jedi-academy/code/game/bset.h
2013-04-23 15:21:39 +10:00

24 lines
1.1 KiB
C

typedef enum //# bSet_e
{//This should check to matching a behavior state name first, then look for a script
BSET_INVALID = -1,
BSET_FIRST = 0,
BSET_SPAWN = 0,//# script to use when first spawned
BSET_USE,//# script to use when used
BSET_AWAKE,//# script to use when awoken/startled
BSET_ANGER,//# script to use when aquire an enemy
BSET_ATTACK,//# script to run when you attack
BSET_VICTORY,//# script to run when you kill someone
BSET_LOSTENEMY,//# script to run when you can't find your enemy
BSET_PAIN,//# script to use when take pain
BSET_FLEE,//# script to use when take pain below 50% of health
BSET_DEATH,//# script to use when killed
BSET_DELAYED,//# script to run when self->delayScriptTime is reached
BSET_BLOCKED,//# script to run when blocked by a friendly NPC or player
BSET_BUMPED,//# script to run when bumped into a friendly NPC or player (can set bumpRadius)
BSET_STUCK,//# script to run when blocked by a wall
BSET_FFIRE,//# script to run when player shoots their own teammates
BSET_FFDEATH,//# script to run when player kills a teammate
BSET_MINDTRICK,//# script to run when player does a mind trick on this NPC
NUM_BSETS
} bSet_t;