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Jonathan Gray 8fc8601e0b CVE-2005-0430 Fixed q3infoboom
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.

Luigi Auriemma q3infoboom

from Tim Angus in ioquake3
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

It looks as if the q3infoboom bug has already been fixed in ioQ3 in a
different way, though this patch addresses the cause. The existing fix
should stay since it's a sensible sanity check anyway.

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:29 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
codemp CVE-2005-0430 Fixed q3infoboom 2013-05-07 22:18:29 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt
raven-README.txt
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now