ioq3/code
Zack Middleton ce9f2ee5f9 Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) 2012-10-17 19:30:41 +00:00
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AL (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
SDL12/include Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
asm Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
botlib Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cgame Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
client Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) 2012-10-17 19:30:41 +00:00
game Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. 2012-09-10 01:22:13 +00:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs updating mac SDL stuff to 1.2.15 2012-04-10 06:01:16 +00:00
libspeex Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
null - Fix already defined command warnings for minimize 2011-08-01 10:16:40 +00:00
q3_ui Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3. 2012-09-30 06:21:08 +00:00
qcommon Oops, still need this 2012-08-08 09:42:33 +00:00
renderer Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev 2012-07-01 16:59:20 +00:00
sdl Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
server Don't replay to status OOB requests in Team Arena single player. 2012-08-16 21:38:02 +00:00
sys Fix this for real now. 2012-07-23 21:27:17 +00:00
tools more '\n' business 2012-06-19 15:14:57 +00:00
ui Fix UI player model FOV when using non-640x480 resolution. 2012-09-30 02:56:50 +00:00
zlib - Tested and updated MSVC project file to really make it work with new zlib 2009-10-19 16:16:52 +00:00