Commit graph

9 commits

Author SHA1 Message Date
Jonathan Gray
832b4342a8 CVE-2006-2236 Buffer overflow in the Quake 3 Engine
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60,
(2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b
allows remote attackers to execute arbitrary commands via a long
remapShader command.

from Thilo Schulz in ioquake3
svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07

Add string length checking to function COM_StripExtension. This fixes
the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2013-05-07 22:18:45 +10:00
Jonathan Gray
6ae7218c21 remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
Jonathan Gray
ecd674b852 locally define min()/max() so there won't be unresolved symbols 2013-04-26 22:27:22 +10:00
Jonathan Gray
5c941d29f1 strnicmp -> Q_strnicmp 2013-04-25 23:51:56 +10:00
Jonathan Gray
901d5acb51 stricmp -> Q_stricmp 2013-04-25 23:51:55 +10:00
Jonathan Gray
bd47e42e0e fix slashes in include paths 2013-04-23 15:40:23 +10:00
Jonathan Gray
039ef2cb4a ditch dos style newlines 2013-04-23 15:21:39 +10:00
James Monroe
59f7e71450 Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
James Monroe
684d1bcb3b Jedi Academy Release 2013-04-04 17:35:38 -05:00