Luigi Auriemma q3cbufexec
from Ludwig Nussel in ioquake3
svn 1493 git f5aae78481d71307a0b874b1f17ecdead1469392
security fix: prevent command injection via callvote
from Thilo Schulz in ioquake3
svn 1838 git cf791d14c58f536eec8220d93fb9af443f8837e9
- Fix bug #4769 remote server crash
from Ludwig Nussel in ioquake3
svn 1025 git 8ca8d845911fb6545bf723cade39944d874d01ea
fix buffer overflow and format string bug in auth server response
processing
CVE-2006-2082
Directory traversal vulnerability in Quake 3 engine, as used in products
including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy
Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload
cvar is enabled, allows remote attackers to read arbitrary files from
the server via ".." sequences in a .pk3 file request.
from Thilo Schulz in ioquake3
svn 777 git 60293f49ee8c665673202e80ecd103f13a9fa6ab
Fix bug that permits download of arbitrary files from a download enabled
server by checking requested file name against the list of loaded pk3
files. See CVE-2006-2082
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to
cause a denial of service (client disconnect) via a long message, which
is not properly truncated and causes the engine to process the remaining
data as if it were network data.
Luigi Auriemma q3msgboom
from Tim Angus in ioquake
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101
Fixed q3msgboom
from http://www.quakesrc.org/forums/viewtopic.php?t=5374
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.
Luigi Auriemma q3infoboom
bugzilla #2356
from Thilo Schulz in ioquake3
svn 58 git 01da6d757bb3121c9ee077e7269eee7655abd05b
https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash