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8fc8601e0b
CVE-2005-0430 The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. Luigi Auriemma q3infoboom from Tim Angus in ioquake3 svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101 It looks as if the q3infoboom bug has already been fixed in ioQ3 in a different way, though this patch addresses the cause. The existing fix should stay since it's a sensible sanity check anyway. from http://www.quakesrc.org/forums/viewtopic.php?t=5374 |
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raven-README.txt | ||
README.txt | ||
TODO |
Jedi Academy with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.01 to work, the data in the steam version is already patched. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jasp and jagame*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../codemp/ make copy jamp and jampded to the directory containing base copy *.so to your base directory Known issues: Save games do not yet work on amd64. The demo has various issues and does not work properly. multiplayer has to be run with "+set sv_pure 0" for now