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134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
/************************************************************************************************
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*
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* RM_Objective.cpp
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*
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* Implements the CRMObjective class. This class is reponsible for parsing an objective
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* from the mission file as well as linking the objective into the world.
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*
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************************************************************************************************/
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#include "../server/exe_headers.h"
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#include "RM_Headers.h"
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/************************************************************************************************
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* CRMObjective::CRMObjective
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* Constructs a random mission objective and fills in the default properties
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*
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* inputs:
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* none
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMObjective::CRMObjective ( CGPGroup* group )
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{
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SetPriority(atoi(group->FindPairValue("priority", "0")));
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SetMessage( group->FindPairValue("message",va("Objective %i Completed", GetPriority()) ) );
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SetDescription(group->FindPairValue("description",va("Objective %i", GetPriority()) ) );
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SetInfo(group->FindPairValue("info",va("Info %i", GetPriority()) ) );
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SetTrigger(group->FindPairValue("trigger",""));
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SetName(group->GetName());
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/* const char * soundPath = group->FindPairValue("completed_sound", "" );
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if (soundPath)
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mCompleteSoundID = G_SoundIndex(soundPath);
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*/
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mCompleted = false;
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mOrderIndex = -1;
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// If no priority was specified for this objective then its active by default.
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if ( GetPriority ( ) )
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{
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mActive = false;
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}
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else
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{
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mActive = true;
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}
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}
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/************************************************************************************************
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* CRMObjective::FindRandomTrigger
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* Searches the entitySystem form a random arioche trigger that matches the objective name
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*
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* inputs:
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* none
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*
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* return:
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* trigger: a random trigger or NULL if one couldnt be found
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*
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************************************************************************************************/
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/*CTriggerAriocheObjective* CRMObjective::FindRandomTrigger ( )
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{
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CEntity* search;
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CEntity* triggers[20];
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int numTriggers;
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// Start off the first trigger
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numTriggers = 0;
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search = entitySystem->GetEntityFromClassname ( NULL, "trigger_arioche_objective" );
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// Make a list of triggers
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while ( numTriggers < 20 && search )
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{
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CTriggerAriocheObjective* trigger = (CTriggerAriocheObjective*) search;
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// Move on to the next trigger
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search = entitySystem->GetEntityFromClassname ( search, "trigger_arioche_objective" );
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// See if this trigger is already in use
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if ( trigger->GetObjective ( ) )
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{
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continue;
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}
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// If the objective names dont match then ignore this trigger
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if ( Q_stricmp ( trigger->GetObjectiveName ( ), GetTrigger() ) )
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{
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continue;
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}
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// Add the trigger to the list
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triggers[numTriggers++] = trigger;
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}
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// If no matching triggers then just return NULL
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if ( 0 == numTriggers )
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{
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return NULL;
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}
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// Return a random choice from the trigger list
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return (CTriggerAriocheObjective*)triggers[TheRandomMissionManager->GetLandScape()->irand(0,numTriggers-1)];
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}
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*/
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/************************************************************************************************
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* CRMObjective::Link
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* Links the objective into the world using the current state of the world to determine
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* where it should link
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*
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* inputs:
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* none
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*
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* return:
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* true: objective successfully linked
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* false: objective failed to link
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*
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************************************************************************************************/
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bool CRMObjective::Link ( )
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{
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/* CTriggerAriocheObjective* trigger;
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// Look for a random trigger to associate this objective to.
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trigger = FindRandomTrigger ( );
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if ( NULL != trigger )
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{
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trigger->SetObjective ( this );
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}
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*/
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return true;
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}
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