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https://github.com/ioquake/jedi-academy.git
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553 lines
17 KiB
C++
553 lines
17 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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// Filename:- cl_mp3.cpp
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//
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// (The interface module between all the MP3 stuff and the game)
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#include "client.h"
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#include "snd_mp3.h" // only included directly by a few snd_xxxx.cpp files plus this one
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#include "../mp3code/mp3struct.h" // keep this rather awful file secret from the rest of the program
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#include "../mp3code/copyright.h"
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// expects data already loaded, filename arg is for error printing only
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//
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// returns success/fail
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//
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sboolean MP3_IsValid( const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired /* = qfalse */)
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{
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char *psError = C_MP3_IsValid(pvData, iDataLen, bStereoDesired);
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if (psError)
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{
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Com_Printf(va(S_COLOR_RED"%s(%s)\n",psError, psLocalFilename));
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}
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return !psError;
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}
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// expects data already loaded, filename arg is for error printing only
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//
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// returns unpacked length, or 0 for errors (which will be printed internally)
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//
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int MP3_GetUnpackedSize( const char *psLocalFilename, void *pvData, int iDataLen, sboolean qbIgnoreID3Tag /* = qfalse */
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, sboolean bStereoDesired /* = qfalse */
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)
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{
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int iUnpackedSize = 0;
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// always do this now that we have fast-unpack code for measuring output size... (much safer than relying on tags that may have been edited, or if MP3 has been re-saved with same tag)
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//
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if (1)//qbIgnoreID3Tag || !MP3_ReadSpecialTagInfo((byte *)pvData, iDataLen, NULL, &iUnpackedSize))
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{
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char *psError = C_MP3_GetUnpackedSize( pvData, iDataLen, &iUnpackedSize, bStereoDesired);
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if (psError)
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{
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Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
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return 0;
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}
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}
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return iUnpackedSize;
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}
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// expects data already loaded, filename arg is for error printing only
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//
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// returns byte count of unpacked data (effectively a success/fail bool)
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//
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int MP3_UnpackRawPCM( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, sboolean bStereoDesired /* = qfalse */)
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{
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int iUnpackedSize;
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char *psError = C_MP3_UnpackRawPCM( pvData, iDataLen, &iUnpackedSize, pbUnpackBuffer, bStereoDesired);
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if (psError)
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{
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Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
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return 0;
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}
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return iUnpackedSize;
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}
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// psLocalFilename is just for error reporting (if any)...
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//
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sboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired /* = qfalse */)
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{
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sboolean bRetval = qfalse;
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int iRate, iWidth, iChannels;
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char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &iRate, &iWidth, &iChannels, bStereoDesired );
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if (psError)
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{
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Com_Printf(va(S_COLOR_RED"MP3Stream_InitPlayingTimeFields(): %s\n(File: %s)\n",psError, psLocalFilename));
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}
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else
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{
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int iUnpackLength = MP3_GetUnpackedSize( psLocalFilename, pvData, iDataLen, qfalse, // sboolean qbIgnoreID3Tag
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bStereoDesired);
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if (iUnpackLength)
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{
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lpMP3Stream->iTimeQuery_UnpackedLength = iUnpackLength;
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lpMP3Stream->iTimeQuery_SampleRate = iRate;
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lpMP3Stream->iTimeQuery_Channels = iChannels;
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lpMP3Stream->iTimeQuery_Width = iWidth;
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bRetval = qtrue;
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}
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}
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return bRetval;
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}
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float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
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{
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if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
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return (float)((((double)lpMP3Stream->iTimeQuery_UnpackedLength / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
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return 0.0f;
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}
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float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
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{
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if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
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return (float)(((((double)(lpMP3Stream->iTimeQuery_UnpackedLength - (lpMP3Stream->iBytesDecodedTotal * (lpMP3Stream->iTimeQuery_SampleRate / dma.speed)))) / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
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return 0.0f;
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}
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// expects data already loaded, filename arg is for error printing only
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//
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sboolean MP3_FakeUpWAVInfo( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength,
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int &format, int &rate, int &width, int &channels, int &samples, int &dataofs,
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sboolean bStereoDesired /* = qfalse */
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)
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{
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// some things can be done instantly...
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//
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format = 1; // 1 for MS format
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dataofs= 0; // will be 0 for me (since there's no header in the unpacked data)
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// some things need to be read... (though the whole stereo flag thing is crap)
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//
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char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &rate, &width, &channels, bStereoDesired );
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if (psError)
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{
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Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
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}
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// and some stuff needs calculating...
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//
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samples = iUnpackedDataLength / width;
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return !psError;
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}
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const char sKEY_MAXVOL[]="#MAXVOL"; // formerly #defines
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const char sKEY_UNCOMP[]="#UNCOMP"; // " "
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// returns qtrue for success...
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//
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sboolean MP3_ReadSpecialTagInfo(byte *pbLoadedFile, int iLoadedFileLen,
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id3v1_1** ppTAG /* = NULL */,
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int *piUncompressedSize /* = NULL */,
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float *pfMaxVol /* = NULL */
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)
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{
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sboolean qbError = qfalse;
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id3v1_1* pTAG = (id3v1_1*) ((pbLoadedFile+iLoadedFileLen)-sizeof(id3v1_1)); // sizeof = 128
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if (!strncmp(pTAG->id, "TAG", 3))
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{
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// TAG found...
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//
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// read MAXVOL key...
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//
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if (strncmp(pTAG->comment, sKEY_MAXVOL, strlen(sKEY_MAXVOL)))
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{
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qbError = qtrue;
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}
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else
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{
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if ( pfMaxVol)
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{
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*pfMaxVol = atof(pTAG->comment + strlen(sKEY_MAXVOL));
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}
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}
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//
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// read UNCOMP key...
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//
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if (strncmp(pTAG->album, sKEY_UNCOMP, strlen(sKEY_UNCOMP)))
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{
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qbError = qtrue;
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}
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else
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{
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if ( piUncompressedSize)
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{
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*piUncompressedSize = atoi(pTAG->album + strlen(sKEY_UNCOMP));
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}
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}
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}
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else
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{
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pTAG = NULL;
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}
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if (ppTAG)
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{
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*ppTAG = pTAG;
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}
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return (pTAG && !qbError);
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}
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#define FUZZY_AMOUNT (5*1024) // so it has to be significantly over, not just break even, because of
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// the xtra CPU time versus memory saving
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cvar_t* cv_MP3overhead = NULL;
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void MP3_InitCvars(void)
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{
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cv_MP3overhead = Cvar_Get("s_mp3overhead", va("%d", sizeof(MP3STREAM) + FUZZY_AMOUNT), CVAR_ARCHIVE );
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}
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// a file has been loaded in memory, see if we want to keep it as MP3, else as normal WAV...
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//
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// return = qtrue if keeping as MP3
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//
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// (note: the reason I pass in the unpacked size rather than working it out here is simply because I already have it)
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//
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sboolean MP3Stream_InitFromFile( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename,
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int iMP3UnPackedSize, sboolean bStereoDesired /* = qfalse */
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)
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{
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// first, make a decision based on size here as to whether or not it's worth it because of MP3 buffer space
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// making small files much bigger (and therefore best left as WAV)...
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//
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if (cv_MP3overhead &&
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(
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//iSrcDatalen + sizeof(MP3STREAM) + FUZZY_AMOUNT < iMP3UnPackedSize
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iSrcDatalen + cv_MP3overhead->integer < iMP3UnPackedSize
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)
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)
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{
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// ok, let's keep it as MP3 then...
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//
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float fMaxVol = 128; // seems to be a reasonable typical default for maxvol (for lip synch). Naturally there's no #define I can use instead...
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MP3_ReadSpecialTagInfo(pbSrcData, iSrcDatalen, NULL, NULL, &fMaxVol ); // try and read a read maxvol from MP3 header
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// fill in some sfx_t fields...
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//
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// Q_strncpyz( sfx->name, psSrcDataFilename, sizeof(sfx->name) );
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sfx->eSoundCompressionMethod = ct_MP3;
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sfx->fVolRange = fMaxVol;
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//sfx->width = 2;
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sfx->iSoundLengthInSamples = ((iMP3UnPackedSize / 2/*sfx->width*/) / (44100 / dma.speed)) / (bStereoDesired?2:1);
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//
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// alloc mem for data and store it (raw MP3 in this case)...
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//
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sfx->pSoundData = (short *) SND_malloc( iSrcDatalen, sfx );
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memcpy( sfx->pSoundData, pbSrcData, iSrcDatalen );
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// now init the low-level MP3 stuff...
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//
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MP3STREAM SFX_MP3Stream = {0}; // important to init to all zeroes!
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char *psError = C_MP3Stream_DecodeInit( &SFX_MP3Stream, /*sfx->data*/ /*sfx->soundData*/ pbSrcData, iSrcDatalen,
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dma.speed,//(s_khz->value == 44)?44100:(s_khz->value == 22)?22050:11025,
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2/*sfx->width*/ * 8,
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bStereoDesired
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);
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SFX_MP3Stream.pbSourceData = (byte *) sfx->pSoundData;
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if (psError)
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{
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// This should never happen, since any errors or problems with the MP3 file would have stopped us getting
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// to this whole function, but just in case...
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//
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Com_Printf(va(S_COLOR_YELLOW"File \"%s\": %s\n",psSrcDataFilename,psError));
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// This will leave iSrcDatalen bytes on the hunk stack (since you can't dealloc that), but MP3 files are
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// usually small, and like I say, it should never happen.
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//
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// Strictly speaking, I should do a Z_Malloc above, then I could do a Z_Free if failed, else do a Hunk_Alloc
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// to copy the Z_Malloc data into, then Z_Free, but for something that shouldn't happen it seemed bad to
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// penalise the rest of the game with extra alloc demands.
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//
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return qfalse;
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}
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// success ( ...on a plate).
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//
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// make a copy of the filled-in stream struct and attach to the sfx_t struct...
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//
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sfx->pMP3StreamHeader = (MP3STREAM *) Z_Malloc( sizeof(MP3STREAM), TAG_SND_MP3STREAMHDR, qfalse );
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memcpy( sfx->pMP3StreamHeader, &SFX_MP3Stream, sizeof(MP3STREAM) );
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//
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return qtrue;
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}
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return qfalse;
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}
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// decode one packet of MP3 data only (typical output size is 2304, or 2304*2 for stereo, so input size is less
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//
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// return is decoded byte count, else 0 for finished
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//
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int MP3Stream_Decode( LP_MP3STREAM lpMP3Stream, sboolean bDoingMusic )
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{
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lpMP3Stream->iCopyOffset = 0;
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if (0)//!bDoingMusic)
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{
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/*
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// SOF2: need to make a local buffer up so we can decode the piece we want from a contiguous bitstream rather than
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// this linklist junk...
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//
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// since MP3 packets are generally 416 or 417 bytes in length it seems reasonable to just find which linked-chunk
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// the current read offset lies within then grab the next one as well (since they're 2048 bytes) and make one
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// buffer with just the two concat'd together. Shouldn't be much of a processor hit.
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//
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sndBuffer *pChunk = (sndBuffer *) lpMP3Stream->pbSourceData;
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//
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// may as well make this static to avoid cut down on stack-validation run-time...
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//
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static byte byRawBuffer[SND_CHUNK_SIZE_BYTE*2]; // *2 for byte->short // easily enough to decode one frame of MP3 data, most are 416 or 417 bytes
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// fast-forward to the correct chunk...
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//
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int iBytesToSkipPast = lpMP3Stream->iSourceReadIndex;
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while (iBytesToSkipPast >= SND_CHUNK_SIZE_BYTE)
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{
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pChunk = pChunk->next;
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if (!pChunk)
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{
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// err.... reading off the end of the data stream guys...
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//
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// pChunk = (sndBuffer *) lpMP3Stream->pbSourceData; // restart
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return 0; // ... 0 bytes decoded, so will just stop caller-decoder all nice and legal as EOS
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}
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iBytesToSkipPast -= SND_CHUNK_SIZE_BYTE;
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}
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{
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// ok, pChunk is now the 2k or so chunk we're in the middle of...
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//
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int iChunk1BytesToCopy = SND_CHUNK_SIZE_BYTE - iBytesToSkipPast;
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memcpy(byRawBuffer,((byte *)pChunk->sndChunk) + iBytesToSkipPast, iChunk1BytesToCopy);
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//
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// concat next chunk on to this as well...
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//
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pChunk = pChunk->next;
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if (pChunk)
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{
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memcpy(byRawBuffer + iChunk1BytesToCopy, pChunk->sndChunk, SND_CHUNK_SIZE_BYTE);
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}
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else
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{
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memset(byRawBuffer + iChunk1BytesToCopy, 0, SND_CHUNK_SIZE_BYTE);
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}
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}
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{
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// now we need to backup some struct fields, fake 'em, do the lo-level call, then restore 'em...
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//
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byte *pbSourceData_Old = lpMP3Stream->pbSourceData;
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int iSourceReadIndex_Old= lpMP3Stream->iSourceReadIndex;
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lpMP3Stream->pbSourceData = &byRawBuffer[0];
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lpMP3Stream->iSourceReadIndex= 0; // since this is zero, not the buffer offset within a chunk, we can play tricks further down when restoring
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{
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unsigned int uiBytesDecoded = C_MP3Stream_Decode( lpMP3Stream, qfalse );
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lpMP3Stream->iSourceReadIndex += iSourceReadIndex_Old; // note '+=' rather than '=', to take account of movement.
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lpMP3Stream->pbSourceData = pbSourceData_Old;
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return uiBytesDecoded;
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}
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}
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*/
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}
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else
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{
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// SOF2 music, or EF1 anything...
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//
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return C_MP3Stream_Decode( lpMP3Stream, qfalse ); // bFastForwarding
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}
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}
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sboolean MP3Stream_SeekTo( channel_t *ch, float fTimeToSeekTo )
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{
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const float fEpsilon = 0.05f; // accurate to 1/50 of a second, but plus or minus this gives 1/10 of second
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MP3Stream_Rewind( ch );
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//
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// sanity... :-)
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//
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const float fTrackLengthInSeconds = MP3Stream_GetPlayingTimeInSeconds( &ch->MP3StreamHeader );
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if (fTimeToSeekTo > fTrackLengthInSeconds)
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{
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fTimeToSeekTo = fTrackLengthInSeconds;
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}
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// now do the seek...
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//
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while (1)
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{
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float fPlayingTimeElapsed = MP3Stream_GetPlayingTimeInSeconds( &ch->MP3StreamHeader ) - MP3Stream_GetRemainingTimeInSeconds( &ch->MP3StreamHeader );
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float fAbsTimeDiff = fabs(fTimeToSeekTo - fPlayingTimeElapsed);
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if ( fAbsTimeDiff <= fEpsilon)
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return qtrue;
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// when decoding, use fast-forward until within 3 seconds, then slow-decode (which should init stuff properly?)...
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//
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int iBytesDecodedThisPacket = C_MP3Stream_Decode( &ch->MP3StreamHeader, (fAbsTimeDiff > 3.0f) ); // bFastForwarding
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if (iBytesDecodedThisPacket == 0)
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break; // EOS
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}
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return qfalse;
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}
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// returns qtrue for all ok
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//
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sboolean MP3Stream_Rewind( channel_t *ch )
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{
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ch->iMP3SlidingDecodeWritePos = 0;
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ch->iMP3SlidingDecodeWindowPos= 0;
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/*
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char *psError = C_MP3Stream_Rewind( &ch->MP3StreamHeader );
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if (psError)
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{
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Com_Printf(S_COLOR_YELLOW"%s\n",psError);
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return qfalse;
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}
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return qtrue;
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*/
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// speed opt, since I know I already have the right data setup here...
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//
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memcpy(&ch->MP3StreamHeader, ch->thesfx->pMP3StreamHeader, sizeof(ch->MP3StreamHeader));
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return qtrue;
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}
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// returns qtrue while still playing normally, else qfalse for either finished or request-offset-error
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//
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sboolean MP3Stream_GetSamples( channel_t *ch, int startingSampleNum, int count, short *buf, sboolean bStereo )
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{
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sboolean qbStreamStillGoing = qtrue;
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const int iQuarterOfSlidingBuffer = sizeof(ch->MP3SlidingDecodeBuffer)/4;
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const int iThreeQuartersOfSlidingBuffer = (sizeof(ch->MP3SlidingDecodeBuffer)*3)/4;
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// Com_Printf("startingSampleNum %d\n",startingSampleNum);
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count *= 2/* <- = SOF2; ch->sfx->width*/; // count arg was for words, so double it for bytes;
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// convert sample number into a byte offset... (make new variable for clarity?)
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//
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startingSampleNum *= 2 /* <- = SOF2; ch->sfx->width*/ * (bStereo?2:1);
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if ( startingSampleNum < ch->iMP3SlidingDecodeWindowPos)
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{
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// what?!?!?! smegging time travel needed or something?, forget it
|
|
memset(buf,0,count);
|
|
return qfalse;
|
|
}
|
|
|
|
// OutputDebugString(va("\nRequest: startingSampleNum %d, count %d\n",startingSampleNum,count));
|
|
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
|
|
|
|
// sboolean _bDecoded = qfalse;
|
|
|
|
while (!
|
|
(
|
|
(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos)
|
|
&&
|
|
(startingSampleNum + count < ch->iMP3SlidingDecodeWindowPos + ch->iMP3SlidingDecodeWritePos)
|
|
)
|
|
)
|
|
{
|
|
// if (!_bDecoded)
|
|
// {
|
|
// Com_Printf(S_COLOR_YELLOW"Decode needed!\n");
|
|
// }
|
|
// _bDecoded = qtrue;
|
|
// OutputDebugString("Scrolling...");
|
|
|
|
int _iBytesDecoded = MP3Stream_Decode( (LP_MP3STREAM) &ch->MP3StreamHeader, bStereo ); // stereo only for music, so this is safe
|
|
// OutputDebugString(va("%d bytes decoded\n",_iBytesDecoded));
|
|
if (_iBytesDecoded == 0)
|
|
{
|
|
// no more source data left so clear the remainder of the buffer...
|
|
//
|
|
memset(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos, 0, sizeof(ch->MP3SlidingDecodeBuffer)-ch->iMP3SlidingDecodeWritePos);
|
|
// OutputDebugString("Finished\n");
|
|
qbStreamStillGoing = qfalse;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
memcpy(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos,ch->MP3StreamHeader.bDecodeBuffer,_iBytesDecoded);
|
|
|
|
ch->iMP3SlidingDecodeWritePos += _iBytesDecoded;
|
|
|
|
// if reached 3/4 of buffer pos, backscroll the decode window by one quarter...
|
|
//
|
|
if (ch->iMP3SlidingDecodeWritePos > iThreeQuartersOfSlidingBuffer)
|
|
{
|
|
memmove(ch->MP3SlidingDecodeBuffer, ((byte *)ch->MP3SlidingDecodeBuffer + iQuarterOfSlidingBuffer), iThreeQuartersOfSlidingBuffer);
|
|
ch->iMP3SlidingDecodeWritePos -= iQuarterOfSlidingBuffer;
|
|
ch->iMP3SlidingDecodeWindowPos+= iQuarterOfSlidingBuffer;
|
|
}
|
|
}
|
|
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
|
|
}
|
|
|
|
// if (!_bDecoded)
|
|
// {
|
|
// Com_Printf(S_COLOR_YELLOW"No decode needed\n");
|
|
// }
|
|
|
|
assert(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos);
|
|
memcpy( buf, ch->MP3SlidingDecodeBuffer + (startingSampleNum-ch->iMP3SlidingDecodeWindowPos), count);
|
|
|
|
// OutputDebugString("OK\n\n");
|
|
|
|
return qbStreamStillGoing;
|
|
}
|
|
|
|
|
|
///////////// eof /////////////
|
|
|