Commit graph

17 commits

Author SHA1 Message Date
Jonathan Gray
77a02a548e fix overflow in CG_ParseTeamInfo
from Ludwig Nussel in ioquake3
svn 1492 git cde5fcfb9b09323c553e446988a056f7ad1cc4b0

fix overflow in CG_ParseTeamInfo

based on patch for Tremulous, thanks to Roman Tetelman
2013-05-07 22:20:02 +10:00
Jonathan Gray
6e05e1552e CVE-2006-3401 Stack-based buffer overflow in CS_ITEMS
CVE-2006-3401
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena
1.32b and 1.32c allows remote attackers to cause a denial of service and
possibly execute code via long CS_ITEMS values.

from Thilo Schulz in ioquake3
svn 813 git fc244c97ef1a5f1c6e7c1f46a098c8f57f271153

Fix critical buffer overflow in cgame, see exploit at
http://www.milw0rm.com/exploits/1977
2013-05-07 22:20:01 +10:00
Jonathan Gray
518c81038f CVE-2005-0984 Buffer overflow in the G_Printf function
CVE-2005-0984
Buffer overflow in the G_Printf function in Star Wars Jedi Knight:
Jedi Academy 1.011 and earlier allows remote attackers to execute
arbitrary code via a long message using commands such as (1) say and
(2) tell.

Luigi Auriemma jamsgbof
2013-05-07 22:18:45 +10:00
Jonathan Gray
832b4342a8 CVE-2006-2236 Buffer overflow in the Quake 3 Engine
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60,
(2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b
allows remote attackers to execute arbitrary commands via a long
remapShader command.

from Thilo Schulz in ioquake3
svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07

Add string length checking to function COM_StripExtension. This fixes
the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2013-05-07 22:18:45 +10:00
Jonathan Gray
14f42588a8 Fixed some missing calls to trap_FS_FCloseFile
from Tim Angus in ioquake3
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

Fixed some missing calls to trap_FS_FCloseFile

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:44 +10:00
Jonathan Gray
6ae7218c21 remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
Jonathan Gray
09ee3c1696 use libGL.so.1 on linux 2013-04-26 22:27:23 +10:00
Jonathan Gray
ecd674b852 locally define min()/max() so there won't be unresolved symbols 2013-04-26 22:27:22 +10:00
Jonathan Gray
e8391f9c09 powf -> Q_powf 2013-04-25 23:51:57 +10:00
Jonathan Gray
901d5acb51 stricmp -> Q_stricmp 2013-04-25 23:51:55 +10:00
Jonathan Gray
2d66eb2b2b fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
Jonathan Gray
bd47e42e0e fix slashes in include paths 2013-04-23 15:40:23 +10:00
Jonathan Gray
85e0d466e2 remove the rest of the Visual SourceSafe files 2013-04-23 15:39:07 +10:00
Jonathan Gray
039ef2cb4a ditch dos style newlines 2013-04-23 15:21:39 +10:00
Josh Vega
107cd7a531 Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
James Monroe
59f7e71450 Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
James Monroe
684d1bcb3b Jedi Academy Release 2013-04-04 17:35:38 -05:00