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832b4342a8
CVE-2006-2236 Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. from Thilo Schulz in ioquake3 svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07 Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: http://milw0rm.com/exploits/1750 |
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base | ||
code | ||
codemp | ||
ui | ||
LICENSE.txt | ||
raven-README.txt | ||
README.txt | ||
TODO |
Jedi Academy with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.01 to work, the data in the steam version is already patched. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jasp and jagame*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../codemp/ make copy jamp and jampded to the directory containing base copy *.so to your base directory Known issues: Save games do not yet work on amd64. The demo has various issues and does not work properly. multiplayer has to be run with "+set sv_pure 0" for now