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CVE-2005-0430 The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. Luigi Auriemma q3infoboom bugzilla #2356 from Thilo Schulz in ioquake3 svn 58 git 01da6d757bb3121c9ee077e7269eee7655abd05b https://bugzilla.icculus.org/show_bug.cgi?id=2356 Remotely exploitable Infostring Crash |
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.. | ||
NPCNav | ||
exe_headers.h | ||
server.h | ||
sv_bot.cpp | ||
sv_ccmds.cpp | ||
sv_client.cpp | ||
sv_game.cpp | ||
sv_init.cpp | ||
sv_main.cpp | ||
sv_net_chan.cpp | ||
sv_snapshot.cpp | ||
sv_world.cpp |