jedi-academy/code/win32/FeelIt/FeelBox.h
2013-04-23 15:21:39 +10:00

178 lines
4.4 KiB
C++

/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelBox.h
PURPOSE: Box Class for Feelit API Foundation Classes
STARTED: 11/04/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#if !defined(AFX_FEELBOX_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
#define AFX_FEELBOX_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelBaseTypes.h"
#include "FeelEffect.h"
#include "FeelEnclosure.h"
//================================================================
// Constants
//================================================================
const POINT FEEL_BOX_MOUSE_POS_AT_START = { MAXLONG, MAXLONG };
#define FEEL_BOX_DEFAULT_STIFFNESS 5000
#define FEEL_BOX_DEFAULT_WIDTH 10
#define FEEL_BOX_DEFAULT_HEIGHT FEEL_ENCLOSURE_HEIGHT_AUTO
#define FEEL_BOX_DEFAULT_WALL_WIDTH FEEL_ENCLOSURE_WALL_WIDTH_AUTO
#define FEEL_BOX_DEFAULT_CENTER_POINT FEEL_BOX_MOUSE_POS_AT_START
//
// FORCE --> FEEL Wrappers
//
#define FORCE_BOX_MOUSE_POS_AT_START FEEL_BOX_DEFAULT_STIFFNESS
#define FORCE_BOX_DEFAULT_STIFFNESS FEEL_BOX_DEFAULT_STIFFNESS
#define FORCE_BOX_DEFAULT_WIDTH FEEL_BOX_DEFAULT_WIDTH
#define FORCE_BOX_DEFAULT_HEIGHT FEEL_BOX_DEFAULT_HEIGHT
#define FORCE_BOX_DEFAULT_WALL_WIDTH FEEL_BOX_DEFAULT_WALL_WIDTH
#define FORCE_BOX_DEFAULT_CENTER_POINT FEEL_BOX_DEFAULT_CENTER_POINT
//================================================================
// CFeelBox
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelBox : public CFeelEnclosure
{
//
// CONSTRUCTOR/DESCTRUCTOR
//
public:
// Constructor
CFeelBox();
// Destructor
virtual
~CFeelBox();
//
// ATTRIBUTES
//
public:
BOOL
ChangeParameters(
POINT pntCenter,
LONG lStiffness = FEEL_EFFECT_DONT_CHANGE,
DWORD dwWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwHeight = FEEL_EFFECT_DONT_CHANGE,
DWORD dwWallWidth = FEEL_EFFECT_DONT_CHANGE,
CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
);
BOOL
ChangeParameters(
LPCRECT pRectOutside,
LONG lStiffness = FEEL_EFFECT_DONT_CHANGE,
DWORD dwWallWidth = FEEL_EFFECT_DONT_CHANGE,
CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
);
//
// OPERATIONS
//
public:
BOOL
Initialize(
CFeelDevice* pDevice,
DWORD dwWidth = FEEL_ENCLOSURE_DEFAULT_WIDTH,
DWORD dwHeight = FEEL_ENCLOSURE_DEFAULT_HEIGHT,
LONG lStiffness = FEEL_BOX_DEFAULT_STIFFNESS,
DWORD dwWallWidth = FEEL_BOX_DEFAULT_WALL_WIDTH,
POINT pntCenter = FEEL_BOX_DEFAULT_CENTER_POINT,
CFeelEffect* pInsideEffect = NULL
);
BOOL
Initialize(
CFeelDevice* pDevice,
LPCRECT pRectOutside,
LONG lStiffness = FEEL_BOX_DEFAULT_STIFFNESS,
DWORD dwWallWidth = FEEL_BOX_DEFAULT_WALL_WIDTH,
CFeelEffect* pInsideEffect = NULL
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
//
// INTERNAL DATA
//
protected:
};
#endif // !defined(AFX_FEELBOX_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)