jedi-academy/codemp/renderer
2013-04-25 23:51:55 +10:00
..
glext.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.c ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
mdx_format.h rename _X to avoid a collision with ctype.h 2013-04-25 23:51:53 +10:00
qgl.h put some wgl parts under _WIN32 2013-04-25 23:51:55 +10:00
qgl_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_animation.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_arioche.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_backend.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_bsp.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_bsp_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_cmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_curve_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_ghoul2.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_image.cpp USHORT -> unsigned short 2013-04-25 23:51:54 +10:00
tr_image_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_init.cpp put some wgl parts under _WIN32 2013-04-25 23:51:55 +10:00
tr_landscape.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_light.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_local.h add a gcc style alignment alternative to msvc code 2013-04-25 23:51:55 +10:00
tr_main.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_mesh.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_model.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_public.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_quicksprite.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_scene.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_shade.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_shade_calc.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shader.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shadows.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_sky.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surface.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surfacesprites.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_terrain.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_world.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_WorldEffects.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_WorldEffects.h ditch dos style newlines 2013-04-23 15:21:39 +10:00