from Ludwig Nussel in ioquake3
svn 1492 git cde5fcfb9b09323c553e446988a056f7ad1cc4b0
fix overflow in CG_ParseTeamInfo
based on patch for Tremulous, thanks to Roman Tetelman
CVE-2006-3401
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena
1.32b and 1.32c allows remote attackers to cause a denial of service and
possibly execute code via long CS_ITEMS values.
from Thilo Schulz in ioquake3
svn 813 git fc244c97ef1a5f1c6e7c1f46a098c8f57f271153
Fix critical buffer overflow in cgame, see exploit at
http://www.milw0rm.com/exploits/1977
CVE-2005-0984
Buffer overflow in the G_Printf function in Star Wars Jedi Knight:
Jedi Academy 1.011 and earlier allows remote attackers to execute
arbitrary code via a long message using commands such as (1) say and
(2) tell.
Luigi Auriemma jamsgbof
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60,
(2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b
allows remote attackers to execute arbitrary commands via a long
remapShader command.
from Thilo Schulz in ioquake3
svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07
Add string length checking to function COM_StripExtension. This fixes
the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750