon/cm_draw.cpp
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qcommon/cm_load.cpp
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qcommon/cm_patch.cpp
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qcommon/cm_polylib.cpp
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qcommon/cm_randomterrain.cpp
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qcommon/cm_shader.cpp
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qcommon/cm_terrain.cpp
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qcommon/cm_terrainmap.cpp
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qcommon/cm_test.cpp
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qcommon/cm_trace.cpp
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qcommon/cmd.cpp
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qcommon/common.cpp
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qcommon/cvar.cpp
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qcommon/files_common.cpp
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qcommon/files_pc.cpp
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qcommon/md4.cpp
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qcommon/msg.cpp
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qcommon/net_chan.cpp
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qcommon/stringed_ingame.cpp
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qcommon/stringed_interface.cpp
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qcommon/unzip.cpp
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qcommon/z_memman_pc.cpp
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)
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set(src_main_renderer
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renderer/matcomp.c
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renderer/tr_WorldEffects.cpp
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renderer/tr_arioche.cpp
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renderer/tr_backend.cpp
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renderer/tr_bsp.cpp
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renderer/tr_cmds.cpp
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renderer/tr_curve.cpp
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renderer/tr_draw.cpp
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renderer/tr_font.cpp
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renderer/tr_ghoul2.cpp
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renderer/tr_image.cpp
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renderer/tr_init.cpp
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renderer/tr_jpeg_interface.cpp
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renderer/tr_light.cpp
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renderer/tr_main.cpp
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renderer/tr_marks.cpp
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renderer/tr_mesh.cpp
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renderer/tr_model.cpp
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renderer/tr_noise.cpp
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renderer/tr_quicksprite.cpp
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renderer/tr_scene.cpp
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renderer/tr_shade.cpp
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renderer/tr_shade_calc.cpp
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renderer/tr_shader.cpp
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renderer/tr_shadows.cpp
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renderer/tr_sky.cpp
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renderer/tr_stl.cpp
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renderer/tr_surface.cpp
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renderer/tr_surfacesprites.cpp
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renderer/tr_terrain.cpp
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renderer/tr_world.cpp
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)
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set(src_main_server
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server/exe_headers.cpp
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server/sv_ccmds.cpp
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server/sv_client.cpp
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server/sv_game.cpp
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server/sv_init.cpp
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server/sv_main.cpp
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server/sv_savegame.cpp
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server/sv_snapshot.cpp
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server/sv_world.cpp
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)
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set(src_main_ui
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ui/ui_atoms.cpp
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ui/ui_connect.cpp
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ui/ui_main.cpp
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ui/ui_saber.cpp
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ui/ui_shared.cpp
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ui/ui_syscalls.cpp
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)
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set(src_main_win32
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win32/FeelIt/fffx.cpp
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win32/FeelIt/fffx_feel.cpp
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win32/win_gamma.cpp
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win32/win_glimp.cpp
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win32/win_input.cpp
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win32/win_main.cpp
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win32/win_qgl.cpp
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win32/win_shared.cpp
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win32/win_snd.cpp
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win32/win_syscon.cpp
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win32/win_video.cpp
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win32/win_wndproc.cpp
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)
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set(src_main_zlib
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zlib32/deflate.cpp
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zlib32/inflate.cpp
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zlib32/zipcommon.cpp
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)
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set(src_main_unix
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unix/unix_main.cpp
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unix/unix_shared.cpp
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unix/unix_glimp_common.cpp
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null/null_snddma.cpp
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)
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set(src_sdl
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sdl/sdl_gamma.cpp
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sdl/sdl_glimp.cpp
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sdl/sdl_input.cpp
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)
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set(src_starwars
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${src_main_rmg}
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${src_main_client}
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${src_main_ff}
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${src_main_game}
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${src_main_ghoul2}
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${src_main_jpeg}
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${src_main_mp3code}
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${src_main_png}
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${src_main_qcommon}
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${src_main_renderer}
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${src_main_server}
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${src_main_ui}
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${src_main_zlib}
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${src_main_unix}
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${src_sdl}
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)
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add_executable(jasp
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${src_starwars}
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)
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set_target_properties(jasp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE")
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target_link_libraries(jasp
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m pthread
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${SDL_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENAL_LIBRARY}
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)
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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target_link_libraries(jasp dl)
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endif()
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set(src_game_ratl
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Ratl/ratl.cpp
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Ravl/CBounds.cpp
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Ravl/CVec.cpp
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)
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set(src_game_rufl
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Rufl/hfile.cpp
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Rufl/hstring.cpp
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Rufl/random.cpp
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)
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set(src_game_cgame
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cgame/FX_ATSTMain.cpp
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cgame/FX_Blaster.cpp
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cgame/FX_Bowcaster.cpp
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cgame/FX_BryarPistol.cpp
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cgame/FX_Concussion.cpp
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cgame/FX_DEMP2.cpp
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cgame/FX_Disruptor.cpp
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cgame/FX_Emplaced.cpp
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cgame/FX_Flechette.cpp
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cgame/FX_HeavyRepeater.cpp
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cgame/FX_NoghriShot.cpp
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cgame/FX_RocketLauncher.cpp
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cgame/FX_TuskenShot.cpp
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cgame/FxPrimitives.cpp
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cgame/FxScheduler.cpp
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cgame/FxSystem.cpp
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cgame/FxTemplate.cpp
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cgame/FxUtil.cpp
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cgame/cg_camera.cpp
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cgame/cg_consolecmds.cpp
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cgame/cg_credits.cpp
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cgame/cg_draw.cpp
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cgame/cg_drawtools.cpp
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cgame/cg_effects.cpp
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cgame/cg_ents.cpp
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cgame/cg_event.cpp
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cgame/cg_headers.cpp
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cgame/cg_info.cpp
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cgame/cg_lights.cpp
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cgame/cg_localents.cpp
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cgame/cg_main.cpp
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cgame/cg_marks.cpp
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cgame/cg_players.cpp
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cgame/cg_playerstate.cpp
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cgame/cg_predict.cpp
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cgame/cg_scoreboard.cpp
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cgame/cg_servercmds.cpp
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cgame/cg_snapshot.cpp
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cgame/cg_syscalls.cpp
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cgame/cg_text.cpp
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cgame/cg_view.cpp
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cgame/cg_weapons.cpp
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)
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set(src_game_game
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game/AI_Animal.cpp
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game/AI_AssassinDroid.cpp
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game/AI_Atst.cpp
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game/AI_BobaFett.cpp
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game/AI_Civilian.cpp
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game/AI_Default.cpp
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game/AI_Droid.cpp
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game/AI_GalakMech.cpp
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game/AI_Glider.cpp
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game/AI_Grenadier.cpp
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game/AI_HazardTrooper.cpp
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game/AI_Howler.cpp
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game/AI_ImperialProbe.cpp
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game/AI_Interrogator.cpp
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game/AI_Jedi.cpp
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game/AI_Mark1.cpp
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game/AI_Mark2.cpp
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game/AI_MineMonster.cpp
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game/AI_Rancor.cpp
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game/AI_Remote.cpp
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game/AI_RocketTrooper.cpp
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game/AI_SaberDroid.cpp
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game/AI_SandCreature.cpp
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game/AI_Seeker.cpp
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game/AI_Sentry.cpp
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game/AI_Sniper.cpp
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game/AI_Stormtrooper.cpp
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game/AI_Tusken.cpp
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game/AI_Utils.cpp
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game/AI_Wampa.cpp
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game/AnimalNPC.cpp
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game/FighterNPC.cpp
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game/G_Timer.cpp
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game/NPC.cpp
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game/NPC_behavior.cpp
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game/NPC_combat.cpp
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game/NPC_goal.cpp
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game/NPC_misc.cpp
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game/NPC_move.cpp
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game/NPC_reactions.cpp
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game/NPC_senses.cpp
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game/NPC_sounds.cpp
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game/NPC_spawn.cpp
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game/NPC_stats.cpp
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game/NPC_utils.cpp
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game/Q3_Interface.cpp
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game/SpeederNPC.cpp
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game/WalkerNPC.cpp
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game/bg_lib.cpp
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game/bg_misc.cpp
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game/bg_pangles.cpp
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game/bg_panimate.cpp
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game/bg_pmove.cpp
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game/bg_slidemove.cpp
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game/bg_vehicleLoad.cpp
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game/g_active.cpp
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game/g_breakable.cpp
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game/g_camera.cpp
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game/g_client.cpp
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game/g_cmds.cpp
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game/g_combat.cpp
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game/g_emplaced.cpp
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game/g_functions.cpp
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game/g_fx.cpp
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game/g_headers.cpp
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game/g_inventory.cpp
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game/g_itemLoad.cpp
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game/g_items.cpp
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game/g_main.cpp
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game/g_mem.cpp
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game/g_misc.cpp
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game/g_misc_model.cpp
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game/g_missile.cpp
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game/g_mover.cpp
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game/g_nav.cpp
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game/g_navigator.cpp
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game/g_navnew.cpp
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game/g_object.cpp
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game/g_objectives.cpp
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game/g_rail.cpp
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game/g_ref.cpp
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game/g_roff.cpp
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game/g_savegame.cpp
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game/g_session.cpp
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game/g_spawn.cpp
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game/g_svcmds.cpp
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game/g_target.cpp
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game/g_trigger.cpp
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game/g_turret.cpp
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game/g_usable.cpp
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game/g_utils.cpp
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game/g_vehicles.cpp
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game/g_weapon.cpp
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game/g_weaponLoad.cpp
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game/genericparser2.cpp
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game/q_math.cpp
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game/q_shared.cpp
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game/wp_saber.cpp
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game/wp_saberLoad.cpp
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)
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set(src_game_icarus
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icarus/BlockStream.cpp
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icarus/IcarusImplementation.cpp
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icarus/Sequence.cpp
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icarus/Sequencer.cpp
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icarus/TaskManager.cpp
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)
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set(src_game_qcommon
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qcommon/tri_coll_test.cpp
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)
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set(src_game_ui
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ui/gameinfo.cpp
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)
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add_library(jagame${cpu} SHARED
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${src_game_ratl}
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${src_game_rufl}
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${src_game_cgame}
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${src_game_game}
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${src_game_icarus}
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${src_game_qcommon}
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${src_game_ui}
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${src_game_ghoul2}
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)
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SET_TARGET_PROPERTIES(jagame${cpu} PROPERTIES PREFIX "")
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