mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 13:41:34 +00:00
532 lines
15 KiB
C++
532 lines
15 KiB
C++
// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "../client/client.h"
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#include "win_local.h"
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// The only directly referenced keycode - the console key (which gives different ascii codes depending on locale)
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#define CONSOLE_SCAN_CODE 0x29
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WinVars_t g_wv;
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#ifndef WM_MOUSEWHEEL
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#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS
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#endif
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static UINT MSH_MOUSEWHEEL;
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// Console variables that we need to access from this module
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cvar_t *vid_xpos; // X coordinate of window position
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cvar_t *vid_ypos; // Y coordinate of window position
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cvar_t *sr_fullscreen;
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#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
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LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static qboolean s_alttab_disabled;
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static void WIN_DisableAltTab( void )
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{
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if ( s_alttab_disabled )
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return;
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if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
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{
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RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
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}
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else
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{
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
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}
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s_alttab_disabled = qtrue;
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}
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static void WIN_EnableAltTab( void )
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{
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if ( s_alttab_disabled )
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{
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if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
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{
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UnregisterHotKey( 0, 0 );
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}
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else
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{
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
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}
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s_alttab_disabled = qfalse;
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}
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}
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/*
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==================
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VID_AppActivate
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==================
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*/
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static void VID_AppActivate(BOOL fActive, BOOL minimize)
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{
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g_wv.isMinimized = minimize;
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Key_ClearStates(); // FIXME!!!
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// we don't want to act like we're active if we're minimized
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if (fActive && !g_wv.isMinimized )
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{
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g_wv.activeApp = qtrue;
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}
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else
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{
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g_wv.activeApp = qfalse;
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}
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// minimize/restore mouse-capture on demand
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if (!g_wv.activeApp )
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{
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IN_Activate (qfalse);
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}
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else
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{
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IN_Activate (qtrue);
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}
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}
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static byte virtualKeyConvert[0x92][2] =
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{
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{ 0, 0 },
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{ A_MOUSE1, A_MOUSE1 }, // VK_LBUTTON 01 Left mouse button
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{ A_MOUSE2, A_MOUSE2 }, // VK_RBUTTON 02 Right mouse button
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{ 0, 0 }, // VK_CANCEL 03 Control-break processing
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{ A_MOUSE3, A_MOUSE3 }, // VK_MBUTTON 04 Middle mouse button (three-button mouse)
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{ A_MOUSE4, A_MOUSE4 }, // VK_XBUTTON1 05 Windows 2000/XP: X1 mouse button
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{ A_MOUSE5, A_MOUSE5 }, // VK_XBUTTON2 06 Windows 2000/XP: X2 mouse button
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{ 0, 0 }, // 07 Undefined
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{ A_BACKSPACE, A_BACKSPACE }, // VK_BACK 08 BACKSPACE key
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{ A_TAB, A_TAB }, // VK_TAB 09 TAB key
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{ 0, 0 }, // 0A Reserved
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{ 0, 0 }, // 0B Reserved
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{ A_KP_5, 0 }, // VK_CLEAR 0C CLEAR key
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{ A_ENTER, A_KP_ENTER }, // VK_RETURN 0D ENTER key
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{ 0, 0 }, // 0E Undefined
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{ 0, 0 }, // 0F Undefined
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{ A_SHIFT, A_SHIFT }, // VK_SHIFT 10 SHIFT key
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{ A_CTRL, A_CTRL }, // VK_CONTROL 11 CTRL key
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{ A_ALT, A_ALT }, // VK_MENU 12 ALT key
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{ A_PAUSE, A_PAUSE }, // VK_PAUSE 13 PAUSE key
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{ A_CAPSLOCK, A_CAPSLOCK }, // VK_CAPITAL 14 CAPS LOCK key
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{ 0, 0 }, // VK_KANA 15 IME Kana mode
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{ 0, 0 }, // 16 Undefined
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{ 0, 0 }, // VK_JUNJA 17 IME Junja mode
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{ 0, 0 }, // VK_FINAL 18 IME final mode
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{ 0, 0 }, // VK_KANJI 19 IME Kanji mode
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{ 0, 0 }, // 1A Undefined
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{ A_ESCAPE, A_ESCAPE }, // VK_ESCAPE 1B ESC key
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{ 0, 0 }, // VK_CONVERT 1C IME convert
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{ 0, 0 }, // VK_NONCONVERT 1D IME nonconvert
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{ 0, 0 }, // VK_ACCEPT 1E IME accept
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{ 0, 0 }, // VK_MODECHANGE 1F IME mode change request
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{ A_SPACE, A_SPACE }, // VK_SPACE 20 SPACEBAR
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{ A_KP_9, A_PAGE_UP }, // VK_PRIOR 21 PAGE UP key
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{ A_KP_3, A_PAGE_DOWN }, // VK_NEXT 22 PAGE DOWN key
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{ A_KP_1, A_END }, // VK_END 23 END key
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{ A_KP_7, A_HOME }, // VK_HOME 24 HOME key
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{ A_KP_4, A_CURSOR_LEFT }, // VK_LEFT 25 LEFT ARROW key
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{ A_KP_8, A_CURSOR_UP }, // VK_UP 26 UP ARROW key
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{ A_KP_6, A_CURSOR_RIGHT }, // VK_RIGHT 27 RIGHT ARROW key
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{ A_KP_2, A_CURSOR_DOWN }, // VK_DOWN 28 DOWN ARROW key
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{ 0, 0 }, // VK_SELECT 29 SELECT key
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{ 0, 0 }, // VK_PRINT 2A PRINT key
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{ 0, 0 }, // VK_EXECUTE 2B EXECUTE key
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{ A_PRINTSCREEN, A_PRINTSCREEN }, // VK_SNAPSHOT 2C PRINT SCREEN key
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{ A_KP_0, A_INSERT }, // VK_INSERT 2D INS key
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{ A_KP_PERIOD, A_DELETE }, // VK_DELETE 2E DEL key
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{ 0, 0 }, // VK_HELP 2F HELP key
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{ A_0, A_0 }, // 30 0 key
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{ A_1, A_1 }, // 31 1 key
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{ A_2, A_2 }, // 32 2 key
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{ A_3, A_3 }, // 33 3 key
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{ A_4, A_4 }, // 34 4 key
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{ A_5, A_5 }, // 35 5 key
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{ A_6, A_6 }, // 36 6 key
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{ A_7, A_7 }, // 37 7 key
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{ A_8, A_8 }, // 38 8 key
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{ A_9, A_9 }, // 39 9 key
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{ 0, 0 }, // 3A Undefined
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{ 0, 0 }, // 3B Undefined
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{ 0, 0 }, // 3C Undefined
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{ 0, 0 }, // 3D Undefined
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{ 0, 0 }, // 3E Undefined
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{ 0, 0 }, // 3F Undefined
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{ 0, 0 }, // 40 Undefined
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{ A_CAP_A, A_CAP_A }, // 41 A key
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{ A_CAP_B, A_CAP_B }, // 42 B key
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{ A_CAP_C, A_CAP_C }, // 43 C key
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{ A_CAP_D, A_CAP_D }, // 44 D key
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{ A_CAP_E, A_CAP_E }, // 45 E key
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{ A_CAP_F, A_CAP_F }, // 46 F key
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{ A_CAP_G, A_CAP_G }, // 47 G key
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{ A_CAP_H, A_CAP_H }, // 48 H key
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{ A_CAP_I, A_CAP_I }, // 49 I key
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{ A_CAP_J, A_CAP_J }, // 4A J key
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{ A_CAP_K, A_CAP_K }, // 4B K key
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{ A_CAP_L, A_CAP_L }, // 4C L key
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{ A_CAP_M, A_CAP_M }, // 4D M key
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{ A_CAP_N, A_CAP_N }, // 4E N key
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{ A_CAP_O, A_CAP_O }, // 4F O key
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{ A_CAP_P, A_CAP_P }, // 50 P key
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{ A_CAP_Q, A_CAP_Q }, // 51 Q key
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{ A_CAP_R, A_CAP_R }, // 52 R key
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{ A_CAP_S, A_CAP_S }, // 53 S key
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{ A_CAP_T, A_CAP_T }, // 54 T key
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{ A_CAP_U, A_CAP_U }, // 55 U key
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{ A_CAP_V, A_CAP_V }, // 56 V key
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{ A_CAP_W, A_CAP_W }, // 57 W key
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{ A_CAP_X, A_CAP_X }, // 58 X key
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{ A_CAP_Y, A_CAP_Y }, // 59 Y key
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{ A_CAP_Z, A_CAP_Z }, // 5A Z key
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{ 0, 0 }, // VK_LWIN 5B Left Windows key (Microsoft<66> Natural<61> keyboard)
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{ 0, 0 }, // VK_RWIN 5C Right Windows key (Natural keyboard)
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{ 0, 0 }, // VK_APPS 5D Applications key (Natural keyboard)
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{ 0, 0 }, // 5E Reserved
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{ 0, 0 }, // VK_SLEEP 5F Computer Sleep key
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{ A_KP_0, A_KP_0 }, // VK_NUMPAD0 60 Numeric keypad 0 key
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{ A_KP_1, A_KP_1 }, // VK_NUMPAD1 61 Numeric keypad 1 key
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{ A_KP_2, A_KP_2 }, // VK_NUMPAD2 62 Numeric keypad 2 key
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{ A_KP_3, A_KP_3 }, // VK_NUMPAD3 63 Numeric keypad 3 key
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{ A_KP_4, A_KP_4 }, // VK_NUMPAD4 64 Numeric keypad 4 key
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{ A_KP_5, A_KP_5 }, // VK_NUMPAD5 65 Numeric keypad 5 key
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{ A_KP_6, A_KP_6 }, // VK_NUMPAD6 66 Numeric keypad 6 key
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{ A_KP_7, A_KP_7 }, // VK_NUMPAD7 67 Numeric keypad 7 key
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{ A_KP_8, A_KP_8 }, // VK_NUMPAD8 68 Numeric keypad 8 key
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{ A_KP_9, A_KP_9 }, // VK_NUMPAD9 69 Numeric keypad 9 key
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{ A_MULTIPLY, A_MULTIPLY }, // VK_MULTIPLY 6A Multiply key
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{ A_KP_PLUS, A_KP_PLUS }, // VK_ADD 6B Add key
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{ 0, 0 }, // VK_SEPARATOR 6C Separator key
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{ A_KP_MINUS, A_KP_MINUS }, // VK_SUBTRACT 6D Subtract key
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{ A_KP_PERIOD, A_KP_PERIOD }, // VK_DECIMAL 6E Decimal key
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{ A_DIVIDE, A_DIVIDE }, // VK_DIVIDE 6F Divide key
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{ A_F1, A_F1 }, // VK_F1 70 F1 key
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{ A_F2, A_F2 }, // VK_F2 71 F2 key
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{ A_F3, A_F3 }, // VK_F3 72 F3 key
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{ A_F4, A_F4 }, // VK_F4 73 F4 key
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{ A_F5, A_F5 }, // VK_F5 74 F5 key
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{ A_F6, A_F6 }, // VK_F6 75 F6 key
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{ A_F7, A_F7 }, // VK_F7 76 F7 key
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{ A_F8, A_F8 }, // VK_F8 77 F8 key
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{ A_F9, A_F9 }, // VK_F9 78 F9 key
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{ A_F10, A_F10 }, // VK_F10 79 F10 key
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{ A_F11, A_F11 }, // VK_F11 7A F11 key
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{ A_F12, A_F12 }, // VK_F12 7B F12 key
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{ 0, 0 }, // VK_F13 7C F13 key
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{ 0, 0 }, // VK_F14 7D F14 key
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{ 0, 0 }, // VK_F15 7E F15 key
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{ 0, 0 }, // VK_F16 7F F16 key
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{ 0, 0 }, // VK_F17 80H F17 key
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{ 0, 0 }, // VK_F18 81H F18 key
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{ 0, 0 }, // VK_F19 82H F19 key
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{ 0, 0 }, // VK_F20 83H F20 key
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{ 0, 0 }, // VK_F21 84H F21 key
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{ 0, 0 }, // VK_F22 85H F22 key
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{ 0, 0 }, // VK_F23 86H F23 key
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{ 0, 0 }, // VK_F24 87H F24 key
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{ 0, 0 }, // 88 Unassigned
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{ 0, 0 }, // 89 Unassigned
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{ 0, 0 }, // 8A Unassigned
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{ 0, 0 }, // 8B Unassigned
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{ 0, 0 }, // 8C Unassigned
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{ 0, 0 }, // 8D Unassigned
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{ 0, 0 }, // 8E Unassigned
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{ 0, 0 }, // 8F Unassigned
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{ A_NUMLOCK, A_NUMLOCK }, // VK_NUMLOCK 90 NUM LOCK key
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{ A_SCROLLLOCK, A_SCROLLLOCK } // VK_SCROLL 91
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};
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/*
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=======
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MapKey
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Map from windows to quake keynums
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=======
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*/
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static int MapKey (ulong key, word wParam)
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{
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ulong result, scan, extended;
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// Check for the console key (hard code to the key you would expect)
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scan = ( key >> 16 ) & 0xff;
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if(scan == CONSOLE_SCAN_CODE)
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{
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return(A_CONSOLE);
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}
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// Try to convert the virtual key directly
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result = 0;
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extended = (key >> 24) & 1;
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if(wParam > 0 && wParam <= VK_SCROLL)
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{
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result = virtualKeyConvert[wParam][extended];
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}
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// Get the unshifted ascii code (if any)
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if(!result)
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{
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result = MapVirtualKey(wParam, 2) & 0xff;
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}
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// Output any debug prints
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// if(in_debug && in_debug->integer & 1)
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// {
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// Com_Printf("WM_KEY: %x : %x : %x\n", key, wParam, result);
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// }
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return(result);
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}
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/*
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====================
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MainWndProc
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main window procedure
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====================
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*/
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#define WM_BUTTON4DOWN (WM_MOUSELAST+2)
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#define WM_BUTTON4UP (WM_MOUSELAST+3)
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#define MK_BUTTON4L 0x0020
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#define MK_BUTTON4R 0x0040
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LONG WINAPI MainWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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byte code;
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if ( uMsg == MSH_MOUSEWHEEL )
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{
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if ( ( ( int ) wParam ) > 0 )
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{
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
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}
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else
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{
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
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}
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return DefWindowProc (hWnd, uMsg, wParam, lParam);
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}
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switch (uMsg)
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{
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case WM_MOUSEWHEEL:
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//
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//
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// this chunk of code theoretically only works under NT4 and Win98
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// since this message doesn't exist under Win95
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//
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if ( ( short ) HIWORD( wParam ) > 0 )
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{
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
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}
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else
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{
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
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Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
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}
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break;
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case WM_CREATE:
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g_wv.hWnd = hWnd;
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vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
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vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
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sr_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
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MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG");
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if ( sr_fullscreen->integer )
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{
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WIN_DisableAltTab();
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}
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else
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{
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WIN_EnableAltTab();
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}
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break;
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#if 0
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case WM_DISPLAYCHANGE:
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Com_DPrintf( "WM_DISPLAYCHANGE\n" );
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// we need to force a vid_restart if the user has changed
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// their desktop resolution while the game is running,
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// but don't do anything if the message is a result of
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// our own calling of ChangeDisplaySettings
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if ( com_insideVidInit ) {
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break; // we did this on purpose
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}
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// something else forced a mode change, so restart all our gl stuff
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Cbuf_AddText( "vid_restart\n" );
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break;
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#endif
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case WM_DESTROY:
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// let sound and input know about this?
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g_wv.hWnd = NULL;
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if ( sr_fullscreen->integer )
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{
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WIN_EnableAltTab();
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}
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break;
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case WM_CLOSE:
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Cbuf_ExecuteText( EXEC_APPEND, "quit" );
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break;
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case WM_ACTIVATE:
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{
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int fActive, fMinimized;
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fActive = LOWORD(wParam);
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fMinimized = (BOOL) HIWORD(wParam);
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VID_AppActivate( fActive != WA_INACTIVE, fMinimized);
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SNDDMA_Activate( fActive != WA_INACTIVE && !fMinimized );
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}
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break;
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case WM_MOVE:
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{
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int xPos, yPos;
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RECT r;
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int style;
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if (!sr_fullscreen->integer )
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{
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xPos = (short) LOWORD(lParam); // horizontal position
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yPos = (short) HIWORD(lParam); // vertical position
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r.left = 0;
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r.top = 0;
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r.right = 1;
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r.bottom = 1;
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style = GetWindowLong( hWnd, GWL_STYLE );
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AdjustWindowRect( &r, style, FALSE );
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Cvar_SetValue( "vid_xpos", xPos + r.left);
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Cvar_SetValue( "vid_ypos", yPos + r.top);
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vid_xpos->modified = qfalse;
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vid_ypos->modified = qfalse;
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if ( g_wv.activeApp )
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{
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IN_Activate (qtrue);
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}
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}
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}
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break;
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// this is complicated because Win32 seems to pack multiple mouse events into
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// one update sometimes, so we always check all states and look for events
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
|
||
case WM_MBUTTONDOWN:
|
||
case WM_MBUTTONUP:
|
||
case WM_MOUSEMOVE:
|
||
case WM_BUTTON4DOWN:
|
||
case WM_BUTTON4UP:
|
||
{
|
||
int temp;
|
||
|
||
temp = 0;
|
||
|
||
if (wParam & MK_LBUTTON)
|
||
temp |= 1;
|
||
|
||
if (wParam & MK_RBUTTON)
|
||
temp |= 2;
|
||
|
||
if (wParam & MK_MBUTTON)
|
||
temp |= 4;
|
||
|
||
if (wParam & MK_BUTTON4L)
|
||
temp |= 8;
|
||
|
||
if (wParam & MK_BUTTON4R)
|
||
temp |= 16;
|
||
|
||
IN_MouseEvent (temp);
|
||
}
|
||
break;
|
||
|
||
case WM_SYSCOMMAND:
|
||
if ( (wParam&0xFFF0) == SC_SCREENSAVE || (wParam&0xFFF0) == SC_MONITORPOWER)
|
||
{
|
||
return 0;
|
||
}
|
||
break;
|
||
|
||
case WM_SYSKEYDOWN:
|
||
if ( wParam == VK_RETURN ) //alt-enter
|
||
{
|
||
if ( sr_fullscreen && !ge || (ge->GameAllowedToSaveHere() && !(cls.keyCatchers&KEYCATCH_UI)) )
|
||
{//okay, don't switch if the game is running while in a cinematic or in the menu
|
||
Cvar_SetValue( "r_fullscreen", !sr_fullscreen->integer );
|
||
Cbuf_AddText( "vid_restart\n" );
|
||
}
|
||
return 0;
|
||
}
|
||
// fall through
|
||
case WM_KEYDOWN:
|
||
code = MapKey( lParam, wParam );
|
||
if(code)
|
||
{
|
||
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, code, qtrue, 0, NULL );
|
||
}
|
||
break;
|
||
|
||
case WM_SYSKEYUP:
|
||
case WM_KEYUP:
|
||
code = MapKey( lParam, wParam );
|
||
if(code)
|
||
{
|
||
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, code, qfalse, 0, NULL );
|
||
}
|
||
break;
|
||
|
||
case WM_CHAR:
|
||
if(((lParam >> 16) & 0xff) != CONSOLE_SCAN_CODE)
|
||
{
|
||
Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
|
||
}
|
||
// Output any debug prints
|
||
// if(in_debug && in_debug->integer & 2)
|
||
// {
|
||
// Com_Printf("WM_CHAR: %x\n", wParam);
|
||
// }
|
||
break;
|
||
|
||
case WM_POWERBROADCAST:
|
||
if (wParam == PBT_APMQUERYSUSPEND)
|
||
{
|
||
#ifndef FINAL_BUILD
|
||
Com_Printf("Cannot go into hibernate / standby mode while game is running!\n");
|
||
#endif
|
||
return BROADCAST_QUERY_DENY;
|
||
}
|
||
break;
|
||
}
|
||
|
||
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
||
}
|
||
|