Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)

This commit is contained in:
Zack Middleton 2012-10-17 19:30:41 +00:00
parent 0167b439c9
commit ce9f2ee5f9
1 changed files with 3 additions and 1 deletions

View File

@ -540,6 +540,7 @@ static src_t srcList[MAX_SRC];
static int srcCount = 0;
static int srcActiveCnt = 0;
static qboolean alSourcesInitialised = qfalse;
static int lastListenerNumber = -1;
static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f };
typedef struct sentity_s
@ -640,7 +641,7 @@ static qboolean S_AL_HearingThroughEntity( int entityNum )
{
float distanceSq;
if( clc.clientNum == entityNum )
if( lastListenerNumber == entityNum )
{
// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
// whether or not the player is rendering in third person or not. We can't
@ -2151,6 +2152,7 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];
lastListenerNumber = entityNum;
VectorCopy( sorigin, lastListenerOrigin );
// Set OpenAL listener paramaters