mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
1063 lines
27 KiB
Text
1063 lines
27 KiB
Text
|
<?xml version="1.0" encoding = "Windows-1252"?>
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Keyword="XboxProj">
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<Platform
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Name="Xbox"/>
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Name="Debug|Xbox"
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Name="VCCLCompilerTool"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
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PreprocessorDefinitions="_DEBUG;_XBOX;_JK2EXE;WIN32;VV_LIGHTING"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="..\server\exe_headers.h"
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PrecompiledHeaderFile=".\Debug\exe/starwars.pch"
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FastCAP="FALSE"/>
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xboxkrnl.lib x_game.lib xbdm.lib goblib.lib binkxbox.lib"
|
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OutputFile=".\Debug\ja-debug.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=".\Debug;"$(BINK_XBOX_ROOT)""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeForWindows98="1"
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TargetMachine="1"/>
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<Tool
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\JK3\$(TargetName).xbe"
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AdditionalFiles="xe:\JK3\base\shaders=$(SolutionDir)x_shaders"/>
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Name="XboxImageTool"
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StackSize="0x20000"
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IncludeDebugInfo="TRUE"
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LimitAvailableMemoryTo64MB="FALSE"
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NoLibWarn="TRUE"
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TitleID="0x4C41000B"/>
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</Configuration>
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Name="Release|Xbox"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release\exe"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/Oy-"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="FALSE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
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PreprocessorDefinitions="NDEBUG;_XBOX;_JK2EXE;WIN32;VV_LIGHTING"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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FastCAP="FALSE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8I.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xboxkrnl.lib x_game.lib goblib.lib binkxbox.lib xbdm.lib"
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OutputFile=".\Release\ja-release.exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories=".\Release;"$(BINK_XBOX_ROOT)""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\JK3\$(TargetName).xbe"
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AdditionalFiles="xe:\JK3\base\shaders=$(SolutionDir)x_shaders"/>
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<Tool
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Name="XboxImageTool"
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StackSize="0x20000"
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LimitAvailableMemoryTo64MB="FALSE"
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NoLibWarn="TRUE"
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TitleID="0x4C41000B"/>
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</Configuration>
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<Configuration
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Name="FinalBuild|Xbox"
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OutputDirectory=".\FinalBuild"
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IntermediateDirectory=".\FinalBuild\exe"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
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PreprocessorDefinitions="NDEBUG;_XBOX;_JK2EXE;WIN32;FINAL_BUILD;VV_LIGHTING;_FINAL"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xboxkrnl.lib binkxbox.lib"
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|
OutputFile=".\FinalBuild\ja-final.exe"
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LinkIncremental="1"
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||
|
AdditionalLibraryDirectories=".\FinalBuild;"$(BINK_XBOX_ROOT)""
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||
|
GenerateDebugInformation="TRUE"
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||
|
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\JK3\$(TargetName).xbe"/>
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<Tool
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Name="XboxImageTool"
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StackSize="0x20000"
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LimitAvailableMemoryTo64MB="TRUE"
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NoLibWarn="TRUE"
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TitleID="0x4C41000B"/>
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</Configuration>
|
||
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</Configurations>
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||
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<Files>
|
||
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<Filter
|
||
|
Name="Source Files">
|
||
|
<File
|
||
|
RelativePath="..\client\BinkVideo.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\BinkVideo.h">
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||
|
</File>
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||
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<File
|
||
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RelativePath="..\client\cl_cgame.cpp">
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||
|
</File>
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||
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<File
|
||
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RelativePath="..\client\cl_cin_console.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_console.cpp">
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_input.cpp">
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||
|
</File>
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||
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<File
|
||
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RelativePath="..\client\cl_input_hotswap.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_keys.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_main.cpp">
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||
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</File>
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<File
|
||
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RelativePath="..\client\cl_parse.cpp">
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_scrn.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\client\cl_ui.cpp">
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||
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</File>
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<File
|
||
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RelativePath="..\qcommon\cm_load_xbox.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\qcommon\cm_patch.cpp">
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</File>
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<File
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||
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RelativePath="..\qcommon\cm_polylib.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\qcommon\cm_test.cpp">
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||
|
</File>
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||
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<File
|
||
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RelativePath="..\qcommon\cm_trace.cpp">
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||
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</File>
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||
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<File
|
||
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RelativePath="..\qcommon\cmd.cpp">
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||
|
</File>
|
||
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<File
|
||
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RelativePath="..\qcommon\common.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\qcommon\cvar.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\win32\dbg_console_xbox.cpp">
|
||
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<FileConfiguration
|
||
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Name="FinalBuild|Xbox"
|
||
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ExcludedFromBuild="TRUE">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"/>
|
||
|
</FileConfiguration>
|
||
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</File>
|
||
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<File
|
||
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RelativePath="..\win32\dbg_console_xbox.h">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\ff\ff_console.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\qcommon\files_common.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\files_console.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\genericparser2.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\md4.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\qcommon\msg.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\qcommon\net_chan.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\q_math.cpp">
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||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\q_shared.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\client\snd_ambient.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\client\snd_dma_console.cpp">
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||
|
</File>
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||
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<File
|
||
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RelativePath="..\client\snd_mem_console.cpp">
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||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\client\snd_music.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\stringed_ingame.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\stringed_interface.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\server\sv_ccmds.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_client.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_game.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_init.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_main.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_savegame.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_snapshot.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\server\sv_world.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\vmachine.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_file_xbox.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\win32\win_filecode.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_input_console.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\win32\win_input_rumble.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_input_xbox.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_main_common.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_main_console.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_qal_xbox.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_shared.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\win32\win_stream_dx8.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\z_memman_console.cpp">
|
||
|
</File>
|
||
|
<Filter
|
||
|
Name="EAX">
|
||
|
<File
|
||
|
RelativePath="..\client\eax\EaxMan.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\eax\eax.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="OpenAL">
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\al.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\alc.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\alctypes.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\altypes.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\alu.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\OpenAL\alut.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="zlib32">
|
||
|
<File
|
||
|
RelativePath="..\zlib32\deflate.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\zlib32\deflate.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\zlib32\inflate.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\zlib32\inflate.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\zlib32\zip.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\zlib32\zipcommon.cpp">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Header Files">
|
||
|
<File
|
||
|
RelativePath="..\game\anims.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\b_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bset.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bstate.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\cgame\cg_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\chash.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\cl_mp3.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\client.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\client_ui.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\cm_draw.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\cm_landscape.h">
|
||
|
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
||
|
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||
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||
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||
|
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
|
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||
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||
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|
||
|
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||
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||
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||
|
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||
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||
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|
||
|
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|
||
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|
||
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|
||
|
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||
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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||
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|
||
|
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|
||
|
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||
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|
||
|
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|
||
|
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||
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|
||
|
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||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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||
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||
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|
||
|
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||
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|
||
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|
||
|
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|
||
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||
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|
||
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||
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||
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|
||
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||
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||
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||
|
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
|
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||
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|
||
|
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|
||
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||
|
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||
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||
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||
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||
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||
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||
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||
|
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||
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||
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||
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||
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||
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||
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||
|
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||
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|
||
|
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|
||
|
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|
||
|
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||
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||
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||
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
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||
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||
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||
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||
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||
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||
|
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||
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|
||
|
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|
||
|
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|
||
|
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||
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||
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||
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||
|
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||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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||
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||
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||
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||
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||
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||
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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||
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||
|
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||
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||
|
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|
||
|
<Tool
|
||
|
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|
||
|
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|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)hotblur.xpu"/>
|
||
|
</FileConfiguration>
|
||
|
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|
||
|
Name="Release|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)hotblur.xpu"/>
|
||
|
</FileConfiguration>
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
<Tool
|
||
|
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|
||
|
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|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
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|
||
|
</FileConfiguration>
|
||
|
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|
||
|
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|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_dynamic.xpu"/>
|
||
|
</FileConfiguration>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\x_shaders\specular_dynamic.vsh">
|
||
|
<FileConfiguration
|
||
|
Name="Debug|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_dynamic.xvu"/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="Release|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_dynamic.xvu"/>
|
||
|
</FileConfiguration>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\x_shaders\specular_static.psh">
|
||
|
<FileConfiguration
|
||
|
Name="Debug|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_static.xpu"/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="Release|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_static.xpu"/>
|
||
|
</FileConfiguration>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\x_shaders\specular_static.vsh">
|
||
|
<FileConfiguration
|
||
|
Name="Debug|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_static.xvu"/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="Release|Xbox">
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"
|
||
|
Description="Assembling vertex/pixel shaders"
|
||
|
CommandLine="xsasm $(InputPath)"
|
||
|
Outputs="$(InputDir)specular_static.xvu"/>
|
||
|
</FileConfiguration>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="UI Source">
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_atoms.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_connect.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_debug.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_main.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_saber.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_shared.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_splash.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_syscalls.cpp">
|
||
|
</File>
|
||
|
<Filter
|
||
|
Name="UI Headers">
|
||
|
<File
|
||
|
RelativePath="..\cgame\animtable.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\channels.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\gameinfo.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\client\keycodes.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\menudef.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\qcommon.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\stv_version.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\surfaceflags.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_local.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_playerinfo.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_shared.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_splash.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Filter>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|