mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-21 20:01:10 +00:00
No description
647eeff5d3
Luigi Auriemma q3cbufexec from Ludwig Nussel in ioquake3 svn 1493 git f5aae78481d71307a0b874b1f17ecdead1469392 security fix: prevent command injection via callvote from Thilo Schulz in ioquake3 svn 1838 git cf791d14c58f536eec8220d93fb9af443f8837e9 - Fix bug #4769 remote server crash |
||
---|---|---|
base | ||
code | ||
codemp | ||
ui | ||
LICENSE.txt | ||
raven-README.txt | ||
README.txt | ||
TODO |
Jedi Academy with various changes to make it build/run on more platforms including amd64/x86_64. Currently only the single player code runs on amd64. The game needs to be patched to 1.01 to work, the data in the steam version is already patched. How to build single player: mkdir build-sp && cd build-sp cmake ../code/ make copy jasp and jagame*.so to the directory containing base or demo How to build multiplayer: mkdir build-mp && cd build-mp cmake ../codemp/ make copy jamp and jampded to the directory containing base copy *.so to your base directory Known issues: Save games do not yet work on amd64. The demo has various issues and does not work properly. multiplayer has to be run with "+set sv_pure 0" for now