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make the non IMMERSION case compile
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1 changed files with 0 additions and 7 deletions
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@ -629,16 +629,9 @@ int CL_CgameSystemCalls( int *args ) {
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return 0;
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return 0;
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#else
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#else
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case CG_FF_STARTFX:
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case CG_FF_STARTFX:
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FFFX_START( (ffFX_e) args[1] );
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return 0;
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case CG_FF_ENSUREFX:
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case CG_FF_ENSUREFX:
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FFFX_ENSURE( (ffFX_e) args[1] );
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return 0;
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case CG_FF_STOPFX:
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case CG_FF_STOPFX:
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FFFX_STOP( (ffFX_e) args[1] );
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return 0;
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case CG_FF_STOPALLFX:
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case CG_FF_STOPALLFX:
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FFFX_STOPALL;
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return 0;
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return 0;
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#endif // _IMMERSION
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#endif // _IMMERSION
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#ifdef _XBOX
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#ifdef _XBOX
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