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CVE-2006-2236 Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. from Thilo Schulz in ioquake3 svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07 Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: http://milw0rm.com/exploits/1750 |
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.. | ||
asm2mak.cfg | ||
keycodes.h | ||
ui.bat | ||
ui.def | ||
ui.q3asm | ||
ui.vcproj | ||
ui_atoms.c | ||
ui_force.c | ||
ui_force.h | ||
ui_gameinfo.c | ||
ui_local.h | ||
ui_main.c | ||
ui_players.c | ||
ui_public.h | ||
ui_saber.c | ||
ui_shared.c | ||
ui_shared.h | ||
ui_syscalls.c | ||
ui_util.c |