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https://github.com/ioquake/ioq3.git
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- Fix already defined command warnings for minimize
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
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parent
404fe4e6e0
commit
8ab91bde8e
6 changed files with 17 additions and 11 deletions
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@ -144,6 +144,8 @@ int serverStatusCount;
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void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
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#endif
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static int isQuitting = qfalse;
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extern void SV_BotFrame( int time );
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void CL_CheckForResend( void );
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void CL_ShowIP_f(void);
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@ -1472,7 +1474,9 @@ void CL_Disconnect( qboolean showMainMenu ) {
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}
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CL_UpdateGUID( NULL, 0 );
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CL_OldGame();
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if(!isQuitting)
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CL_OldGame();
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}
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@ -3630,7 +3634,7 @@ CL_Shutdown
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===============
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*/
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void CL_Shutdown(char *finalmsg, qboolean disconnect)
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void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit)
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{
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static qboolean recursive = qfalse;
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@ -3646,6 +3650,8 @@ void CL_Shutdown(char *finalmsg, qboolean disconnect)
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}
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recursive = qtrue;
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isQuitting = quit;
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if(disconnect)
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CL_Disconnect(qtrue);
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@ -3675,7 +3681,6 @@ void CL_Shutdown(char *finalmsg, qboolean disconnect)
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Cmd_RemoveCommand ("model");
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Cmd_RemoveCommand ("video");
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Cmd_RemoveCommand ("stopvideo");
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Cmd_RemoveCommand ("minimize");
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CL_ShutdownInput();
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Con_Shutdown();
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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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cvar_t *cl_shownet;
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void CL_Shutdown(char *finalmsg, qboolean disconnect)
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void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit)
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{
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}
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@ -333,8 +333,8 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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longjmp (abortframe, -1);
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} else {
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VM_Forced_Unload_Start();
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CL_Shutdown (va("Client fatal crashed: %s", com_errorMessage), qtrue);
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SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage));
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CL_Shutdown(va("Client fatal crashed: %s", com_errorMessage), qtrue, qtrue);
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SV_Shutdown(va("Server fatal crashed: %s", com_errorMessage));
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VM_Forced_Unload_Done();
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}
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@ -361,8 +361,8 @@ void Com_Quit_f( void ) {
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// Sys_Quit will kill this process anyways, so
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// a corrupt call stack makes no difference
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VM_Forced_Unload_Start();
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SV_Shutdown (p[0] ? p : "Server quit");
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CL_Shutdown (p[0] ? p : "Client quit", qtrue);
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SV_Shutdown(p[0] ? p : "Server quit");
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CL_Shutdown(p[0] ? p : "Client quit", qtrue, qtrue);
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VM_Forced_Unload_Done();
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Com_Shutdown ();
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FS_Shutdown(qtrue);
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@ -2411,7 +2411,7 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
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if(disconnect)
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CL_Disconnect(qfalse);
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CL_Shutdown("Game directory changed", disconnect);
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CL_Shutdown("Game directory changed", disconnect, qfalse);
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}
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FS_Restart(checksumFeed);
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@ -974,7 +974,7 @@ void CL_InitKeyCommands( void );
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void CL_Init( void );
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void CL_Disconnect( qboolean showMainMenu );
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void CL_Shutdown(char *finalmsg, qboolean disconnect);
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void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit);
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void CL_Frame( int msec );
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qboolean CL_GameCommand( void );
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void CL_KeyEvent (int key, qboolean down, unsigned time);
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@ -1250,6 +1250,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
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ri.Cmd_RemoveCommand ("shaderlist");
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ri.Cmd_RemoveCommand ("skinlist");
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ri.Cmd_RemoveCommand ("gfxinfo");
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ri.Cmd_RemoveCommand("minimize");
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ri.Cmd_RemoveCommand( "modelist" );
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ri.Cmd_RemoveCommand( "shaderstate" );
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@ -550,7 +550,7 @@ void Sys_SigHandler( int signal )
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{
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signalcaught = qtrue;
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#ifndef DEDICATED
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CL_Shutdown(va("Received signal %d", signal), qtrue);
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CL_Shutdown(va("Received signal %d", signal), qtrue, qtrue);
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#endif
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SV_Shutdown(va("Received signal %d", signal) );
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}
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