jedi-academy/code/win32/win_wndproc.cpp
2013-04-23 15:21:39 +10:00

532 lines
15 KiB
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// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#include "../client/client.h"
#include "win_local.h"
// The only directly referenced keycode - the console key (which gives different ascii codes depending on locale)
#define CONSOLE_SCAN_CODE 0x29
WinVars_t g_wv;
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS
#endif
static UINT MSH_MOUSEWHEEL;
// Console variables that we need to access from this module
cvar_t *vid_xpos; // X coordinate of window position
cvar_t *vid_ypos; // Y coordinate of window position
cvar_t *sr_fullscreen;
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static qboolean s_alttab_disabled;
static void WIN_DisableAltTab( void )
{
if ( s_alttab_disabled )
return;
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
}
s_alttab_disabled = qtrue;
}
static void WIN_EnableAltTab( void )
{
if ( s_alttab_disabled )
{
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
UnregisterHotKey( 0, 0 );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
}
s_alttab_disabled = qfalse;
}
}
/*
==================
VID_AppActivate
==================
*/
static void VID_AppActivate(BOOL fActive, BOOL minimize)
{
g_wv.isMinimized = minimize;
Key_ClearStates(); // FIXME!!!
// we don't want to act like we're active if we're minimized
if (fActive && !g_wv.isMinimized )
{
g_wv.activeApp = qtrue;
}
else
{
g_wv.activeApp = qfalse;
}
// minimize/restore mouse-capture on demand
if (!g_wv.activeApp )
{
IN_Activate (qfalse);
}
else
{
IN_Activate (qtrue);
}
}
static byte virtualKeyConvert[0x92][2] =
{
{ 0, 0 },
{ A_MOUSE1, A_MOUSE1 }, // VK_LBUTTON 01 Left mouse button
{ A_MOUSE2, A_MOUSE2 }, // VK_RBUTTON 02 Right mouse button
{ 0, 0 }, // VK_CANCEL 03 Control-break processing
{ A_MOUSE3, A_MOUSE3 }, // VK_MBUTTON 04 Middle mouse button (three-button mouse)
{ A_MOUSE4, A_MOUSE4 }, // VK_XBUTTON1 05 Windows 2000/XP: X1 mouse button
{ A_MOUSE5, A_MOUSE5 }, // VK_XBUTTON2 06 Windows 2000/XP: X2 mouse button
{ 0, 0 }, // 07 Undefined
{ A_BACKSPACE, A_BACKSPACE }, // VK_BACK 08 BACKSPACE key
{ A_TAB, A_TAB }, // VK_TAB 09 TAB key
{ 0, 0 }, // 0A Reserved
{ 0, 0 }, // 0B Reserved
{ A_KP_5, 0 }, // VK_CLEAR 0C CLEAR key
{ A_ENTER, A_KP_ENTER }, // VK_RETURN 0D ENTER key
{ 0, 0 }, // 0E Undefined
{ 0, 0 }, // 0F Undefined
{ A_SHIFT, A_SHIFT }, // VK_SHIFT 10 SHIFT key
{ A_CTRL, A_CTRL }, // VK_CONTROL 11 CTRL key
{ A_ALT, A_ALT }, // VK_MENU 12 ALT key
{ A_PAUSE, A_PAUSE }, // VK_PAUSE 13 PAUSE key
{ A_CAPSLOCK, A_CAPSLOCK }, // VK_CAPITAL 14 CAPS LOCK key
{ 0, 0 }, // VK_KANA 15 IME Kana mode
{ 0, 0 }, // 16 Undefined
{ 0, 0 }, // VK_JUNJA 17 IME Junja mode
{ 0, 0 }, // VK_FINAL 18 IME final mode
{ 0, 0 }, // VK_KANJI 19 IME Kanji mode
{ 0, 0 }, // 1A Undefined
{ A_ESCAPE, A_ESCAPE }, // VK_ESCAPE 1B ESC key
{ 0, 0 }, // VK_CONVERT 1C IME convert
{ 0, 0 }, // VK_NONCONVERT 1D IME nonconvert
{ 0, 0 }, // VK_ACCEPT 1E IME accept
{ 0, 0 }, // VK_MODECHANGE 1F IME mode change request
{ A_SPACE, A_SPACE }, // VK_SPACE 20 SPACEBAR
{ A_KP_9, A_PAGE_UP }, // VK_PRIOR 21 PAGE UP key
{ A_KP_3, A_PAGE_DOWN }, // VK_NEXT 22 PAGE DOWN key
{ A_KP_1, A_END }, // VK_END 23 END key
{ A_KP_7, A_HOME }, // VK_HOME 24 HOME key
{ A_KP_4, A_CURSOR_LEFT }, // VK_LEFT 25 LEFT ARROW key
{ A_KP_8, A_CURSOR_UP }, // VK_UP 26 UP ARROW key
{ A_KP_6, A_CURSOR_RIGHT }, // VK_RIGHT 27 RIGHT ARROW key
{ A_KP_2, A_CURSOR_DOWN }, // VK_DOWN 28 DOWN ARROW key
{ 0, 0 }, // VK_SELECT 29 SELECT key
{ 0, 0 }, // VK_PRINT 2A PRINT key
{ 0, 0 }, // VK_EXECUTE 2B EXECUTE key
{ A_PRINTSCREEN, A_PRINTSCREEN }, // VK_SNAPSHOT 2C PRINT SCREEN key
{ A_KP_0, A_INSERT }, // VK_INSERT 2D INS key
{ A_KP_PERIOD, A_DELETE }, // VK_DELETE 2E DEL key
{ 0, 0 }, // VK_HELP 2F HELP key
{ A_0, A_0 }, // 30 0 key
{ A_1, A_1 }, // 31 1 key
{ A_2, A_2 }, // 32 2 key
{ A_3, A_3 }, // 33 3 key
{ A_4, A_4 }, // 34 4 key
{ A_5, A_5 }, // 35 5 key
{ A_6, A_6 }, // 36 6 key
{ A_7, A_7 }, // 37 7 key
{ A_8, A_8 }, // 38 8 key
{ A_9, A_9 }, // 39 9 key
{ 0, 0 }, // 3A Undefined
{ 0, 0 }, // 3B Undefined
{ 0, 0 }, // 3C Undefined
{ 0, 0 }, // 3D Undefined
{ 0, 0 }, // 3E Undefined
{ 0, 0 }, // 3F Undefined
{ 0, 0 }, // 40 Undefined
{ A_CAP_A, A_CAP_A }, // 41 A key
{ A_CAP_B, A_CAP_B }, // 42 B key
{ A_CAP_C, A_CAP_C }, // 43 C key
{ A_CAP_D, A_CAP_D }, // 44 D key
{ A_CAP_E, A_CAP_E }, // 45 E key
{ A_CAP_F, A_CAP_F }, // 46 F key
{ A_CAP_G, A_CAP_G }, // 47 G key
{ A_CAP_H, A_CAP_H }, // 48 H key
{ A_CAP_I, A_CAP_I }, // 49 I key
{ A_CAP_J, A_CAP_J }, // 4A J key
{ A_CAP_K, A_CAP_K }, // 4B K key
{ A_CAP_L, A_CAP_L }, // 4C L key
{ A_CAP_M, A_CAP_M }, // 4D M key
{ A_CAP_N, A_CAP_N }, // 4E N key
{ A_CAP_O, A_CAP_O }, // 4F O key
{ A_CAP_P, A_CAP_P }, // 50 P key
{ A_CAP_Q, A_CAP_Q }, // 51 Q key
{ A_CAP_R, A_CAP_R }, // 52 R key
{ A_CAP_S, A_CAP_S }, // 53 S key
{ A_CAP_T, A_CAP_T }, // 54 T key
{ A_CAP_U, A_CAP_U }, // 55 U key
{ A_CAP_V, A_CAP_V }, // 56 V key
{ A_CAP_W, A_CAP_W }, // 57 W key
{ A_CAP_X, A_CAP_X }, // 58 X key
{ A_CAP_Y, A_CAP_Y }, // 59 Y key
{ A_CAP_Z, A_CAP_Z }, // 5A Z key
{ 0, 0 }, // VK_LWIN 5B Left Windows key (Microsoft<66> Natural<61> keyboard)
{ 0, 0 }, // VK_RWIN 5C Right Windows key (Natural keyboard)
{ 0, 0 }, // VK_APPS 5D Applications key (Natural keyboard)
{ 0, 0 }, // 5E Reserved
{ 0, 0 }, // VK_SLEEP 5F Computer Sleep key
{ A_KP_0, A_KP_0 }, // VK_NUMPAD0 60 Numeric keypad 0 key
{ A_KP_1, A_KP_1 }, // VK_NUMPAD1 61 Numeric keypad 1 key
{ A_KP_2, A_KP_2 }, // VK_NUMPAD2 62 Numeric keypad 2 key
{ A_KP_3, A_KP_3 }, // VK_NUMPAD3 63 Numeric keypad 3 key
{ A_KP_4, A_KP_4 }, // VK_NUMPAD4 64 Numeric keypad 4 key
{ A_KP_5, A_KP_5 }, // VK_NUMPAD5 65 Numeric keypad 5 key
{ A_KP_6, A_KP_6 }, // VK_NUMPAD6 66 Numeric keypad 6 key
{ A_KP_7, A_KP_7 }, // VK_NUMPAD7 67 Numeric keypad 7 key
{ A_KP_8, A_KP_8 }, // VK_NUMPAD8 68 Numeric keypad 8 key
{ A_KP_9, A_KP_9 }, // VK_NUMPAD9 69 Numeric keypad 9 key
{ A_MULTIPLY, A_MULTIPLY }, // VK_MULTIPLY 6A Multiply key
{ A_KP_PLUS, A_KP_PLUS }, // VK_ADD 6B Add key
{ 0, 0 }, // VK_SEPARATOR 6C Separator key
{ A_KP_MINUS, A_KP_MINUS }, // VK_SUBTRACT 6D Subtract key
{ A_KP_PERIOD, A_KP_PERIOD }, // VK_DECIMAL 6E Decimal key
{ A_DIVIDE, A_DIVIDE }, // VK_DIVIDE 6F Divide key
{ A_F1, A_F1 }, // VK_F1 70 F1 key
{ A_F2, A_F2 }, // VK_F2 71 F2 key
{ A_F3, A_F3 }, // VK_F3 72 F3 key
{ A_F4, A_F4 }, // VK_F4 73 F4 key
{ A_F5, A_F5 }, // VK_F5 74 F5 key
{ A_F6, A_F6 }, // VK_F6 75 F6 key
{ A_F7, A_F7 }, // VK_F7 76 F7 key
{ A_F8, A_F8 }, // VK_F8 77 F8 key
{ A_F9, A_F9 }, // VK_F9 78 F9 key
{ A_F10, A_F10 }, // VK_F10 79 F10 key
{ A_F11, A_F11 }, // VK_F11 7A F11 key
{ A_F12, A_F12 }, // VK_F12 7B F12 key
{ 0, 0 }, // VK_F13 7C F13 key
{ 0, 0 }, // VK_F14 7D F14 key
{ 0, 0 }, // VK_F15 7E F15 key
{ 0, 0 }, // VK_F16 7F F16 key
{ 0, 0 }, // VK_F17 80H F17 key
{ 0, 0 }, // VK_F18 81H F18 key
{ 0, 0 }, // VK_F19 82H F19 key
{ 0, 0 }, // VK_F20 83H F20 key
{ 0, 0 }, // VK_F21 84H F21 key
{ 0, 0 }, // VK_F22 85H F22 key
{ 0, 0 }, // VK_F23 86H F23 key
{ 0, 0 }, // VK_F24 87H F24 key
{ 0, 0 }, // 88 Unassigned
{ 0, 0 }, // 89 Unassigned
{ 0, 0 }, // 8A Unassigned
{ 0, 0 }, // 8B Unassigned
{ 0, 0 }, // 8C Unassigned
{ 0, 0 }, // 8D Unassigned
{ 0, 0 }, // 8E Unassigned
{ 0, 0 }, // 8F Unassigned
{ A_NUMLOCK, A_NUMLOCK }, // VK_NUMLOCK 90 NUM LOCK key
{ A_SCROLLLOCK, A_SCROLLLOCK } // VK_SCROLL 91
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (ulong key, word wParam)
{
ulong result, scan, extended;
// Check for the console key (hard code to the key you would expect)
scan = ( key >> 16 ) & 0xff;
if(scan == CONSOLE_SCAN_CODE)
{
return(A_CONSOLE);
}
// Try to convert the virtual key directly
result = 0;
extended = (key >> 24) & 1;
if(wParam > 0 && wParam <= VK_SCROLL)
{
result = virtualKeyConvert[wParam][extended];
}
// Get the unshifted ascii code (if any)
if(!result)
{
result = MapVirtualKey(wParam, 2) & 0xff;
}
// Output any debug prints
// if(in_debug && in_debug->integer & 1)
// {
// Com_Printf("WM_KEY: %x : %x : %x\n", key, wParam, result);
// }
return(result);
}
/*
====================
MainWndProc
main window procedure
====================
*/
#define WM_BUTTON4DOWN (WM_MOUSELAST+2)
#define WM_BUTTON4UP (WM_MOUSELAST+3)
#define MK_BUTTON4L 0x0020
#define MK_BUTTON4R 0x0040
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
byte code;
if ( uMsg == MSH_MOUSEWHEEL )
{
if ( ( ( int ) wParam ) > 0 )
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
switch (uMsg)
{
case WM_MOUSEWHEEL:
//
//
// this chunk of code theoretically only works under NT4 and Win98
// since this message doesn't exist under Win95
//
if ( ( short ) HIWORD( wParam ) > 0 )
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
}
break;
case WM_CREATE:
g_wv.hWnd = hWnd;
vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
sr_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG");
if ( sr_fullscreen->integer )
{
WIN_DisableAltTab();
}
else
{
WIN_EnableAltTab();
}
break;
#if 0
case WM_DISPLAYCHANGE:
Com_DPrintf( "WM_DISPLAYCHANGE\n" );
// we need to force a vid_restart if the user has changed
// their desktop resolution while the game is running,
// but don't do anything if the message is a result of
// our own calling of ChangeDisplaySettings
if ( com_insideVidInit ) {
break; // we did this on purpose
}
// something else forced a mode change, so restart all our gl stuff
Cbuf_AddText( "vid_restart\n" );
break;
#endif
case WM_DESTROY:
// let sound and input know about this?
g_wv.hWnd = NULL;
if ( sr_fullscreen->integer )
{
WIN_EnableAltTab();
}
break;
case WM_CLOSE:
Cbuf_ExecuteText( EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
VID_AppActivate( fActive != WA_INACTIVE, fMinimized);
SNDDMA_Activate( fActive != WA_INACTIVE && !fMinimized );
}
break;
case WM_MOVE:
{
int xPos, yPos;
RECT r;
int style;
if (!sr_fullscreen->integer )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
Cvar_SetValue( "vid_xpos", xPos + r.left);
Cvar_SetValue( "vid_ypos", yPos + r.top);
vid_xpos->modified = qfalse;
vid_ypos->modified = qfalse;
if ( g_wv.activeApp )
{
IN_Activate (qtrue);
}
}
}
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
case WM_BUTTON4DOWN:
case WM_BUTTON4UP:
{
int temp;
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
if (wParam & MK_BUTTON4L)
temp |= 8;
if (wParam & MK_BUTTON4R)
temp |= 16;
IN_MouseEvent (temp);
}
break;
case WM_SYSCOMMAND:
if ( (wParam&0xFFF0) == SC_SCREENSAVE || (wParam&0xFFF0) == SC_MONITORPOWER)
{
return 0;
}
break;
case WM_SYSKEYDOWN:
if ( wParam == VK_RETURN ) //alt-enter
{
if ( sr_fullscreen && !ge || (ge->GameAllowedToSaveHere() && !(cls.keyCatchers&KEYCATCH_UI)) )
{//okay, don't switch if the game is running while in a cinematic or in the menu
Cvar_SetValue( "r_fullscreen", !sr_fullscreen->integer );
Cbuf_AddText( "vid_restart\n" );
}
return 0;
}
// fall through
case WM_KEYDOWN:
code = MapKey( lParam, wParam );
if(code)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, code, qtrue, 0, NULL );
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
code = MapKey( lParam, wParam );
if(code)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, code, qfalse, 0, NULL );
}
break;
case WM_CHAR:
if(((lParam >> 16) & 0xff) != CONSOLE_SCAN_CODE)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
}
// Output any debug prints
// if(in_debug && in_debug->integer & 2)
// {
// Com_Printf("WM_CHAR: %x\n", wParam);
// }
break;
case WM_POWERBROADCAST:
if (wParam == PBT_APMQUERYSUSPEND)
{
#ifndef FINAL_BUILD
Com_Printf("Cannot go into hibernate / standby mode while game is running!\n");
#endif
return BROADCAST_QUERY_DENY;
}
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}